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Draft:Gameplay reference tables/Relay Network

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Revision as of 01:15, 6 November 2026 by Wewert (talk | contribs)
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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Bay families

[edit source]

Proposed placement: Relay Network. Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.

Bay families
Family Role Initial Module Capacity Maximum Module Capacity Maximum Module Level Internal ID
Mint Produces BC; can boost Work No Limit No Limit 15 mint
Refinery Converts Items into Salvage; performs Transmutation 5 25 15 refinery
Cooling Supplies cooling to other Bays 5 25 15 cooling
Recovery Reduces cooldowns and banks Quest progress 5 25 15 recovery

Buy Bay

[edit source]

Proposed placement: Relay Network. Only the four currently defined families are shown. Each family can be owned once.

Buy Bay
Bay Number Family Choice Recipe Salvage Recipe Worth
1 Mint 9 Relay Frame 0 53.8M BC
2 Refinery 7 Relay Frame
68 Signal Matrix
0 82.17M BC
3 Any Unowned Available Family 30 Relay Frame
303 Signal Matrix
446 Industrial Rotor
25K 538.4M BC
4 Last Unowned Available Family 106 Relay Frame
1.06K Signal Matrix
1.57K Industrial Rotor
2.39K Solar Panel
44.09K 2.52B BC

Mint Module purchases

[edit source]

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Mint Module purchases
Module Number Recipe Salvage Recipe Worth
1 2 Relay Frame
5K Insulating Resin
2.5K Circuit Shard
0 51.96M BC
2 2 Relay Frame
5K Insulating Resin
2.5K Circuit Shard
0 51.97M BC
3 2 Relay Frame
5K Insulating Resin
2.5K Circuit Shard
0 51.98M BC
4 2 Relay Frame
5.01K Insulating Resin
2.51K Circuit Shard
0 52.07M BC
5 2 Relay Frame
5.04K Insulating Resin
2.52K Circuit Shard
0 52.3M BC
6 2 Relay Frame
5.1K Insulating Resin
2.55K Circuit Shard
0 52.78M BC
7 2 Relay Frame
5.21K Insulating Resin
2.61K Circuit Shard
0 53.67M BC
8 2 Relay Frame
5.4K Insulating Resin
2.7K Circuit Shard
0 55.12M BC
9 2 Relay Frame
5.68K Insulating Resin
2.84K Circuit Shard
0 57.36M BC
10 3 Relay Frame
6.08K Insulating Resin
3.04K Circuit Shard
0 66.59M BC
11 3 Relay Frame
6.65K Insulating Resin
3.32K Circuit Shard
4.47K 71.11M BC
12 3 Relay Frame
7.41K Insulating Resin
3.71K Circuit Shard
5.41K 77.23M BC
13 3 Relay Frame
8.41K Insulating Resin
4.21K Circuit Shard
6.48K 85.25M BC
14 4 Relay Frame
9.7K Insulating Resin
4.85K Circuit Shard
7.69K 101.54M BC
15 4 Relay Frame
11.33K Insulating Resin
5.66K Circuit Shard
9.06K 114.52M BC
16 5 Relay Frame
13.34K Insulating Resin
6.67K Circuit Shard
10.57K 136.57M BC
17 6 Relay Frame
15.79K Insulating Resin
7.9K Circuit Shard
12.25K 162.19M BC
18 7 Relay Frame
18.75K Insulating Resin
9.38K Circuit Shard
14.09K 191.86M BC
19 8 Relay Frame
22.28K Insulating Resin
11.14K Circuit Shard
16.1K 226.1M BC
20 9 Relay Frame
26.46K Insulating Resin
13.23K Circuit Shard
18.29K 265.46M BC
21 11 Relay Frame
31.34K Insulating Resin
15.67K Circuit Shard
20.65K 316.5M BC
22 13 Relay Frame
37.02K Insulating Resin
18.51K Circuit Shard
23.2K 373.87M BC
23 15 Relay Frame
43.57K Insulating Resin
21.78K Circuit Shard
25.94K 438.21M BC
24 18 Relay Frame
51.07K Insulating Resin
25.54K Circuit Shard
28.87K 516.19M BC
25 20 Relay Frame
59.62K Insulating Resin
29.81K Circuit Shard
32K 596.55M BC
26 24 Relay Frame
69.31K Insulating Resin
34.66K Circuit Shard
35.33K 697.98M BC
27 27 Relay Frame
80.24K Insulating Resin
40.12K Circuit Shard
38.87K 803.3M BC
28 31 Relay Frame
92.5K Insulating Resin
46.25K Circuit Shard
42.62K 925.29M BC
29 36 Relay Frame
106.2K Insulating Resin
53.1K Circuit Shard
46.58K 1.06B BC
30 41 Relay Frame
121.45K Insulating Resin
60.72K Circuit Shard
50.76K 1.22B BC
31 47 Relay Frame
138.36K Insulating Resin
69.18K Circuit Shard
55.16K 1.39B BC
32 53 Relay Frame
157.05K Insulating Resin
78.53K Circuit Shard
59.79K 1.57B BC
33 60 Relay Frame
177.64K Insulating Resin
88.82K Circuit Shard
64.64K 1.78B BC
34 67 Relay Frame
200.25K Insulating Resin
100.13K Circuit Shard
69.73K 2B BC
35 76 Relay Frame
225.02K Insulating Resin
112.51K Circuit Shard
75.06K 2.25B BC
36 85 Relay Frame
252.06K Insulating Resin
126.03K Circuit Shard
80.62K 2.52B BC
37 95 Relay Frame
281.53K Insulating Resin
140.77K Circuit Shard
86.43K 2.82B BC
38 105 Relay Frame
313.56K Insulating Resin
156.78K Circuit Shard
92.49K 3.14B BC
39 117 Relay Frame
348.3K Insulating Resin
174.15K Circuit Shard
98.8K 3.49B BC
40 130 Relay Frame
385.89K Insulating Resin
192.94K Circuit Shard
105.36K 3.86B BC
41 143 Relay Frame
426.48K Insulating Resin
213.24K Circuit Shard
112.18K 4.27B BC
42 158 Relay Frame
470.23K Insulating Resin
235.12K Circuit Shard
119.26K 4.71B BC
43 174 Relay Frame
517.31K Insulating Resin
258.66K Circuit Shard
126.6K 5.18B BC
44 190 Relay Frame
567.87K Insulating Resin
283.94K Circuit Shard
134.21K 5.68B BC
45 209 Relay Frame
622.09K Insulating Resin
311.04K Circuit Shard
142.09K 6.23B BC
46 228 Relay Frame
680.13K Insulating Resin
340.06K Circuit Shard
150.24K 6.8B BC
47 249 Relay Frame
742.17K Insulating Resin
371.08K Circuit Shard
158.67K 7.43B BC
48 271 Relay Frame
808.39K Insulating Resin
404.2K Circuit Shard
167.38K 8.09B BC
49 295 Relay Frame
878.98K Insulating Resin
439.49K Circuit Shard
176.37K 8.8B BC
50 320 Relay Frame
954.12K Insulating Resin
477.06K Circuit Shard
185.65K 9.55B BC

Mint Module levels

[edit source]

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Mint Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 183.27K Rock
4.58K Lightbulb
860 Circuit Shard
906 22.92M BC
3 346.12K Rock
8.65K Lightbulb
1.62K Circuit Shard
2.12K 43.27M BC
4 788.16K Rock
19.71K Lightbulb
3.7K Circuit Shard
4.15K 98.53M BC
5 883 Basic Motor
41.23K Basic Capacitor
5.15K Circuit Shard
10.31K Insulating Resin
6.99K 206.2M BC
6 1.64K Basic Motor
76.71K Basic Capacitor
9.59K Circuit Shard
19.18K Insulating Resin
10.64K 383.58M BC
7 2.77K Basic Motor
129.63K Basic Capacitor
16.21K Circuit Shard
32.41K Insulating Resin
15.1K 648.18M BC
8 4.36K Basic Motor
203.5K Basic Capacitor
25.44K Circuit Shard
50.88K Insulating Resin
20.38K 1.02B BC
9 6.46K Basic Motor
301.8K Basic Capacitor
37.73K Circuit Shard
75.45K Insulating Resin
26.46K 1.51B BC
10 206 Advanced Processor
2.08K Heavy Insulation
107K Insulating Resin
35.67K Conductive Algae
33.36K 2.14B BC
11 282 Advanced Processor
2.84K Heavy Insulation
146.41K Insulating Resin
48.8K Conductive Algae
41.06K 2.93B BC
12 375 Advanced Processor
3.78K Heavy Insulation
194.54K Insulating Resin
64.85K Conductive Algae
49.58K 3.89B BC
13 486 Advanced Processor
4.9K Heavy Insulation
252.27K Insulating Resin
84.09K Conductive Algae
58.91K 5.05B BC
14 617 Advanced Processor
6.22K Heavy Insulation
320.46K Insulating Resin
106.82K Conductive Algae
69.05K 6.41B BC
15 770 Advanced Processor
7.77K Heavy Insulation
400K Insulating Resin
133.33K Conductive Algae
80K 8B BC

Refinery Module purchases

[edit source]

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Refinery Module purchases
Module Number Recipe Salvage Recipe Worth
1 2 Signal Matrix
1 Reinforced Frame
19 Circuit Shard
250 Quartz
0 3.33M BC
2 2 Signal Matrix
1 Reinforced Frame
21 Circuit Shard
270 Quartz
69 3.36M BC
3 3 Signal Matrix
1 Reinforced Frame
35 Circuit Shard
466 Quartz
248 4.18M BC
4 6 Signal Matrix
2 Reinforced Frame
86 Circuit Shard
1.14K Quartz
545 8.61M BC
5 14 Signal Matrix
3 Reinforced Frame
202 Circuit Shard
2.69K Quartz
961 17.05M BC
6 29 Signal Matrix
6 Reinforced Frame
418 Circuit Shard
5.57K Quartz
1.5K 34.92M BC
7 53 Signal Matrix
11 Reinforced Frame
775 Circuit Shard
10.32K Quartz
2.15K 64.05M BC
8 89 Signal Matrix
18 Reinforced Frame
1.32K Circuit Shard
17.52K Quartz
2.92K 106.92M BC
9 141 Signal Matrix
28 Reinforced Frame
2.09K Circuit Shard
27.81K Quartz
3.81K 168.49M BC
10 212 Signal Matrix
41 Reinforced Frame
3.14K Circuit Shard
41.88K Quartz
4.83K 251.38M BC
11 306 Signal Matrix
60 Reinforced Frame
4.53K Circuit Shard
60.44K Quartz
5.95K 364.34M BC
12 427 Signal Matrix
83 Reinforced Frame
6.32K Circuit Shard
84.27K Quartz
7.2K 506.99M BC
13 578 Signal Matrix
112 Reinforced Frame
8.56K Circuit Shard
114.18K Quartz
8.57K 685.76M BC
14 764 Signal Matrix
148 Reinforced Frame
11.33K Circuit Shard
151.02K Quartz
10.06K 906.48M BC
15 990 Signal Matrix
192 Reinforced Frame
14.68K Circuit Shard
195.66K Quartz
11.66K 1.17B BC
16 1.26K Signal Matrix
244 Reinforced Frame
18.68K Circuit Shard
249.04K Quartz
13.38K 1.49B BC
17 1.58K Signal Matrix
306 Reinforced Frame
23.41K Circuit Shard
312.09K Quartz
15.23K 1.87B BC
18 1.95K Signal Matrix
378 Reinforced Frame
28.94K Circuit Shard
385.8K Quartz
17.19K 2.32B BC
19 2.38K Signal Matrix
462 Reinforced Frame
35.34K Circuit Shard
471.18K Quartz
19.27K 2.83B BC
20 2.88K Signal Matrix
558 Reinforced Frame
42.7K Circuit Shard
569.29K Quartz
21.47K 3.42B BC
21 3.45K Signal Matrix
667 Reinforced Frame
51.09K Circuit Shard
681.19K Quartz
23.79K 4.09B BC
22 4.09K Signal Matrix
791 Reinforced Frame
60.6K Circuit Shard
807.99K Quartz
26.22K 4.85B BC
23 4.81K Signal Matrix
931 Reinforced Frame
71.31K Circuit Shard
950.82K Quartz
28.78K 5.71B BC
24 5.62K Signal Matrix
1.09K Reinforced Frame
83.31K Circuit Shard
1.11M Quartz
31.45K 6.67B BC
25 6.52K Signal Matrix
1.26K Reinforced Frame
96.69K Circuit Shard
1.29M Quartz
34.25K 7.74B BC

Refinery Module levels

[edit source]

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Refinery Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 22.29K Rock
16.72K Coal
2.79K Iron
112 2.79M BC
3 144.73K Rock
108.55K Coal
18.09K Iron
418 18.09M BC
4 477.06K Rock
357.79K Coal
59.63K Iron
928 59.63M BC
5 2.46K Steel Beam
87.83K Neodymium
3.51K Circuit Shard
46.84K Quartz
1.64K 140.55M BC
6 4.79K Steel Beam
171.19K Neodymium
6.85K Circuit Shard
91.3K Quartz
2.56K 273.92M BC
7 8.28K Steel Beam
295.54K Neodymium
11.82K Circuit Shard
157.62K Quartz
3.68K 472.86M BC
8 13.14K Steel Beam
469.08K Neodymium
18.76K Circuit Shard
250.18K Quartz
5.01K 750.55M BC
9 19.6K Steel Beam
700.01K Neodymium
28K Circuit Shard
373.34K Quartz
6.54K 1.12B BC
10 31.89K Titanium Ore
217 Reinforced Frame
159.45K Lithium
7 Nuclear Reactor
8.27K 1.63B BC
11 43.74K Titanium Ore
298 Reinforced Frame
218.7K Lithium
9 Nuclear Reactor
10.21K 2.21B BC
12 58.21K Titanium Ore
396 Reinforced Frame
291.07K Lithium
12 Nuclear Reactor
12.35K 2.94B BC
13 75.57K Titanium Ore
514 Reinforced Frame
377.87K Lithium
15 Nuclear Reactor
14.7K 3.79B BC
14 96.08K Titanium Ore
654 Reinforced Frame
480.41K Lithium
19 Nuclear Reactor
17.25K 4.81B BC
15 120K Titanium Ore
816 Reinforced Frame
600K Lithium
24 Nuclear Reactor
20K 6.02B BC

Cooling Module purchases

[edit source]

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Cooling Module purchases
Module Number Recipe Salvage Recipe Worth
1 150 Insulating Resin
2 Heavy Insulation
38 Conductive Algae
10K 1.57M BC
2 173 Insulating Resin
3 Heavy Insulation
44 Conductive Algae
10.85K 1.99M BC
3 401 Insulating Resin
5 Heavy Insulation
101 Conductive Algae
13.4K 4.1M BC
4 1.19K Insulating Resin
14 Heavy Insulation
297 Conductive Algae
17.66K 11.91M BC
5 2.99K Insulating Resin
35 Heavy Insulation
747 Conductive Algae
23.61K 29.92M BC
6 6.34K Insulating Resin
74 Heavy Insulation
1.59K Conductive Algae
31.27K 63.45M BC
7 11.87K Insulating Resin
139 Heavy Insulation
2.97K Conductive Algae
40.63K 118.87M BC
8 20.25K Insulating Resin
236 Heavy Insulation
5.06K Conductive Algae
51.68K 202.51M BC
9 32.22K Insulating Resin
376 Heavy Insulation
8.06K Conductive Algae
64.44K 322.38M BC
10 48.59K Insulating Resin
567 Heavy Insulation
12.15K Conductive Algae
78.91K 486.11M BC
11 70.18K Insulating Resin
818 Heavy Insulation
17.55K Conductive Algae
95.07K 701.92M BC
12 97.92K Insulating Resin
1.14K Heavy Insulation
24.48K Conductive Algae
112.93K 979.22M BC
13 132.72K Insulating Resin
1.55K Heavy Insulation
33.18K Conductive Algae
132.5K 1.33B BC
14 175.58K Insulating Resin
2.05K Heavy Insulation
43.9K Conductive Algae
153.77K 1.76B BC
15 227.53K Insulating Resin
2.65K Heavy Insulation
56.88K Conductive Algae
176.74K 2.28B BC
16 289.64K Insulating Resin
3.38K Heavy Insulation
72.41K Conductive Algae
201.41K 2.9B BC
17 363K Insulating Resin
4.23K Heavy Insulation
90.75K Conductive Algae
227.78K 3.63B BC
18 448.77K Insulating Resin
5.23K Heavy Insulation
112.19K Conductive Algae
255.85K 4.49B BC
19 548.13K Insulating Resin
6.39K Heavy Insulation
137.03K Conductive Algae
285.63K 5.48B BC
20 662.29K Insulating Resin
7.72K Heavy Insulation
165.57K Conductive Algae
317.1K 6.62B BC
21 792.49K Insulating Resin
9.23K Heavy Insulation
198.12K Conductive Algae
350.28K 7.92B BC
22 940.04K Insulating Resin
10.95K Heavy Insulation
235.01K Conductive Algae
385.16K 9.4B BC
23 1.11M Insulating Resin
12.89K Heavy Insulation
276.56K Conductive Algae
421.74K 11.06B BC
24 1.29M Insulating Resin
15.06K Heavy Insulation
323.11K Conductive Algae
460.02K 12.92B BC
25 1.5M Insulating Resin
17.48K Heavy Insulation
375K Conductive Algae
500K 15B BC

Cooling Module levels

[edit source]

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Cooling Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 22.29K Rock
209 Insulating Resin
4 Heavy Insulation
112 2.98M BC
3 144.73K Rock
1.36K Insulating Resin
22 Heavy Insulation
418 18.33M BC
4 477.06K Rock
4.47K Insulating Resin
70 Heavy Insulation
928 59.77M BC
5 192 Heavy Insulation
2.93K Conductive Algae
3.51K Circuit Shard
46.84K Quartz
1.64K 140.79M BC
6 373 Heavy Insulation
5.71K Conductive Algae
6.85K Circuit Shard
91.3K Quartz
2.56K 274.09M BC
7 643 Heavy Insulation
9.85K Conductive Algae
11.82K Circuit Shard
157.62K Quartz
3.68K 472.94M BC
8 1.02K Heavy Insulation
15.64K Conductive Algae
18.76K Circuit Shard
250.18K Quartz
5.01K 750.76M BC
9 1.52K Heavy Insulation
23.33K Conductive Algae
28K Circuit Shard
373.34K Quartz
6.54K 1.12B BC
10 1.86K Heavy Insulation
217 Reinforced Frame
33.22K Conductive Algae
79.72K Insulating Resin
8.27K 1.6B BC
11 2.55K Heavy Insulation
298 Reinforced Frame
45.56K Conductive Algae
109.35K Insulating Resin
10.21K 2.19B BC
12 3.39K Heavy Insulation
396 Reinforced Frame
60.64K Conductive Algae
145.53K Insulating Resin
12.35K 2.91B BC
13 4.4K Heavy Insulation
514 Reinforced Frame
78.72K Conductive Algae
188.93K Insulating Resin
14.7K 3.78B BC
14 5.6K Heavy Insulation
654 Reinforced Frame
100.09K Conductive Algae
240.2K Insulating Resin
17.25K 4.81B BC
15 6.99K Heavy Insulation
816 Reinforced Frame
125K Conductive Algae
300K Insulating Resin
20K 6B BC

Recovery Module purchases

[edit source]

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Recovery Module purchases
Module Number Recipe Salvage Recipe Worth
1 6 Relay Frame
247 Nautical Compass
252 Ornate Necklace
231 Painted Totem
252 Ancient Fossil
22.5K 86.3M BC
2 7 Relay Frame
284 Nautical Compass
290 Ornate Necklace
265 Painted Totem
290 Ancient Fossil
24.42K 99.83M BC
3 16 Relay Frame
660 Nautical Compass
673 Ornate Necklace
616 Painted Totem
673 Ancient Fossil
30.19K 230.3M BC
4 45 Relay Frame
1.95K Nautical Compass
1.99K Ornate Necklace
1.82K Painted Totem
1.99K Ancient Fossil
39.81K 667.48M BC
5 112 Relay Frame
4.91K Nautical Compass
5.02K Ornate Necklace
4.59K Painted Totem
5.02K Ancient Fossil
53.26K 1.67B BC
6 238 Relay Frame
10.43K Nautical Compass
10.65K Ornate Necklace
9.75K Painted Totem
10.65K Ancient Fossil
70.57K 3.55B BC
7 445 Relay Frame
19.53K Nautical Compass
19.94K Ornate Necklace
18.24K Painted Totem
19.94K Ancient Fossil
91.72K 6.65B BC
8 759 Relay Frame
33.32K Nautical Compass
34.02K Ornate Necklace
31.12K Painted Totem
34.02K Ancient Fossil
116.71K 11.34B BC
9 755 Relay Frame
1.47K Reinforced Frame
26.51K Nautical Compass
27.07K Ornate Necklace
24.76K Painted Totem
27.07K Ancient Fossil
2.54K Fish Finder
2.46K Sharktooth Necklace
2.48K Downy Parka
2.38K Dowsing Rod
145.56K 18.05B BC
10 1.14K Relay Frame
2.22K Reinforced Frame
39.97K Nautical Compass
40.81K Ornate Necklace
37.34K Painted Totem
40.81K Ancient Fossil
3.84K Fish Finder
3.71K Sharktooth Necklace
3.74K Downy Parka
3.58K Dowsing Rod
178.24K 27.21B BC
11 1.64K Relay Frame
3.21K Reinforced Frame
57.74K Nautical Compass
58.96K Ornate Necklace
53.94K Painted Totem
58.96K Ancient Fossil
5.54K Fish Finder
5.36K Sharktooth Necklace
5.4K Downy Parka
5.17K Dowsing Rod
214.77K 39.31B BC
12 2.29K Relay Frame
4.47K Reinforced Frame
80.56K Nautical Compass
82.25K Ornate Necklace
75.25K Painted Totem
82.25K Ancient Fossil
7.73K Fish Finder
7.48K Sharktooth Necklace
7.53K Downy Parka
7.22K Dowsing Rod
255.15K 54.84B BC
13 1.87K Relay Frame
4.04K Reinforced Frame
18.8K Signal Matrix
72.8K Nautical Compass
74.32K Ornate Necklace
68K Painted Totem
74.32K Ancient Fossil
6.99K Fish Finder
6.76K Sharktooth Necklace
6.8K Downy Parka
6.52K Dowsing Rod
627 Scout Submarine
619 Knife Turret
746 Survival Kit
648 Mecha Canary
299.38K 74.34B BC
14 2.47K Relay Frame
5.35K Reinforced Frame
24.87K Signal Matrix
96.3K Nautical Compass
98.33K Ornate Necklace
89.96K Painted Totem
98.33K Ancient Fossil
9.24K Fish Finder
8.95K Sharktooth Necklace
9K Downy Parka
8.63K Dowsing Rod
829 Scout Submarine
818 Knife Turret
987 Survival Kit
857 Mecha Canary
347.44K 98.34B BC
15 3.2K Relay Frame
6.93K Reinforced Frame
32.23K Signal Matrix
124.8K Nautical Compass
127.42K Ornate Necklace
116.58K Painted Totem
127.42K Ancient Fossil
11.98K Fish Finder
11.59K Sharktooth Necklace
11.66K Downy Parka
11.18K Dowsing Rod
1.07K Scout Submarine
1.06K Knife Turret
1.28K Survival Kit
1.11K Mecha Canary
399.36K 127.43B BC
16 4.07K Relay Frame
8.82K Reinforced Frame
41.03K Signal Matrix
158.86K Nautical Compass
162.2K Ornate Necklace
148.4K Painted Totem
162.2K Ancient Fossil
15.25K Fish Finder
14.76K Sharktooth Necklace
14.85K Downy Parka
14.23K Dowsing Rod
1.37K Scout Submarine
1.35K Knife Turret
1.63K Survival Kit
1.41K Mecha Canary
3 Green Gemerald
455.12K 162.97B BC
17 5.1K Relay Frame
11.05K Reinforced Frame
51.42K Signal Matrix
199.1K Nautical Compass
203.28K Ornate Necklace
185.99K Painted Totem
203.28K Ancient Fossil
19.11K Fish Finder
18.49K Sharktooth Necklace
18.61K Downy Parka
17.83K Dowsing Rod
1.71K Scout Submarine
1.69K Knife Turret
2.04K Survival Kit
1.77K Mecha Canary
6 Green Gemerald
514.72K 204.8B BC
18 6.31K Relay Frame
13.67K Reinforced Frame
63.57K Signal Matrix
246.14K Nautical Compass
251.31K Ornate Necklace
229.93K Painted Totem
251.31K Ancient Fossil
23.62K Fish Finder
22.86K Sharktooth Necklace
23K Downy Parka
22.05K Dowsing Rod
2.12K Scout Submarine
2.09K Knife Turret
2.52K Survival Kit
2.19K Mecha Canary
9 Green Gemerald
578.17K 253.59B BC
19 7.7K Relay Frame
16.69K Reinforced Frame
77.64K Signal Matrix
300.64K Nautical Compass
306.95K Ornate Necklace
280.83K Painted Totem
306.95K Ancient Fossil
28.85K Fish Finder
27.93K Sharktooth Necklace
28.1K Downy Parka
26.93K Dowsing Rod
2.59K Scout Submarine
2.55K Knife Turret
3.08K Survival Kit
2.68K Mecha Canary
9 Green Gemerald
2 Amber Gemerald
645.47K 310.22B BC
20 9.31K Relay Frame
20.17K Reinforced Frame
93.82K Signal Matrix
363.25K Nautical Compass
370.88K Ornate Necklace
339.32K Painted Totem
370.88K Ancient Fossil
34.86K Fish Finder
33.74K Sharktooth Necklace
33.95K Downy Parka
32.53K Dowsing Rod
3.13K Scout Submarine
3.09K Knife Turret
3.72K Survival Kit
3.23K Mecha Canary
9 Green Gemerald
4 Amber Gemerald
716.61K 375.15B BC
21 11.14K Relay Frame
24.13K Reinforced Frame
112.26K Signal Matrix
434.67K Nautical Compass
443.8K Ornate Necklace
406.04K Painted Totem
443.8K Ancient Fossil
41.71K Fish Finder
40.38K Sharktooth Necklace
40.62K Downy Parka
38.93K Dowsing Rod
3.74K Scout Submarine
3.69K Knife Turret
4.45K Survival Kit
3.87K Mecha Canary
9 Green Gemerald
6 Amber Gemerald
791.6K 449.06B BC
22 13.21K Relay Frame
28.62K Reinforced Frame
133.16K Signal Matrix
515.59K Nautical Compass
526.42K Ornate Necklace
481.63K Painted Totem
526.42K Ancient Fossil
49.48K Fish Finder
47.89K Sharktooth Necklace
48.19K Downy Parka
46.18K Dowsing Rod
4.44K Scout Submarine
4.38K Knife Turret
5.28K Survival Kit
4.59K Mecha Canary
9 Green Gemerald
6 Amber Gemerald
1 Purple Gemerald
870.43K 532.44B BC
23 15.55K Relay Frame
33.68K Reinforced Frame
156.7K Signal Matrix
606.75K Nautical Compass
619.49K Ornate Necklace
566.78K Painted Totem
619.49K Ancient Fossil
58.22K Fish Finder
56.36K Sharktooth Necklace
56.7K Downy Parka
54.34K Dowsing Rod
5.22K Scout Submarine
5.15K Knife Turret
6.22K Survival Kit
5.4K Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
953.11K 626.26B BC
24 18.16K Relay Frame
39.35K Reinforced Frame
183.08K Signal Matrix
708.87K Nautical Compass
723.76K Ornate Necklace
662.18K Painted Totem
723.76K Ancient Fossil
68.02K Fish Finder
65.85K Sharktooth Necklace
66.25K Downy Parka
63.49K Dowsing Rod
6.1K Scout Submarine
6.02K Knife Turret
7.26K Survival Kit
6.31K Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
1 Red Gemerald
1.04M 731.52B BC
25 21.08K Relay Frame
45.67K Reinforced Frame
212.48K Signal Matrix
822.72K Nautical Compass
840K Ornate Necklace
768.53K Painted Totem
840K Ancient Fossil
78.95K Fish Finder
76.42K Sharktooth Necklace
76.89K Downy Parka
73.69K Dowsing Rod
7.08K Scout Submarine
6.99K Knife Turret
8.43K Survival Kit
7.32K Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
1 Red Gemerald
50 Pluperfect Gemerald
1.13M 885.26B BC

Recovery Module levels

[edit source]

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Recovery Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 1 Relay Frame
32 Nautical Compass
32 Ornate Necklace
29 Painted Totem
32 Ancient Fossil
216 12.4M BC
3 5 Relay Frame
202 Nautical Compass
207 Ornate Necklace
189 Painted Totem
207 Ancient Fossil
805 71.23M BC
4 16 Relay Frame
666 Nautical Compass
680 Ornate Necklace
622 Painted Totem
680 Ancient Fossil
1.79K 231.64M BC
5 36 Relay Frame
1.57K Nautical Compass
1.6K Ornate Necklace
1.47K Painted Totem
1.6K Ancient Fossil
3.16K 535.62M BC
6 44 Relay Frame
85 Reinforced Frame
1.53K Nautical Compass
1.56K Ornate Necklace
1.43K Painted Totem
1.56K Ancient Fossil
147 Fish Finder
143 Sharktooth Necklace
143 Downy Parka
137 Dowsing Rod
4.93K 1.04B BC
7 76 Relay Frame
147 Reinforced Frame
2.64K Nautical Compass
2.7K Ornate Necklace
2.47K Painted Totem
2.7K Ancient Fossil
254 Fish Finder
246 Sharktooth Necklace
247 Downy Parka
237 Dowsing Rod
7.09K 1.8B BC
8 120 Relay Frame
233 Reinforced Frame
4.19K Nautical Compass
4.28K Ornate Necklace
3.91K Painted Totem
4.28K Ancient Fossil
403 Fish Finder
390 Sharktooth Necklace
392 Downy Parka
376 Dowsing Rod
9.64K 2.86B BC
9 178 Relay Frame
348 Reinforced Frame
6.25K Nautical Compass
6.39K Ornate Necklace
5.84K Painted Totem
6.39K Ancient Fossil
601 Fish Finder
581 Sharktooth Necklace
585 Downy Parka
561 Dowsing Rod
12.59K 4.26B BC
10 254 Relay Frame
495 Reinforced Frame
8.9K Nautical Compass
9.09K Ornate Necklace
8.32K Painted Totem
9.09K Ancient Fossil
855 Fish Finder
827 Sharktooth Necklace
832 Downy Parka
798 Dowsing Rod
15.92K 6.07B BC
11 209 Relay Frame
452 Reinforced Frame
2.1K Signal Matrix
8.14K Nautical Compass
8.31K Ornate Necklace
7.6K Painted Totem
8.31K Ancient Fossil
782 Fish Finder
757 Sharktooth Necklace
761 Downy Parka
729 Dowsing Rod
71 Scout Submarine
70 Knife Turret
84 Survival Kit
73 Mecha Canary
4 Green Gemerald
19.65K 9.33B BC
12 278 Relay Frame
602 Reinforced Frame
2.8K Signal Matrix
10.83K Nautical Compass
11.06K Ornate Necklace
10.12K Painted Totem
11.06K Ancient Fossil
1.04K Fish Finder
1.01K Sharktooth Necklace
1.01K Downy Parka
971 Dowsing Rod
94 Scout Submarine
93 Knife Turret
111 Survival Kit
97 Mecha Canary
3 Amber Gemerald
23.78K 12.58B BC
13 361 Relay Frame
781 Reinforced Frame
3.63K Signal Matrix
14.06K Nautical Compass
14.36K Ornate Necklace
13.14K Painted Totem
14.36K Ancient Fossil
1.35K Fish Finder
1.31K Sharktooth Necklace
1.32K Downy Parka
1.26K Dowsing Rod
122 Scout Submarine
120 Knife Turret
145 Survival Kit
126 Mecha Canary
2 Purple Gemerald
28.29K 15.88B BC
14 459 Relay Frame
993 Reinforced Frame
4.62K Signal Matrix
17.88K Nautical Compass
18.26K Ornate Necklace
16.7K Painted Totem
18.26K Ancient Fossil
1.72K Fish Finder
1.66K Sharktooth Necklace
1.67K Downy Parka
1.6K Dowsing Rod
154 Scout Submarine
152 Knife Turret
184 Survival Kit
160 Mecha Canary
1 Red Gemerald
33.2K 19.27B BC
15 573 Relay Frame
1.24K Reinforced Frame
5.77K Signal Matrix
22.33K Nautical Compass
22.8K Ornate Necklace
20.86K Painted Totem
22.8K Ancient Fossil
2.14K Fish Finder
2.08K Sharktooth Necklace
2.09K Downy Parka
2K Dowsing Rod
193 Scout Submarine
190 Knife Turret
229 Survival Kit
199 Mecha Canary
5 Pluperfect Gemerald
38.5K 26.57B BC

Local Heat Resistance

[edit source]

Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Local Heat Resistance
Tier Heat / Cooling Recipe Salvage Recipe Worth
1 -3.00% / +2.00% 375K Insulating Resin
83.33K Conductive Algae
10K 2.5B BC
2 -6.00% / +4.00% 389.92K Insulating Resin
86.65K Conductive Algae
10.4K 2.6B BC
3 -9.00% / +6.00% 494.34K Insulating Resin
109.85K Conductive Algae
13.18K 3.3B BC
4 -12.00% / +8.00% 777.78K Insulating Resin
172.84K Conductive Algae
20.74K 5.19B BC
5 -15.00% / +10.00% 1.11M Insulating Resin
369.37K Conductive Algae
35.46K 8.86B BC
6 -18.00% / +12.00% 1.87M Insulating Resin
622.14K Conductive Algae
59.73K 14.93B BC
7 -21.00% / +14.00% 3M Insulating Resin
999.23K Conductive Algae
95.93K 23.98B BC
8 -24.00% / +16.00% 4.58M Insulating Resin
1.53M Conductive Algae
146.45K 36.61B BC
9 -27.00% / +18.00% 6.68M Insulating Resin
2.23M Conductive Algae
213.68K 53.42B BC
10 -30.00% / +20.00% 7.5M Insulating Resin
3.75M Conductive Algae
300K 75B BC

Module Capacity Expansion

[edit source]

Proposed placement: Relay Network. Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Module Capacity Expansion
Tier Module Slots Recipe Salvage Recipe Worth
1 +4 100K Titanium Ore
544 Reinforced Frame
10K 2.5B BC
2 +8 185.94K Titanium Ore
1.01K Reinforced Frame
18.59K 4.65B BC
3 +12 787.5K Titanium Ore
4.28K Reinforced Frame
78.75K 19.69B BC
4 +16 2.42M Titanium Ore
13.16K Reinforced Frame
242.03K 60.51B BC
5 +20 3.73M Titanium Ore
45.67K Reinforced Frame
560K 140B BC

Overclock Cooldown Reducer

[edit source]

Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Overclock Cooldown Reducer
Tier Cooldown Recipe Salvage Recipe Worth
1 9 min 280K Lithium
37.5K Circuit Shard
5K 1B BC
2 8 min 612.5K Lithium
82.03K Circuit Shard
7.81K 2.19B BC
3 7 min 1.15M Lithium
359.38K Circuit Shard
16.25K 5.75B BC
4 6 min 2.34M Lithium
730.47K Circuit Shard
30.31K 11.69B BC
5 5 min 2.4M Lithium
1.75M Circuit Shard
50K 20B BC

Mint Fuel Buffer Expansion

[edit source]

Proposed placement: Relay Network. Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Mint Fuel Buffer Expansion
Tier Fuel Buffer Cap Recipe Salvage Recipe Worth
1 2K Salvage 583.33K Quartz
82 Reinforced Frame
5K 500.81M BC
2 4K Salvage 792.18K Quartz
111 Reinforced Frame
8.64K 679.46M BC
3 8K Salvage 1.42M Quartz
199 Reinforced Frame
19.57K 1.22B BC
4 16K Salvage 2.46M Quartz
345 Reinforced Frame
37.78K 2.11B BC
5 32K Salvage 2.24M Quartz
1.1K Reinforced Frame
63.27K 3.37B BC
6 64K Salvage 3.32M Quartz
1.62K Reinforced Frame
96.05K 4.98B BC
7 128K Salvage 4.63M Quartz
2.27K Reinforced Frame
136.11K 6.95B BC
8 256K Salvage 6.18M Quartz
3.03K Reinforced Frame
183.46K 9.27B BC
9 512K Salvage 7.97M Quartz
3.9K Reinforced Frame
238.09K 11.96B BC
10 1.02M Salvage 5M Quartz
6.53K Reinforced Frame
300K 15B BC

Work Amplifier

[edit source]

Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Work Amplifier
Tier Work Boost Recipe Salvage Recipe Worth
1 ×1.1 280K Titanium Ore
1.52K Reinforced Frame
30K 7B BC
2 ×1.25 463.13K Titanium Ore
2.52K Reinforced Frame
45.16K 11.58B BC
3 ×1.5 1.75M Titanium Ore
9.49K Reinforced Frame
151.25K 43.63B BC
4 ×2 5.22M Titanium Ore
28.41K Reinforced Frame
439.22K 130.61B BC
5 ×3 8M Titanium Ore
97.87K Reinforced Frame
1M 300B BC

Work Cooldown Destroyer

[edit source]

Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Work Cooldown Destroyer
Tier Cooldown-Cut Chance Recipe Salvage Recipe Worth
1 2.0% 100K Titanium Ore
544 Reinforced Frame
10K 2.5B BC
2 4.0% 160.94K Titanium Ore
876 Reinforced Frame
17.66K 4.03B BC
3 8.0% 587.5K Titanium Ore
3.2K Reinforced Frame
71.25K 14.69B BC
4 16.0% 1.75M Titanium Ore
9.49K Reinforced Frame
216.72K 43.63B BC
5 25.0% 2.67M Titanium Ore
32.62K Reinforced Frame
500K 100B BC

Refinery Output Capacity

[edit source]

Proposed placement: Relay Network. Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Output Capacity
Tier Base Output Buffer Cap Recipe Salvage Recipe Worth
1 2K Salvage 583.33K Quartz
82 Reinforced Frame
5K 500.81M BC
2 4K Salvage 792.18K Quartz
111 Reinforced Frame
8.64K 679.46M BC
3 8K Salvage 1.42M Quartz
199 Reinforced Frame
19.57K 1.22B BC
4 16K Salvage 2.46M Quartz
345 Reinforced Frame
37.78K 2.11B BC
5 32K Salvage 2.24M Quartz
1.1K Reinforced Frame
63.27K 3.37B BC
6 64K Salvage 3.32M Quartz
1.62K Reinforced Frame
96.05K 4.98B BC
7 128K Salvage 4.63M Quartz
2.27K Reinforced Frame
136.11K 6.95B BC
8 256K Salvage 6.18M Quartz
3.03K Reinforced Frame
183.46K 9.27B BC
9 512K Salvage 7.97M Quartz
3.9K Reinforced Frame
238.09K 11.96B BC
10 1.02M Salvage 5M Quartz
6.53K Reinforced Frame
300K 15B BC

Refinery Overdrive

[edit source]

Proposed placement: Relay Network. Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Overdrive
Tier Overdrive Recipe Salvage Recipe Worth
1 ×2 BC / ×1.19 Salvage 5.83M Quartz
1.63K Reinforced Frame
20K 6.5B BC
2 ×4 BC / ×1.41 Salvage 6.33M Quartz
1.77K Reinforced Frame
44.08K 7.05B BC
3 ×8 BC / ×1.68 Salvage 9.78M Quartz
2.74K Reinforced Frame
116.33K 10.9B BC
4 ×16 BC / ×2.00 Salvage 19.15M Quartz
5.36K Reinforced Frame
236.74K 21.34B BC
5 ×32 BC / ×2.38 Salvage 21.37M Quartz
20.92K Reinforced Frame
405.31K 51.29B BC
6 ×64 BC / ×2.83 Salvage 38.56M Quartz
37.74K Reinforced Frame
622.04K 92.55B BC
7 ×128 BC / ×3.36 Salvage 64.21M Quartz
62.84K Reinforced Frame
886.94K 154.1B BC
8 ×256 BC / ×4.00 Salvage 100M Quartz
97.87K Reinforced Frame
1.2M 240B BC

Refinery Deposit Category Slot

[edit source]

Proposed placement: Relay Network. Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Deposit Category Slot
Tier Deposit Category Slots Recipe Salvage Recipe Worth
1 +1 (4 total) 1M Quartz
50K Circuit Shard
5K 1B BC
2 +2 (5 total) 2.19M Quartz
109.38K Circuit Shard
7.81K 2.19B BC
3 +3 (6 total) 2.88M Quartz
215.63K Circuit Shard
3.88K Signal Matrix
16.25K 5.75B BC
4 +4 (7 total) 5.84M Quartz
438.28K Circuit Shard
7.88K Signal Matrix
30.31K 11.69B BC
5 +5 (8 total) 6.67M Quartz
500K Circuit Shard
20.24K Signal Matrix
50K 20B BC

Cooling Output Efficiency

[edit source]

Proposed placement: Relay Network. Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Cooling Output Efficiency
Tier Cooling Output Recipe Salvage Recipe Worth
1 +3.00% 40M Rock
375K Insulating Resin
5.83K Heavy Insulation
10K 5B BC
2 +6.00% 44.44M Rock
416.67K Insulating Resin
6.47K Heavy Insulation
12.96K 5.56B BC
3 +9.00% 57.78M Rock
541.67K Insulating Resin
8.42K Heavy Insulation
21.85K 7.22B BC
4 +12.00% 80M Rock
750K Insulating Resin
11.65K Heavy Insulation
36.67K 10B BC
5 +15.00% 18.88K Heavy Insulation
289.35K Conductive Algae
347.22K Circuit Shard
4.63M Quartz
57.41K 13.89B BC
6 +18.00% 25.68K Heavy Insulation
393.52K Conductive Algae
472.22K Circuit Shard
6.3M Quartz
84.07K 18.89B BC
7 +21.00% 33.98K Heavy Insulation
520.83K Conductive Algae
625K Circuit Shard
8.33M Quartz
116.67K 25B BC
8 +24.00% 43.8K Heavy Insulation
671.3K Conductive Algae
805.56K Circuit Shard
10.74M Quartz
155.19K 32.22B BC
9 +27.00% 55.13K Heavy Insulation
844.91K Conductive Algae
1.01M Circuit Shard
13.52M Quartz
199.63K 40.56B BC
10 +30.00% 58.25K Heavy Insulation
6.8K Reinforced Frame
1.04M Conductive Algae
2.5M Insulating Resin
250K 50B BC

Recovery Cut Potency

[edit source]

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Cut Potency
Tier Cut Chance Ceiling Recipe Salvage Recipe Worth
1 5% 7.25K Signal Matrix
129K Ornate Necklace
13.5K 10.75B BC
2 10% 11.67K Signal Matrix
103.81K Ornate Necklace
9.44K Sharktooth Necklace
23.84K 17.3B BC
3 15% 42.6K Signal Matrix
378.94K Ornate Necklace
34.47K Sharktooth Necklace
96.19K 63.16B BC
4 20% 126.56K Signal Matrix
750.49K Ornate Necklace
68.28K Sharktooth Necklace
6.24K Knife Turret
292.57K 187.63B BC
5 40% 290.05K Signal Matrix
1.72M Ornate Necklace
156.48K Sharktooth Necklace
14.31K Knife Turret
5 Pluperfect Gemerald
675K 433.75B BC

Recovery Lockout Reducer

[edit source]

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Lockout Reducer
Tier Lockout Recipe Salvage Recipe Worth
1 -20% 215K Circuit Shard
47.21K Painted Totem
6.75K 4.3B BC
2 -40% 470.31K Circuit Shard
51.64K Painted Totem
5.17K Downy Parka
10.55K 9.41B BC
3 -55% 1.24M Circuit Shard
135.73K Painted Totem
13.58K Downy Parka
21.94K 24.73B BC
4 -70% 2.51M Circuit Shard
183.92K Painted Totem
18.4K Downy Parka
2.02K Survival Kit
40.92K 50.26B BC
5 -80% 4.3M Circuit Shard
314.73K Painted Totem
31.49K Downy Parka
3.45K Survival Kit
5 Pluperfect Gemerald
67.5K 89.75B BC

Recovery Focus Slots

[edit source]

Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Focus Slots
Tier Extra Cuts Reach Recipe Salvage Recipe Worth
1 fish 1.44K Relay Frame
252.69K Nautical Compass
13.5K 21.5B BC
2 fish, hunt 2.88K Relay Frame
252.69K Nautical Compass
24.25K Fish Finder
49.5K 43B BC
3 fish, hunt, explore 7.19K Relay Frame
631.73K Nautical Compass
60.62K Fish Finder
157.5K 107.51B BC
4 actions you pick 14.39K Relay Frame
842.31K Nautical Compass
80.83K Fish Finder
7.25K Scout Submarine
5 Pluperfect Gemerald
337.5K 218.76B BC

Recovery Quest Storage

[edit source]

Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Quest Storage
Tier Quest Banked Recipe Salvage Recipe Worth
1 5% 4.68K Reinforced Frame
258K Ancient Fossil
67.5K 21.5B BC
2 10% 7.31K Reinforced Frame
201.56K Ancient Fossil
17.68K Dowsing Rod
80.16K 33.6B BC
3 20% 15.2K Reinforced Frame
419.25K Ancient Fossil
36.78K Dowsing Rod
118.13K 69.88B BC
4 40% 28.35K Reinforced Frame
521.38K Ancient Fossil
45.74K Dowsing Rod
4.54K Mecha Canary
181.41K 130.35B BC
5 80% 46.76K Reinforced Frame
860K Ancient Fossil
75.44K Dowsing Rod
7.49K Mecha Canary
5 Pluperfect Gemerald
270K 218.75B BC

Recovery Fuel Capacity

[edit source]

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Fuel Capacity
Tier Fuel Tank Cap Recipe Salvage Recipe Worth
1 +2K Salvage 2.51M Quartz
351 Reinforced Frame
6.75K 2.15B BC
2 +4K Salvage 3.41M Quartz
477 Reinforced Frame
11.67K 2.92B BC
3 +8K Salvage 6.1M Quartz
853 Reinforced Frame
26.42K 5.23B BC
4 +16K Salvage 10.59M Quartz
1.48K Reinforced Frame
51K 9.08B BC
5 +32K Salvage 9.64M Quartz
4.72K Reinforced Frame
85.42K 14.47B BC
6 +64K Salvage 14.26M Quartz
6.98K Reinforced Frame
129.67K 21.4B BC
7 +128K Salvage 19.91M Quartz
9.74K Reinforced Frame
183.75K 29.86B BC
8 +256K Salvage 26.58M Quartz
13.01K Reinforced Frame
247.67K 39.87B BC
9 +512K Salvage 34.28M Quartz
16.77K Reinforced Frame
321.42K 51.41B BC
10 +1.02M Salvage 21.5M Quartz
28.06K Reinforced Frame
5 Pluperfect Gemerald
405K 68.25B BC

Transmutation Speed

[edit source]

Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Transmutation Speed
Tier Rate Cap Recipe Salvage Recipe Worth
1 20% 843 Signal Matrix 250K 499.9M BC
2 40% 2.53K Signal Matrix 500K 1.5B BC
3 60% 8.43K Signal Matrix 1M 5B BC
4 80% 25.3K Signal Matrix 2M 15B BC
5 100% 84.32K Signal Matrix 4M 50B BC

Transmutation Queue

[edit source]

Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Transmutation Queue
Tier Recipes Back-To-Back Recipe Salvage Recipe Worth
1 2 16.86K Signal Matrix 50K 10B BC
2 4 18.05K Signal Matrix 78.13K 10.7B BC
3 6 30.28K Signal Matrix 162.5K 17.95B BC
4 8 72.31K Signal Matrix 303.13K 42.88B BC
5 10 168.63K Signal Matrix 500K 100B BC

Relay research

[edit source]

Proposed placement: Relay Research. All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.

Relay research
Research Effect Prerequisites Recipe Salvage Internal ID
Thermal Reserve Raises a hot bay's minimum throughput by +10% (lifts the heat floor). None 200K Insulating Resin
17K Conductive Algae
5K thermalReserve
Passive Dissipation All passive heat dissipation cools ×1.5 faster. Thermal Reserve 12K Reinforced Frame
400K Conductive Algae
50K passiveDissipation
Thermal Buffer Over-mode heat generation rate −15%. Thermal Reserve 350K Insulating Resin
10K Reinforced Frame
50K thermalBuffer
Interlock Harmony When at least one bay is in Over mode and at least one is in Under, all bays gain +0.575%/min passive dissipation. Passive Dissipation + Mint Baseline Trickle 280K Insulating Resin
300K Conductive Algae
50K interlockHarmony
Mint Baseline Trickle +10% to Mint BC output. None 125K Circuit Shard 5K mintBaselineTrickle
Refinery Raw Efficiency Refining Raw items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Raw items. Capacity Foundations 6.6K Signal Matrix 30K refineryRawYield
Refinery Crafted Efficiency Refining Crafted items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Crafted items. Capacity Foundations 11K Signal Matrix 50K refineryCraftedYield
Refinery Consumable Efficiency Refining Consumable items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Consumable items. Capacity Foundations 15.4K Signal Matrix 70K refineryConsumableYield
Batch Operations Bulk claim across all bays, bulk pause/resume across all modules in a bay, and bulk level-up across modules - all in one action each. None 400K Lithium 5K batchOperations
Bay Telemetry Reveals numeric readouts for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. None 1.67M Quartz 5K bayTelemetry
Auto-Deposit Enables a dedicated Salvage basket for the Refinery. Configure up to 3 item slots; the Refinery auto-commits from the basket whenever its active run finishes. Batch Operations + Overflow Cutoff 11K Signal Matrix 50K autoDeposit
Overflow Cutoff When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. None 400K Lithium 5K overflowCutoff
Capacity Foundations Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. Tier-1 expansion purchases become available. None 67K Titanium Ore 5K capacityFoundations
Refinery Output Scaling Unlocks additive level scaling for Refinery output buffer cap. +25% to Refinery committed input ceiling. Capacity Foundations 14K Reinforced Frame
80K Titanium Ore
50K refineryOutputScaling
Mint Fuel Scaling Unlocks additive level scaling for Mint fuel buffer cap. Capacity Foundations 14K Reinforced Frame
80K Titanium Ore
50K mintFuelScaling
Work Coupling While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. Capacity Foundations 300K Circuit Shard
20K Reinforced Frame
80K mintWorkCoupling
Mint Fuel Efficiency Mint fuel consumption rate −15%. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. Capacity Foundations 13K Reinforced Frame
70K Titanium Ore
50K mintFuelEfficiency
Recovery Targeting Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. Recovery Bay
Bay Telemetry
250K Signal Matrix 200K recoveryTargeting
Recovery Fuel Efficiency Recovery Bay salvage burn rate −15%. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. Recovery Bay
Capacity Foundations
52K Reinforced Frame
580K Titanium Ore
100K recoveryFuelEfficiency
Recovery Quest Banking Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. Recovery Bay
Bay Telemetry
80K Reinforced Frame 200K recoveryQuestBanking
Quest Bank Control Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. Recovery Quest Banking 100K Reinforced Frame 250K recoveryBankControl
Quest Bank Auto-focus Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. Recovery Bay
Recovery Focus Slots
310K Signal Matrix 400K recoveryAutoFocus
Cross-System Recovery Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. Recovery Targeting
Recovery Total Module Levels ≥ 300
310K Signal Matrix 400K recoveryCrossSystem
Grid Resonance +5% Mint output while fuel buffer is over 50% full. +5% Refinery yield while less than 50% of the committed budget has been consumed. Refinery Output Scaling + Mint Fuel Scaling 14K Reinforced Frame
80K Titanium Ore
50K gridResonance
Thermal Routing Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. Cooling Bay
Thermal Reserve
Bay Telemetry
420K Insulating Resin
450K Conductive Algae
75K thermalRouting
Vault Routing Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. Mint Bay
Mint Fuel Scaling
Bay Telemetry
420K Insulating Resin
450K Conductive Algae
75K mintFactionRouting
Overdrive Unlocks an opt-in Overdrive mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. Refinery Output Scaling 56K Reinforced Frame
320K Titanium Ore
200K overdrive
Transmutation Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. Refinery Output Scaling 50 Lunar Shard
1 Magic Token
20 Alien Technology
400K transmutation
Transmutation Queue Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. Transmutation 25 Lunar Shard
1 Magic Token
10 Alien Technology
200K transmutationQueue
Thermal Master Unlocks the Thermal Master title. Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing 25M Insulating Resin 500K thermalMaster
Economic Engineer Unlocks the Economic Engineer title. Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing 170K Signal Matrix 500K economicEngineer
Status Watchdog Unlocks the Status Watchdog title. Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus 1M Sonar Dish 500K statusWatchdog
Relay Architect Unlocks the Relay Architect title. Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue 55K Reinforced Frame 500K relayArchitect
Auxiliary Overseer Unlocks the Auxiliary Overseer title. Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery 17K Relay Frame 500K auxiliaryOverseer
Network Sovereign Unlocks the Network Sovereign title. Requires all cosmetic titles researched, all bay families owned, and all bay upgrades at max tier. Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer
Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay
Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue
Free 0 networkSovereign
Stellar Ascendant Unlocks the Stellar Ascendant title. Requires the Network Sovereign title, and every bay's module slots full with each module at max level. The uncapped Mint bay counts as full at 25 modules, matching the other bays. Network Sovereign
Maximum Modules at Maximum Level
83.33K DX Coolant
139.4K Relay Frame
1.39B Quartz
333.33M Lithium
55.56M Titanium Ore
104.17M Circuit Shard
208.33M Insulating Resin
69.44M Conductive Algae
453.1K Reinforced Frame
1.41M Signal Matrix
83.33M Frostsac
1.34M Cryo Gel
20M stellarAscendant

Relay operating modes

[edit source]

Proposed placement: Relay Network. Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.

Relay operating modes
Mode Mint Output Refinery Output Recovery Roll Chance Recovery Fuel Burn Base Heat Factor
Off 0× 0× 0× 0× 0×
Underclocked 0.5× 0.5× 0.5× 0.5× 0.4×
Normal 1× 1× 1× 1× 1×
Overclocked 2× 2× 2× 4× 2.5× (Mint: 3.5×)

Heat thresholds

[edit source]

Proposed placement: Relay Heat. Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.

Heat thresholds
Threshold Heat
Cooling Engages 50%
Unstable 70%
Critical 100%
Heat Pool Cap 115%

Refinery input categories

[edit source]

Proposed placement: Relay Network. Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.

Refinery input categories
Category Base Budget Drain With Yield Research
Raw 5× 4×
Crafted 1× 0.8×
Consumable 3× 2.4×

Recovery support rules

[edit source]

Proposed placement: Relay Network. Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.

Recovery support rules
Attribute Base Value
Fuel per Level 15 Module, Normal 17.5 Salvage per minute
Fuel per Level 15 Module, Overclocked 70 Salvage per minute
Charge to Full 100 Salvage Burned
Cooldown Roll Lockout 30–60 seconds before reductions
Extra Beneficiary Thresholds 75, 150 and 300 Total Module Levels
Cross-System Cut Chance 6% per eligible target at full charge
Cross-System Cut Range 5%–18% of adjusted cooldown; up to 3 minutes
Cross-System Lockout 5–15 minutes per target

Transmutation recipes

[edit source]

Proposed placement: Transmutation. Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.

Transmutation recipes
Category Input Output Work per Batch Internal ID
Gemeralds (upscale) 4 Green Gemerald 1 Amber Gemerald 1.5B greenToAmber
Gemeralds (upscale) 3 Amber Gemerald 1 Purple Gemerald 2.25B amberToPurple
Gemeralds (upscale) 2 Purple Gemerald 1 Red Gemerald 2.5B purpleToRed
Gemeralds (upscale) 1 Green Gemerald
1 Amber Gemerald
1 Purple Gemerald
1 Red Gemerald
1 Pluperfect Gemerald 3.25B quadToPluperfect
Gemeralds (downscale) 2 Pluperfect Gemerald 1 Green Gemerald
1 Amber Gemerald
1 Purple Gemerald
1 Red Gemerald
4B pluperfectToQuad
Gemeralds (downscale) 3 Red Gemerald 2 Purple Gemerald 4.5B redToPurple
Gemeralds (downscale) 4 Purple Gemerald 3 Amber Gemerald 4.5B purpleToAmber
Gemeralds (downscale) 1 Amber Gemerald 1 Green Gemerald 750M amberToGreen
Personal boosts (upscale) 5 Massive Driftnet
1 Pluperfect Gemerald
1 Magic Conch 5.77B fishBoost120to240
Personal boosts (upscale) 5 Mutagenic Sludge
1 Pluperfect Gemerald
1 Untamed Spirit 5.67B huntBoost120to240
Personal boosts (upscale) 5 Cursed Charm
1 Pluperfect Gemerald
1 Seraphic Clasp 5.7B exploreBoost120to240
Personal boosts (upscale) 5 Orbital Mining Laser
1 Pluperfect Gemerald
1 Condemned Skull 5.77B mineBoost120to240
Personal boosts (upscale) 5 Magic Conch
5 Pluperfect Gemerald
1 Atlantic Obol 36B fishBoost240to480
Personal boosts (upscale) 5 Untamed Spirit
5 Pluperfect Gemerald
1 Hunter's Blind 36B huntBoost240to480
Personal boosts (upscale) 5 Seraphic Clasp
5 Pluperfect Gemerald
1 Daoic Seal 36B exploreBoost240to480
Personal boosts (upscale) 5 Condemned Skull
5 Pluperfect Gemerald
1 Subterran Crest 36B mineBoost240to480
Personal boosts (cross-action) 1 Mutagenic Sludge
1 Cursed Charm
1 Orbital Mining Laser
1 Massive Driftnet 1.22B fishBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Cursed Charm
1 Orbital Mining Laser
1 Mutagenic Sludge 1.22B huntBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Mutagenic Sludge
1 Orbital Mining Laser
1 Cursed Charm 1.22B exploreBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Mutagenic Sludge
1 Cursed Charm
1 Orbital Mining Laser 1.22B mineBoost120CrossAction
Personal boosts (cross-action) 1 Untamed Spirit
1 Seraphic Clasp
1 Condemned Skull
1 Magic Conch 7.8B fishBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Seraphic Clasp
1 Condemned Skull
1 Untamed Spirit 7.8B huntBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Untamed Spirit
1 Condemned Skull
1 Seraphic Clasp 7.8B exploreBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Untamed Spirit
1 Seraphic Clasp
1 Condemned Skull 7.8B mineBoost240CrossAction
Personal boosts (cross-action) 1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest
1 Atlantic Obol 60B fishBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Daoic Seal
1 Subterran Crest
1 Hunter's Blind 60B huntBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Hunter's Blind
1 Subterran Crest
1 Daoic Seal 60B exploreBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest 60B mineBoost480CrossAction
Pet boosts (upscale) 20 Fragrant Dogrose 1 Mystical Rowan 225M petDogroseToRowan
Pet boosts (upscale) 20 Mystical Rowan 1 Legendary Aguaje 2.25B petRowanToAguaje
Pet boosts (upscale) 5 Legendary Aguaje
5 Pluperfect Gemerald
1 Magic Token 18B petAguajeToMagictoken
Farm boosts (upscale) 5 Enriching Fertilizer 1 Experimental Fertilizer 766.5M farmEnrichingToExperimental
Farm boosts (upscale) 6 Experimental Fertilizer
6 Pluperfect Gemerald
1 Gilded Manure 18.02B farmExperimentalToGilded

Network Store catalog

[edit source]

Proposed placement: Network Store. All 52 regular catalog Items, before the daily sale. DX Coolant is pinned separately at 250 Salvage each; its daily cap is 2 per total module level, with a minimum of 10 and maximum of 5,000.

Network Store catalog
Item Regular Price Base Worth
Rock 1 Salvage 50 BC
Coal 1 Salvage 50 BC
Feathers 1 Salvage 50 BC
Sardine 1 Salvage 50 BC
Weeds 1 Salvage 75 BC
Discarded Butt 1 Salvage 100 BC
Copper 1 Salvage 100 BC
Old Bones 1 Salvage 100 BC
Aluminum 1 Salvage 200 BC
Rusty Knife 1 Salvage 200 BC
Scrap Metal 1 Salvage 250 BC
Clover 1 Salvage 250 BC
Iron 2 Salvage 300 BC
Bird Nest 2 Salvage 300 BC
Big Log 2 Salvage 300 BC
Neodymium 2 Salvage 400 BC
Antique Bottle 2 Salvage 500 BC
Silver 2 Salvage 500 BC
Milk 2 Salvage 500 BC
Skunk Pelt 2 Salvage 500 BC
Quartz 3 Salvage 600 BC
Prime Steak 3 Salvage 600 BC
Rich Wool 3 Salvage 750 BC
Badger Pelt 3 Salvage 750 BC
Blueberry 3 Salvage 750 BC
Gold 4 Salvage 800 BC
Chunky Coral 4 Salvage 1K BC
Floppy Disk 4 Salvage 1K BC
Ox Pelt 4 Salvage 1K BC
Lightbulb 6 Salvage 1.5K BC
Lithium 10 Salvage 2.5K BC
Blowfish 10 Salvage 2.5K BC
Insulating Resin 16 Salvage 4K BC
Petroleum 16 Salvage 4K BC
Electric Eel 20 Salvage 5K BC
Rubber Tire 30 Salvage 7.5K BC
Circuit Shard 32 Salvage 8K BC
Frostsac 40 Salvage 10K BC
Ritual Urn 40 Salvage 10K BC
Buffalo Pelt 40 Salvage 10K BC
Conductive Algae 48 Salvage 12K BC
Titanium Ore 60 Salvage 15K BC
Great White 100 Salvage 25K BC
Cobalt 200 Salvage 50K BC
Diamond 200 Salvage 50K BC
Elk Antlers 200 Salvage 50K BC
Platinum 2K Salvage 500K BC
Uranium 2K Salvage 500K BC
Signal Matrix 2.37K Salvage 593K BC
Cryo Gel 2.48K Salvage 620K BC
Reinforced Frame 7.36K Salvage 1.84M BC
Relay Frame 23.91K Salvage 5.98M BC

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