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Draft:Gameplay reference tables/Items, equipment and crafting/12

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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Action boost Items

Proposed placement: Boosts. One use's base effect; other boost sources multiply separately.

Action boost Items
Item Action Tier Multiplier Duration Base Worth
Painted Totem Explore 1 2× 15 minutes 54.65K BC
Downy Parka Explore 2 2× 30 minutes 546.25K BC
Survival Kit Explore 3 2× 1 hour 4.98M BC
Cursed Charm Explore 4 2× 2 hours 100M BC
Seraphic Clasp Explore 5 2× 4 hours 650M BC
Daoic Seal Explore 6 2× 8 hours 5B BC
Nautical Compass Fish 1 2× 15 minutes 51.05K BC
Fish Finder Fish 2 2× 30 minutes 532K BC
Scout Submarine Fish 3 2× 1 hour 5.93M BC
Massive Driftnet Fish 4 2× 2 hours 104.42M BC
Magic Conch Fish 5 2× 4 hours 650M BC
Atlantic Obol Fish 6 2× 8 hours 5B BC
Ornate Necklace Hunt 1 2× 15 minutes 50K BC
Sharktooth Necklace Hunt 2 2× 30 minutes 549.6K BC
Knife Turret Hunt 3 2× 1 hour 6.01M BC
Mutagenic Sludge Hunt 4 2× 2 hours 97.9M BC
Untamed Spirit Hunt 5 2× 4 hours 650M BC
Hunter's Blind Hunt 6 2× 8 hours 5B BC
Ancient Fossil Mine 1 2× 15 minutes 50K BC
Dowsing Rod Mine 2 2× 30 minutes 570K BC
Mecha Canary Mine 3 2× 1 hour 5.74M BC
Orbital Mining Laser Mine 4 2× 2 hours 104.8M BC
Condemned Skull Mine 5 2× 4 hours 650M BC
Subterran Crest Mine 6 2× 8 hours 5B BC


Rare Loot boosts

Proposed placement: Rare Items. Multiplies discovery chance; does not alter the relative Item weights inside Rare Loot.

Rare Loot boosts
Item Discovery Multiplier Duration
Lucky Charm 2× 1 hour


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