Draft:Gameplay reference tables/Relay Network
Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.
Bay families
[edit source]Proposed placement: Relay Network. Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.
| Family | Role | Initial Module Capacity | Maximum Module Capacity | Maximum Module Level | Internal ID |
|---|---|---|---|---|---|
| Mint | Produces BC; can boost Work | No Limit | No Limit | 15 | mint
|
| Refinery | Converts Items into Salvage; performs Transmutation | 5 | 25 | 15 | refinery
|
| Cooling | Supplies cooling to other Bays | 5 | 25 | 15 | cooling
|
| Recovery | Reduces cooldowns and banks Quest progress | 5 | 25 | 15 | recovery
|
Buy Bay
[edit source]Proposed placement: Relay Network. Only the four currently defined families are shown. Each family can be owned once.
| Bay Number | Family Choice | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | Mint | 9 Relay Frame | 0 | 53.8M BC |
| 2 | Refinery | 7 Relay Frame 68 Signal Matrix |
0 | 82.17M BC |
| 3 | Any Unowned Available Family | 30 Relay Frame 303 Signal Matrix 446 Industrial Rotor |
25K | 538.4M BC |
| 4 | Last Unowned Available Family | 106 Relay Frame 1.06K Signal Matrix 1.57K Industrial Rotor 2.39K Solar Panel |
44.09K | 2.52B BC |
Mint Module purchases
[edit source]Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
Mint Module levels
[edit source]Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
Refinery Module purchases
[edit source]Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
Refinery Module levels
[edit source]Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 22.29K Rock 16.72K Coal 2.79K Iron |
112 | 2.79M BC |
| 3 | 144.73K Rock 108.55K Coal 18.09K Iron |
418 | 18.09M BC |
| 4 | 477.06K Rock 357.79K Coal 59.63K Iron |
928 | 59.63M BC |
| 5 | 2.46K Steel Beam 87.83K Neodymium 3.51K Circuit Shard 46.84K Quartz |
1.64K | 140.55M BC |
| 6 | 4.79K Steel Beam 171.19K Neodymium 6.85K Circuit Shard 91.3K Quartz |
2.56K | 273.92M BC |
| 7 | 8.28K Steel Beam 295.54K Neodymium 11.82K Circuit Shard 157.62K Quartz |
3.68K | 472.86M BC |
| 8 | 13.14K Steel Beam 469.08K Neodymium 18.76K Circuit Shard 250.18K Quartz |
5.01K | 750.55M BC |
| 9 | 19.6K Steel Beam 700.01K Neodymium 28K Circuit Shard 373.34K Quartz |
6.54K | 1.12B BC |
| 10 | 31.89K Titanium Ore 217 Reinforced Frame 159.45K Lithium 7 Nuclear Reactor |
8.27K | 1.63B BC |
| 11 | 43.74K Titanium Ore 298 Reinforced Frame 218.7K Lithium 9 Nuclear Reactor |
10.21K | 2.21B BC |
| 12 | 58.21K Titanium Ore 396 Reinforced Frame 291.07K Lithium 12 Nuclear Reactor |
12.35K | 2.94B BC |
| 13 | 75.57K Titanium Ore 514 Reinforced Frame 377.87K Lithium 15 Nuclear Reactor |
14.7K | 3.79B BC |
| 14 | 96.08K Titanium Ore 654 Reinforced Frame 480.41K Lithium 19 Nuclear Reactor |
17.25K | 4.81B BC |
| 15 | 120K Titanium Ore 816 Reinforced Frame 600K Lithium 24 Nuclear Reactor |
20K | 6.02B BC |
Cooling Module purchases
[edit source]Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
Cooling Module levels
[edit source]Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
Recovery Module purchases
[edit source]Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
Recovery Module levels
[edit source]Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
Local Heat Resistance
[edit source]Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Heat / Cooling | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | -3.00% / +2.00% | 375K Insulating Resin 83.33K Conductive Algae |
10K | 2.5B BC |
| 2 | -6.00% / +4.00% | 389.92K Insulating Resin 86.65K Conductive Algae |
10.4K | 2.6B BC |
| 3 | -9.00% / +6.00% | 494.34K Insulating Resin 109.85K Conductive Algae |
13.18K | 3.3B BC |
| 4 | -12.00% / +8.00% | 777.78K Insulating Resin 172.84K Conductive Algae |
20.74K | 5.19B BC |
| 5 | -15.00% / +10.00% | 1.11M Insulating Resin 369.37K Conductive Algae |
35.46K | 8.86B BC |
| 6 | -18.00% / +12.00% | 1.87M Insulating Resin 622.14K Conductive Algae |
59.73K | 14.93B BC |
| 7 | -21.00% / +14.00% | 3M Insulating Resin 999.23K Conductive Algae |
95.93K | 23.98B BC |
| 8 | -24.00% / +16.00% | 4.58M Insulating Resin 1.53M Conductive Algae |
146.45K | 36.61B BC |
| 9 | -27.00% / +18.00% | 6.68M Insulating Resin 2.23M Conductive Algae |
213.68K | 53.42B BC |
| 10 | -30.00% / +20.00% | 7.5M Insulating Resin 3.75M Conductive Algae |
300K | 75B BC |
Module Capacity Expansion
[edit source]Proposed placement: Relay Network. Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Module Slots | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +4 | 100K Titanium Ore 544 Reinforced Frame |
10K | 2.5B BC |
| 2 | +8 | 185.94K Titanium Ore 1.01K Reinforced Frame |
18.59K | 4.65B BC |
| 3 | +12 | 787.5K Titanium Ore 4.28K Reinforced Frame |
78.75K | 19.69B BC |
| 4 | +16 | 2.42M Titanium Ore 13.16K Reinforced Frame |
242.03K | 60.51B BC |
| 5 | +20 | 3.73M Titanium Ore 45.67K Reinforced Frame |
560K | 140B BC |
Overclock Cooldown Reducer
[edit source]Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooldown | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 9 min | 280K Lithium 37.5K Circuit Shard |
5K | 1B BC |
| 2 | 8 min | 612.5K Lithium 82.03K Circuit Shard |
7.81K | 2.19B BC |
| 3 | 7 min | 1.15M Lithium 359.38K Circuit Shard |
16.25K | 5.75B BC |
| 4 | 6 min | 2.34M Lithium 730.47K Circuit Shard |
30.31K | 11.69B BC |
| 5 | 5 min | 2.4M Lithium 1.75M Circuit Shard |
50K | 20B BC |
Mint Fuel Buffer Expansion
[edit source]Proposed placement: Relay Network. Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Fuel Buffer Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2K Salvage | 583.33K Quartz 82 Reinforced Frame |
5K | 500.81M BC |
| 2 | 4K Salvage | 792.18K Quartz 111 Reinforced Frame |
8.64K | 679.46M BC |
| 3 | 8K Salvage | 1.42M Quartz 199 Reinforced Frame |
19.57K | 1.22B BC |
| 4 | 16K Salvage | 2.46M Quartz 345 Reinforced Frame |
37.78K | 2.11B BC |
| 5 | 32K Salvage | 2.24M Quartz 1.1K Reinforced Frame |
63.27K | 3.37B BC |
| 6 | 64K Salvage | 3.32M Quartz 1.62K Reinforced Frame |
96.05K | 4.98B BC |
| 7 | 128K Salvage | 4.63M Quartz 2.27K Reinforced Frame |
136.11K | 6.95B BC |
| 8 | 256K Salvage | 6.18M Quartz 3.03K Reinforced Frame |
183.46K | 9.27B BC |
| 9 | 512K Salvage | 7.97M Quartz 3.9K Reinforced Frame |
238.09K | 11.96B BC |
| 10 | 1.02M Salvage | 5M Quartz 6.53K Reinforced Frame |
300K | 15B BC |
Work Amplifier
[edit source]Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Work Boost | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | ×1.1 | 280K Titanium Ore 1.52K Reinforced Frame |
30K | 7B BC |
| 2 | ×1.25 | 463.13K Titanium Ore 2.52K Reinforced Frame |
45.16K | 11.58B BC |
| 3 | ×1.5 | 1.75M Titanium Ore 9.49K Reinforced Frame |
151.25K | 43.63B BC |
| 4 | ×2 | 5.22M Titanium Ore 28.41K Reinforced Frame |
439.22K | 130.61B BC |
| 5 | ×3 | 8M Titanium Ore 97.87K Reinforced Frame |
1M | 300B BC |
Work Cooldown Destroyer
[edit source]Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooldown-Cut Chance | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2.0% | 100K Titanium Ore 544 Reinforced Frame |
10K | 2.5B BC |
| 2 | 4.0% | 160.94K Titanium Ore 876 Reinforced Frame |
17.66K | 4.03B BC |
| 3 | 8.0% | 587.5K Titanium Ore 3.2K Reinforced Frame |
71.25K | 14.69B BC |
| 4 | 16.0% | 1.75M Titanium Ore 9.49K Reinforced Frame |
216.72K | 43.63B BC |
| 5 | 25.0% | 2.67M Titanium Ore 32.62K Reinforced Frame |
500K | 100B BC |
Refinery Output Capacity
[edit source]Proposed placement: Relay Network. Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Base Output Buffer Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2K Salvage | 583.33K Quartz 82 Reinforced Frame |
5K | 500.81M BC |
| 2 | 4K Salvage | 792.18K Quartz 111 Reinforced Frame |
8.64K | 679.46M BC |
| 3 | 8K Salvage | 1.42M Quartz 199 Reinforced Frame |
19.57K | 1.22B BC |
| 4 | 16K Salvage | 2.46M Quartz 345 Reinforced Frame |
37.78K | 2.11B BC |
| 5 | 32K Salvage | 2.24M Quartz 1.1K Reinforced Frame |
63.27K | 3.37B BC |
| 6 | 64K Salvage | 3.32M Quartz 1.62K Reinforced Frame |
96.05K | 4.98B BC |
| 7 | 128K Salvage | 4.63M Quartz 2.27K Reinforced Frame |
136.11K | 6.95B BC |
| 8 | 256K Salvage | 6.18M Quartz 3.03K Reinforced Frame |
183.46K | 9.27B BC |
| 9 | 512K Salvage | 7.97M Quartz 3.9K Reinforced Frame |
238.09K | 11.96B BC |
| 10 | 1.02M Salvage | 5M Quartz 6.53K Reinforced Frame |
300K | 15B BC |
Refinery Overdrive
[edit source]Proposed placement: Relay Network. Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Overdrive | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | ×2 BC / ×1.19 Salvage | 5.83M Quartz 1.63K Reinforced Frame |
20K | 6.5B BC |
| 2 | ×4 BC / ×1.41 Salvage | 6.33M Quartz 1.77K Reinforced Frame |
44.08K | 7.05B BC |
| 3 | ×8 BC / ×1.68 Salvage | 9.78M Quartz 2.74K Reinforced Frame |
116.33K | 10.9B BC |
| 4 | ×16 BC / ×2.00 Salvage | 19.15M Quartz 5.36K Reinforced Frame |
236.74K | 21.34B BC |
| 5 | ×32 BC / ×2.38 Salvage | 21.37M Quartz 20.92K Reinforced Frame |
405.31K | 51.29B BC |
| 6 | ×64 BC / ×2.83 Salvage | 38.56M Quartz 37.74K Reinforced Frame |
622.04K | 92.55B BC |
| 7 | ×128 BC / ×3.36 Salvage | 64.21M Quartz 62.84K Reinforced Frame |
886.94K | 154.1B BC |
| 8 | ×256 BC / ×4.00 Salvage | 100M Quartz 97.87K Reinforced Frame |
1.2M | 240B BC |
Refinery Deposit Category Slot
[edit source]Proposed placement: Relay Network. Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Deposit Category Slots | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +1 (4 total) | 1M Quartz 50K Circuit Shard |
5K | 1B BC |
| 2 | +2 (5 total) | 2.19M Quartz 109.38K Circuit Shard |
7.81K | 2.19B BC |
| 3 | +3 (6 total) | 2.88M Quartz 215.63K Circuit Shard 3.88K Signal Matrix |
16.25K | 5.75B BC |
| 4 | +4 (7 total) | 5.84M Quartz 438.28K Circuit Shard 7.88K Signal Matrix |
30.31K | 11.69B BC |
| 5 | +5 (8 total) | 6.67M Quartz 500K Circuit Shard 20.24K Signal Matrix |
50K | 20B BC |
Cooling Output Efficiency
[edit source]Proposed placement: Relay Network. Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooling Output | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +3.00% | 40M Rock 375K Insulating Resin 5.83K Heavy Insulation |
10K | 5B BC |
| 2 | +6.00% | 44.44M Rock 416.67K Insulating Resin 6.47K Heavy Insulation |
12.96K | 5.56B BC |
| 3 | +9.00% | 57.78M Rock 541.67K Insulating Resin 8.42K Heavy Insulation |
21.85K | 7.22B BC |
| 4 | +12.00% | 80M Rock 750K Insulating Resin 11.65K Heavy Insulation |
36.67K | 10B BC |
| 5 | +15.00% | 18.88K Heavy Insulation 289.35K Conductive Algae 347.22K Circuit Shard 4.63M Quartz |
57.41K | 13.89B BC |
| 6 | +18.00% | 25.68K Heavy Insulation 393.52K Conductive Algae 472.22K Circuit Shard 6.3M Quartz |
84.07K | 18.89B BC |
| 7 | +21.00% | 33.98K Heavy Insulation 520.83K Conductive Algae 625K Circuit Shard 8.33M Quartz |
116.67K | 25B BC |
| 8 | +24.00% | 43.8K Heavy Insulation 671.3K Conductive Algae 805.56K Circuit Shard 10.74M Quartz |
155.19K | 32.22B BC |
| 9 | +27.00% | 55.13K Heavy Insulation 844.91K Conductive Algae 1.01M Circuit Shard 13.52M Quartz |
199.63K | 40.56B BC |
| 10 | +30.00% | 58.25K Heavy Insulation 6.8K Reinforced Frame 1.04M Conductive Algae 2.5M Insulating Resin |
250K | 50B BC |
Recovery Cut Potency
[edit source]Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cut Chance Ceiling | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 5% | 7.25K Signal Matrix 129K Ornate Necklace |
13.5K | 10.75B BC |
| 2 | 10% | 11.67K Signal Matrix 103.81K Ornate Necklace 9.44K Sharktooth Necklace |
23.84K | 17.3B BC |
| 3 | 15% | 42.6K Signal Matrix 378.94K Ornate Necklace 34.47K Sharktooth Necklace |
96.19K | 63.16B BC |
| 4 | 20% | 126.56K Signal Matrix 750.49K Ornate Necklace 68.28K Sharktooth Necklace 6.24K Knife Turret |
292.57K | 187.63B BC |
| 5 | 40% | 290.05K Signal Matrix 1.72M Ornate Necklace 156.48K Sharktooth Necklace 14.31K Knife Turret 5 Pluperfect Gemerald |
675K | 433.75B BC |
Recovery Lockout Reducer
[edit source]Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Lockout | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | -20% | 215K Circuit Shard 47.21K Painted Totem |
6.75K | 4.3B BC |
| 2 | -40% | 470.31K Circuit Shard 51.64K Painted Totem 5.17K Downy Parka |
10.55K | 9.41B BC |
| 3 | -55% | 1.24M Circuit Shard 135.73K Painted Totem 13.58K Downy Parka |
21.94K | 24.73B BC |
| 4 | -70% | 2.51M Circuit Shard 183.92K Painted Totem 18.4K Downy Parka 2.02K Survival Kit |
40.92K | 50.26B BC |
| 5 | -80% | 4.3M Circuit Shard 314.73K Painted Totem 31.49K Downy Parka 3.45K Survival Kit 5 Pluperfect Gemerald |
67.5K | 89.75B BC |
Recovery Focus Slots
[edit source]Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Extra Cuts Reach | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | fish | 1.44K Relay Frame 252.69K Nautical Compass |
13.5K | 21.5B BC |
| 2 | fish, hunt | 2.88K Relay Frame 252.69K Nautical Compass 24.25K Fish Finder |
49.5K | 43B BC |
| 3 | fish, hunt, explore | 7.19K Relay Frame 631.73K Nautical Compass 60.62K Fish Finder |
157.5K | 107.51B BC |
| 4 | actions you pick | 14.39K Relay Frame 842.31K Nautical Compass 80.83K Fish Finder 7.25K Scout Submarine 5 Pluperfect Gemerald |
337.5K | 218.76B BC |
Recovery Quest Storage
[edit source]Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Quest Banked | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 5% | 4.68K Reinforced Frame 258K Ancient Fossil |
67.5K | 21.5B BC |
| 2 | 10% | 7.31K Reinforced Frame 201.56K Ancient Fossil 17.68K Dowsing Rod |
80.16K | 33.6B BC |
| 3 | 20% | 15.2K Reinforced Frame 419.25K Ancient Fossil 36.78K Dowsing Rod |
118.13K | 69.88B BC |
| 4 | 40% | 28.35K Reinforced Frame 521.38K Ancient Fossil 45.74K Dowsing Rod 4.54K Mecha Canary |
181.41K | 130.35B BC |
| 5 | 80% | 46.76K Reinforced Frame 860K Ancient Fossil 75.44K Dowsing Rod 7.49K Mecha Canary 5 Pluperfect Gemerald |
270K | 218.75B BC |
Recovery Fuel Capacity
[edit source]Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Fuel Tank Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +2K Salvage | 2.51M Quartz 351 Reinforced Frame |
6.75K | 2.15B BC |
| 2 | +4K Salvage | 3.41M Quartz 477 Reinforced Frame |
11.67K | 2.92B BC |
| 3 | +8K Salvage | 6.1M Quartz 853 Reinforced Frame |
26.42K | 5.23B BC |
| 4 | +16K Salvage | 10.59M Quartz 1.48K Reinforced Frame |
51K | 9.08B BC |
| 5 | +32K Salvage | 9.64M Quartz 4.72K Reinforced Frame |
85.42K | 14.47B BC |
| 6 | +64K Salvage | 14.26M Quartz 6.98K Reinforced Frame |
129.67K | 21.4B BC |
| 7 | +128K Salvage | 19.91M Quartz 9.74K Reinforced Frame |
183.75K | 29.86B BC |
| 8 | +256K Salvage | 26.58M Quartz 13.01K Reinforced Frame |
247.67K | 39.87B BC |
| 9 | +512K Salvage | 34.28M Quartz 16.77K Reinforced Frame |
321.42K | 51.41B BC |
| 10 | +1.02M Salvage | 21.5M Quartz 28.06K Reinforced Frame 5 Pluperfect Gemerald |
405K | 68.25B BC |
Transmutation Speed
[edit source]Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Rate Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 20% | 843 Signal Matrix | 250K | 499.9M BC |
| 2 | 40% | 2.53K Signal Matrix | 500K | 1.5B BC |
| 3 | 60% | 8.43K Signal Matrix | 1M | 5B BC |
| 4 | 80% | 25.3K Signal Matrix | 2M | 15B BC |
| 5 | 100% | 84.32K Signal Matrix | 4M | 50B BC |
Transmutation Queue
[edit source]Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Recipes Back-To-Back | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2 | 16.86K Signal Matrix | 50K | 10B BC |
| 2 | 4 | 18.05K Signal Matrix | 78.13K | 10.7B BC |
| 3 | 6 | 30.28K Signal Matrix | 162.5K | 17.95B BC |
| 4 | 8 | 72.31K Signal Matrix | 303.13K | 42.88B BC |
| 5 | 10 | 168.63K Signal Matrix | 500K | 100B BC |
Relay research
[edit source]Proposed placement: Relay Research. All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.
| Research | Effect | Prerequisites | Recipe | Salvage | Internal ID |
|---|---|---|---|---|---|
| Thermal Reserve | Raises a hot bay's minimum throughput by +10% (lifts the heat floor). | None | 200K Insulating Resin 17K Conductive Algae |
5K | thermalReserve
|
| Passive Dissipation | All passive heat dissipation cools ×1.5 faster. | Thermal Reserve | 12K Reinforced Frame 400K Conductive Algae |
50K | passiveDissipation
|
| Thermal Buffer | Over-mode heat generation rate −15%. | Thermal Reserve | 350K Insulating Resin 10K Reinforced Frame |
50K | thermalBuffer
|
| Interlock Harmony | When at least one bay is in Over mode and at least one is in Under, all bays gain +0.575%/min passive dissipation. | Passive Dissipation + Mint Baseline Trickle | 280K Insulating Resin 300K Conductive Algae |
50K | interlockHarmony
|
| Mint Baseline Trickle | +10% to Mint BC output. | None | 125K Circuit Shard | 5K | mintBaselineTrickle
|
| Refinery Raw Efficiency | Refining Raw items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Raw items. | Capacity Foundations | 6.6K Signal Matrix | 30K | refineryRawYield
|
| Refinery Crafted Efficiency | Refining Crafted items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Crafted items. | Capacity Foundations | 11K Signal Matrix | 50K | refineryCraftedYield
|
| Refinery Consumable Efficiency | Refining Consumable items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Consumable items. | Capacity Foundations | 15.4K Signal Matrix | 70K | refineryConsumableYield
|
| Batch Operations | Bulk claim across all bays, bulk pause/resume across all modules in a bay, and bulk level-up across modules - all in one action each. | None | 400K Lithium | 5K | batchOperations
|
| Bay Telemetry | Reveals numeric readouts for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. | None | 1.67M Quartz | 5K | bayTelemetry
|
| Auto-Deposit | Enables a dedicated Salvage basket for the Refinery. Configure up to 3 item slots; the Refinery auto-commits from the basket whenever its active run finishes. | Batch Operations + Overflow Cutoff | 11K Signal Matrix | 50K | autoDeposit
|
| Overflow Cutoff | When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. | None | 400K Lithium | 5K | overflowCutoff
|
| Capacity Foundations | Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. Tier-1 expansion purchases become available. | None | 67K Titanium Ore | 5K | capacityFoundations
|
| Refinery Output Scaling | Unlocks additive level scaling for Refinery output buffer cap. +25% to Refinery committed input ceiling. | Capacity Foundations | 14K Reinforced Frame 80K Titanium Ore |
50K | refineryOutputScaling
|
| Mint Fuel Scaling | Unlocks additive level scaling for Mint fuel buffer cap. | Capacity Foundations | 14K Reinforced Frame 80K Titanium Ore |
50K | mintFuelScaling
|
| Work Coupling | While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. | Capacity Foundations | 300K Circuit Shard 20K Reinforced Frame |
80K | mintWorkCoupling
|
| Mint Fuel Efficiency | Mint fuel consumption rate −15%. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. | Capacity Foundations | 13K Reinforced Frame 70K Titanium Ore |
50K | mintFuelEfficiency
|
| Recovery Targeting | Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. | Recovery Bay Bay Telemetry |
250K Signal Matrix | 200K | recoveryTargeting
|
| Recovery Fuel Efficiency | Recovery Bay salvage burn rate −15%. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. | Recovery Bay Capacity Foundations |
52K Reinforced Frame 580K Titanium Ore |
100K | recoveryFuelEfficiency
|
| Recovery Quest Banking | Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. | Recovery Bay Bay Telemetry |
80K Reinforced Frame | 200K | recoveryQuestBanking
|
| Quest Bank Control | Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. | Recovery Quest Banking | 100K Reinforced Frame | 250K | recoveryBankControl
|
| Quest Bank Auto-focus | Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. | Recovery Bay Recovery Focus Slots |
310K Signal Matrix | 400K | recoveryAutoFocus
|
| Cross-System Recovery | Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. | Recovery Targeting Recovery Total Module Levels ≥ 300 |
310K Signal Matrix | 400K | recoveryCrossSystem
|
| Grid Resonance | +5% Mint output while fuel buffer is over 50% full. +5% Refinery yield while less than 50% of the committed budget has been consumed. | Refinery Output Scaling + Mint Fuel Scaling | 14K Reinforced Frame 80K Titanium Ore |
50K | gridResonance
|
| Thermal Routing | Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. | Cooling Bay Thermal Reserve Bay Telemetry |
420K Insulating Resin 450K Conductive Algae |
75K | thermalRouting
|
| Vault Routing | Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. | Mint Bay Mint Fuel Scaling Bay Telemetry |
420K Insulating Resin 450K Conductive Algae |
75K | mintFactionRouting
|
| Overdrive | Unlocks an opt-in Overdrive mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. | Refinery Output Scaling | 56K Reinforced Frame 320K Titanium Ore |
200K | overdrive
|
| Transmutation | Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. | Refinery Output Scaling | 50 Lunar Shard 1 Magic Token 20 Alien Technology |
400K | transmutation
|
| Transmutation Queue | Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. | Transmutation | 25 Lunar Shard 1 Magic Token 10 Alien Technology |
200K | transmutationQueue
|
| Thermal Master | Unlocks the Thermal Master title. | Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing | 25M Insulating Resin | 500K | thermalMaster
|
| Economic Engineer | Unlocks the Economic Engineer title. | Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing | 170K Signal Matrix | 500K | economicEngineer
|
| Status Watchdog | Unlocks the Status Watchdog title. | Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus | 1M Sonar Dish | 500K | statusWatchdog
|
| Relay Architect | Unlocks the Relay Architect title. | Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue | 55K Reinforced Frame | 500K | relayArchitect
|
| Auxiliary Overseer | Unlocks the Auxiliary Overseer title. | Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery | 17K Relay Frame | 500K | auxiliaryOverseer
|
| Network Sovereign | Unlocks the Network Sovereign title. Requires all cosmetic titles researched, all bay families owned, and all bay upgrades at max tier. | Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue |
Free | 0 | networkSovereign
|
| Stellar Ascendant | Unlocks the Stellar Ascendant title. Requires the Network Sovereign title, and every bay's module slots full with each module at max level. The uncapped Mint bay counts as full at 25 modules, matching the other bays. | Network Sovereign Maximum Modules at Maximum Level |
83.33K DX Coolant 139.4K Relay Frame 1.39B Quartz 333.33M Lithium 55.56M Titanium Ore 104.17M Circuit Shard 208.33M Insulating Resin 69.44M Conductive Algae 453.1K Reinforced Frame 1.41M Signal Matrix 83.33M Frostsac 1.34M Cryo Gel |
20M | stellarAscendant
|
Relay operating modes
[edit source]Proposed placement: Relay Network. Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.
| Mode | Mint Output | Refinery Output | Recovery Roll Chance | Recovery Fuel Burn | Base Heat Factor |
|---|---|---|---|---|---|
| Off | 0× | 0× | 0× | 0× | 0× |
| Underclocked | 0.5× | 0.5× | 0.5× | 0.5× | 0.4× |
| Normal | 1× | 1× | 1× | 1× | 1× |
| Overclocked | 2× | 2× | 2× | 4× | 2.5× (Mint: 3.5×) |
Heat thresholds
[edit source]Proposed placement: Relay Heat. Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.
| Threshold | Heat |
|---|---|
| Cooling Engages | 50% |
| Unstable | 70% |
| Critical | 100% |
| Heat Pool Cap | 115% |
Refinery input categories
[edit source]Proposed placement: Relay Network. Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.
| Category | Base Budget Drain | With Yield Research |
|---|---|---|
| Raw | 5× | 4× |
| Crafted | 1× | 0.8× |
| Consumable | 3× | 2.4× |
Recovery support rules
[edit source]Proposed placement: Relay Network. Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.
| Attribute | Base Value |
|---|---|
| Fuel per Level 15 Module, Normal | 17.5 Salvage per minute |
| Fuel per Level 15 Module, Overclocked | 70 Salvage per minute |
| Charge to Full | 100 Salvage Burned |
| Cooldown Roll Lockout | 30–60 seconds before reductions |
| Extra Beneficiary Thresholds | 75, 150 and 300 Total Module Levels |
| Cross-System Cut Chance | 6% per eligible target at full charge |
| Cross-System Cut Range | 5%–18% of adjusted cooldown; up to 3 minutes |
| Cross-System Lockout | 5–15 minutes per target |
Transmutation recipes
[edit source]Proposed placement: Transmutation. Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.
| Category | Input | Output | Work per Batch | Internal ID |
|---|---|---|---|---|
| Gemeralds (upscale) | 4 Green Gemerald | 1 Amber Gemerald | 1.5B | greenToAmber
|
| Gemeralds (upscale) | 3 Amber Gemerald | 1 Purple Gemerald | 2.25B | amberToPurple
|
| Gemeralds (upscale) | 2 Purple Gemerald | 1 Red Gemerald | 2.5B | purpleToRed
|
| Gemeralds (upscale) | 1 Green Gemerald 1 Amber Gemerald 1 Purple Gemerald 1 Red Gemerald |
1 Pluperfect Gemerald | 3.25B | quadToPluperfect
|
| Gemeralds (downscale) | 2 Pluperfect Gemerald | 1 Green Gemerald 1 Amber Gemerald 1 Purple Gemerald 1 Red Gemerald |
4B | pluperfectToQuad
|
| Gemeralds (downscale) | 3 Red Gemerald | 2 Purple Gemerald | 4.5B | redToPurple
|
| Gemeralds (downscale) | 4 Purple Gemerald | 3 Amber Gemerald | 4.5B | purpleToAmber
|
| Gemeralds (downscale) | 1 Amber Gemerald | 1 Green Gemerald | 750M | amberToGreen
|
| Personal boosts (upscale) | 5 Massive Driftnet 1 Pluperfect Gemerald |
1 Magic Conch | 5.77B | fishBoost120to240
|
| Personal boosts (upscale) | 5 Mutagenic Sludge 1 Pluperfect Gemerald |
1 Untamed Spirit | 5.67B | huntBoost120to240
|
| Personal boosts (upscale) | 5 Cursed Charm 1 Pluperfect Gemerald |
1 Seraphic Clasp | 5.7B | exploreBoost120to240
|
| Personal boosts (upscale) | 5 Orbital Mining Laser 1 Pluperfect Gemerald |
1 Condemned Skull | 5.77B | mineBoost120to240
|
| Personal boosts (upscale) | 5 Magic Conch 5 Pluperfect Gemerald |
1 Atlantic Obol | 36B | fishBoost240to480
|
| Personal boosts (upscale) | 5 Untamed Spirit 5 Pluperfect Gemerald |
1 Hunter's Blind | 36B | huntBoost240to480
|
| Personal boosts (upscale) | 5 Seraphic Clasp 5 Pluperfect Gemerald |
1 Daoic Seal | 36B | exploreBoost240to480
|
| Personal boosts (upscale) | 5 Condemned Skull 5 Pluperfect Gemerald |
1 Subterran Crest | 36B | mineBoost240to480
|
| Personal boosts (cross-action) | 1 Mutagenic Sludge 1 Cursed Charm 1 Orbital Mining Laser |
1 Massive Driftnet | 1.22B | fishBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Cursed Charm 1 Orbital Mining Laser |
1 Mutagenic Sludge | 1.22B | huntBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Mutagenic Sludge 1 Orbital Mining Laser |
1 Cursed Charm | 1.22B | exploreBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Mutagenic Sludge 1 Cursed Charm |
1 Orbital Mining Laser | 1.22B | mineBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Untamed Spirit 1 Seraphic Clasp 1 Condemned Skull |
1 Magic Conch | 7.8B | fishBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Seraphic Clasp 1 Condemned Skull |
1 Untamed Spirit | 7.8B | huntBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Untamed Spirit 1 Condemned Skull |
1 Seraphic Clasp | 7.8B | exploreBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Untamed Spirit 1 Seraphic Clasp |
1 Condemned Skull | 7.8B | mineBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Hunter's Blind 1 Daoic Seal 1 Subterran Crest |
1 Atlantic Obol | 60B | fishBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Daoic Seal 1 Subterran Crest |
1 Hunter's Blind | 60B | huntBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Hunter's Blind 1 Subterran Crest |
1 Daoic Seal | 60B | exploreBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Hunter's Blind 1 Daoic Seal |
1 Subterran Crest | 60B | mineBoost480CrossAction
|
| Pet boosts (upscale) | 20 Fragrant Dogrose | 1 Mystical Rowan | 225M | petDogroseToRowan
|
| Pet boosts (upscale) | 20 Mystical Rowan | 1 Legendary Aguaje | 2.25B | petRowanToAguaje
|
| Pet boosts (upscale) | 5 Legendary Aguaje 5 Pluperfect Gemerald |
1 Magic Token | 18B | petAguajeToMagictoken
|
| Farm boosts (upscale) | 5 Enriching Fertilizer | 1 Experimental Fertilizer | 766.5M | farmEnrichingToExperimental
|
| Farm boosts (upscale) | 6 Experimental Fertilizer 6 Pluperfect Gemerald |
1 Gilded Manure | 18.02B | farmExperimentalToGilded
|
Network Store catalog
[edit source]Proposed placement: Network Store. All 52 regular catalog Items, before the daily sale. DX Coolant is pinned separately at 250 Salvage each; its daily cap is 2 per total module level, with a minimum of 10 and maximum of 5,000.
| Item | Regular Price | Base Worth |
|---|---|---|
| Rock | 1 Salvage | 50 BC |
| Coal | 1 Salvage | 50 BC |
| Feathers | 1 Salvage | 50 BC |
| Sardine | 1 Salvage | 50 BC |
| Weeds | 1 Salvage | 75 BC |
| Discarded Butt | 1 Salvage | 100 BC |
| Copper | 1 Salvage | 100 BC |
| Old Bones | 1 Salvage | 100 BC |
| Aluminum | 1 Salvage | 200 BC |
| Rusty Knife | 1 Salvage | 200 BC |
| Scrap Metal | 1 Salvage | 250 BC |
| Clover | 1 Salvage | 250 BC |
| Iron | 2 Salvage | 300 BC |
| Bird Nest | 2 Salvage | 300 BC |
| Big Log | 2 Salvage | 300 BC |
| Neodymium | 2 Salvage | 400 BC |
| Antique Bottle | 2 Salvage | 500 BC |
| Silver | 2 Salvage | 500 BC |
| Milk | 2 Salvage | 500 BC |
| Skunk Pelt | 2 Salvage | 500 BC |
| Quartz | 3 Salvage | 600 BC |
| Prime Steak | 3 Salvage | 600 BC |
| Rich Wool | 3 Salvage | 750 BC |
| Badger Pelt | 3 Salvage | 750 BC |
| Blueberry | 3 Salvage | 750 BC |
| Gold | 4 Salvage | 800 BC |
| Chunky Coral | 4 Salvage | 1K BC |
| Floppy Disk | 4 Salvage | 1K BC |
| Ox Pelt | 4 Salvage | 1K BC |
| Lightbulb | 6 Salvage | 1.5K BC |
| Lithium | 10 Salvage | 2.5K BC |
| Blowfish | 10 Salvage | 2.5K BC |
| Insulating Resin | 16 Salvage | 4K BC |
| Petroleum | 16 Salvage | 4K BC |
| Electric Eel | 20 Salvage | 5K BC |
| Rubber Tire | 30 Salvage | 7.5K BC |
| Circuit Shard | 32 Salvage | 8K BC |
| Frostsac | 40 Salvage | 10K BC |
| Ritual Urn | 40 Salvage | 10K BC |
| Buffalo Pelt | 40 Salvage | 10K BC |
| Conductive Algae | 48 Salvage | 12K BC |
| Titanium Ore | 60 Salvage | 15K BC |
| Great White | 100 Salvage | 25K BC |
| Cobalt | 200 Salvage | 50K BC |
| Diamond | 200 Salvage | 50K BC |
| Elk Antlers | 200 Salvage | 50K BC |
| Platinum | 2K Salvage | 500K BC |
| Uranium | 2K Salvage | 500K BC |
| Signal Matrix | 2.37K Salvage | 593K BC |
| Cryo Gel | 2.48K Salvage | 620K BC |
| Reinforced Frame | 7.36K Salvage | 1.84M BC |
| Relay Frame | 23.91K Salvage | 5.98M BC |