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Draft:Gameplay reference tables/Relay Network/1

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Revision as of 00:49, 6 November 2026 by Wewert (talk | contribs)
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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Bay families

Proposed placement: Relay Network. Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.

Bay families
Family Role Initial Module Capacity Maximum Module Capacity Maximum Module Level Internal ID
Mint Produces BC; can boost Work No Limit No Limit 15 mint
Refinery Converts Items into Salvage; performs Transmutation 5 25 15 refinery
Cooling Supplies cooling to other Bays 5 25 15 cooling
Recovery Reduces cooldowns and banks Quest progress 5 25 15 recovery


Buy Bay

Proposed placement: Relay Network. Only the four currently defined families are shown. Each family can be owned once.

Buy Bay
Bay Number Family Choice Recipe Salvage Recipe Worth
1 Mint 9 Relay Frame 0 53,801,100 BC
2 Refinery 7 Relay Frame
68 Signal Matrix
0 82,169,300 BC
3 Any Unowned Available Family 30 Relay Frame
303 Signal Matrix
446 Industrial Rotor
25,000 538,397,200 BC
4 Last Unowned Available Family 106 Relay Frame
1,062 Signal Matrix
1,566 Industrial Rotor
2,390 Solar Panel
44,091 2,523,033,600 BC


Mint Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Mint Module purchases
Module Number Recipe Salvage Recipe Worth
1 2 Relay Frame
5,000 Insulating Resin
2,500 Circuit Shard
0 51,955,800 BC
2 2 Relay Frame
5,001 Insulating Resin
2,501 Circuit Shard
0 51,967,800 BC
3 2 Relay Frame
5,003 Insulating Resin
2,502 Circuit Shard
0 51,983,800 BC
4 2 Relay Frame
5,014 Insulating Resin
2,507 Circuit Shard
0 52,067,800 BC
5 2 Relay Frame
5,043 Insulating Resin
2,522 Circuit Shard
0 52,303,800 BC
6 2 Relay Frame
5,103 Insulating Resin
2,552 Circuit Shard
0 52,783,800 BC
7 2 Relay Frame
5,214 Insulating Resin
2,607 Circuit Shard
0 53,667,800 BC
8 2 Relay Frame
5,396 Insulating Resin
2,698 Circuit Shard
0 55,123,800 BC
9 2 Relay Frame
5,675 Insulating Resin
2,838 Circuit Shard
0 57,359,800 BC
10 3 Relay Frame
6,081 Insulating Resin
3,041 Circuit Shard
0 66,585,700 BC
11 3 Relay Frame
6,647 Insulating Resin
3,324 Circuit Shard
4,474 71,113,700 BC
12 3 Relay Frame
7,411 Insulating Resin
3,706 Circuit Shard
5,409 77,225,700 BC
13 3 Relay Frame
8,414 Insulating Resin
4,207 Circuit Shard
6,480 85,245,700 BC
14 4 Relay Frame
9,703 Insulating Resin
4,852 Circuit Shard
7,694 101,539,600 BC
15 4 Relay Frame
11,325 Insulating Resin
5,663 Circuit Shard
9,057 114,515,600 BC
16 5 Relay Frame
13,335 Insulating Resin
6,668 Circuit Shard
10,574 136,573,500 BC
17 6 Relay Frame
15,790 Insulating Resin
7,895 Circuit Shard
12,250 162,187,400 BC
18 7 Relay Frame
18,751 Insulating Resin
9,376 Circuit Shard
14,091 191,857,300 BC
19 8 Relay Frame
22,284 Insulating Resin
11,142 Circuit Shard
16,102 226,095,200 BC
20 9 Relay Frame
26,457 Insulating Resin
13,229 Circuit Shard
18,288 265,461,100 BC
21 11 Relay Frame
31,343 Insulating Resin
15,672 Circuit Shard
20,653 316,504,900 BC
22 13 Relay Frame
37,020 Insulating Resin
18,510 Circuit Shard
23,203 373,872,700 BC
23 15 Relay Frame
43,568 Insulating Resin
21,784 Circuit Shard
25,941 438,212,500 BC
24 18 Relay Frame
51,073 Insulating Resin
25,537 Circuit Shard
28,873 516,190,200 BC
25 20 Relay Frame
59,624 Insulating Resin
29,812 Circuit Shard
32,002 596,550,000 BC
26 24 Relay Frame
69,313 Insulating Resin
34,657 Circuit Shard
35,333 697,977,600 BC
27 27 Relay Frame
80,237 Insulating Resin
40,119 Circuit Shard
38,870 803,303,300 BC
28 31 Relay Frame
92,497 Insulating Resin
46,249 Circuit Shard
42,617 925,294,900 BC
29 36 Relay Frame
106,197 Insulating Resin
53,099 Circuit Shard
46,578 1,064,784,400 BC
30 41 Relay Frame
121,447 Insulating Resin
60,724 Circuit Shard
50,757 1,216,673,900 BC
31 47 Relay Frame
138,359 Insulating Resin
69,180 Circuit Shard
55,158 1,387,837,300 BC
32 53 Relay Frame
157,049 Insulating Resin
78,525 Circuit Shard
59,785 1,573,224,700 BC
33 60 Relay Frame
177,638 Insulating Resin
88,819 Circuit Shard
64,641 1,779,778,000 BC
34 67 Relay Frame
200,250 Insulating Resin
100,125 Circuit Shard
69,730 2,002,519,300 BC
35 76 Relay Frame
225,015 Insulating Resin
112,508 Circuit Shard
75,055 2,254,444,400 BC
36 85 Relay Frame
252,063 Insulating Resin
126,032 Circuit Shard
80,621 2,524,629,500 BC
37 95 Relay Frame
281,532 Insulating Resin
140,766 Circuit Shard
86,431 2,820,156,500 BC
38 105 Relay Frame
313,562 Insulating Resin
156,781 Circuit Shard
92,488 3,136,175,500 BC
39 117 Relay Frame
348,297 Insulating Resin
174,149 Circuit Shard
98,795 3,485,794,300 BC
40 130 Relay Frame
385,885 Insulating Resin
192,943 Circuit Shard
105,357 3,864,211,000 BC
41 143 Relay Frame
426,478 Insulating Resin
213,239 Circuit Shard
112,175 4,266,663,700 BC
42 158 Relay Frame
470,233 Insulating Resin
235,117 Circuit Shard
119,255 4,706,376,200 BC
43 174 Relay Frame
517,310 Insulating Resin
258,655 Circuit Shard
126,598 5,178,634,600 BC
44 190 Relay Frame
567,871 Insulating Resin
283,936 Circuit Shard
134,208 5,678,773,000 BC
45 209 Relay Frame
622,086 Insulating Resin
311,043 Circuit Shard
142,088 6,226,069,100 BC
46 228 Relay Frame
680,127 Insulating Resin
340,064 Circuit Shard
150,242 6,803,981,200 BC
47 249 Relay Frame
742,168 Insulating Resin
371,084 Circuit Shard
158,672 7,425,841,100 BC
48 271 Relay Frame
808,390 Insulating Resin
404,195 Circuit Shard
167,381 8,087,130,900 BC
49 295 Relay Frame
878,977 Insulating Resin
439,489 Circuit Shard
176,373 8,795,300,500 BC
50 320 Relay Frame
954,116 Insulating Resin
477,058 Circuit Shard
185,650 9,545,856,000 BC


Mint Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Mint Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 183,266 Rock
4,582 Lightbulb
860 Circuit Shard
906 22,916,300 BC
3 346,123 Rock
8,654 Lightbulb
1,623 Circuit Shard
2,122 43,271,150 BC
4 788,164 Rock
19,705 Lightbulb
3,695 Circuit Shard
4,151 98,525,700 BC
5 883 Basic Motor
41,225 Basic Capacitor
5,154 Circuit Shard
10,307 Insulating Resin
6,990 206,195,800 BC
6 1,642 Basic Motor
76,705 Basic Capacitor
9,589 Circuit Shard
19,177 Insulating Resin
10,640 383,581,700 BC
7 2,774 Basic Motor
129,633 Basic Capacitor
16,205 Circuit Shard
32,409 Insulating Resin
15,102 648,182,900 BC
8 4,355 Basic Motor
203,500 Basic Capacitor
25,438 Circuit Shard
50,875 Insulating Resin
20,375 1,017,539,500 BC
9 6,458 Basic Motor
301,796 Basic Capacitor
37,725 Circuit Shard
75,449 Insulating Resin
26,459 1,508,995,800 BC
10 206 Advanced Processor
2,078 Heavy Insulation
107,003 Insulating Resin
35,668 Conductive Algae
33,355 2,140,541,000 BC
11 282 Advanced Processor
2,843 Heavy Insulation
146,409 Insulating Resin
48,803 Conductive Algae
41,061 2,929,260,500 BC
12 375 Advanced Processor
3,778 Heavy Insulation
194,539 Insulating Resin
64,847 Conductive Algae
49,579 3,893,405,000 BC
13 486 Advanced Processor
4,899 Heavy Insulation
252,266 Insulating Resin
84,089 Conductive Algae
58,908 5,047,692,500 BC
14 617 Advanced Processor
6,223 Heavy Insulation
320,462 Insulating Resin
106,821 Conductive Algae
69,048 6,410,768,500 BC
15 770 Advanced Processor
7,767 Heavy Insulation
400,000 Insulating Resin
133,334 Conductive Algae
80,000 8,001,270,500 BC


Refinery Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Refinery Module purchases
Module Number Recipe Salvage Recipe Worth
1 2 Signal Matrix
1 Reinforced Frame
19 Circuit Shard
250 Quartz
0 3,327,200 BC
2 2 Signal Matrix
1 Reinforced Frame
21 Circuit Shard
270 Quartz
69 3,355,200 BC
3 3 Signal Matrix
1 Reinforced Frame
35 Circuit Shard
466 Quartz
248 4,177,800 BC
4 6 Signal Matrix
2 Reinforced Frame
86 Circuit Shard
1,141 Quartz
545 8,609,000 BC
5 14 Signal Matrix
3 Reinforced Frame
202 Circuit Shard
2,687 Quartz
961 17,047,800 BC
6 29 Signal Matrix
6 Reinforced Frame
418 Circuit Shard
5,570 Quartz
1,496 34,918,200 BC
7 53 Signal Matrix
11 Reinforced Frame
775 Circuit Shard
10,321 Quartz
2,150 64,052,800 BC
8 89 Signal Matrix
18 Reinforced Frame
1,315 Circuit Shard
17,523 Quartz
2,923 106,916,400 BC
9 141 Signal Matrix
28 Reinforced Frame
2,086 Circuit Shard
27,813 Quartz
3,814 168,486,400 BC
10 212 Signal Matrix
41 Reinforced Frame
3,141 Circuit Shard
41,875 Quartz
4,825 251,376,200 BC
11 306 Signal Matrix
60 Reinforced Frame
4,533 Circuit Shard
60,438 Quartz
5,954 364,336,800 BC
12 427 Signal Matrix
83 Reinforced Frame
6,321 Circuit Shard
84,270 Quartz
7,202 506,994,600 BC
13 578 Signal Matrix
112 Reinforced Frame
8,564 Circuit Shard
114,180 Quartz
8,570 685,764,400 BC
14 764 Signal Matrix
148 Reinforced Frame
11,327 Circuit Shard
151,017 Quartz
10,056 906,479,800 BC
15 990 Signal Matrix
192 Reinforced Frame
14,675 Circuit Shard
195,663 Quartz
11,660 1,174,994,200 BC
16 1,260 Signal Matrix
244 Reinforced Frame
18,678 Circuit Shard
249,035 Quartz
13,384 1,494,789,800 BC
17 1,579 Signal Matrix
306 Reinforced Frame
23,407 Circuit Shard
312,085 Quartz
15,227 1,873,649,200 BC
18 1,952 Signal Matrix
378 Reinforced Frame
28,935 Circuit Shard
385,795 Quartz
17,188 2,315,710,600 BC
19 2,384 Signal Matrix
462 Reinforced Frame
35,339 Circuit Shard
471,182 Quartz
19,269 2,828,843,600 BC
20 2,881 Signal Matrix
558 Reinforced Frame
42,697 Circuit Shard
569,288 Quartz
21,468 3,417,855,400 BC
21 3,447 Signal Matrix
667 Reinforced Frame
51,090 Circuit Shard
681,190 Quartz
23,786 4,088,251,400 BC
22 4,088 Signal Matrix
791 Reinforced Frame
60,600 Circuit Shard
807,990 Quartz
26,224 4,848,585,200 BC
23 4,811 Signal Matrix
931 Reinforced Frame
71,312 Circuit Shard
950,818 Quartz
28,780 5,706,205,000 BC
24 5,620 Signal Matrix
1,088 Reinforced Frame
83,313 Circuit Shard
1,110,833 Quartz
31,454 6,666,713,400 BC
25 6,523 Signal Matrix
1,262 Reinforced Frame
96,692 Circuit Shard
1,289,221 Quartz
34,248 7,736,278,000 BC


Refinery Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Refinery Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 22,291 Rock
16,719 Coal
2,787 Iron
112 2,786,600 BC
3 144,728 Rock
108,546 Coal
18,091 Iron
418 18,091,000 BC
4 477,056 Rock
357,792 Coal
59,632 Iron
928 59,632,000 BC
5 2,460 Steel Beam
87,830 Neodymium
3,514 Circuit Shard
46,843 Quartz
1,642 140,549,800 BC
6 4,794 Steel Beam
171,186 Neodymium
6,848 Circuit Shard
91,299 Quartz
2,560 273,917,800 BC
7 8,275 Steel Beam
295,535 Neodymium
11,822 Circuit Shard
157,619 Quartz
3,682 472,861,400 BC
8 13,135 Steel Beam
469,079 Neodymium
18,764 Circuit Shard
250,175 Quartz
5,008 750,548,600 BC
9 19,601 Steel Beam
700,014 Neodymium
28,001 Circuit Shard
373,341 Quartz
6,537 1,120,038,200 BC
10 31,890 Titanium Ore
217 Reinforced Frame
159,447 Lithium
7 Nuclear Reactor
8,271 1,631,582,900 BC
11 43,740 Titanium Ore
298 Reinforced Frame
218,698 Lithium
9 Nuclear Reactor
10,209 2,208,009,600 BC
12 58,214 Titanium Ore
396 Reinforced Frame
291,066 Lithium
12 Nuclear Reactor
12,351 2,938,642,200 BC
13 75,573 Titanium Ore
514 Reinforced Frame
377,865 Lithium
15 Nuclear Reactor
14,697 3,785,411,300 BC
14 96,082 Titanium Ore
654 Reinforced Frame
480,406 Lithium
19 Nuclear Reactor
17,246 4,810,034,800 BC
15 120,000 Titanium Ore
816 Reinforced Frame
600,000 Lithium
24 Nuclear Reactor
20,000 6,019,675,200 BC


Cooling Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Cooling Module purchases
Module Number Recipe Salvage Recipe Worth
1 150 Insulating Resin
2 Heavy Insulation
38 Conductive Algae
10,000 1,571,000 BC
2 173 Insulating Resin
3 Heavy Insulation
44 Conductive Algae
10,851 1,992,500 BC
3 401 Insulating Resin
5 Heavy Insulation
101 Conductive Algae
13,403 4,103,500 BC
4 1,186 Insulating Resin
14 Heavy Insulation
297 Conductive Algae
17,656 11,913,000 BC
5 2,985 Insulating Resin
35 Heavy Insulation
747 Conductive Algae
23,611 29,916,500 BC
6 6,341 Insulating Resin
74 Heavy Insulation
1,586 Conductive Algae
31,267 63,451,000 BC
7 11,868 Insulating Resin
139 Heavy Insulation
2,967 Conductive Algae
40,625 118,868,500 BC
8 20,248 Insulating Resin
236 Heavy Insulation
5,062 Conductive Algae
51,684 202,506,000 BC
9 32,222 Insulating Resin
376 Heavy Insulation
8,056 Conductive Algae
64,444 322,380,000 BC
10 48,585 Insulating Resin
567 Heavy Insulation
12,147 Conductive Algae
78,906 486,106,500 BC
11 70,184 Insulating Resin
818 Heavy Insulation
17,546 Conductive Algae
95,069 701,923,000 BC
12 97,915 Insulating Resin
1,141 Heavy Insulation
24,479 Conductive Algae
112,934 979,215,500 BC
13 132,720 Insulating Resin
1,547 Heavy Insulation
33,180 Conductive Algae
132,500 1,327,392,500 BC
14 175,583 Insulating Resin
2,046 Heavy Insulation
43,896 Conductive Algae
153,767 1,755,929,000 BC
15 227,533 Insulating Resin
2,651 Heavy Insulation
56,884 Conductive Algae
176,736 2,275,372,500 BC
16 289,637 Insulating Resin
3,375 Heavy Insulation
72,410 Conductive Algae
201,406 2,896,530,500 BC
17 363,002 Insulating Resin
4,230 Heavy Insulation
90,751 Conductive Algae
227,778 3,630,245,000 BC
18 448,772 Insulating Resin
5,229 Heavy Insulation
112,193 Conductive Algae
255,851 4,487,871,500 BC
19 548,127 Insulating Resin
6,386 Heavy Insulation
137,032 Conductive Algae
285,625 5,481,287,000 BC
20 662,285 Insulating Resin
7,716 Heavy Insulation
165,572 Conductive Algae
317,101 6,622,874,000 BC
21 792,494 Insulating Resin
9,233 Heavy Insulation
198,124 Conductive Algae
350,278 7,924,961,500 BC
22 940,038 Insulating Resin
10,952 Heavy Insulation
235,010 Conductive Algae
385,156 9,400,412,000 BC
23 1,106,234 Insulating Resin
12,889 Heavy Insulation
276,559 Conductive Algae
421,736 11,062,561,500 BC
24 1,292,428 Insulating Resin
15,058 Heavy Insulation
323,107 Conductive Algae
460,017 12,924,431,000 BC
25 1,500,000 Insulating Resin
17,476 Heavy Insulation
375,000 Conductive Algae
500,000 15,000,070,000 BC


Cooling Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Cooling Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 22,291 Rock
209 Insulating Resin
4 Heavy Insulation
112 2,980,550 BC
3 144,728 Rock
1,357 Insulating Resin
22 Heavy Insulation
418 18,329,400 BC
4 477,056 Rock
4,473 Insulating Resin
70 Heavy Insulation
928 59,769,800 BC
5 192 Heavy Insulation
2,928 Conductive Algae
3,514 Circuit Shard
46,843 Quartz
1,642 140,793,800 BC
6 373 Heavy Insulation
5,707 Conductive Algae
6,848 Circuit Shard
91,299 Quartz
2,560 274,094,900 BC
7 643 Heavy Insulation
9,852 Conductive Algae
11,822 Circuit Shard
157,619 Quartz
3,682 472,943,900 BC
8 1,021 Heavy Insulation
15,636 Conductive Algae
18,764 Circuit Shard
250,175 Quartz
5,008 750,756,500 BC
9 1,523 Heavy Insulation
23,334 Conductive Algae
28,001 Circuit Shard
373,341 Quartz
6,537 1,120,193,100 BC
10 1,858 Heavy Insulation
217 Reinforced Frame
33,218 Conductive Algae
79,724 Insulating Resin
8,271 1,595,053,400 BC
11 2,548 Heavy Insulation
298 Reinforced Frame
45,562 Conductive Algae
109,349 Insulating Resin
10,209 2,188,331,600 BC
12 3,392 Heavy Insulation
396 Reinforced Frame
60,639 Conductive Algae
145,533 Insulating Resin
12,351 2,911,563,200 BC
13 4,403 Heavy Insulation
514 Reinforced Frame
78,722 Conductive Algae
188,933 Insulating Resin
14,697 3,779,517,300 BC
14 5,597 Heavy Insulation
654 Reinforced Frame
100,085 Conductive Algae
240,203 Insulating Resin
17,246 4,805,896,300 BC
15 6,991 Heavy Insulation
816 Reinforced Frame
125,000 Conductive Algae
300,000 Insulating Resin
20,000 6,000,969,700 BC


Recovery Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Recovery Module purchases
Module Number Recipe Salvage Recipe Worth
1 6 Relay Frame
247 Nautical Compass
252 Ornate Necklace
231 Painted Totem
252 Ancient Fossil
22,500 86,300,900 BC
2 7 Relay Frame
284 Nautical Compass
290 Ornate Necklace
265 Painted Totem
290 Ancient Fossil
24,423 99,825,750 BC
3 16 Relay Frame
660 Nautical Compass
673 Ornate Necklace
616 Painted Totem
673 Ancient Fossil
30,191 230,303,800 BC
4 45 Relay Frame
1,952 Nautical Compass
1,992 Ornate Necklace
1,823 Painted Totem
1,992 Ancient Fossil
39,805 667,482,050 BC
5 112 Relay Frame
4,912 Nautical Compass
5,015 Ornate Necklace
4,588 Painted Totem
5,015 Ancient Fossil
53,264 1,672,516,600 BC
6 238 Relay Frame
10,433 Nautical Compass
10,652 Ornate Necklace
9,746 Painted Totem
10,652 Ancient Fossil
70,569 3,553,163,750 BC
7 445 Relay Frame
19,528 Nautical Compass
19,938 Ornate Necklace
18,242 Painted Totem
19,938 Ancient Fossil
91,719 6,647,795,200 BC
8 759 Relay Frame
33,317 Nautical Compass
34,017 Ornate Necklace
31,123 Painted Totem
34,017 Ancient Fossil
116,714 11,340,630,900 BC
9 755 Relay Frame
1,472 Reinforced Frame
26,510 Nautical Compass
27,067 Ornate Necklace
24,764 Painted Totem
27,067 Ancient Fossil
2,544 Fish Finder
2,463 Sharktooth Necklace
2,478 Downy Parka
2,375 Dowsing Rod
145,556 18,048,435,300 BC
10 1,138 Relay Frame
2,219 Reinforced Frame
39,972 Nautical Compass
40,812 Ornate Necklace
37,339 Painted Totem
40,812 Ancient Fossil
3,836 Fish Finder
3,713 Sharktooth Necklace
3,736 Downy Parka
3,580 Dowsing Rod
178,242 27,209,188,750 BC
11 1,644 Relay Frame
3,206 Reinforced Frame
57,742 Nautical Compass
58,955 Ornate Necklace
53,939 Painted Totem
58,955 Ancient Fossil
5,541 Fish Finder
5,364 Sharktooth Necklace
5,397 Downy Parka
5,172 Dowsing Rod
214,774 39,307,155,900 BC
12 2,294 Relay Frame
4,472 Reinforced Frame
80,557 Nautical Compass
82,249 Ornate Necklace
75,251 Painted Totem
82,249 Ancient Fossil
7,731 Fish Finder
7,483 Sharktooth Necklace
7,529 Downy Parka
7,215 Dowsing Rod
255,152 54,838,822,050 BC
13 1,865 Relay Frame
4,042 Reinforced Frame
18,801 Signal Matrix
72,795 Nautical Compass
74,323 Ornate Necklace
67,999 Painted Totem
74,323 Ancient Fossil
6,986 Fish Finder
6,762 Sharktooth Necklace
6,804 Downy Parka
6,520 Dowsing Rod
627 Scout Submarine
619 Knife Turret
746 Survival Kit
648 Mecha Canary
299,375 74,338,241,900 BC
14 2,468 Relay Frame
5,347 Reinforced Frame
24,872 Signal Matrix
96,304 Nautical Compass
98,327 Ornate Necklace
89,960 Painted Totem
98,327 Ancient Fossil
9,242 Fish Finder
8,946 Sharktooth Necklace
9,001 Downy Parka
8,626 Dowsing Rod
829 Scout Submarine
818 Knife Turret
987 Survival Kit
857 Mecha Canary
347,444 98,339,538,800 BC
15 3,198 Relay Frame
6,928 Reinforced Frame
32,231 Signal Matrix
124,798 Nautical Compass
127,419 Ornate Necklace
116,577 Painted Totem
127,419 Ancient Fossil
11,976 Fish Finder
11,592 Sharktooth Necklace
11,663 Downy Parka
11,178 Dowsing Rod
1,074 Scout Submarine
1,060 Knife Turret
1,279 Survival Kit
1,111 Mecha Canary
399,358 127,431,499,550 BC
16 4,070 Relay Frame
8,819 Reinforced Frame
41,028 Signal Matrix
158,861 Nautical Compass
162,197 Ornate Necklace
148,396 Painted Totem
162,197 Ancient Fossil
15,245 Fish Finder
14,756 Sharktooth Necklace
14,847 Downy Parka
14,228 Dowsing Rod
1,368 Scout Submarine
1,350 Knife Turret
1,628 Survival Kit
1,414 Mecha Canary
3 Green Gemerald
455,117 162,965,101,800 BC
17 5,101 Relay Frame
11,053 Reinforced Frame
51,421 Signal Matrix
199,100 Nautical Compass
203,281 Ornate Necklace
185,985 Painted Totem
203,281 Ancient Fossil
19,106 Fish Finder
18,494 Sharktooth Necklace
18,607 Downy Parka
17,832 Dowsing Rod
1,714 Scout Submarine
1,692 Knife Turret
2,041 Survival Kit
1,772 Mecha Canary
6 Green Gemerald
514,722 204,804,054,450 BC
18 6,307 Relay Frame
13,665 Reinforced Frame
63,570 Signal Matrix
246,143 Nautical Compass
251,312 Ornate Necklace
229,929 Painted Totem
251,312 Ancient Fossil
23,620 Fish Finder
22,864 Sharktooth Necklace
23,004 Downy Parka
22,045 Dowsing Rod
2,119 Scout Submarine
2,091 Knife Turret
2,523 Survival Kit
2,190 Mecha Canary
9 Green Gemerald
578,173 253,585,570,950 BC
19 7,703 Relay Frame
16,690 Reinforced Frame
77,644 Signal Matrix
300,638 Nautical Compass
306,952 Ornate Necklace
280,834 Painted Totem
306,952 Ancient Fossil
28,849 Fish Finder
27,925 Sharktooth Necklace
28,097 Downy Parka
26,926 Dowsing Rod
2,588 Scout Submarine
2,554 Knife Turret
3,081 Survival Kit
2,675 Mecha Canary
9 Green Gemerald
2 Amber Gemerald
645,469 310,224,360,700 BC
20 9,307 Relay Frame
20,166 Reinforced Frame
93,815 Signal Matrix
363,251 Nautical Compass
370,880 Ornate Necklace
339,323 Painted Totem
370,880 Ancient Fossil
34,858 Fish Finder
33,741 Sharktooth Necklace
33,948 Downy Parka
32,534 Dowsing Rod
3,126 Scout Submarine
3,086 Knife Turret
3,722 Survival Kit
3,232 Mecha Canary
9 Green Gemerald
4 Amber Gemerald
716,610 375,146,395,100 BC
21 11,136 Relay Frame
24,130 Reinforced Frame
112,259 Signal Matrix
434,669 Nautical Compass
443,797 Ornate Necklace
406,036 Painted Totem
443,797 Ancient Fossil
41,711 Fish Finder
40,375 Sharktooth Necklace
40,623 Downy Parka
38,930 Dowsing Rod
3,741 Scout Submarine
3,692 Knife Turret
4,454 Survival Kit
3,867 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
791,597 449,057,163,200 BC
22 13,210 Relay Frame
28,623 Reinforced Frame
133,159 Signal Matrix
515,594 Nautical Compass
526,422 Ornate Necklace
481,630 Painted Totem
526,422 Ancient Fossil
49,476 Fish Finder
47,892 Sharktooth Necklace
48,186 Downy Parka
46,178 Dowsing Rod
4,437 Scout Submarine
4,380 Knife Turret
5,283 Survival Kit
4,587 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
1 Purple Gemerald
870,430 532,439,011,650 BC
23 15,545 Relay Frame
33,683 Reinforced Frame
156,701 Signal Matrix
606,749 Nautical Compass
619,491 Ornate Necklace
566,781 Painted Totem
619,491 Ancient Fossil
58,223 Fish Finder
56,359 Sharktooth Necklace
56,704 Downy Parka
54,342 Dowsing Rod
5,222 Scout Submarine
5,154 Knife Turret
6,217 Survival Kit
5,398 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
953,108 626,258,162,150 BC
24 18,161 Relay Frame
39,352 Reinforced Frame
183,076 Signal Matrix
708,874 Nautical Compass
723,760 Ornate Necklace
662,178 Painted Totem
723,760 Ancient Fossil
68,023 Fish Finder
65,845 Sharktooth Necklace
66,249 Downy Parka
63,488 Dowsing Rod
6,101 Scout Submarine
6,021 Knife Turret
7,264 Survival Kit
6,306 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
1 Red Gemerald
1,039,631 731,524,385,150 BC
25 21,078 Relay Frame
45,673 Reinforced Frame
212,479 Signal Matrix
822,723 Nautical Compass
840,000 Ornate Necklace
768,527 Painted Totem
840,000 Ancient Fossil
78,948 Fish Finder
76,420 Sharktooth Necklace
76,888 Downy Parka
73,685 Dowsing Rod
7,080 Scout Submarine
6,988 Knife Turret
8,430 Survival Kit
7,319 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
1 Red Gemerald
50 Pluperfect Gemerald
1,130,000 885,262,312,000 BC


Recovery Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Recovery Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 1 Relay Frame
32 Nautical Compass
32 Ornate Necklace
29 Painted Totem
32 Ancient Fossil
216 12,396,350 BC
3 5 Relay Frame
202 Nautical Compass
207 Ornate Necklace
189 Painted Totem
207 Ancient Fossil
805 71,230,450 BC
4 16 Relay Frame
666 Nautical Compass
680 Ornate Necklace
622 Painted Totem
680 Ancient Fossil
1,787 231,638,000 BC
5 36 Relay Frame
1,569 Nautical Compass
1,602 Ornate Necklace
1,466 Painted Totem
1,602 Ancient Fossil
3,161 535,618,750 BC
6 44 Relay Frame
85 Reinforced Frame
1,530 Nautical Compass
1,562 Ornate Necklace
1,429 Painted Totem
1,562 Ancient Fossil
147 Fish Finder
143 Sharktooth Necklace
143 Downy Parka
137 Dowsing Rod
4,928 1,044,761,500 BC
7 76 Relay Frame
147 Reinforced Frame
2,640 Nautical Compass
2,696 Ornate Necklace
2,466 Painted Totem
2,696 Ancient Fossil
254 Fish Finder
246 Sharktooth Necklace
247 Downy Parka
237 Dowsing Rod
7,088 1,804,165,050 BC
8 120 Relay Frame
233 Reinforced Frame
4,190 Nautical Compass
4,278 Ornate Necklace
3,914 Painted Totem
4,278 Ancient Fossil
403 Fish Finder
390 Sharktooth Necklace
392 Downy Parka
376 Dowsing Rod
9,640 2,858,671,200 BC
9 178 Relay Frame
348 Reinforced Frame
6,253 Nautical Compass
6,385 Ornate Necklace
5,841 Painted Totem
6,385 Ancient Fossil
601 Fish Finder
581 Sharktooth Necklace
585 Downy Parka
561 Dowsing Rod
12,585 4,259,409,950 BC
10 254 Relay Frame
495 Reinforced Frame
8,902 Nautical Compass
9,089 Ornate Necklace
8,316 Painted Totem
9,089 Ancient Fossil
855 Fish Finder
827 Sharktooth Necklace
832 Downy Parka
798 Dowsing Rod
15,922 6,065,326,300 BC
11 209 Relay Frame
452 Reinforced Frame
2,103 Signal Matrix
8,140 Nautical Compass
8,311 Ornate Necklace
7,604 Painted Totem
8,311 Ancient Fossil
782 Fish Finder
757 Sharktooth Necklace
761 Downy Parka
729 Dowsing Rod
71 Scout Submarine
70 Knife Turret
84 Survival Kit
73 Mecha Canary
4 Green Gemerald
19,653 9,332,674,250 BC
12 278 Relay Frame
602 Reinforced Frame
2,798 Signal Matrix
10,833 Nautical Compass
11,061 Ornate Necklace
10,120 Painted Totem
11,061 Ancient Fossil
1,040 Fish Finder
1,007 Sharktooth Necklace
1,013 Downy Parka
971 Dowsing Rod
94 Scout Submarine
93 Knife Turret
111 Survival Kit
97 Mecha Canary
3 Amber Gemerald
23,776 12,580,336,250 BC
13 361 Relay Frame
781 Reinforced Frame
3,633 Signal Matrix
14,064 Nautical Compass
14,359 Ornate Necklace
13,138 Painted Totem
14,359 Ancient Fossil
1,350 Fish Finder
1,307 Sharktooth Necklace
1,315 Downy Parka
1,260 Dowsing Rod
122 Scout Submarine
120 Knife Turret
145 Survival Kit
126 Mecha Canary
2 Purple Gemerald
28,291 15,884,266,300 BC
14 459 Relay Frame
993 Reinforced Frame
4,618 Signal Matrix
17,880 Nautical Compass
18,256 Ornate Necklace
16,703 Painted Totem
18,256 Ancient Fossil
1,716 Fish Finder
1,661 Sharktooth Necklace
1,671 Downy Parka
1,602 Dowsing Rod
154 Scout Submarine
152 Knife Turret
184 Survival Kit
160 Mecha Canary
1 Red Gemerald
33,199 19,273,732,600 BC
15 573 Relay Frame
1,240 Reinforced Frame
5,768 Signal Matrix
22,332 Nautical Compass
22,800 Ornate Necklace
20,861 Painted Totem
22,800 Ancient Fossil
2,143 Fish Finder
2,075 Sharktooth Necklace
2,087 Downy Parka
2,000 Dowsing Rod
193 Scout Submarine
190 Knife Turret
229 Survival Kit
199 Mecha Canary
5 Pluperfect Gemerald
38,500 26,566,938,750 BC


Local Heat Resistance

Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Local Heat Resistance
Tier Heat / Cooling Recipe Salvage Recipe Worth
1 -3.00% / +2.00% 375,000 Insulating Resin
83,334 Conductive Algae
10,000 2,500,008,000 BC
2 -6.00% / +4.00% 389,918 Insulating Resin
86,649 Conductive Algae
10,398 2,599,460,000 BC
3 -9.00% / +6.00% 494,342 Insulating Resin
109,854 Conductive Algae
13,182 3,295,616,000 BC
4 -12.00% / +8.00% 777,778 Insulating Resin
172,840 Conductive Algae
20,741 5,185,192,000 BC
5 -15.00% / +10.00% 1,108,111 Insulating Resin
369,371 Conductive Algae
35,460 8,864,896,000 BC
6 -18.00% / +12.00% 1,866,427 Insulating Resin
622,143 Conductive Algae
59,726 14,931,424,000 BC
7 -21.00% / +14.00% 2,997,686 Insulating Resin
999,229 Conductive Algae
95,926 23,981,492,000 BC
8 -24.00% / +16.00% 4,576,475 Insulating Resin
1,525,492 Conductive Algae
146,447 36,611,804,000 BC
9 -27.00% / +18.00% 6,677,384 Insulating Resin
2,225,795 Conductive Algae
213,676 53,419,076,000 BC
10 -30.00% / +20.00% 7,500,000 Insulating Resin
3,750,000 Conductive Algae
300,000 75,000,000,000 BC


Module Capacity Expansion

Proposed placement: Relay Network. Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Module Capacity Expansion
Tier Module Slots Recipe Salvage Recipe Worth
1 +4 100,000 Titanium Ore
544 Reinforced Frame
10,000 2,500,524,800 BC
2 +8 185,938 Titanium Ore
1,011 Reinforced Frame
18,594 4,648,501,200 BC
3 +12 787,500 Titanium Ore
4,282 Reinforced Frame
78,750 19,687,954,400 BC
4 +16 2,420,313 Titanium Ore
13,160 Reinforced Frame
242,031 60,508,567,000 BC
5 +20 3,733,334 Titanium Ore
45,673 Reinforced Frame
560,000 140,001,791,600 BC


Overclock Cooldown Reducer

Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Overclock Cooldown Reducer
Tier Cooldown Recipe Salvage Recipe Worth
1 9 min 280,000 Lithium
37,500 Circuit Shard
5,000 1,000,000,000 BC
2 8 min 612,500 Lithium
82,032 Circuit Shard
7,813 2,187,506,000 BC
3 7 min 1,150,000 Lithium
359,375 Circuit Shard
16,250 5,750,000,000 BC
4 6 min 2,337,500 Lithium
730,469 Circuit Shard
30,313 11,687,502,000 BC
5 5 min 2,400,000 Lithium
1,750,000 Circuit Shard
50,000 20,000,000,000 BC


Mint Fuel Buffer Expansion

Proposed placement: Relay Network. Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Mint Fuel Buffer Expansion
Tier Fuel Buffer Cap Recipe Salvage Recipe Worth
1 2,000 Salvage 583,334 Quartz
82 Reinforced Frame
5,000 500,814,800 BC
2 4,000 Salvage 792,182 Quartz
111 Reinforced Frame
8,642 679,460,400 BC
3 8,000 Salvage 1,418,725 Quartz
199 Reinforced Frame
19,568 1,217,235,800 BC
4 16,000 Salvage 2,462,963 Quartz
345 Reinforced Frame
37,778 2,112,301,800 BC
5 32,000 Salvage 2,242,799 Quartz
1,098 Reinforced Frame
63,272 3,365,121,000 BC
6 64,000 Salvage 3,316,873 Quartz
1,624 Reinforced Frame
96,049 4,976,984,600 BC
7 128,000 Salvage 4,629,630 Quartz
2,266 Reinforced Frame
136,111 6,945,405,200 BC
8 256,000 Salvage 6,181,070 Quartz
3,025 Reinforced Frame
183,457 9,272,222,000 BC
9 512,000 Salvage 7,971,194 Quartz
3,901 Reinforced Frame
238,086 11,957,435,600 BC
10 1,024,000 Salvage 5,000,000 Quartz
6,525 Reinforced Frame
300,000 15,000,780,000 BC


Work Amplifier

Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Work Amplifier
Tier Work Boost Recipe Salvage Recipe Worth
1 ×1.1 280,000 Titanium Ore
1,523 Reinforced Frame
30,000 7,001,101,600 BC
2 ×1.25 463,125 Titanium Ore
2,519 Reinforced Frame
45,156 11,579,819,800 BC
3 ×1.5 1,745,000 Titanium Ore
9,488 Reinforced Frame
151,250 43,625,329,600 BC
4 ×2 5,224,375 Titanium Ore
28,406 Reinforced Frame
439,219 130,609,940,200 BC
5 ×3 8,000,000 Titanium Ore
97,869 Reinforced Frame
1,000,000 300,000,664,800 BC


Work Cooldown Destroyer

Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Work Cooldown Destroyer
Tier Cooldown-Cut Chance Recipe Salvage Recipe Worth
1 2.0% 100,000 Titanium Ore
544 Reinforced Frame
10,000 2,500,524,800 BC
2 4.0% 160,938 Titanium Ore
876 Reinforced Frame
17,656 4,025,209,200 BC
3 8.0% 587,500 Titanium Ore
3,195 Reinforced Frame
71,250 14,688,744,000 BC
4 16.0% 1,745,313 Titanium Ore
9,490 Reinforced Frame
216,719 43,633,703,000 BC
5 25.0% 2,666,667 Titanium Ore
32,623 Reinforced Frame
500,000 100,000,226,600 BC


Refinery Output Capacity

Proposed placement: Relay Network. Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Output Capacity
Tier Base Output Buffer Cap Recipe Salvage Recipe Worth
1 2,000 Salvage 583,334 Quartz
82 Reinforced Frame
5,000 500,814,800 BC
2 4,000 Salvage 792,182 Quartz
111 Reinforced Frame
8,642 679,460,400 BC
3 8,000 Salvage 1,418,725 Quartz
199 Reinforced Frame
19,568 1,217,235,800 BC
4 16,000 Salvage 2,462,963 Quartz
345 Reinforced Frame
37,778 2,112,301,800 BC
5 32,000 Salvage 2,242,799 Quartz
1,098 Reinforced Frame
63,272 3,365,121,000 BC
6 64,000 Salvage 3,316,873 Quartz
1,624 Reinforced Frame
96,049 4,976,984,600 BC
7 128,000 Salvage 4,629,630 Quartz
2,266 Reinforced Frame
136,111 6,945,405,200 BC
8 256,000 Salvage 6,181,070 Quartz
3,025 Reinforced Frame
183,457 9,272,222,000 BC
9 512,000 Salvage 7,971,194 Quartz
3,901 Reinforced Frame
238,086 11,957,435,600 BC
10 1,024,000 Salvage 5,000,000 Quartz
6,525 Reinforced Frame
300,000 15,000,780,000 BC


Refinery Overdrive

Proposed placement: Relay Network. Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Overdrive
Tier Overdrive Recipe Salvage Recipe Worth
1 ×2 BC / ×1.19 Salvage 5,833,334 Quartz
1,632 Reinforced Frame
20,000 6,501,574,800 BC
2 ×4 BC / ×1.41 Salvage 6,326,531 Quartz
1,770 Reinforced Frame
44,082 7,051,302,600 BC
3 ×8 BC / ×1.68 Salvage 9,778,912 Quartz
2,735 Reinforced Frame
116,327 10,897,559,200 BC
4 ×16 BC / ×2.00 Salvage 19,149,660 Quartz
5,355 Reinforced Frame
236,735 21,338,712,000 BC
5 ×32 BC / ×2.38 Salvage 21,370,263 Quartz
20,915 Reinforced Frame
405,306 51,289,025,800 BC
6 ×64 BC / ×2.83 Salvage 38,561,711 Quartz
37,740 Reinforced Frame
622,041 92,548,434,600 BC
7 ×128 BC / ×3.36 Salvage 64,207,969 Quartz
62,840 Reinforced Frame
886,939 154,100,109,400 BC
8 ×256 BC / ×4.00 Salvage 100,000,000 Quartz
97,869 Reinforced Frame
1,200,000 240,000,664,800 BC


Refinery Deposit Category Slot

Proposed placement: Relay Network. Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Deposit Category Slot
Tier Deposit Category Slots Recipe Salvage Recipe Worth
1 +1 (4 total) 1,000,000 Quartz
50,000 Circuit Shard
5,000 1,000,000,000 BC
2 +2 (5 total) 2,187,500 Quartz
109,375 Circuit Shard
7,813 2,187,500,000 BC
3 +3 (6 total) 2,875,000 Quartz
215,625 Circuit Shard
3,879 Signal Matrix
16,250 5,750,247,000 BC
4 +4 (7 total) 5,843,750 Quartz
438,282 Circuit Shard
7,884 Signal Matrix
30,313 11,687,718,000 BC
5 +5 (8 total) 6,666,667 Quartz
500,000 Circuit Shard
20,237 Signal Matrix
50,000 20,000,541,200 BC


Cooling Output Efficiency

Proposed placement: Relay Network. Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Cooling Output Efficiency
Tier Cooling Output Recipe Salvage Recipe Worth
1 +3.00% 40,000,000 Rock
375,000 Insulating Resin
5,826 Heavy Insulation
10,000 5,000,195,000 BC
2 +6.00% 44,444,445 Rock
416,667 Insulating Resin
6,473 Heavy Insulation
12,963 5,555,687,750 BC
3 +9.00% 57,777,778 Rock
541,667 Insulating Resin
8,415 Heavy Insulation
21,852 7,222,419,400 BC
4 +12.00% 80,000,000 Rock
750,000 Insulating Resin
11,651 Heavy Insulation
36,667 10,000,132,500 BC
5 +15.00% 18,879 Heavy Insulation
289,352 Conductive Algae
347,223 Circuit Shard
4,629,630 Quartz
57,407 13,889,128,500 BC
6 +18.00% 25,675 Heavy Insulation
393,519 Conductive Algae
472,223 Circuit Shard
6,296,297 Quartz
84,074 18,889,102,700 BC
7 +21.00% 33,981 Heavy Insulation
520,834 Conductive Algae
625,000 Circuit Shard
8,333,334 Quartz
116,667 25,000,115,900 BC
8 +24.00% 43,798 Heavy Insulation
671,297 Conductive Algae
805,556 Circuit Shard
10,740,741 Quartz
155,185 32,222,441,600 BC
9 +27.00% 55,125 Heavy Insulation
844,908 Conductive Algae
1,013,889 Circuit Shard
13,518,519 Quartz
199,630 40,555,806,900 BC
10 +30.00% 58,253 Heavy Insulation
6,797 Reinforced Frame
1,041,667 Conductive Algae
2,500,000 Insulating Resin
250,000 50,001,193,900 BC


Recovery Cut Potency

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Cut Potency
Tier Cut Chance Ceiling Recipe Salvage Recipe Worth
1 5% 7,252 Signal Matrix
129,000 Ornate Necklace
13,500 10,750,436,000 BC
2 10% 11,671 Signal Matrix
103,805 Ornate Necklace
9,444 Sharktooth Necklace
23,836 17,301,575,400 BC
3 15% 42,602 Signal Matrix
378,938 Ornate Necklace
34,474 Sharktooth Necklace
96,188 63,156,796,400 BC
4 20% 126,558 Signal Matrix
750,485 Ornate Necklace
68,276 Sharktooth Necklace
6,244 Knife Turret
292,570 187,627,195,600 BC
5 40% 290,051 Signal Matrix
1,720,000 Ornate Necklace
156,478 Sharktooth Necklace
14,309 Knife Turret
5 Pluperfect Gemerald
675,000 433,754,796,300 BC


Recovery Lockout Reducer

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Lockout Reducer
Tier Lockout Recipe Salvage Recipe Worth
1 -20% 215,000 Circuit Shard
47,210 Painted Totem
6,750 4,300,026,500 BC
2 -40% 470,313 Circuit Shard
51,636 Painted Totem
5,166 Downy Parka
10,547 9,406,338,900 BC
3 -55% 1,236,250 Circuit Shard
135,728 Painted Totem
13,579 Downy Parka
21,938 24,725,063,950 BC
4 -70% 2,512,813 Circuit Shard
183,921 Painted Totem
18,401 Downy Parka
2,018 Survival Kit
40,922 50,259,715,200 BC
5 -80% 4,300,000 Circuit Shard
314,731 Painted Totem
31,488 Downy Parka
3,453 Survival Kit
5 Pluperfect Gemerald
67,500 89,754,423,700 BC


Recovery Focus Slots

Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Focus Slots
Tier Extra Cuts Reach Recipe Salvage Recipe Worth
1 fish 1,439 Relay Frame
252,694 Nautical Compass
13,500 21,502,226,800 BC
2 fish, hunt 2,878 Relay Frame
252,694 Nautical Compass
24,249 Fish Finder
49,500 43,004,892,900 BC
3 fish, hunt, explore 7,194 Relay Frame
631,734 Nautical Compass
60,621 Fish Finder
157,500 107,505,405,300 BC
4 actions you pick 14,387 Relay Frame
842,312 Nautical Compass
80,828 Fish Finder
7,249 Scout Submarine
5 Pluperfect Gemerald
337,500 218,757,813,600 BC


Recovery Quest Storage

Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Quest Storage
Tier Quest Banked Recipe Salvage Recipe Worth
1 5% 4,676 Reinforced Frame
258,000 Ancient Fossil
67,500 21,500,099,200 BC
2 10% 7,307 Reinforced Frame
201,563 Ancient Fossil
17,681 Dowsing Rod
80,156 33,595,354,400 BC
3 20% 15,197 Reinforced Frame
419,250 Ancient Fossil
36,777 Dowsing Rod
118,125 69,875,712,400 BC
4 40% 28,348 Reinforced Frame
521,375 Ancient Fossil
45,735 Dowsing Rod
4,543 Mecha Canary
181,406 130,347,618,600 BC
5 80% 46,760 Reinforced Frame
860,000 Ancient Fossil
75,439 Dowsing Rod
7,493 Mecha Canary
5 Pluperfect Gemerald
270,000 218,753,549,000 BC


Recovery Fuel Capacity

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Fuel Capacity
Tier Fuel Tank Cap Recipe Salvage Recipe Worth
1 +2,000 Salvage 2,508,334 Quartz
351 Reinforced Frame
6,750 2,150,559,600 BC
2 +4,000 Salvage 3,406,379 Quartz
477 Reinforced Frame
11,667 2,921,125,800 BC
3 +8,000 Salvage 6,100,515 Quartz
853 Reinforced Frame
26,417 5,229,146,600 BC
4 +16,000 Salvage 10,590,741 Quartz
1,481 Reinforced Frame
51,000 9,078,299,800 BC
5 +32,000 Salvage 9,644,033 Quartz
4,720 Reinforced Frame
85,417 14,467,443,800 BC
6 +64,000 Salvage 14,262,552 Quartz
6,980 Reinforced Frame
129,667 21,395,147,200 BC
7 +128,000 Salvage 19,907,408 Quartz
9,742 Reinforced Frame
183,750 29,861,931,200 BC
8 +256,000 Salvage 26,578,601 Quartz
13,007 Reinforced Frame
247,667 39,869,635,000 BC
9 +512,000 Salvage 34,276,132 Quartz
16,773 Reinforced Frame
321,417 51,414,580,800 BC
10 +1,024,000 Salvage 21,500,000 Quartz
28,056 Reinforced Frame
5 Pluperfect Gemerald
405,000 68,250,595,200 BC


Transmutation Speed

Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Transmutation Speed
Tier Rate Cap Recipe Salvage Recipe Worth
1 20% 843 Signal Matrix 250,000 499,899,000 BC
2 40% 2,530 Signal Matrix 500,000 1,500,290,000 BC
3 60% 8,432 Signal Matrix 1,000,000 5,000,176,000 BC
4 80% 25,295 Signal Matrix 2,000,000 14,999,935,000 BC
5 100% 84,317 Signal Matrix 4,000,000 49,999,981,000 BC


Transmutation Queue

Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Transmutation Queue
Tier Recipes Back-To-Back Recipe Salvage Recipe Worth
1 2 16,863 Signal Matrix 50,000 9,999,759,000 BC
2 4 18,049 Signal Matrix 78,125 10,703,057,000 BC
3 6 30,278 Signal Matrix 162,500 17,954,854,000 BC
4 8 72,313 Signal Matrix 303,125 42,881,609,000 BC
5 10 168,634 Signal Matrix 500,000 99,999,962,000 BC


Relay research

Proposed placement: Relay Research. All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.

Relay research
Research Effect Prerequisites Recipe Salvage Internal ID
Thermal Reserve Raises a hot bay's minimum throughput by +10% (lifts the heat floor). None 200,000 Insulating Resin
17,000 Conductive Algae
5,000 thermalReserve
Passive Dissipation All passive heat dissipation cools ×1.5 faster. Thermal Reserve 12,000 Reinforced Frame
400,000 Conductive Algae
50,000 passiveDissipation
Thermal Buffer Over-mode heat generation rate −15%. Thermal Reserve 350,000 Insulating Resin
10,000 Reinforced Frame
50,000 thermalBuffer
Interlock Harmony When at least one bay is in Over mode and at least one is in Under, all bays gain +0.575%/min passive dissipation. Passive Dissipation + Mint Baseline Trickle 280,000 Insulating Resin
300,000 Conductive Algae
50,000 interlockHarmony
Mint Baseline Trickle +10% to Mint BC output. None 125,000 Circuit Shard 5,000 mintBaselineTrickle
Refinery Raw Efficiency Refining Raw items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Raw items. Capacity Foundations 6,600 Signal Matrix 30,000 refineryRawYield
Refinery Crafted Efficiency Refining Crafted items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Crafted items. Capacity Foundations 11,000 Signal Matrix 50,000 refineryCraftedYield
Refinery Consumable Efficiency Refining Consumable items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Consumable items. Capacity Foundations 15,400 Signal Matrix 70,000 refineryConsumableYield
Batch Operations Bulk claim across all bays, bulk pause/resume across all modules in a bay, and bulk level-up across modules - all in one action each. None 400,000 Lithium 5,000 batchOperations
Bay Telemetry Reveals numeric readouts for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. None 1,667,000 Quartz 5,000 bayTelemetry
Auto-Deposit Enables a dedicated Salvage basket for the Refinery. Configure up to 3 item slots; the Refinery auto-commits from the basket whenever its active run finishes. Batch Operations + Overflow Cutoff 11,000 Signal Matrix 50,000 autoDeposit
Overflow Cutoff When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. None 400,000 Lithium 5,000 overflowCutoff
Capacity Foundations Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. Tier-1 expansion purchases become available. None 67,000 Titanium Ore 5,000 capacityFoundations
Refinery Output Scaling Unlocks additive level scaling for Refinery output buffer cap. +25% to Refinery committed input ceiling. Capacity Foundations 14,000 Reinforced Frame
80,000 Titanium Ore
50,000 refineryOutputScaling
Mint Fuel Scaling Unlocks additive level scaling for Mint fuel buffer cap. Capacity Foundations 14,000 Reinforced Frame
80,000 Titanium Ore
50,000 mintFuelScaling
Work Coupling While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. Capacity Foundations 300,000 Circuit Shard
20,000 Reinforced Frame
80,000 mintWorkCoupling
Mint Fuel Efficiency Mint fuel consumption rate −15%. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. Capacity Foundations 13,000 Reinforced Frame
70,000 Titanium Ore
50,000 mintFuelEfficiency
Recovery Targeting Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. Recovery Bay
Bay Telemetry
250,000 Signal Matrix 200,000 recoveryTargeting
Recovery Fuel Efficiency Recovery Bay salvage burn rate −15%. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. Recovery Bay
Capacity Foundations
52,000 Reinforced Frame
580,000 Titanium Ore
100,000 recoveryFuelEfficiency
Recovery Quest Banking Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. Recovery Bay
Bay Telemetry
80,000 Reinforced Frame 200,000 recoveryQuestBanking
Quest Bank Control Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. Recovery Quest Banking 100,000 Reinforced Frame 250,000 recoveryBankControl
Quest Bank Auto-focus Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. Recovery Bay
Recovery Focus Slots
310,000 Signal Matrix 400,000 recoveryAutoFocus
Cross-System Recovery Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. Recovery Targeting
Recovery Total Module Levels ≥ 300
310,000 Signal Matrix 400,000 recoveryCrossSystem
Grid Resonance +5% Mint output while fuel buffer is over 50% full. +5% Refinery yield while less than 50% of the committed budget has been consumed. Refinery Output Scaling + Mint Fuel Scaling 14,000 Reinforced Frame
80,000 Titanium Ore
50,000 gridResonance
Thermal Routing Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. Cooling Bay
Thermal Reserve
Bay Telemetry
420,000 Insulating Resin
450,000 Conductive Algae
75,000 thermalRouting
Vault Routing Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. Mint Bay
Mint Fuel Scaling
Bay Telemetry
420,000 Insulating Resin
450,000 Conductive Algae
75,000 mintFactionRouting
Overdrive Unlocks an opt-in Overdrive mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. Refinery Output Scaling 56,000 Reinforced Frame
320,000 Titanium Ore
200,000 overdrive
Transmutation Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. Refinery Output Scaling 50 Lunar Shard
1 Magic Token
20 Alien Technology
400,000 transmutation
Transmutation Queue Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. Transmutation 25 Lunar Shard
1 Magic Token
10 Alien Technology
200,000 transmutationQueue
Thermal Master Unlocks the 🔥 Thermal Master title. Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing 25,000,000 Insulating Resin 500,000 thermalMaster
Economic Engineer Unlocks the 📊 Economic Engineer title. Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing 170,000 Signal Matrix 500,000 economicEngineer
Status Watchdog Unlocks the 👁️ Status Watchdog title. Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus 1,000,000 Sonar Dish 500,000 statusWatchdog
Relay Architect Unlocks the 🏗️ Relay Architect title. Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue 55,000 Reinforced Frame 500,000 relayArchitect
Auxiliary Overseer Unlocks the 🔗 Auxiliary Overseer title. Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery 17,000 Relay Frame 500,000 auxiliaryOverseer
Network Sovereign Unlocks the 📡 Network Sovereign title. Requires all cosmetic titles researched, all bay families owned, and all bay upgrades at max tier. Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer
Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay
Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue
Free 0 networkSovereign
Stellar Ascendant Unlocks the 🌌 Stellar Ascendant title. Requires the Network Sovereign title, and every bay's module slots full with each module at max level. The uncapped Mint bay counts as full at 25 modules, matching the other bays. Network Sovereign
Maximum Modules at Maximum Level
83,333 DX Coolant
139,402 Relay Frame
1,388,888,888 Quartz
333,333,333 Lithium
55,555,555 Titanium Ore
104,166,666 Circuit Shard
208,333,333 Insulating Resin
69,444,444 Conductive Algae
453,095 Reinforced Frame
1,405,283 Signal Matrix
83,333,333 Frostsac
1,344,086 Cryo Gel
20,000,000 stellarAscendant


Relay operating modes

Proposed placement: Relay Network. Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.

Relay operating modes
Mode Mint Output Refinery Output Recovery Roll Chance Recovery Fuel Burn Base Heat Factor
Off 0× 0× 0× 0× 0×
Underclocked 0.5× 0.5× 0.5× 0.5× 0.4×
Normal 1× 1× 1× 1× 1×
Overclocked 2× 2× 2× 4× 2.5× (Mint: 3.5×)


Heat thresholds

Proposed placement: Relay Heat. Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.

Heat thresholds
Threshold Heat
Cooling Engages 50%
Unstable 70%
Critical 100%
Heat Pool Cap 115%


Refinery input categories

Proposed placement: Relay Network. Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.

Refinery input categories
Category Base Budget Drain With Yield Research
Raw 5× 4×
Crafted 1× 0.8×
Consumable 3× 2.4×


Recovery support rules

Proposed placement: Relay Network. Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.

Recovery support rules
Attribute Base Value
Fuel per Level 15 Module, Normal 17.5 Salvage per minute
Fuel per Level 15 Module, Overclocked 70 Salvage per minute
Charge to Full 100 Salvage Burned
Cooldown Roll Lockout 30–60 seconds before reductions
Extra Beneficiary Thresholds 75, 150 and 300 Total Module Levels
Cross-System Cut Chance 6% per eligible target at full charge
Cross-System Cut Range 5%–18% of adjusted cooldown; up to 3 minutes
Cross-System Lockout 5–15 minutes per target


Transmutation recipes

Proposed placement: Transmutation. Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.

Transmutation recipes
Category Input Output Work per Batch Internal ID
Gemeralds (upscale) 4 Green Gemerald 1 Amber Gemerald 1,500,000,000 greenToAmber
Gemeralds (upscale) 3 Amber Gemerald 1 Purple Gemerald 2,250,000,000 amberToPurple
Gemeralds (upscale) 2 Purple Gemerald 1 Red Gemerald 2,500,000,000 purpleToRed
Gemeralds (upscale) 1 Green Gemerald
1 Amber Gemerald
1 Purple Gemerald
1 Red Gemerald
1 Pluperfect Gemerald 3,250,000,000 quadToPluperfect
Gemeralds (downscale) 2 Pluperfect Gemerald 1 Green Gemerald
1 Amber Gemerald
1 Purple Gemerald
1 Red Gemerald
4,000,000,000 pluperfectToQuad
Gemeralds (downscale) 3 Red Gemerald 2 Purple Gemerald 4,500,000,000 redToPurple
Gemeralds (downscale) 4 Purple Gemerald 3 Amber Gemerald 4,500,000,000 purpleToAmber
Gemeralds (downscale) 1 Amber Gemerald 1 Green Gemerald 750,000,000 amberToGreen
Personal boosts (upscale) 5 Massive Driftnet
1 Pluperfect Gemerald
1 Magic Conch 5,766,372,000 fishBoost120to240
Personal boosts (upscale) 5 Mutagenic Sludge
1 Pluperfect Gemerald
1 Untamed Spirit 5,668,500,000 huntBoost120to240
Personal boosts (upscale) 5 Cursed Charm
1 Pluperfect Gemerald
1 Seraphic Clasp 5,700,000,000 exploreBoost120to240
Personal boosts (upscale) 5 Orbital Mining Laser
1 Pluperfect Gemerald
1 Condemned Skull 5,772,069,000 mineBoost120to240
Personal boosts (upscale) 5 Magic Conch
5 Pluperfect Gemerald
1 Atlantic Obol 36,000,000,000 fishBoost240to480
Personal boosts (upscale) 5 Untamed Spirit
5 Pluperfect Gemerald
1 Hunter's Blind 36,000,000,000 huntBoost240to480
Personal boosts (upscale) 5 Seraphic Clasp
5 Pluperfect Gemerald
1 Daoic Seal 36,000,000,000 exploreBoost240to480
Personal boosts (upscale) 5 Condemned Skull
5 Pluperfect Gemerald
1 Subterran Crest 36,000,000,000 mineBoost240to480
Personal boosts (cross-action) 1 Mutagenic Sludge
1 Cursed Charm
1 Orbital Mining Laser
1 Massive Driftnet 1,221,388,200 fishBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Cursed Charm
1 Orbital Mining Laser
1 Mutagenic Sludge 1,221,388,200 huntBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Mutagenic Sludge
1 Orbital Mining Laser
1 Cursed Charm 1,221,388,200 exploreBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Mutagenic Sludge
1 Cursed Charm
1 Orbital Mining Laser 1,221,388,200 mineBoost120CrossAction
Personal boosts (cross-action) 1 Untamed Spirit
1 Seraphic Clasp
1 Condemned Skull
1 Magic Conch 7,800,000,000 fishBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Seraphic Clasp
1 Condemned Skull
1 Untamed Spirit 7,800,000,000 huntBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Untamed Spirit
1 Condemned Skull
1 Seraphic Clasp 7,800,000,000 exploreBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Untamed Spirit
1 Seraphic Clasp
1 Condemned Skull 7,800,000,000 mineBoost240CrossAction
Personal boosts (cross-action) 1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest
1 Atlantic Obol 60,000,000,000 fishBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Daoic Seal
1 Subterran Crest
1 Hunter's Blind 60,000,000,000 huntBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Hunter's Blind
1 Subterran Crest
1 Daoic Seal 60,000,000,000 exploreBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest 60,000,000,000 mineBoost480CrossAction
Pet boosts (upscale) 20 Fragrant Dogrose 1 Mystical Rowan 225,000,000 petDogroseToRowan
Pet boosts (upscale) 20 Mystical Rowan 1 Legendary Aguaje 2,250,000,000 petRowanToAguaje
Pet boosts (upscale) 5 Legendary Aguaje
5 Pluperfect Gemerald
1 Magic Token 18,000,000,000 petAguajeToMagictoken
Farm boosts (upscale) 5 Enriching Fertilizer 1 Experimental Fertilizer 766,500,000 farmEnrichingToExperimental
Farm boosts (upscale) 6 Experimental Fertilizer
6 Pluperfect Gemerald
1 Gilded Manure 18,016,500,000 farmExperimentalToGilded


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