Draft:Gameplay reference tables/Relay Network/1
Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.
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Bay families
Proposed placement: Relay Network. Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.
| Family | Role | Initial Module Capacity | Maximum Module Capacity | Maximum Module Level | Internal ID |
|---|---|---|---|---|---|
| Mint | Produces BC; can boost Work | No Limit | No Limit | 15 | mint
|
| Refinery | Converts Items into Salvage; performs Transmutation | 5 | 25 | 15 | refinery
|
| Cooling | Supplies cooling to other Bays | 5 | 25 | 15 | cooling
|
| Recovery | Reduces cooldowns and banks Quest progress | 5 | 25 | 15 | recovery
|
Buy Bay
Proposed placement: Relay Network. Only the four currently defined families are shown. Each family can be owned once.
| Bay Number | Family Choice | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | Mint | 9 Relay Frame | 0 | 53,801,100 BC |
| 2 | Refinery | 7 Relay Frame 68 Signal Matrix |
0 | 82,169,300 BC |
| 3 | Any Unowned Available Family | 30 Relay Frame 303 Signal Matrix 446 Industrial Rotor |
25,000 | 538,397,200 BC |
| 4 | Last Unowned Available Family | 106 Relay Frame 1,062 Signal Matrix 1,566 Industrial Rotor 2,390 Solar Panel |
44,091 | 2,523,033,600 BC |
Mint Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
| Module Number | Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | 2 Relay Frame 5,000 Insulating Resin 2,500 Circuit Shard |
0 | 51,955,800 BC |
| 2 | 2 Relay Frame 5,001 Insulating Resin 2,501 Circuit Shard |
0 | 51,967,800 BC |
| 3 | 2 Relay Frame 5,003 Insulating Resin 2,502 Circuit Shard |
0 | 51,983,800 BC |
| 4 | 2 Relay Frame 5,014 Insulating Resin 2,507 Circuit Shard |
0 | 52,067,800 BC |
| 5 | 2 Relay Frame 5,043 Insulating Resin 2,522 Circuit Shard |
0 | 52,303,800 BC |
| 6 | 2 Relay Frame 5,103 Insulating Resin 2,552 Circuit Shard |
0 | 52,783,800 BC |
| 7 | 2 Relay Frame 5,214 Insulating Resin 2,607 Circuit Shard |
0 | 53,667,800 BC |
| 8 | 2 Relay Frame 5,396 Insulating Resin 2,698 Circuit Shard |
0 | 55,123,800 BC |
| 9 | 2 Relay Frame 5,675 Insulating Resin 2,838 Circuit Shard |
0 | 57,359,800 BC |
| 10 | 3 Relay Frame 6,081 Insulating Resin 3,041 Circuit Shard |
0 | 66,585,700 BC |
| 11 | 3 Relay Frame 6,647 Insulating Resin 3,324 Circuit Shard |
4,474 | 71,113,700 BC |
| 12 | 3 Relay Frame 7,411 Insulating Resin 3,706 Circuit Shard |
5,409 | 77,225,700 BC |
| 13 | 3 Relay Frame 8,414 Insulating Resin 4,207 Circuit Shard |
6,480 | 85,245,700 BC |
| 14 | 4 Relay Frame 9,703 Insulating Resin 4,852 Circuit Shard |
7,694 | 101,539,600 BC |
| 15 | 4 Relay Frame 11,325 Insulating Resin 5,663 Circuit Shard |
9,057 | 114,515,600 BC |
| 16 | 5 Relay Frame 13,335 Insulating Resin 6,668 Circuit Shard |
10,574 | 136,573,500 BC |
| 17 | 6 Relay Frame 15,790 Insulating Resin 7,895 Circuit Shard |
12,250 | 162,187,400 BC |
| 18 | 7 Relay Frame 18,751 Insulating Resin 9,376 Circuit Shard |
14,091 | 191,857,300 BC |
| 19 | 8 Relay Frame 22,284 Insulating Resin 11,142 Circuit Shard |
16,102 | 226,095,200 BC |
| 20 | 9 Relay Frame 26,457 Insulating Resin 13,229 Circuit Shard |
18,288 | 265,461,100 BC |
| 21 | 11 Relay Frame 31,343 Insulating Resin 15,672 Circuit Shard |
20,653 | 316,504,900 BC |
| 22 | 13 Relay Frame 37,020 Insulating Resin 18,510 Circuit Shard |
23,203 | 373,872,700 BC |
| 23 | 15 Relay Frame 43,568 Insulating Resin 21,784 Circuit Shard |
25,941 | 438,212,500 BC |
| 24 | 18 Relay Frame 51,073 Insulating Resin 25,537 Circuit Shard |
28,873 | 516,190,200 BC |
| 25 | 20 Relay Frame 59,624 Insulating Resin 29,812 Circuit Shard |
32,002 | 596,550,000 BC |
| 26 | 24 Relay Frame 69,313 Insulating Resin 34,657 Circuit Shard |
35,333 | 697,977,600 BC |
| 27 | 27 Relay Frame 80,237 Insulating Resin 40,119 Circuit Shard |
38,870 | 803,303,300 BC |
| 28 | 31 Relay Frame 92,497 Insulating Resin 46,249 Circuit Shard |
42,617 | 925,294,900 BC |
| 29 | 36 Relay Frame 106,197 Insulating Resin 53,099 Circuit Shard |
46,578 | 1,064,784,400 BC |
| 30 | 41 Relay Frame 121,447 Insulating Resin 60,724 Circuit Shard |
50,757 | 1,216,673,900 BC |
| 31 | 47 Relay Frame 138,359 Insulating Resin 69,180 Circuit Shard |
55,158 | 1,387,837,300 BC |
| 32 | 53 Relay Frame 157,049 Insulating Resin 78,525 Circuit Shard |
59,785 | 1,573,224,700 BC |
| 33 | 60 Relay Frame 177,638 Insulating Resin 88,819 Circuit Shard |
64,641 | 1,779,778,000 BC |
| 34 | 67 Relay Frame 200,250 Insulating Resin 100,125 Circuit Shard |
69,730 | 2,002,519,300 BC |
| 35 | 76 Relay Frame 225,015 Insulating Resin 112,508 Circuit Shard |
75,055 | 2,254,444,400 BC |
| 36 | 85 Relay Frame 252,063 Insulating Resin 126,032 Circuit Shard |
80,621 | 2,524,629,500 BC |
| 37 | 95 Relay Frame 281,532 Insulating Resin 140,766 Circuit Shard |
86,431 | 2,820,156,500 BC |
| 38 | 105 Relay Frame 313,562 Insulating Resin 156,781 Circuit Shard |
92,488 | 3,136,175,500 BC |
| 39 | 117 Relay Frame 348,297 Insulating Resin 174,149 Circuit Shard |
98,795 | 3,485,794,300 BC |
| 40 | 130 Relay Frame 385,885 Insulating Resin 192,943 Circuit Shard |
105,357 | 3,864,211,000 BC |
| 41 | 143 Relay Frame 426,478 Insulating Resin 213,239 Circuit Shard |
112,175 | 4,266,663,700 BC |
| 42 | 158 Relay Frame 470,233 Insulating Resin 235,117 Circuit Shard |
119,255 | 4,706,376,200 BC |
| 43 | 174 Relay Frame 517,310 Insulating Resin 258,655 Circuit Shard |
126,598 | 5,178,634,600 BC |
| 44 | 190 Relay Frame 567,871 Insulating Resin 283,936 Circuit Shard |
134,208 | 5,678,773,000 BC |
| 45 | 209 Relay Frame 622,086 Insulating Resin 311,043 Circuit Shard |
142,088 | 6,226,069,100 BC |
| 46 | 228 Relay Frame 680,127 Insulating Resin 340,064 Circuit Shard |
150,242 | 6,803,981,200 BC |
| 47 | 249 Relay Frame 742,168 Insulating Resin 371,084 Circuit Shard |
158,672 | 7,425,841,100 BC |
| 48 | 271 Relay Frame 808,390 Insulating Resin 404,195 Circuit Shard |
167,381 | 8,087,130,900 BC |
| 49 | 295 Relay Frame 878,977 Insulating Resin 439,489 Circuit Shard |
176,373 | 8,795,300,500 BC |
| 50 | 320 Relay Frame 954,116 Insulating Resin 477,058 Circuit Shard |
185,650 | 9,545,856,000 BC |
Mint Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 183,266 Rock 4,582 Lightbulb 860 Circuit Shard |
906 | 22,916,300 BC |
| 3 | 346,123 Rock 8,654 Lightbulb 1,623 Circuit Shard |
2,122 | 43,271,150 BC |
| 4 | 788,164 Rock 19,705 Lightbulb 3,695 Circuit Shard |
4,151 | 98,525,700 BC |
| 5 | 883 Basic Motor 41,225 Basic Capacitor 5,154 Circuit Shard 10,307 Insulating Resin |
6,990 | 206,195,800 BC |
| 6 | 1,642 Basic Motor 76,705 Basic Capacitor 9,589 Circuit Shard 19,177 Insulating Resin |
10,640 | 383,581,700 BC |
| 7 | 2,774 Basic Motor 129,633 Basic Capacitor 16,205 Circuit Shard 32,409 Insulating Resin |
15,102 | 648,182,900 BC |
| 8 | 4,355 Basic Motor 203,500 Basic Capacitor 25,438 Circuit Shard 50,875 Insulating Resin |
20,375 | 1,017,539,500 BC |
| 9 | 6,458 Basic Motor 301,796 Basic Capacitor 37,725 Circuit Shard 75,449 Insulating Resin |
26,459 | 1,508,995,800 BC |
| 10 | 206 Advanced Processor 2,078 Heavy Insulation 107,003 Insulating Resin 35,668 Conductive Algae |
33,355 | 2,140,541,000 BC |
| 11 | 282 Advanced Processor 2,843 Heavy Insulation 146,409 Insulating Resin 48,803 Conductive Algae |
41,061 | 2,929,260,500 BC |
| 12 | 375 Advanced Processor 3,778 Heavy Insulation 194,539 Insulating Resin 64,847 Conductive Algae |
49,579 | 3,893,405,000 BC |
| 13 | 486 Advanced Processor 4,899 Heavy Insulation 252,266 Insulating Resin 84,089 Conductive Algae |
58,908 | 5,047,692,500 BC |
| 14 | 617 Advanced Processor 6,223 Heavy Insulation 320,462 Insulating Resin 106,821 Conductive Algae |
69,048 | 6,410,768,500 BC |
| 15 | 770 Advanced Processor 7,767 Heavy Insulation 400,000 Insulating Resin 133,334 Conductive Algae |
80,000 | 8,001,270,500 BC |
Refinery Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
| Module Number | Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | 2 Signal Matrix 1 Reinforced Frame 19 Circuit Shard 250 Quartz |
0 | 3,327,200 BC |
| 2 | 2 Signal Matrix 1 Reinforced Frame 21 Circuit Shard 270 Quartz |
69 | 3,355,200 BC |
| 3 | 3 Signal Matrix 1 Reinforced Frame 35 Circuit Shard 466 Quartz |
248 | 4,177,800 BC |
| 4 | 6 Signal Matrix 2 Reinforced Frame 86 Circuit Shard 1,141 Quartz |
545 | 8,609,000 BC |
| 5 | 14 Signal Matrix 3 Reinforced Frame 202 Circuit Shard 2,687 Quartz |
961 | 17,047,800 BC |
| 6 | 29 Signal Matrix 6 Reinforced Frame 418 Circuit Shard 5,570 Quartz |
1,496 | 34,918,200 BC |
| 7 | 53 Signal Matrix 11 Reinforced Frame 775 Circuit Shard 10,321 Quartz |
2,150 | 64,052,800 BC |
| 8 | 89 Signal Matrix 18 Reinforced Frame 1,315 Circuit Shard 17,523 Quartz |
2,923 | 106,916,400 BC |
| 9 | 141 Signal Matrix 28 Reinforced Frame 2,086 Circuit Shard 27,813 Quartz |
3,814 | 168,486,400 BC |
| 10 | 212 Signal Matrix 41 Reinforced Frame 3,141 Circuit Shard 41,875 Quartz |
4,825 | 251,376,200 BC |
| 11 | 306 Signal Matrix 60 Reinforced Frame 4,533 Circuit Shard 60,438 Quartz |
5,954 | 364,336,800 BC |
| 12 | 427 Signal Matrix 83 Reinforced Frame 6,321 Circuit Shard 84,270 Quartz |
7,202 | 506,994,600 BC |
| 13 | 578 Signal Matrix 112 Reinforced Frame 8,564 Circuit Shard 114,180 Quartz |
8,570 | 685,764,400 BC |
| 14 | 764 Signal Matrix 148 Reinforced Frame 11,327 Circuit Shard 151,017 Quartz |
10,056 | 906,479,800 BC |
| 15 | 990 Signal Matrix 192 Reinforced Frame 14,675 Circuit Shard 195,663 Quartz |
11,660 | 1,174,994,200 BC |
| 16 | 1,260 Signal Matrix 244 Reinforced Frame 18,678 Circuit Shard 249,035 Quartz |
13,384 | 1,494,789,800 BC |
| 17 | 1,579 Signal Matrix 306 Reinforced Frame 23,407 Circuit Shard 312,085 Quartz |
15,227 | 1,873,649,200 BC |
| 18 | 1,952 Signal Matrix 378 Reinforced Frame 28,935 Circuit Shard 385,795 Quartz |
17,188 | 2,315,710,600 BC |
| 19 | 2,384 Signal Matrix 462 Reinforced Frame 35,339 Circuit Shard 471,182 Quartz |
19,269 | 2,828,843,600 BC |
| 20 | 2,881 Signal Matrix 558 Reinforced Frame 42,697 Circuit Shard 569,288 Quartz |
21,468 | 3,417,855,400 BC |
| 21 | 3,447 Signal Matrix 667 Reinforced Frame 51,090 Circuit Shard 681,190 Quartz |
23,786 | 4,088,251,400 BC |
| 22 | 4,088 Signal Matrix 791 Reinforced Frame 60,600 Circuit Shard 807,990 Quartz |
26,224 | 4,848,585,200 BC |
| 23 | 4,811 Signal Matrix 931 Reinforced Frame 71,312 Circuit Shard 950,818 Quartz |
28,780 | 5,706,205,000 BC |
| 24 | 5,620 Signal Matrix 1,088 Reinforced Frame 83,313 Circuit Shard 1,110,833 Quartz |
31,454 | 6,666,713,400 BC |
| 25 | 6,523 Signal Matrix 1,262 Reinforced Frame 96,692 Circuit Shard 1,289,221 Quartz |
34,248 | 7,736,278,000 BC |
Refinery Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 22,291 Rock 16,719 Coal 2,787 Iron |
112 | 2,786,600 BC |
| 3 | 144,728 Rock 108,546 Coal 18,091 Iron |
418 | 18,091,000 BC |
| 4 | 477,056 Rock 357,792 Coal 59,632 Iron |
928 | 59,632,000 BC |
| 5 | 2,460 Steel Beam 87,830 Neodymium 3,514 Circuit Shard 46,843 Quartz |
1,642 | 140,549,800 BC |
| 6 | 4,794 Steel Beam 171,186 Neodymium 6,848 Circuit Shard 91,299 Quartz |
2,560 | 273,917,800 BC |
| 7 | 8,275 Steel Beam 295,535 Neodymium 11,822 Circuit Shard 157,619 Quartz |
3,682 | 472,861,400 BC |
| 8 | 13,135 Steel Beam 469,079 Neodymium 18,764 Circuit Shard 250,175 Quartz |
5,008 | 750,548,600 BC |
| 9 | 19,601 Steel Beam 700,014 Neodymium 28,001 Circuit Shard 373,341 Quartz |
6,537 | 1,120,038,200 BC |
| 10 | 31,890 Titanium Ore 217 Reinforced Frame 159,447 Lithium 7 Nuclear Reactor |
8,271 | 1,631,582,900 BC |
| 11 | 43,740 Titanium Ore 298 Reinforced Frame 218,698 Lithium 9 Nuclear Reactor |
10,209 | 2,208,009,600 BC |
| 12 | 58,214 Titanium Ore 396 Reinforced Frame 291,066 Lithium 12 Nuclear Reactor |
12,351 | 2,938,642,200 BC |
| 13 | 75,573 Titanium Ore 514 Reinforced Frame 377,865 Lithium 15 Nuclear Reactor |
14,697 | 3,785,411,300 BC |
| 14 | 96,082 Titanium Ore 654 Reinforced Frame 480,406 Lithium 19 Nuclear Reactor |
17,246 | 4,810,034,800 BC |
| 15 | 120,000 Titanium Ore 816 Reinforced Frame 600,000 Lithium 24 Nuclear Reactor |
20,000 | 6,019,675,200 BC |
Cooling Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
| Module Number | Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | 150 Insulating Resin 2 Heavy Insulation 38 Conductive Algae |
10,000 | 1,571,000 BC |
| 2 | 173 Insulating Resin 3 Heavy Insulation 44 Conductive Algae |
10,851 | 1,992,500 BC |
| 3 | 401 Insulating Resin 5 Heavy Insulation 101 Conductive Algae |
13,403 | 4,103,500 BC |
| 4 | 1,186 Insulating Resin 14 Heavy Insulation 297 Conductive Algae |
17,656 | 11,913,000 BC |
| 5 | 2,985 Insulating Resin 35 Heavy Insulation 747 Conductive Algae |
23,611 | 29,916,500 BC |
| 6 | 6,341 Insulating Resin 74 Heavy Insulation 1,586 Conductive Algae |
31,267 | 63,451,000 BC |
| 7 | 11,868 Insulating Resin 139 Heavy Insulation 2,967 Conductive Algae |
40,625 | 118,868,500 BC |
| 8 | 20,248 Insulating Resin 236 Heavy Insulation 5,062 Conductive Algae |
51,684 | 202,506,000 BC |
| 9 | 32,222 Insulating Resin 376 Heavy Insulation 8,056 Conductive Algae |
64,444 | 322,380,000 BC |
| 10 | 48,585 Insulating Resin 567 Heavy Insulation 12,147 Conductive Algae |
78,906 | 486,106,500 BC |
| 11 | 70,184 Insulating Resin 818 Heavy Insulation 17,546 Conductive Algae |
95,069 | 701,923,000 BC |
| 12 | 97,915 Insulating Resin 1,141 Heavy Insulation 24,479 Conductive Algae |
112,934 | 979,215,500 BC |
| 13 | 132,720 Insulating Resin 1,547 Heavy Insulation 33,180 Conductive Algae |
132,500 | 1,327,392,500 BC |
| 14 | 175,583 Insulating Resin 2,046 Heavy Insulation 43,896 Conductive Algae |
153,767 | 1,755,929,000 BC |
| 15 | 227,533 Insulating Resin 2,651 Heavy Insulation 56,884 Conductive Algae |
176,736 | 2,275,372,500 BC |
| 16 | 289,637 Insulating Resin 3,375 Heavy Insulation 72,410 Conductive Algae |
201,406 | 2,896,530,500 BC |
| 17 | 363,002 Insulating Resin 4,230 Heavy Insulation 90,751 Conductive Algae |
227,778 | 3,630,245,000 BC |
| 18 | 448,772 Insulating Resin 5,229 Heavy Insulation 112,193 Conductive Algae |
255,851 | 4,487,871,500 BC |
| 19 | 548,127 Insulating Resin 6,386 Heavy Insulation 137,032 Conductive Algae |
285,625 | 5,481,287,000 BC |
| 20 | 662,285 Insulating Resin 7,716 Heavy Insulation 165,572 Conductive Algae |
317,101 | 6,622,874,000 BC |
| 21 | 792,494 Insulating Resin 9,233 Heavy Insulation 198,124 Conductive Algae |
350,278 | 7,924,961,500 BC |
| 22 | 940,038 Insulating Resin 10,952 Heavy Insulation 235,010 Conductive Algae |
385,156 | 9,400,412,000 BC |
| 23 | 1,106,234 Insulating Resin 12,889 Heavy Insulation 276,559 Conductive Algae |
421,736 | 11,062,561,500 BC |
| 24 | 1,292,428 Insulating Resin 15,058 Heavy Insulation 323,107 Conductive Algae |
460,017 | 12,924,431,000 BC |
| 25 | 1,500,000 Insulating Resin 17,476 Heavy Insulation 375,000 Conductive Algae |
500,000 | 15,000,070,000 BC |
Cooling Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 22,291 Rock 209 Insulating Resin 4 Heavy Insulation |
112 | 2,980,550 BC |
| 3 | 144,728 Rock 1,357 Insulating Resin 22 Heavy Insulation |
418 | 18,329,400 BC |
| 4 | 477,056 Rock 4,473 Insulating Resin 70 Heavy Insulation |
928 | 59,769,800 BC |
| 5 | 192 Heavy Insulation 2,928 Conductive Algae 3,514 Circuit Shard 46,843 Quartz |
1,642 | 140,793,800 BC |
| 6 | 373 Heavy Insulation 5,707 Conductive Algae 6,848 Circuit Shard 91,299 Quartz |
2,560 | 274,094,900 BC |
| 7 | 643 Heavy Insulation 9,852 Conductive Algae 11,822 Circuit Shard 157,619 Quartz |
3,682 | 472,943,900 BC |
| 8 | 1,021 Heavy Insulation 15,636 Conductive Algae 18,764 Circuit Shard 250,175 Quartz |
5,008 | 750,756,500 BC |
| 9 | 1,523 Heavy Insulation 23,334 Conductive Algae 28,001 Circuit Shard 373,341 Quartz |
6,537 | 1,120,193,100 BC |
| 10 | 1,858 Heavy Insulation 217 Reinforced Frame 33,218 Conductive Algae 79,724 Insulating Resin |
8,271 | 1,595,053,400 BC |
| 11 | 2,548 Heavy Insulation 298 Reinforced Frame 45,562 Conductive Algae 109,349 Insulating Resin |
10,209 | 2,188,331,600 BC |
| 12 | 3,392 Heavy Insulation 396 Reinforced Frame 60,639 Conductive Algae 145,533 Insulating Resin |
12,351 | 2,911,563,200 BC |
| 13 | 4,403 Heavy Insulation 514 Reinforced Frame 78,722 Conductive Algae 188,933 Insulating Resin |
14,697 | 3,779,517,300 BC |
| 14 | 5,597 Heavy Insulation 654 Reinforced Frame 100,085 Conductive Algae 240,203 Insulating Resin |
17,246 | 4,805,896,300 BC |
| 15 | 6,991 Heavy Insulation 816 Reinforced Frame 125,000 Conductive Algae 300,000 Insulating Resin |
20,000 | 6,000,969,700 BC |
Recovery Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
Recovery Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
Local Heat Resistance
Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Heat / Cooling | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | -3.00% / +2.00% | 375,000 Insulating Resin 83,334 Conductive Algae |
10,000 | 2,500,008,000 BC |
| 2 | -6.00% / +4.00% | 389,918 Insulating Resin 86,649 Conductive Algae |
10,398 | 2,599,460,000 BC |
| 3 | -9.00% / +6.00% | 494,342 Insulating Resin 109,854 Conductive Algae |
13,182 | 3,295,616,000 BC |
| 4 | -12.00% / +8.00% | 777,778 Insulating Resin 172,840 Conductive Algae |
20,741 | 5,185,192,000 BC |
| 5 | -15.00% / +10.00% | 1,108,111 Insulating Resin 369,371 Conductive Algae |
35,460 | 8,864,896,000 BC |
| 6 | -18.00% / +12.00% | 1,866,427 Insulating Resin 622,143 Conductive Algae |
59,726 | 14,931,424,000 BC |
| 7 | -21.00% / +14.00% | 2,997,686 Insulating Resin 999,229 Conductive Algae |
95,926 | 23,981,492,000 BC |
| 8 | -24.00% / +16.00% | 4,576,475 Insulating Resin 1,525,492 Conductive Algae |
146,447 | 36,611,804,000 BC |
| 9 | -27.00% / +18.00% | 6,677,384 Insulating Resin 2,225,795 Conductive Algae |
213,676 | 53,419,076,000 BC |
| 10 | -30.00% / +20.00% | 7,500,000 Insulating Resin 3,750,000 Conductive Algae |
300,000 | 75,000,000,000 BC |
Module Capacity Expansion
Proposed placement: Relay Network. Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Module Slots | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +4 | 100,000 Titanium Ore 544 Reinforced Frame |
10,000 | 2,500,524,800 BC |
| 2 | +8 | 185,938 Titanium Ore 1,011 Reinforced Frame |
18,594 | 4,648,501,200 BC |
| 3 | +12 | 787,500 Titanium Ore 4,282 Reinforced Frame |
78,750 | 19,687,954,400 BC |
| 4 | +16 | 2,420,313 Titanium Ore 13,160 Reinforced Frame |
242,031 | 60,508,567,000 BC |
| 5 | +20 | 3,733,334 Titanium Ore 45,673 Reinforced Frame |
560,000 | 140,001,791,600 BC |
Overclock Cooldown Reducer
Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooldown | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 9 min | 280,000 Lithium 37,500 Circuit Shard |
5,000 | 1,000,000,000 BC |
| 2 | 8 min | 612,500 Lithium 82,032 Circuit Shard |
7,813 | 2,187,506,000 BC |
| 3 | 7 min | 1,150,000 Lithium 359,375 Circuit Shard |
16,250 | 5,750,000,000 BC |
| 4 | 6 min | 2,337,500 Lithium 730,469 Circuit Shard |
30,313 | 11,687,502,000 BC |
| 5 | 5 min | 2,400,000 Lithium 1,750,000 Circuit Shard |
50,000 | 20,000,000,000 BC |
Mint Fuel Buffer Expansion
Proposed placement: Relay Network. Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Fuel Buffer Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2,000 Salvage | 583,334 Quartz 82 Reinforced Frame |
5,000 | 500,814,800 BC |
| 2 | 4,000 Salvage | 792,182 Quartz 111 Reinforced Frame |
8,642 | 679,460,400 BC |
| 3 | 8,000 Salvage | 1,418,725 Quartz 199 Reinforced Frame |
19,568 | 1,217,235,800 BC |
| 4 | 16,000 Salvage | 2,462,963 Quartz 345 Reinforced Frame |
37,778 | 2,112,301,800 BC |
| 5 | 32,000 Salvage | 2,242,799 Quartz 1,098 Reinforced Frame |
63,272 | 3,365,121,000 BC |
| 6 | 64,000 Salvage | 3,316,873 Quartz 1,624 Reinforced Frame |
96,049 | 4,976,984,600 BC |
| 7 | 128,000 Salvage | 4,629,630 Quartz 2,266 Reinforced Frame |
136,111 | 6,945,405,200 BC |
| 8 | 256,000 Salvage | 6,181,070 Quartz 3,025 Reinforced Frame |
183,457 | 9,272,222,000 BC |
| 9 | 512,000 Salvage | 7,971,194 Quartz 3,901 Reinforced Frame |
238,086 | 11,957,435,600 BC |
| 10 | 1,024,000 Salvage | 5,000,000 Quartz 6,525 Reinforced Frame |
300,000 | 15,000,780,000 BC |
Work Amplifier
Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Work Boost | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | ×1.1 | 280,000 Titanium Ore 1,523 Reinforced Frame |
30,000 | 7,001,101,600 BC |
| 2 | ×1.25 | 463,125 Titanium Ore 2,519 Reinforced Frame |
45,156 | 11,579,819,800 BC |
| 3 | ×1.5 | 1,745,000 Titanium Ore 9,488 Reinforced Frame |
151,250 | 43,625,329,600 BC |
| 4 | ×2 | 5,224,375 Titanium Ore 28,406 Reinforced Frame |
439,219 | 130,609,940,200 BC |
| 5 | ×3 | 8,000,000 Titanium Ore 97,869 Reinforced Frame |
1,000,000 | 300,000,664,800 BC |
Work Cooldown Destroyer
Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooldown-Cut Chance | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2.0% | 100,000 Titanium Ore 544 Reinforced Frame |
10,000 | 2,500,524,800 BC |
| 2 | 4.0% | 160,938 Titanium Ore 876 Reinforced Frame |
17,656 | 4,025,209,200 BC |
| 3 | 8.0% | 587,500 Titanium Ore 3,195 Reinforced Frame |
71,250 | 14,688,744,000 BC |
| 4 | 16.0% | 1,745,313 Titanium Ore 9,490 Reinforced Frame |
216,719 | 43,633,703,000 BC |
| 5 | 25.0% | 2,666,667 Titanium Ore 32,623 Reinforced Frame |
500,000 | 100,000,226,600 BC |
Refinery Output Capacity
Proposed placement: Relay Network. Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Base Output Buffer Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2,000 Salvage | 583,334 Quartz 82 Reinforced Frame |
5,000 | 500,814,800 BC |
| 2 | 4,000 Salvage | 792,182 Quartz 111 Reinforced Frame |
8,642 | 679,460,400 BC |
| 3 | 8,000 Salvage | 1,418,725 Quartz 199 Reinforced Frame |
19,568 | 1,217,235,800 BC |
| 4 | 16,000 Salvage | 2,462,963 Quartz 345 Reinforced Frame |
37,778 | 2,112,301,800 BC |
| 5 | 32,000 Salvage | 2,242,799 Quartz 1,098 Reinforced Frame |
63,272 | 3,365,121,000 BC |
| 6 | 64,000 Salvage | 3,316,873 Quartz 1,624 Reinforced Frame |
96,049 | 4,976,984,600 BC |
| 7 | 128,000 Salvage | 4,629,630 Quartz 2,266 Reinforced Frame |
136,111 | 6,945,405,200 BC |
| 8 | 256,000 Salvage | 6,181,070 Quartz 3,025 Reinforced Frame |
183,457 | 9,272,222,000 BC |
| 9 | 512,000 Salvage | 7,971,194 Quartz 3,901 Reinforced Frame |
238,086 | 11,957,435,600 BC |
| 10 | 1,024,000 Salvage | 5,000,000 Quartz 6,525 Reinforced Frame |
300,000 | 15,000,780,000 BC |
Refinery Overdrive
Proposed placement: Relay Network. Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Overdrive | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | ×2 BC / ×1.19 Salvage | 5,833,334 Quartz 1,632 Reinforced Frame |
20,000 | 6,501,574,800 BC |
| 2 | ×4 BC / ×1.41 Salvage | 6,326,531 Quartz 1,770 Reinforced Frame |
44,082 | 7,051,302,600 BC |
| 3 | ×8 BC / ×1.68 Salvage | 9,778,912 Quartz 2,735 Reinforced Frame |
116,327 | 10,897,559,200 BC |
| 4 | ×16 BC / ×2.00 Salvage | 19,149,660 Quartz 5,355 Reinforced Frame |
236,735 | 21,338,712,000 BC |
| 5 | ×32 BC / ×2.38 Salvage | 21,370,263 Quartz 20,915 Reinforced Frame |
405,306 | 51,289,025,800 BC |
| 6 | ×64 BC / ×2.83 Salvage | 38,561,711 Quartz 37,740 Reinforced Frame |
622,041 | 92,548,434,600 BC |
| 7 | ×128 BC / ×3.36 Salvage | 64,207,969 Quartz 62,840 Reinforced Frame |
886,939 | 154,100,109,400 BC |
| 8 | ×256 BC / ×4.00 Salvage | 100,000,000 Quartz 97,869 Reinforced Frame |
1,200,000 | 240,000,664,800 BC |
Refinery Deposit Category Slot
Proposed placement: Relay Network. Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Deposit Category Slots | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +1 (4 total) | 1,000,000 Quartz 50,000 Circuit Shard |
5,000 | 1,000,000,000 BC |
| 2 | +2 (5 total) | 2,187,500 Quartz 109,375 Circuit Shard |
7,813 | 2,187,500,000 BC |
| 3 | +3 (6 total) | 2,875,000 Quartz 215,625 Circuit Shard 3,879 Signal Matrix |
16,250 | 5,750,247,000 BC |
| 4 | +4 (7 total) | 5,843,750 Quartz 438,282 Circuit Shard 7,884 Signal Matrix |
30,313 | 11,687,718,000 BC |
| 5 | +5 (8 total) | 6,666,667 Quartz 500,000 Circuit Shard 20,237 Signal Matrix |
50,000 | 20,000,541,200 BC |
Cooling Output Efficiency
Proposed placement: Relay Network. Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooling Output | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +3.00% | 40,000,000 Rock 375,000 Insulating Resin 5,826 Heavy Insulation |
10,000 | 5,000,195,000 BC |
| 2 | +6.00% | 44,444,445 Rock 416,667 Insulating Resin 6,473 Heavy Insulation |
12,963 | 5,555,687,750 BC |
| 3 | +9.00% | 57,777,778 Rock 541,667 Insulating Resin 8,415 Heavy Insulation |
21,852 | 7,222,419,400 BC |
| 4 | +12.00% | 80,000,000 Rock 750,000 Insulating Resin 11,651 Heavy Insulation |
36,667 | 10,000,132,500 BC |
| 5 | +15.00% | 18,879 Heavy Insulation 289,352 Conductive Algae 347,223 Circuit Shard 4,629,630 Quartz |
57,407 | 13,889,128,500 BC |
| 6 | +18.00% | 25,675 Heavy Insulation 393,519 Conductive Algae 472,223 Circuit Shard 6,296,297 Quartz |
84,074 | 18,889,102,700 BC |
| 7 | +21.00% | 33,981 Heavy Insulation 520,834 Conductive Algae 625,000 Circuit Shard 8,333,334 Quartz |
116,667 | 25,000,115,900 BC |
| 8 | +24.00% | 43,798 Heavy Insulation 671,297 Conductive Algae 805,556 Circuit Shard 10,740,741 Quartz |
155,185 | 32,222,441,600 BC |
| 9 | +27.00% | 55,125 Heavy Insulation 844,908 Conductive Algae 1,013,889 Circuit Shard 13,518,519 Quartz |
199,630 | 40,555,806,900 BC |
| 10 | +30.00% | 58,253 Heavy Insulation 6,797 Reinforced Frame 1,041,667 Conductive Algae 2,500,000 Insulating Resin |
250,000 | 50,001,193,900 BC |
Recovery Cut Potency
Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cut Chance Ceiling | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 5% | 7,252 Signal Matrix 129,000 Ornate Necklace |
13,500 | 10,750,436,000 BC |
| 2 | 10% | 11,671 Signal Matrix 103,805 Ornate Necklace 9,444 Sharktooth Necklace |
23,836 | 17,301,575,400 BC |
| 3 | 15% | 42,602 Signal Matrix 378,938 Ornate Necklace 34,474 Sharktooth Necklace |
96,188 | 63,156,796,400 BC |
| 4 | 20% | 126,558 Signal Matrix 750,485 Ornate Necklace 68,276 Sharktooth Necklace 6,244 Knife Turret |
292,570 | 187,627,195,600 BC |
| 5 | 40% | 290,051 Signal Matrix 1,720,000 Ornate Necklace 156,478 Sharktooth Necklace 14,309 Knife Turret 5 Pluperfect Gemerald |
675,000 | 433,754,796,300 BC |
Recovery Lockout Reducer
Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Lockout | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | -20% | 215,000 Circuit Shard 47,210 Painted Totem |
6,750 | 4,300,026,500 BC |
| 2 | -40% | 470,313 Circuit Shard 51,636 Painted Totem 5,166 Downy Parka |
10,547 | 9,406,338,900 BC |
| 3 | -55% | 1,236,250 Circuit Shard 135,728 Painted Totem 13,579 Downy Parka |
21,938 | 24,725,063,950 BC |
| 4 | -70% | 2,512,813 Circuit Shard 183,921 Painted Totem 18,401 Downy Parka 2,018 Survival Kit |
40,922 | 50,259,715,200 BC |
| 5 | -80% | 4,300,000 Circuit Shard 314,731 Painted Totem 31,488 Downy Parka 3,453 Survival Kit 5 Pluperfect Gemerald |
67,500 | 89,754,423,700 BC |
Recovery Focus Slots
Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Extra Cuts Reach | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | fish | 1,439 Relay Frame 252,694 Nautical Compass |
13,500 | 21,502,226,800 BC |
| 2 | fish, hunt | 2,878 Relay Frame 252,694 Nautical Compass 24,249 Fish Finder |
49,500 | 43,004,892,900 BC |
| 3 | fish, hunt, explore | 7,194 Relay Frame 631,734 Nautical Compass 60,621 Fish Finder |
157,500 | 107,505,405,300 BC |
| 4 | actions you pick | 14,387 Relay Frame 842,312 Nautical Compass 80,828 Fish Finder 7,249 Scout Submarine 5 Pluperfect Gemerald |
337,500 | 218,757,813,600 BC |
Recovery Quest Storage
Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Quest Banked | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 5% | 4,676 Reinforced Frame 258,000 Ancient Fossil |
67,500 | 21,500,099,200 BC |
| 2 | 10% | 7,307 Reinforced Frame 201,563 Ancient Fossil 17,681 Dowsing Rod |
80,156 | 33,595,354,400 BC |
| 3 | 20% | 15,197 Reinforced Frame 419,250 Ancient Fossil 36,777 Dowsing Rod |
118,125 | 69,875,712,400 BC |
| 4 | 40% | 28,348 Reinforced Frame 521,375 Ancient Fossil 45,735 Dowsing Rod 4,543 Mecha Canary |
181,406 | 130,347,618,600 BC |
| 5 | 80% | 46,760 Reinforced Frame 860,000 Ancient Fossil 75,439 Dowsing Rod 7,493 Mecha Canary 5 Pluperfect Gemerald |
270,000 | 218,753,549,000 BC |
Recovery Fuel Capacity
Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Fuel Tank Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +2,000 Salvage | 2,508,334 Quartz 351 Reinforced Frame |
6,750 | 2,150,559,600 BC |
| 2 | +4,000 Salvage | 3,406,379 Quartz 477 Reinforced Frame |
11,667 | 2,921,125,800 BC |
| 3 | +8,000 Salvage | 6,100,515 Quartz 853 Reinforced Frame |
26,417 | 5,229,146,600 BC |
| 4 | +16,000 Salvage | 10,590,741 Quartz 1,481 Reinforced Frame |
51,000 | 9,078,299,800 BC |
| 5 | +32,000 Salvage | 9,644,033 Quartz 4,720 Reinforced Frame |
85,417 | 14,467,443,800 BC |
| 6 | +64,000 Salvage | 14,262,552 Quartz 6,980 Reinforced Frame |
129,667 | 21,395,147,200 BC |
| 7 | +128,000 Salvage | 19,907,408 Quartz 9,742 Reinforced Frame |
183,750 | 29,861,931,200 BC |
| 8 | +256,000 Salvage | 26,578,601 Quartz 13,007 Reinforced Frame |
247,667 | 39,869,635,000 BC |
| 9 | +512,000 Salvage | 34,276,132 Quartz 16,773 Reinforced Frame |
321,417 | 51,414,580,800 BC |
| 10 | +1,024,000 Salvage | 21,500,000 Quartz 28,056 Reinforced Frame 5 Pluperfect Gemerald |
405,000 | 68,250,595,200 BC |
Transmutation Speed
Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Rate Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 20% | 843 Signal Matrix | 250,000 | 499,899,000 BC |
| 2 | 40% | 2,530 Signal Matrix | 500,000 | 1,500,290,000 BC |
| 3 | 60% | 8,432 Signal Matrix | 1,000,000 | 5,000,176,000 BC |
| 4 | 80% | 25,295 Signal Matrix | 2,000,000 | 14,999,935,000 BC |
| 5 | 100% | 84,317 Signal Matrix | 4,000,000 | 49,999,981,000 BC |
Transmutation Queue
Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Recipes Back-To-Back | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2 | 16,863 Signal Matrix | 50,000 | 9,999,759,000 BC |
| 2 | 4 | 18,049 Signal Matrix | 78,125 | 10,703,057,000 BC |
| 3 | 6 | 30,278 Signal Matrix | 162,500 | 17,954,854,000 BC |
| 4 | 8 | 72,313 Signal Matrix | 303,125 | 42,881,609,000 BC |
| 5 | 10 | 168,634 Signal Matrix | 500,000 | 99,999,962,000 BC |
Relay research
Proposed placement: Relay Research. All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.
| Research | Effect | Prerequisites | Recipe | Salvage | Internal ID |
|---|---|---|---|---|---|
| Thermal Reserve | Raises a hot bay's minimum throughput by +10% (lifts the heat floor). | None | 200,000 Insulating Resin 17,000 Conductive Algae |
5,000 | thermalReserve
|
| Passive Dissipation | All passive heat dissipation cools ×1.5 faster. | Thermal Reserve | 12,000 Reinforced Frame 400,000 Conductive Algae |
50,000 | passiveDissipation
|
| Thermal Buffer | Over-mode heat generation rate −15%. | Thermal Reserve | 350,000 Insulating Resin 10,000 Reinforced Frame |
50,000 | thermalBuffer
|
| Interlock Harmony | When at least one bay is in Over mode and at least one is in Under, all bays gain +0.575%/min passive dissipation. | Passive Dissipation + Mint Baseline Trickle | 280,000 Insulating Resin 300,000 Conductive Algae |
50,000 | interlockHarmony
|
| Mint Baseline Trickle | +10% to Mint BC output. | None | 125,000 Circuit Shard | 5,000 | mintBaselineTrickle
|
| Refinery Raw Efficiency | Refining Raw items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Raw items. | Capacity Foundations | 6,600 Signal Matrix | 30,000 | refineryRawYield
|
| Refinery Crafted Efficiency | Refining Crafted items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Crafted items. | Capacity Foundations | 11,000 Signal Matrix | 50,000 | refineryCraftedYield
|
| Refinery Consumable Efficiency | Refining Consumable items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Consumable items. | Capacity Foundations | 15,400 Signal Matrix | 70,000 | refineryConsumableYield
|
| Batch Operations | Bulk claim across all bays, bulk pause/resume across all modules in a bay, and bulk level-up across modules - all in one action each. | None | 400,000 Lithium | 5,000 | batchOperations
|
| Bay Telemetry | Reveals numeric readouts for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. | None | 1,667,000 Quartz | 5,000 | bayTelemetry
|
| Auto-Deposit | Enables a dedicated Salvage basket for the Refinery. Configure up to 3 item slots; the Refinery auto-commits from the basket whenever its active run finishes. | Batch Operations + Overflow Cutoff | 11,000 Signal Matrix | 50,000 | autoDeposit
|
| Overflow Cutoff | When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. | None | 400,000 Lithium | 5,000 | overflowCutoff
|
| Capacity Foundations | Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. Tier-1 expansion purchases become available. | None | 67,000 Titanium Ore | 5,000 | capacityFoundations
|
| Refinery Output Scaling | Unlocks additive level scaling for Refinery output buffer cap. +25% to Refinery committed input ceiling. | Capacity Foundations | 14,000 Reinforced Frame 80,000 Titanium Ore |
50,000 | refineryOutputScaling
|
| Mint Fuel Scaling | Unlocks additive level scaling for Mint fuel buffer cap. | Capacity Foundations | 14,000 Reinforced Frame 80,000 Titanium Ore |
50,000 | mintFuelScaling
|
| Work Coupling | While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. | Capacity Foundations | 300,000 Circuit Shard 20,000 Reinforced Frame |
80,000 | mintWorkCoupling
|
| Mint Fuel Efficiency | Mint fuel consumption rate −15%. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. | Capacity Foundations | 13,000 Reinforced Frame 70,000 Titanium Ore |
50,000 | mintFuelEfficiency
|
| Recovery Targeting | Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. | Recovery Bay Bay Telemetry |
250,000 Signal Matrix | 200,000 | recoveryTargeting
|
| Recovery Fuel Efficiency | Recovery Bay salvage burn rate −15%. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. | Recovery Bay Capacity Foundations |
52,000 Reinforced Frame 580,000 Titanium Ore |
100,000 | recoveryFuelEfficiency
|
| Recovery Quest Banking | Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. | Recovery Bay Bay Telemetry |
80,000 Reinforced Frame | 200,000 | recoveryQuestBanking
|
| Quest Bank Control | Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. | Recovery Quest Banking | 100,000 Reinforced Frame | 250,000 | recoveryBankControl
|
| Quest Bank Auto-focus | Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. | Recovery Bay Recovery Focus Slots |
310,000 Signal Matrix | 400,000 | recoveryAutoFocus
|
| Cross-System Recovery | Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. | Recovery Targeting Recovery Total Module Levels ≥ 300 |
310,000 Signal Matrix | 400,000 | recoveryCrossSystem
|
| Grid Resonance | +5% Mint output while fuel buffer is over 50% full. +5% Refinery yield while less than 50% of the committed budget has been consumed. | Refinery Output Scaling + Mint Fuel Scaling | 14,000 Reinforced Frame 80,000 Titanium Ore |
50,000 | gridResonance
|
| Thermal Routing | Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. | Cooling Bay Thermal Reserve Bay Telemetry |
420,000 Insulating Resin 450,000 Conductive Algae |
75,000 | thermalRouting
|
| Vault Routing | Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. | Mint Bay Mint Fuel Scaling Bay Telemetry |
420,000 Insulating Resin 450,000 Conductive Algae |
75,000 | mintFactionRouting
|
| Overdrive | Unlocks an opt-in Overdrive mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. | Refinery Output Scaling | 56,000 Reinforced Frame 320,000 Titanium Ore |
200,000 | overdrive
|
| Transmutation | Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. | Refinery Output Scaling | 50 Lunar Shard 1 Magic Token 20 Alien Technology |
400,000 | transmutation
|
| Transmutation Queue | Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. | Transmutation | 25 Lunar Shard 1 Magic Token 10 Alien Technology |
200,000 | transmutationQueue
|
| Thermal Master | Unlocks the |
Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing | 25,000,000 Insulating Resin | 500,000 | thermalMaster
|
| Economic Engineer | Unlocks the |
Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing | 170,000 Signal Matrix | 500,000 | economicEngineer
|
| Status Watchdog | Unlocks the |
Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus | 1,000,000 Sonar Dish | 500,000 | statusWatchdog
|
| Relay Architect | Unlocks the |
Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue | 55,000 Reinforced Frame | 500,000 | relayArchitect
|
| Auxiliary Overseer | Unlocks the |
Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery | 17,000 Relay Frame | 500,000 | auxiliaryOverseer
|
| Network Sovereign | Unlocks the |
Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue |
Free | 0 | networkSovereign
|
| Stellar Ascendant | Unlocks the |
Network Sovereign Maximum Modules at Maximum Level |
83,333 DX Coolant 139,402 Relay Frame 1,388,888,888 Quartz 333,333,333 Lithium 55,555,555 Titanium Ore 104,166,666 Circuit Shard 208,333,333 Insulating Resin 69,444,444 Conductive Algae 453,095 Reinforced Frame 1,405,283 Signal Matrix 83,333,333 Frostsac 1,344,086 Cryo Gel |
20,000,000 | stellarAscendant
|
Relay operating modes
Proposed placement: Relay Network. Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.
| Mode | Mint Output | Refinery Output | Recovery Roll Chance | Recovery Fuel Burn | Base Heat Factor |
|---|---|---|---|---|---|
| Off | 0× | 0× | 0× | 0× | 0× |
| Underclocked | 0.5× | 0.5× | 0.5× | 0.5× | 0.4× |
| Normal | 1× | 1× | 1× | 1× | 1× |
| Overclocked | 2× | 2× | 2× | 4× | 2.5× (Mint: 3.5×) |
Heat thresholds
Proposed placement: Relay Heat. Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.
| Threshold | Heat |
|---|---|
| Cooling Engages | 50% |
| Unstable | 70% |
| Critical | 100% |
| Heat Pool Cap | 115% |
Refinery input categories
Proposed placement: Relay Network. Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.
| Category | Base Budget Drain | With Yield Research |
|---|---|---|
| Raw | 5× | 4× |
| Crafted | 1× | 0.8× |
| Consumable | 3× | 2.4× |
Recovery support rules
Proposed placement: Relay Network. Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.
| Attribute | Base Value |
|---|---|
| Fuel per Level 15 Module, Normal | 17.5 Salvage per minute |
| Fuel per Level 15 Module, Overclocked | 70 Salvage per minute |
| Charge to Full | 100 Salvage Burned |
| Cooldown Roll Lockout | 30–60 seconds before reductions |
| Extra Beneficiary Thresholds | 75, 150 and 300 Total Module Levels |
| Cross-System Cut Chance | 6% per eligible target at full charge |
| Cross-System Cut Range | 5%–18% of adjusted cooldown; up to 3 minutes |
| Cross-System Lockout | 5–15 minutes per target |
Transmutation recipes
Proposed placement: Transmutation. Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.
| Category | Input | Output | Work per Batch | Internal ID |
|---|---|---|---|---|
| Gemeralds (upscale) | 4 Green Gemerald | 1 Amber Gemerald | 1,500,000,000 | greenToAmber
|
| Gemeralds (upscale) | 3 Amber Gemerald | 1 Purple Gemerald | 2,250,000,000 | amberToPurple
|
| Gemeralds (upscale) | 2 Purple Gemerald | 1 Red Gemerald | 2,500,000,000 | purpleToRed
|
| Gemeralds (upscale) | 1 Green Gemerald 1 Amber Gemerald 1 Purple Gemerald 1 Red Gemerald |
1 Pluperfect Gemerald | 3,250,000,000 | quadToPluperfect
|
| Gemeralds (downscale) | 2 Pluperfect Gemerald | 1 Green Gemerald 1 Amber Gemerald 1 Purple Gemerald 1 Red Gemerald |
4,000,000,000 | pluperfectToQuad
|
| Gemeralds (downscale) | 3 Red Gemerald | 2 Purple Gemerald | 4,500,000,000 | redToPurple
|
| Gemeralds (downscale) | 4 Purple Gemerald | 3 Amber Gemerald | 4,500,000,000 | purpleToAmber
|
| Gemeralds (downscale) | 1 Amber Gemerald | 1 Green Gemerald | 750,000,000 | amberToGreen
|
| Personal boosts (upscale) | 5 Massive Driftnet 1 Pluperfect Gemerald |
1 Magic Conch | 5,766,372,000 | fishBoost120to240
|
| Personal boosts (upscale) | 5 Mutagenic Sludge 1 Pluperfect Gemerald |
1 Untamed Spirit | 5,668,500,000 | huntBoost120to240
|
| Personal boosts (upscale) | 5 Cursed Charm 1 Pluperfect Gemerald |
1 Seraphic Clasp | 5,700,000,000 | exploreBoost120to240
|
| Personal boosts (upscale) | 5 Orbital Mining Laser 1 Pluperfect Gemerald |
1 Condemned Skull | 5,772,069,000 | mineBoost120to240
|
| Personal boosts (upscale) | 5 Magic Conch 5 Pluperfect Gemerald |
1 Atlantic Obol | 36,000,000,000 | fishBoost240to480
|
| Personal boosts (upscale) | 5 Untamed Spirit 5 Pluperfect Gemerald |
1 Hunter's Blind | 36,000,000,000 | huntBoost240to480
|
| Personal boosts (upscale) | 5 Seraphic Clasp 5 Pluperfect Gemerald |
1 Daoic Seal | 36,000,000,000 | exploreBoost240to480
|
| Personal boosts (upscale) | 5 Condemned Skull 5 Pluperfect Gemerald |
1 Subterran Crest | 36,000,000,000 | mineBoost240to480
|
| Personal boosts (cross-action) | 1 Mutagenic Sludge 1 Cursed Charm 1 Orbital Mining Laser |
1 Massive Driftnet | 1,221,388,200 | fishBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Cursed Charm 1 Orbital Mining Laser |
1 Mutagenic Sludge | 1,221,388,200 | huntBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Mutagenic Sludge 1 Orbital Mining Laser |
1 Cursed Charm | 1,221,388,200 | exploreBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Mutagenic Sludge 1 Cursed Charm |
1 Orbital Mining Laser | 1,221,388,200 | mineBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Untamed Spirit 1 Seraphic Clasp 1 Condemned Skull |
1 Magic Conch | 7,800,000,000 | fishBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Seraphic Clasp 1 Condemned Skull |
1 Untamed Spirit | 7,800,000,000 | huntBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Untamed Spirit 1 Condemned Skull |
1 Seraphic Clasp | 7,800,000,000 | exploreBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Untamed Spirit 1 Seraphic Clasp |
1 Condemned Skull | 7,800,000,000 | mineBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Hunter's Blind 1 Daoic Seal 1 Subterran Crest |
1 Atlantic Obol | 60,000,000,000 | fishBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Daoic Seal 1 Subterran Crest |
1 Hunter's Blind | 60,000,000,000 | huntBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Hunter's Blind 1 Subterran Crest |
1 Daoic Seal | 60,000,000,000 | exploreBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Hunter's Blind 1 Daoic Seal |
1 Subterran Crest | 60,000,000,000 | mineBoost480CrossAction
|
| Pet boosts (upscale) | 20 Fragrant Dogrose | 1 Mystical Rowan | 225,000,000 | petDogroseToRowan
|
| Pet boosts (upscale) | 20 Mystical Rowan | 1 Legendary Aguaje | 2,250,000,000 | petRowanToAguaje
|
| Pet boosts (upscale) | 5 Legendary Aguaje 5 Pluperfect Gemerald |
1 Magic Token | 18,000,000,000 | petAguajeToMagictoken
|
| Farm boosts (upscale) | 5 Enriching Fertilizer | 1 Experimental Fertilizer | 766,500,000 | farmEnrichingToExperimental
|
| Farm boosts (upscale) | 6 Experimental Fertilizer 6 Pluperfect Gemerald |
1 Gilded Manure | 18,016,500,000 | farmExperimentalToGilded
|