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Draft:Gameplay reference tables/Items, equipment and crafting/11

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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Crafting recipes (Part 3 of 3)

Proposed placement: Crafting. Each recipe produces one Item. Recipe Worth is the base worth of the ingredients consumed, not an additional BC payment. Recipes are not flattened into raw ingredients.

Crafting recipes (Part 3 of 3)
Output Recipe Recipe Worth
Knife Turret 1.5K Rusty Knife
200 Reinforced Chain
20 Blowfish
6 Charged Battery
5 Basic Motor
6.01M BC
Imbued Sword 120 Ritual Urn
60 Ancient Fossil
8 Manuscript
1 Broadsword
8.3M BC
Lucky Charm 12K Clover
100 Ritual Urn
100 Clamshell
20 Elk Antlers
10 Pearled Oyster
4 Old Crown
2 Treasure Chest
2 Manuscript
10M BC
Sinurator 5K Petroleum
2.5K Blowfish
100 Thermite
50 Aluminum Pipe
10 Heavy Insulation
29.33M BC
Enriching Fertilizer 1.44K Manure
100K Old Bones
250K Seaweed
34.25M BC
Nuclear Reactor 200 Steel Beam
50 Reinforced Hull
30 Heavy Insulation
20 Uranium
10 Insulated Wire
1 Industrial Rotor
1 Industrial Alternator
50.79M BC
Crystal Sword 1 Lunar Shard
1 Imbued Sword
83.3M BC
Experimental Fertilizer 1 Enriching Fertilizer
5 Mysterious Sludge
84.25M BC
Mutagenic Sludge 5 Mysterious Sludge
25K Discarded Butt
20K Jellyfish
10K Blowfish
200 Raw Plastic
10 Uranium
97.9M BC
Cursed Charm 1 Evil Tome
5 Lucky Charm
100M BC
Massive Driftnet 5 Neptune's Trident
200 Rubber Tire
20 Heavy Insulation
60 Diamond Tether
5 Fish Finder
1 Industrial Alternator
104.42M BC
Orbital Mining Laser 1 Alien Technology
250 Charged Battery
150 Insulated Wire
40 Glass Pane
20 Solar Panel
10 Heavy Insulation
4 Sonar Dish
2 Industrial Alternator
104.8M BC
Pocket Rocket 10K Bomb
500 Petroleum
40 Uranium
20 Reinforced Hull
8 Industrial Alternator
8 Industrial Rotor
1 Sonar Dish
1 Advanced Processor
150.56M BC
Little Brother 250 Uranium
250 Reinforced Hull
25 Nuclear Reactor
1.53B BC
Low Orbit Ion Cannon 50K Charged Battery
5K Solar Panel
500 Glass Pane
50 Nuclear Reactor
1 Orbital Mining Laser
12.23B BC


Weapons

Proposed placement: Weakpoint Weapon, Bosses. Damage excludes weakpoints, Buddy attacks, Equipment and Vault boosts.

Weapons
Weapon Base Damage Base Worth Recipe
Rusty Knife 200 200 BC Not Crafted
Bomb 20K 10K BC 5 Aluminum
3 Thermite
1 Thick Rope
Broadsword 311.55K 103.85K BC 500 Copper
250 Rusty Knife
1 Thermite
1 Chisel
Poison Spear 1.1M 274.5K BC 100 Blowfish
30 Big Log
10 Rock
5 Thick Rope
Stun Gun 6.66M 1.33M BC 750 Jellyfish
250 Basic Capacitor
10 Lightbulb
4 Charged Battery
2 Insulated Wire
Knife Turret 36.06M 6.01M BC 1.5K Rusty Knife
200 Reinforced Chain
20 Blowfish
6 Charged Battery
5 Basic Motor
Imbued Sword 58.13M 8.3M BC 120 Ritual Urn
60 Ancient Fossil
8 Manuscript
1 Broadsword
Sinurator 234.6M 29.33M BC 5K Petroleum
2.5K Blowfish
100 Thermite
50 Aluminum Pipe
10 Heavy Insulation
Crystal Sword 999.65M 83.3M BC 1 Lunar Shard
1 Imbued Sword
Pocket Rocket 1.36B 150.56M BC 10K Bomb
500 Petroleum
40 Uranium
20 Reinforced Hull
8 Industrial Alternator
8 Industrial Rotor
1 Sonar Dish
1 Advanced Processor
Little Brother 15.31B 1.53B BC 250 Uranium
250 Reinforced Hull
25 Nuclear Reactor
Low Orbit Ion Cannon 183.4B 12.23B BC 50K Charged Battery
5K Solar Panel
500 Glass Pane
50 Nuclear Reactor
1 Orbital Mining Laser


Equipment

Proposed placement: Equipment. Equipment uses slots supplied by Hammerspace. Full Item-specific behavior remains on the corresponding Item article.

Equipment
Item Player-Facing Effect Damage Multiplier Base Worth
Rainmaking Amulet This vibrant blue trinket reminds you of a tropical ocean. Equipped amulets allow you to make up for lost Farm watering. If an additional water could have occurred since you last tended your farm, an amulet is consumed and the effect is increased. Multiple equipped amulets will stack their effects. — 10M BC
Auspicious Coin Bad luck will seem to disappear once this coin is in your possession. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. — 1B BC
Fun House Coin A token from the Fun House that never leaves your pocket. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. It can only be bought with Fun House chips and can't be traded, sold or given away. — 100B BC


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