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Draft:Gameplay reference tables/Items, equipment and crafting

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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Item catalog

[edit source]

Proposed placement: Items. All 186 current Items, sorted by base worth. Historical Items would remain in a separate archive, as they do for Item infoboxes.

Item catalog
Item Type Base Worth Properties Internal ID
Seaweed Crafting Ingredient 25 BC — 46
Rock Crafting Ingredient 50 BC — 0
Sardine Crafting Ingredient 50 BC — 47
Feathers Crafting Ingredient 50 BC — 66
Coal Crafting Ingredient 50 BC — 92
Weeds Crafting Ingredient 75 BC — 1
Discarded Butt Crafting Ingredient 100 BC — 2
Tattered Boot Material 100 BC — 48
Old Bones Crafting Ingredient 100 BC — 67
Copper Crafting Ingredient 100 BC — 93
Chestnut Pet Food 115 BC — 165
Exotic Bean Crop 150 BC — 31
Prawn Crafting Ingredient 150 BC — 49
Rusty Knife Weapon 200 BC — 3
Red Mushroom Pet Food 200 BC — 68
Aluminum Crafting Ingredient 200 BC — 94
Scrap Metal Crafting Ingredient 250 BC — 4
Clover Crop 250 BC — 114
Big Log Crafting Ingredient 300 BC — 5
Bird Nest Crafting Ingredient 300 BC — 69
Iron Crafting Ingredient 300 BC — 95
Jellyfish Crafting Ingredient 350 BC — 50
Neodymium Crafting Ingredient 400 BC — 96
Soybean Crop 500 BC — 32
Antique Bottle Crafting Ingredient 500 BC — 51
Skunk Pelt Crafting Ingredient 500 BC — 70
Milk Crafting Ingredient 500 BC — 82
Silver Crafting Ingredient 500 BC — 97
Prime Steak Crafting Ingredient 600 BC — 71
Quartz Relay Material 600 BC Relay Item 172
Rich Wool Crafting Ingredient 750 BC — 6
Ocean Crab Pet Food 750 BC — 52
Badger Pelt Crafting Ingredient 750 BC — 72
Blueberry Crop 750 BC — 119
Gold Crafting Ingredient 800 BC — 98
Floppy Disk Crafting Ingredient 1K BC — 7
Golden Wheat Crop 1K BC — 33
Russet Potato Crop 1K BC — 34
Chunky Coral Crafting Ingredient 1K BC — 53
Ox Pelt Crafting Ingredient 1K BC — 73
Lightbulb Crafting Ingredient 1.5K BC — 8
Basic Capacitor Crafting Ingredient 1.5K BC — 104
Chisel Crafting Ingredient 1.85K BC — 15
Thermite Crafting Ingredient 2K BC — 22
Blowfish Crafting Ingredient 2.5K BC — 54
Lithium Relay Material 2.5K BC Relay Item 173
Thick Rope Crafting Ingredient 3K BC — 17
Bricks Crafting Ingredient 3.85K BC — 16
Petroleum Crafting Ingredient 4K BC — 99
Insulating Resin Relay Material 4K BC Relay Item 176
Electric Eel Crafting Ingredient 5K BC — 55
Aluminum Pipe Crafting Ingredient 6K BC — 27
Rubber Tire Crafting Ingredient 7.5K BC — 9
Strawberry Crop 7.5K BC — 120
Circuit Shard Relay Material 8K BC Relay Item 175
Insulated Wire Crafting Ingredient 9.6K BC — 105
Basic Processor Crafting Ingredient 9.9K BC — 103
Ritual Urn Crafting Ingredient 10K BC — 10
Bomb Weapon 10K BC — 26
Clamshell Crafting Ingredient 10K BC — 56
Buffalo Pelt Crafting Ingredient 10K BC — 74
Frostsac Relay Material 10K BC Relay Item 180
Hard Drive Crafting Ingredient 11.5K BC — 106
Conductive Algae Relay Material 12K BC Relay Item 177
Manure Crafting Ingredient 12.5K BC — 24
Light Suede Crafting Ingredient 12.5K BC — 39
Kiwi Crop 12.5K BC — 121
Titanium Ore Relay Material 15K BC Relay Item 174
Steel Beam Crafting Ingredient 20K BC — 19
Silicon Dust Crafting Ingredient 20K BC — 37
Reinforced Chain Crafting Ingredient 21.6K BC — 45
Seafood Salad Pet Food 23K BC — 76
Great White Crafting Ingredient 25K BC — 57
Mango Crop 25K BC — 122
Wooden Hull Crafting Ingredient 28.5K BC — 18
Glass Pane Crafting Ingredient 29.5K BC — 62
Hearty Burger Pet Food 32.5K BC — 25
Raw Plastic Crafting Ingredient 42K BC — 29
Treated Hull Crafting Ingredient 44.5K BC — 35
Ancient Fossil T1 Mine Boost 50K BC Usable 11
Diamond Crafting Ingredient 50K BC — 12
Ornate Necklace T1 Hunt Boost 50K BC Usable 58
Elk Antlers Crafting Ingredient 50K BC — 75
Cobalt Crafting Ingredient 50K BC — 100
Melon Crop 50K BC — 123
Nautical Compass T1 Fish Boost 51.05K BC Usable 128
Painted Totem T1 Explore Boost 54.65K BC Usable 127
Warm Broth Crafting Ingredient 58.1K BC — 81
Basic Motor Crafting Ingredient 70.1K BC — 23
Tough Rawhide Crafting Ingredient 100K BC — 21
Pearled Oyster Crafting Ingredient 100K BC — 59
Sonar Dish Crafting Ingredient 103K BC — 117
Broadsword Weapon 103.85K BC — 42
Fancy Crate Loot Container 150K BC Usable 30
Charged Battery Crafting Ingredient 165K BC — 63
Old Crown Crafting Ingredient 250K BC — 13
Ocean Bounty Loot Container 250K BC Usable 28
Forest Bounty Loot Container 250K BC Usable 83
Hillside Bounty Loot Container 250K BC Usable 84
Cavern Bounty Loot Container 250K BC Usable 87
Cinder Fragment Material 250K BC Cannot Be Refined 167
Heavy Insulation Crafting Ingredient 257.5K BC — 65
Solar Panel Crafting Ingredient 263.5K BC — 40
Stone Soup Pet Food 268.1K BC — 77
Poison Spear Weapon 274.5K BC — 43
Grand Hall Material 309.05K BC — 20
Industrial Rotor Crafting Ingredient 402.2K BC — 107
Manuscript Crafting Ingredient 500K BC — 14
Treasure Chest Crafting Ingredient 500K BC — 60
Platinum Crafting Ingredient 500K BC — 101
Uranium Crafting Ingredient 500K BC — 102
Fish Finder T2 Fish Boost 532K BC Usable 129
Reinforced Hull Crafting Ingredient 544.5K BC — 36
Downy Parka T2 Explore Boost 546.25K BC Usable 131
Sharktooth Necklace T2 Hunt Boost 549.6K BC Usable 130
Dowsing Rod T2 Mine Boost 570K BC Usable 132
Signal Matrix Relay Material 593K BC Relay Item 179
Cryo Gel Relay Material 620K BC Relay Item 181
Diamond Tether Crafting Ingredient 729.6K BC — 64
Coconut Crop 750K BC — 124
Giant Squid Pet Food 1M BC — 61
Stun Gun Weapon 1.33M BC — 44
Industrial Alternator Crafting Ingredient 1.34M BC — 109
Reinforced Frame Relay Material 1.84M BC Relay Item 178
Fragrant Dogrose T1 Pet Boost 2.5M BC Usable 151
Ashen Relic Material 2.5M BC Cannot Be Refined 168
Advanced Processor Crafting Ingredient 3.64M BC — 108
Survival Kit T3 Explore Boost 4.98M BC Usable 135
Mecha Canary T3 Mine Boost 5.74M BC Usable 136
Scout Submarine T3 Fish Boost 5.93M BC Usable 133
Relay Frame Relay Material 5.98M BC Relay Item 166
Knife Turret T3 Hunt Boost 6.01M BC Usable 134
Pumpkin Crop 7.5M BC — 125
Imbued Sword Weapon 8.3M BC — 78
Eternal Snowflake Rare Item 10M BC Usable 38
DX Coolant Relay Material 10M BC Relay Item, Cannot Be Refined 41
Mysterious Sludge Rare Item 10M BC — 88
Lucky Charm Rare Loot Boost 10M BC Usable 115
Neptune's Trident Rare Item 10M BC — 116
Exquisite Trunk Loot Container 10M BC Usable 141
Rainmaking Amulet Equipment 10M BC Equippable 154
Mystical Rowan T2 Pet Boost 25M BC Usable 152
Phoenix Ash Material 25M BC Cannot Be Refined 169
Sinurator Weapon 29.33M BC — 80
Enriching Fertilizer T1 Farm Boost 34.25M BC Usable 156
Evil Tome Rare Item 50M BC — 89
Alien Technology Rare Item 50M BC — 90
Nuclear Reactor Crafting Ingredient 50.79M BC — 110
Lunar Shard Loot Container 75M BC Usable 111
Crystal Sword Weapon 83.3M BC — 85
Experimental Fertilizer T2 Farm Boost 84.25M BC Usable 157
Mutagenic Sludge T4 Hunt Boost 97.9M BC Usable, Pet Holdable 138
Cursed Charm T4 Explore Boost 100M BC Usable, Pet Holdable 139
Massive Driftnet T4 Fish Boost 104.42M BC Usable 137
Orbital Mining Laser T4 Mine Boost 104.8M BC Usable 140
Pocket Rocket Weapon 150.56M BC — 79
Green Gemerald T1 Tool Augment 250M BC Usable 147
Legendary Aguaje T3 Pet Boost 250M BC Usable 153
Mystical Balls Rare Item 250M BC Usable 164
Charred Crown Material 250M BC Cannot Be Refined 170
Sialogogue Rare Item 400M BC Usable 146
Tiny Gem Bag Loot Container 437.5M BC Usable 184
Amber Gemerald T2 Tool Augment 500M BC Usable 148
Magic Conch T5 Fish Boost 650M BC Usable 142
Untamed Spirit T5 Hunt Boost 650M BC Usable 143
Seraphic Clasp T5 Explore Boost 650M BC Usable 144
Condemned Skull T5 Mine Boost 650M BC Usable 145
Forbidden Knowledge Rare Item 750M BC Usable 126
Purple Gemerald T3 Tool Augment 750M BC Usable 149
Pluperfect Gemerald Rare Item 750M BC — 163
Small Gem Bag Loot Container 875M BC Usable 183
Bconomy Sourcecode Rare Item 1B BC Usable 91
Magic Token T4 Pet Boost 1B BC Usable 112
Obscure Sigil Rare Item 1B BC Usable 118
Red Gemerald T4 Tool Augment 1B BC Usable 150
Gilded Manure T3 Farm Boost 1B BC Usable 155
Auspicious Coin Equipment 1B BC Equippable 158
Little Brother Weapon 1.53B BC — 113
Gem Bag Loot Container 1.75B BC Usable 182
Damned Intent Material 2.5B BC Cannot Be Refined 171
Atlantic Obol T6 Fish Boost 5B BC Usable 159
Hunter's Blind T6 Hunt Boost 5B BC Usable 160
Daoic Seal T6 Explore Boost 5B BC Usable 161
Subterran Crest T6 Mine Boost 5B BC Usable 162
Low Orbit Ion Cannon Weapon 12.23B BC — 86
Fun House Coin Equipment 100B BC Equippable, Cannot Be Listed, Account Bound 185

Crafting recipes

[edit source]

Proposed placement: Crafting. Each recipe produces one Item. Recipe Worth is the base worth of the ingredients consumed, not an additional BC payment. Recipes are not flattened into raw ingredients.

Crafting recipes
Output Recipe Recipe Worth
Basic Capacitor 5 Copper
5 Aluminum
1.5K BC
Chisel 2 Big Log
5 Scrap Metal
1.85K BC
Thermite 20 Discarded Butt 2K BC
Thick Rope 40 Weeds 3K BC
Bricks 1 Chisel
40 Rock
3.85K BC
Aluminum Pipe 20 Aluminum
1 Thermite
6K BC
Insulated Wire 1 Rubber Tire
5 Copper
2 Gold
9.6K BC
Basic Processor 4 Floppy Disk
8 Neodymium
6 Copper
2 Gold
1 Silver
9.9K BC
Bomb 5 Aluminum
3 Thermite
1 Thick Rope
10K BC
Hard Drive 1 Basic Processor
4 Neodymium
11.5K BC
Light Suede 13 Skunk Pelt
8 Badger Pelt
12.5K BC
Steel Beam 220 Coal
30 Iron
20K BC
Silicon Dust 18 Chunky Coral
1 Thermite
20K BC
Reinforced Chain 6 Thick Rope
12 Iron
21.6K BC
Seafood Salad 200 Seaweed
50 Weeds
20 Clover
5 Blueberry
10 Sardine
10 Prawn
10 Jellyfish
23K BC
Wooden Hull 70 Big Log
30 Scrap Metal
28.5K BC
Glass Pane 25 Antique Bottle
15 Chunky Coral
1 Thermite
29.5K BC
Hearty Burger 20 Golden Wheat
15 Prime Steak
10 Clover
2 Milk
32.5K BC
Raw Plastic 1 Thermite
10 Petroleum
42K BC
Treated Hull 1 Wooden Hull
4 Petroleum
44.5K BC
Nautical Compass 1 Cobalt
2 Antique Bottle
1 Feathers
51.05K BC
Painted Totem 1 Elk Antlers
5 Blueberry
3 Big Log
54.65K BC
Warm Broth 10 Milk
50 Old Bones
3 Prime Steak
1 Bird Nest
20 Aluminum
10 Petroleum
1 Thermite
58.1K BC
Basic Motor 250 Coal
6 Petroleum
4 Aluminum Pipe
1 Insulated Wire
70.1K BC
Tough Rawhide 5 Buffalo Pelt
50 Ox Pelt
100K BC
Sonar Dish 20 Aluminum
10 Lightbulb
2 Raw Plastic
103K BC
Broadsword 500 Copper
250 Rusty Knife
1 Thermite
1 Chisel
103.85K BC
Charged Battery 30 Electric Eel
10 Basic Capacitor
165K BC
Heavy Insulation 50 Rich Wool
2 Tough Rawhide
1 Silicon Dust
257.5K BC
Solar Panel 12 Lightbulb
6 Silicon Dust
4 Glass Pane
5 Basic Capacitor
263.5K BC
Stone Soup 85 Russet Potato
1 Warm Broth
1 Elk Antlers
1 Great White
1 Ancient Fossil
268.1K BC
Poison Spear 100 Blowfish
30 Big Log
10 Rock
5 Thick Rope
274.5K BC
Grand Hall 25 Bricks
8 Chisel
4 Steel Beam
4 Glass Pane
309.05K BC
Industrial Rotor 50 Neodymium
4 Cobalt
2 Basic Motor
1 Raw Plastic
402.2K BC
Fish Finder 1 Sonar Dish
2 Charged Battery
10 Basic Processor
532K BC
Reinforced Hull 10 Diamond
1 Treated Hull
544.5K BC
Downy Parka 2.5K Feathers
45 Rich Wool
15 Light Suede
2 Tough Rawhide
546.25K BC
Sharktooth Necklace 100 Gold
80 Silver
8 Great White
6 Reinforced Chain
2 Ornate Necklace
549.6K BC
Dowsing Rod 440 Clover
350 Old Bones
150 Silver
15 Ritual Urn
4 Diamond
570K BC
Signal Matrix 40 Quartz
14 Circuit Shard
10 Conductive Algae
10 Basic Processor
4 Hard Drive
8 Insulated Wire
6 Basic Capacitor
1 Sonar Dish
8 Neodymium
593K BC
Cryo Gel 50 Frostsac
30 Insulating Resin
620K BC
Diamond Tether 6 Reinforced Chain
12 Diamond
729.6K BC
Stun Gun 750 Jellyfish
250 Basic Capacitor
10 Lightbulb
4 Charged Battery
2 Insulated Wire
1.33M BC
Industrial Alternator 12 Basic Motor
10 Steel Beam
6 Reinforced Chain
4 Raw Plastic
1.34M BC
Reinforced Frame 20 Titanium Ore
12 Insulating Resin
2 Reinforced Hull
1 Industrial Rotor
1.84M BC
Advanced Processor 120 Basic Processor
100 Basic Capacitor
40 Silicon Dust
3 Platinum
3.64M BC
Survival Kit 1.1K Sardine
680 Bird Nest
440 Prime Steak
240 Milk
30 Antique Bottle
12 Heavy Insulation
10 Thick Rope
1 Broadsword
4 Thermite
2 Downy Parka
4.98M BC
Mecha Canary 5K Feathers
100 Hard Drive
10 Basic Motor
1 Advanced Processor
5.74M BC
Scout Submarine 20 Lightbulb
15 Petroleum
8 Reinforced Hull
5 Glass Pane
1 Industrial Alternator
5.93M BC
Relay Frame 2 Reinforced Frame
3 Heavy Insulation
2 Solar Panel
2 Platinum
5.98M BC
Knife Turret 1.5K Rusty Knife
200 Reinforced Chain
20 Blowfish
6 Charged Battery
5 Basic Motor
6.01M BC
Imbued Sword 120 Ritual Urn
60 Ancient Fossil
8 Manuscript
1 Broadsword
8.3M BC
Lucky Charm 12K Clover
100 Ritual Urn
100 Clamshell
20 Elk Antlers
10 Pearled Oyster
4 Old Crown
2 Treasure Chest
2 Manuscript
10M BC
Sinurator 5K Petroleum
2.5K Blowfish
100 Thermite
50 Aluminum Pipe
10 Heavy Insulation
29.33M BC
Enriching Fertilizer 1.44K Manure
100K Old Bones
250K Seaweed
34.25M BC
Nuclear Reactor 200 Steel Beam
50 Reinforced Hull
30 Heavy Insulation
20 Uranium
10 Insulated Wire
1 Industrial Rotor
1 Industrial Alternator
50.79M BC
Crystal Sword 1 Lunar Shard
1 Imbued Sword
83.3M BC
Experimental Fertilizer 1 Enriching Fertilizer
5 Mysterious Sludge
84.25M BC
Mutagenic Sludge 5 Mysterious Sludge
25K Discarded Butt
20K Jellyfish
10K Blowfish
200 Raw Plastic
10 Uranium
97.9M BC
Cursed Charm 1 Evil Tome
5 Lucky Charm
100M BC
Massive Driftnet 5 Neptune's Trident
200 Rubber Tire
20 Heavy Insulation
60 Diamond Tether
5 Fish Finder
1 Industrial Alternator
104.42M BC
Orbital Mining Laser 1 Alien Technology
250 Charged Battery
150 Insulated Wire
40 Glass Pane
20 Solar Panel
10 Heavy Insulation
4 Sonar Dish
2 Industrial Alternator
104.8M BC
Pocket Rocket 10K Bomb
500 Petroleum
40 Uranium
20 Reinforced Hull
8 Industrial Alternator
8 Industrial Rotor
1 Sonar Dish
1 Advanced Processor
150.56M BC
Little Brother 250 Uranium
250 Reinforced Hull
25 Nuclear Reactor
1.53B BC
Low Orbit Ion Cannon 50K Charged Battery
5K Solar Panel
500 Glass Pane
50 Nuclear Reactor
1 Orbital Mining Laser
12.23B BC

Weapons

[edit source]

Proposed placement: Weakpoint Weapon, Bosses. Damage excludes weakpoints, Buddy attacks, Equipment and Vault boosts.

Weapons
Weapon Base Damage Base Worth Recipe
Rusty Knife 200 200 BC Not Crafted
Bomb 20K 10K BC 5 Aluminum
3 Thermite
1 Thick Rope
Broadsword 311.55K 103.85K BC 500 Copper
250 Rusty Knife
1 Thermite
1 Chisel
Poison Spear 1.1M 274.5K BC 100 Blowfish
30 Big Log
10 Rock
5 Thick Rope
Stun Gun 6.66M 1.33M BC 750 Jellyfish
250 Basic Capacitor
10 Lightbulb
4 Charged Battery
2 Insulated Wire
Knife Turret 36.06M 6.01M BC 1.5K Rusty Knife
200 Reinforced Chain
20 Blowfish
6 Charged Battery
5 Basic Motor
Imbued Sword 58.13M 8.3M BC 120 Ritual Urn
60 Ancient Fossil
8 Manuscript
1 Broadsword
Sinurator 234.6M 29.33M BC 5K Petroleum
2.5K Blowfish
100 Thermite
50 Aluminum Pipe
10 Heavy Insulation
Crystal Sword 999.65M 83.3M BC 1 Lunar Shard
1 Imbued Sword
Pocket Rocket 1.36B 150.56M BC 10K Bomb
500 Petroleum
40 Uranium
20 Reinforced Hull
8 Industrial Alternator
8 Industrial Rotor
1 Sonar Dish
1 Advanced Processor
Little Brother 15.31B 1.53B BC 250 Uranium
250 Reinforced Hull
25 Nuclear Reactor
Low Orbit Ion Cannon 183.4B 12.23B BC 50K Charged Battery
5K Solar Panel
500 Glass Pane
50 Nuclear Reactor
1 Orbital Mining Laser

Equipment

[edit source]

Proposed placement: Equipment. Equipment uses slots supplied by Hammerspace. Full Item-specific behavior remains on the corresponding Item article.

Equipment
Item Player-Facing Effect Damage Multiplier Base Worth
Rainmaking Amulet This vibrant blue trinket reminds you of a tropical ocean. Equipped amulets allow you to make up for lost Farm watering. If an additional water could have occurred since you last tended your farm, an amulet is consumed and the effect is increased. Multiple equipped amulets will stack their effects. — 10M BC
Auspicious Coin Bad luck will seem to disappear once this coin is in your possession. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. — 1B BC
Fun House Coin A token from the Fun House that never leaves your pocket. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. It can only be bought with Fun House chips and can't be traded, sold or given away. — 100B BC

Action boost Items

[edit source]

Proposed placement: Boosts. One use's base effect; other boost sources multiply separately.

Action boost Items
Item Action Tier Multiplier Duration Base Worth
Painted Totem Explore 1 2× 15 minutes 54.65K BC
Downy Parka Explore 2 2× 30 minutes 546.25K BC
Survival Kit Explore 3 2× 1 hour 4.98M BC
Cursed Charm Explore 4 2× 2 hours 100M BC
Seraphic Clasp Explore 5 2× 4 hours 650M BC
Daoic Seal Explore 6 2× 8 hours 5B BC
Nautical Compass Fish 1 2× 15 minutes 51.05K BC
Fish Finder Fish 2 2× 30 minutes 532K BC
Scout Submarine Fish 3 2× 1 hour 5.93M BC
Massive Driftnet Fish 4 2× 2 hours 104.42M BC
Magic Conch Fish 5 2× 4 hours 650M BC
Atlantic Obol Fish 6 2× 8 hours 5B BC
Ornate Necklace Hunt 1 2× 15 minutes 50K BC
Sharktooth Necklace Hunt 2 2× 30 minutes 549.6K BC
Knife Turret Hunt 3 2× 1 hour 6.01M BC
Mutagenic Sludge Hunt 4 2× 2 hours 97.9M BC
Untamed Spirit Hunt 5 2× 4 hours 650M BC
Hunter's Blind Hunt 6 2× 8 hours 5B BC
Ancient Fossil Mine 1 2× 15 minutes 50K BC
Dowsing Rod Mine 2 2× 30 minutes 570K BC
Mecha Canary Mine 3 2× 1 hour 5.74M BC
Orbital Mining Laser Mine 4 2× 2 hours 104.8M BC
Condemned Skull Mine 5 2× 4 hours 650M BC
Subterran Crest Mine 6 2× 8 hours 5B BC

Rare Loot boosts

[edit source]

Proposed placement: Rare Items. Multiplies discovery chance; does not alter the relative Item weights inside Rare Loot.

Rare Loot boosts
Item Discovery Multiplier Duration
Lucky Charm 2× 1 hour

Tool augments

[edit source]

Proposed placement: Tools. Requires a Tool at its natural maximum level and an available Lapidist slot.

Tool augments
Gemerald Multiplier Duration Base Worth
Green Gemerald 1.25× 15 minutes 250M BC
Amber Gemerald 1.5× 30 minutes 500M BC
Purple Gemerald 1.75× 45 minutes 750M BC
Red Gemerald 2× 1 hour 1B BC

Fish Loot table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Fish Loot table
Item Chance per Draw Base Worth
Seaweed 47.216025% 25 BC
Sardine 23.608013% 50 BC
Tattered Boot 11.804006% 100 BC
Prawn 7.869731% 150 BC
Jellyfish 3.372405% 350 BC
Antique Bottle 2.360801% 500 BC
Ocean Crab 1.573474% 750 BC
Chunky Coral 1.180401% 1K BC
Blowfish 0.47216% 2.5K BC
Electric Eel 0.23608% 5K BC
Clamshell 0.11804% 10K BC
Conductive Algae 0.097973% 12K BC
Great White 0.047216% 25K BC
Ornate Necklace 0.023608% 50K BC
Pearled Oyster 0.011804% 100K BC
Old Crown 0.004722% 250K BC
Treasure Chest 0.002361% 500K BC
Giant Squid 0.00118% 1M BC

Hunt Loot table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Hunt Loot table
Item Chance per Draw Base Worth
Rock 24.987506% 50 BC
Feathers 24.987506% 50 BC
Old Bones 12.493753% 100 BC
Chestnut 10.869565% 115 BC
Red Mushroom 6.246877% 200 BC
Big Log 4.172914% 300 BC
Bird Nest 4.172914% 300 BC
Skunk Pelt 2.498751% 500 BC
Milk 2.498751% 500 BC
Prime Steak 2.073963% 600 BC
Rich Wool 1.674163% 750 BC
Badger Pelt 1.674163% 750 BC
Ox Pelt 1.249375% 1K BC
Ritual Urn 0.124938% 10K BC
Buffalo Pelt 0.124938% 10K BC
Frostsac 0.124938% 10K BC
Elk Antlers 0.024988% 50K BC

Explore Loot table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Explore Loot table
Item Chance per Draw Base Worth
Rock 25.219409% 50 BC
Weeds 16.81378% 75 BC
Discarded Butt 12.609704% 100 BC
Tattered Boot 12.609704% 100 BC
Old Bones 12.609704% 100 BC
Rusty Knife 6.304852% 200 BC
Scrap Metal 5.043882% 250 BC
Big Log 4.204075% 300 BC
Rich Wool 1.682135% 750 BC
Floppy Disk 1.26097% 1K BC
Lightbulb 0.839806% 1.5K BC
Insulating Resin 0.315243% 4K BC
Rubber Tire 0.16897% 7.5K BC
Circuit Shard 0.158882% 8K BC
Ritual Urn 0.126097% 10K BC
Ancient Fossil 0.025219% 50K BC
Old Crown 0.005044% 250K BC
Manuscript 0.002522% 500K BC

Mine Loot table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Mine Loot table
Item Chance per Draw Base Worth
Rock 30.070666% 50 BC
Coal 30.070666% 50 BC
Copper 15.035333% 100 BC
Aluminum 7.517667% 200 BC
Iron 5.01278% 300 BC
Neodymium 3.758833% 400 BC
Silver 3.007067% 500 BC
Quartz 2.504886% 600 BC
Gold 1.879417% 800 BC
Lithium 0.601413% 2.5K BC
Petroleum 0.375883% 4K BC
Titanium Ore 0.099233% 15K BC
Diamond 0.030071% 50K BC
Cobalt 0.030071% 50K BC
Platinum 0.003007% 500K BC
Uranium 0.003007% 500K BC

Rare Loot table

[edit source]

Proposed placement: Rare Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Rare Loot table
Item Chance per Draw Base Worth
Eternal Snowflake 20.938023% 10M BC
Mysterious Sludge 20.938023% 10M BC
Neptune's Trident 20.938023% 10M BC
Rainmaking Amulet 20.938023% 10M BC
Evil Tome 4.187605% 50M BC
Alien Technology 4.187605% 50M BC
Lunar Shard 2.805695% 75M BC
Mystical Balls 0.837521% 250M BC
Sialogogue 0.544389% 400M BC
Magic Conch 0.335008% 650M BC
Untamed Spirit 0.335008% 650M BC
Seraphic Clasp 0.335008% 650M BC
Condemned Skull 0.335008% 650M BC
Forbidden Knowledge 0.293132% 750M BC
Pluperfect Gemerald 0.293132% 750M BC
Bconomy Sourcecode 0.20938% 1B BC
Magic Token 0.20938% 1B BC
Obscure Sigil 0.20938% 1B BC
Gilded Manure 0.20938% 1B BC
Auspicious Coin 0.20938% 1B BC
Gem Bag 0.544389% 1.75B BC
Atlantic Obol 0.041876% 5B BC
Hunter's Blind 0.041876% 5B BC
Daoic Seal 0.041876% 5B BC
Subterran Crest 0.041876% 5B BC

Fancy Crate table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Fancy Crate table
Item Chance per Draw Base Worth
Antique Bottle 28.571429% 500 BC
Silver 28.571429% 500 BC
Rich Wool 19.028571% 750 BC
Gold 17.885714% 800 BC
Thick Rope 4.742857% 3K BC
Ancient Fossil 0.285714% 50K BC
Ornate Necklace 0.285714% 50K BC
Nautical Compass 0.285714% 51.05K BC
Painted Totem 0.285714% 54.65K BC
Old Crown 0.057143% 250K BC

Ocean Bounty table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Ocean Bounty table
Item Chance per Draw Base Worth
Blowfish 83.56546% 2.5K BC
Clamshell 9.285051% 10K BC
Great White 3.71402% 25K BC
Ornate Necklace 1.85701% 50K BC
Pearled Oyster 0.928505% 100K BC
Old Crown 0.371402% 250K BC
Treasure Chest 0.185701% 500K BC
Giant Squid 0.092851% 1M BC

Forest Bounty table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Forest Bounty table
Item Chance per Draw Base Worth
Big Log 24.691358% 300 BC
Ox Pelt 61.728395% 1K BC
Ritual Urn 6.17284% 10K BC
Buffalo Pelt 6.17284% 10K BC
Elk Antlers 1.234568% 50K BC

Hillside Bounty table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Hillside Bounty table
Item Chance per Draw Base Worth
Ritual Urn 79.365079% 10K BC
Ancient Fossil 15.873016% 50K BC
Old Crown 3.174603% 250K BC
Manuscript 1.587302% 500K BC

Cavern Bounty table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Cavern Bounty table
Item Chance per Draw Base Worth
Diamond 45.454545% 50K BC
Cobalt 45.454545% 50K BC
Platinum 4.545455% 500K BC
Uranium 4.545455% 500K BC

Exquisite Trunk table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Exquisite Trunk table
Item Chance per Draw Base Worth
Diamond 51.413882% 50K BC
Pearled Oyster 25.706941% 100K BC
Fancy Crate 17.22365% 150K BC
Platinum 5.141388% 500K BC
DX Coolant 0.257069% 10M BC
Lucky Charm 0.257069% 10M BC

Gem Bag table

[edit source]

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Gem Bag table
Item Chance per Draw Base Worth
Green Gemerald 50% 250M BC
Amber Gemerald 27.777778% 500M BC
Purple Gemerald 16.666667% 750M BC
Red Gemerald 5.555556% 1B BC

Loot containers

[edit source]

Proposed placement: Items. The linked Item article and its loot table supply pool membership. Use Limit is the maximum quantity per use, not the number of Items drawn.

Loot containers
Container Description Use Limit Base Worth
Ocean Bounty Produces uncommon Fishing loot when used. No Special Bulk Limit 250K BC
Fancy Crate An antique box adorned with intricate carvings. It likely contains valuable treasures and useful tools! No Special Bulk Limit 150K BC
Forest Bounty Produces uncommon Hunting loot when used. No Special Bulk Limit 250K BC
Hillside Bounty Produces uncommon Exploring loot when used. No Special Bulk Limit 250K BC
Cavern Bounty Produces uncommon Mining loot when used. No Special Bulk Limit 250K BC
Lunar Shard A crystal with origins unbeknownst to man. Shattering it will reveal a Rare Item. Rare Item chances are inversely weighted toward each one's base worth. No Special Bulk Limit 75M BC
Exquisite Trunk A decorated trunk that yields exceptionally valuable loot when opened. No Special Bulk Limit 10M BC
Gem Bag A drawstring pouch that clinks with many loose gemeralds. No Special Bulk Limit 1.75B BC
Small Gem Bag A small drawstring pouch that clinks with a few loose gemeralds. No Special Bulk Limit 875M BC
Tiny Gem Bag A tiny drawstring pouch holding a single gemerald. No Special Bulk Limit 437.5M BC

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