Jump to content

Draft:Gameplay reference tables/Relay Network/1: Difference between revisions

From Bconomy Wiki
No edit summary
 
No edit summary
Tag: Replaced
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
__NOTOC__
This preview has been merged into the complete [[Draft:Gameplay reference tables/Relay Network#Bay families|Bay families]] table.
''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.''


[[Draft:Gameplay reference tables|Return to the draft index]] · [[Draft:Gameplay reference tables/Relay Network/2|Next preview]]
[[Draft:Gameplay reference tables/Relay Network|Open the unified gameplay-feature preview]] · [[Draft:Gameplay reference tables|Return to the Draft index]]
 
 
=== Bay families ===
''Proposed placement: [[Relay Network]].''
Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible" style="width:100%;"
|+ Bay families
! Family !! Role !! Initial Module Capacity !! Maximum Module Capacity !! Maximum Module Level !! Internal ID
|-
| Mint
| Produces BC; can boost Work
| No Limit
| No Limit
| 15
| <code>mint</code>
|-
| Refinery
| Converts Items into Salvage; performs Transmutation
| 5
| 25
| 15
| <code>refinery</code>
|-
| Cooling
| Supplies cooling to other Bays
| 5
| 25
| 15
| <code>cooling</code>
|-
| Recovery
| Reduces cooldowns and banks Quest progress
| 5
| 25
| 15
| <code>recovery</code>
|}
</div>
 
 
=== Buy Bay ===
''Proposed placement: [[Relay Network]].''
Only the four currently defined families are shown. Each family can be owned once.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Buy Bay
! Bay Number !! Family Choice !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| Mint
| 9 [[Relay Frame]]
| 0
| 53,801,100 BC
|-
| 2
| Refinery
| 7 [[Relay Frame]]<br />68 [[Signal Matrix]]
| 0
| 82,169,300 BC
|-
| 3
| Any Unowned Available Family
| 30 [[Relay Frame]]<br />303 [[Signal Matrix]]<br />446 [[Industrial Rotor]]
| 25,000
| 538,397,200 BC
|-
| 4
| Last Unowned Available Family
| 106 [[Relay Frame]]<br />1,062 [[Signal Matrix]]<br />1,566 [[Industrial Rotor]]<br />2,390 [[Solar Panel]]
| 44,091
| 2,523,033,600 BC
|}
</div>
 
 
=== Mint Module purchases ===
''Proposed placement: [[Relay Network]].''
No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Mint Module purchases
! Module Number !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 2 [[Relay Frame]]<br />5,000 [[Insulating Resin]]<br />2,500 [[Circuit Shard]]
| 0
| 51,955,800 BC
|-
| 2
| 2 [[Relay Frame]]<br />5,001 [[Insulating Resin]]<br />2,501 [[Circuit Shard]]
| 0
| 51,967,800 BC
|-
| 3
| 2 [[Relay Frame]]<br />5,003 [[Insulating Resin]]<br />2,502 [[Circuit Shard]]
| 0
| 51,983,800 BC
|-
| 4
| 2 [[Relay Frame]]<br />5,014 [[Insulating Resin]]<br />2,507 [[Circuit Shard]]
| 0
| 52,067,800 BC
|-
| 5
| 2 [[Relay Frame]]<br />5,043 [[Insulating Resin]]<br />2,522 [[Circuit Shard]]
| 0
| 52,303,800 BC
|-
| 6
| 2 [[Relay Frame]]<br />5,103 [[Insulating Resin]]<br />2,552 [[Circuit Shard]]
| 0
| 52,783,800 BC
|-
| 7
| 2 [[Relay Frame]]<br />5,214 [[Insulating Resin]]<br />2,607 [[Circuit Shard]]
| 0
| 53,667,800 BC
|-
| 8
| 2 [[Relay Frame]]<br />5,396 [[Insulating Resin]]<br />2,698 [[Circuit Shard]]
| 0
| 55,123,800 BC
|-
| 9
| 2 [[Relay Frame]]<br />5,675 [[Insulating Resin]]<br />2,838 [[Circuit Shard]]
| 0
| 57,359,800 BC
|-
| 10
| 3 [[Relay Frame]]<br />6,081 [[Insulating Resin]]<br />3,041 [[Circuit Shard]]
| 0
| 66,585,700 BC
|-
| 11
| 3 [[Relay Frame]]<br />6,647 [[Insulating Resin]]<br />3,324 [[Circuit Shard]]
| 4,474
| 71,113,700 BC
|-
| 12
| 3 [[Relay Frame]]<br />7,411 [[Insulating Resin]]<br />3,706 [[Circuit Shard]]
| 5,409
| 77,225,700 BC
|-
| 13
| 3 [[Relay Frame]]<br />8,414 [[Insulating Resin]]<br />4,207 [[Circuit Shard]]
| 6,480
| 85,245,700 BC
|-
| 14
| 4 [[Relay Frame]]<br />9,703 [[Insulating Resin]]<br />4,852 [[Circuit Shard]]
| 7,694
| 101,539,600 BC
|-
| 15
| 4 [[Relay Frame]]<br />11,325 [[Insulating Resin]]<br />5,663 [[Circuit Shard]]
| 9,057
| 114,515,600 BC
|-
| 16
| 5 [[Relay Frame]]<br />13,335 [[Insulating Resin]]<br />6,668 [[Circuit Shard]]
| 10,574
| 136,573,500 BC
|-
| 17
| 6 [[Relay Frame]]<br />15,790 [[Insulating Resin]]<br />7,895 [[Circuit Shard]]
| 12,250
| 162,187,400 BC
|-
| 18
| 7 [[Relay Frame]]<br />18,751 [[Insulating Resin]]<br />9,376 [[Circuit Shard]]
| 14,091
| 191,857,300 BC
|-
| 19
| 8 [[Relay Frame]]<br />22,284 [[Insulating Resin]]<br />11,142 [[Circuit Shard]]
| 16,102
| 226,095,200 BC
|-
| 20
| 9 [[Relay Frame]]<br />26,457 [[Insulating Resin]]<br />13,229 [[Circuit Shard]]
| 18,288
| 265,461,100 BC
|-
| 21
| 11 [[Relay Frame]]<br />31,343 [[Insulating Resin]]<br />15,672 [[Circuit Shard]]
| 20,653
| 316,504,900 BC
|-
| 22
| 13 [[Relay Frame]]<br />37,020 [[Insulating Resin]]<br />18,510 [[Circuit Shard]]
| 23,203
| 373,872,700 BC
|-
| 23
| 15 [[Relay Frame]]<br />43,568 [[Insulating Resin]]<br />21,784 [[Circuit Shard]]
| 25,941
| 438,212,500 BC
|-
| 24
| 18 [[Relay Frame]]<br />51,073 [[Insulating Resin]]<br />25,537 [[Circuit Shard]]
| 28,873
| 516,190,200 BC
|-
| 25
| 20 [[Relay Frame]]<br />59,624 [[Insulating Resin]]<br />29,812 [[Circuit Shard]]
| 32,002
| 596,550,000 BC
|-
| 26
| 24 [[Relay Frame]]<br />69,313 [[Insulating Resin]]<br />34,657 [[Circuit Shard]]
| 35,333
| 697,977,600 BC
|-
| 27
| 27 [[Relay Frame]]<br />80,237 [[Insulating Resin]]<br />40,119 [[Circuit Shard]]
| 38,870
| 803,303,300 BC
|-
| 28
| 31 [[Relay Frame]]<br />92,497 [[Insulating Resin]]<br />46,249 [[Circuit Shard]]
| 42,617
| 925,294,900 BC
|-
| 29
| 36 [[Relay Frame]]<br />106,197 [[Insulating Resin]]<br />53,099 [[Circuit Shard]]
| 46,578
| 1,064,784,400 BC
|-
| 30
| 41 [[Relay Frame]]<br />121,447 [[Insulating Resin]]<br />60,724 [[Circuit Shard]]
| 50,757
| 1,216,673,900 BC
|-
| 31
| 47 [[Relay Frame]]<br />138,359 [[Insulating Resin]]<br />69,180 [[Circuit Shard]]
| 55,158
| 1,387,837,300 BC
|-
| 32
| 53 [[Relay Frame]]<br />157,049 [[Insulating Resin]]<br />78,525 [[Circuit Shard]]
| 59,785
| 1,573,224,700 BC
|-
| 33
| 60 [[Relay Frame]]<br />177,638 [[Insulating Resin]]<br />88,819 [[Circuit Shard]]
| 64,641
| 1,779,778,000 BC
|-
| 34
| 67 [[Relay Frame]]<br />200,250 [[Insulating Resin]]<br />100,125 [[Circuit Shard]]
| 69,730
| 2,002,519,300 BC
|-
| 35
| 76 [[Relay Frame]]<br />225,015 [[Insulating Resin]]<br />112,508 [[Circuit Shard]]
| 75,055
| 2,254,444,400 BC
|-
| 36
| 85 [[Relay Frame]]<br />252,063 [[Insulating Resin]]<br />126,032 [[Circuit Shard]]
| 80,621
| 2,524,629,500 BC
|-
| 37
| 95 [[Relay Frame]]<br />281,532 [[Insulating Resin]]<br />140,766 [[Circuit Shard]]
| 86,431
| 2,820,156,500 BC
|-
| 38
| 105 [[Relay Frame]]<br />313,562 [[Insulating Resin]]<br />156,781 [[Circuit Shard]]
| 92,488
| 3,136,175,500 BC
|-
| 39
| 117 [[Relay Frame]]<br />348,297 [[Insulating Resin]]<br />174,149 [[Circuit Shard]]
| 98,795
| 3,485,794,300 BC
|-
| 40
| 130 [[Relay Frame]]<br />385,885 [[Insulating Resin]]<br />192,943 [[Circuit Shard]]
| 105,357
| 3,864,211,000 BC
|-
| 41
| 143 [[Relay Frame]]<br />426,478 [[Insulating Resin]]<br />213,239 [[Circuit Shard]]
| 112,175
| 4,266,663,700 BC
|-
| 42
| 158 [[Relay Frame]]<br />470,233 [[Insulating Resin]]<br />235,117 [[Circuit Shard]]
| 119,255
| 4,706,376,200 BC
|-
| 43
| 174 [[Relay Frame]]<br />517,310 [[Insulating Resin]]<br />258,655 [[Circuit Shard]]
| 126,598
| 5,178,634,600 BC
|-
| 44
| 190 [[Relay Frame]]<br />567,871 [[Insulating Resin]]<br />283,936 [[Circuit Shard]]
| 134,208
| 5,678,773,000 BC
|-
| 45
| 209 [[Relay Frame]]<br />622,086 [[Insulating Resin]]<br />311,043 [[Circuit Shard]]
| 142,088
| 6,226,069,100 BC
|-
| 46
| 228 [[Relay Frame]]<br />680,127 [[Insulating Resin]]<br />340,064 [[Circuit Shard]]
| 150,242
| 6,803,981,200 BC
|-
| 47
| 249 [[Relay Frame]]<br />742,168 [[Insulating Resin]]<br />371,084 [[Circuit Shard]]
| 158,672
| 7,425,841,100 BC
|-
| 48
| 271 [[Relay Frame]]<br />808,390 [[Insulating Resin]]<br />404,195 [[Circuit Shard]]
| 167,381
| 8,087,130,900 BC
|-
| 49
| 295 [[Relay Frame]]<br />878,977 [[Insulating Resin]]<br />439,489 [[Circuit Shard]]
| 176,373
| 8,795,300,500 BC
|-
| 50
| 320 [[Relay Frame]]<br />954,116 [[Insulating Resin]]<br />477,058 [[Circuit Shard]]
| 185,650
| 9,545,856,000 BC
|}
</div>
 
 
=== Mint Module levels ===
''Proposed placement: [[Relay Network]].''
The cost is for reaching this level on one module. Level 1 is included in the module purchase.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Mint Module levels
! Level !! Upgrade Recipe !! Salvage !! Recipe Worth
|-
| 1
| Free
| 0
| 0 BC
|-
| 2
| 183,266 [[Rock]]<br />4,582 [[Lightbulb]]<br />860 [[Circuit Shard]]
| 906
| 22,916,300 BC
|-
| 3
| 346,123 [[Rock]]<br />8,654 [[Lightbulb]]<br />1,623 [[Circuit Shard]]
| 2,122
| 43,271,150 BC
|-
| 4
| 788,164 [[Rock]]<br />19,705 [[Lightbulb]]<br />3,695 [[Circuit Shard]]
| 4,151
| 98,525,700 BC
|-
| 5
| 883 [[Basic Motor]]<br />41,225 [[Basic Capacitor]]<br />5,154 [[Circuit Shard]]<br />10,307 [[Insulating Resin]]
| 6,990
| 206,195,800 BC
|-
| 6
| 1,642 [[Basic Motor]]<br />76,705 [[Basic Capacitor]]<br />9,589 [[Circuit Shard]]<br />19,177 [[Insulating Resin]]
| 10,640
| 383,581,700 BC
|-
| 7
| 2,774 [[Basic Motor]]<br />129,633 [[Basic Capacitor]]<br />16,205 [[Circuit Shard]]<br />32,409 [[Insulating Resin]]
| 15,102
| 648,182,900 BC
|-
| 8
| 4,355 [[Basic Motor]]<br />203,500 [[Basic Capacitor]]<br />25,438 [[Circuit Shard]]<br />50,875 [[Insulating Resin]]
| 20,375
| 1,017,539,500 BC
|-
| 9
| 6,458 [[Basic Motor]]<br />301,796 [[Basic Capacitor]]<br />37,725 [[Circuit Shard]]<br />75,449 [[Insulating Resin]]
| 26,459
| 1,508,995,800 BC
|-
| 10
| 206 [[Advanced Processor]]<br />2,078 [[Heavy Insulation]]<br />107,003 [[Insulating Resin]]<br />35,668 [[Conductive Algae]]
| 33,355
| 2,140,541,000 BC
|-
| 11
| 282 [[Advanced Processor]]<br />2,843 [[Heavy Insulation]]<br />146,409 [[Insulating Resin]]<br />48,803 [[Conductive Algae]]
| 41,061
| 2,929,260,500 BC
|-
| 12
| 375 [[Advanced Processor]]<br />3,778 [[Heavy Insulation]]<br />194,539 [[Insulating Resin]]<br />64,847 [[Conductive Algae]]
| 49,579
| 3,893,405,000 BC
|-
| 13
| 486 [[Advanced Processor]]<br />4,899 [[Heavy Insulation]]<br />252,266 [[Insulating Resin]]<br />84,089 [[Conductive Algae]]
| 58,908
| 5,047,692,500 BC
|-
| 14
| 617 [[Advanced Processor]]<br />6,223 [[Heavy Insulation]]<br />320,462 [[Insulating Resin]]<br />106,821 [[Conductive Algae]]
| 69,048
| 6,410,768,500 BC
|-
| 15
| 770 [[Advanced Processor]]<br />7,767 [[Heavy Insulation]]<br />400,000 [[Insulating Resin]]<br />133,334 [[Conductive Algae]]
| 80,000
| 8,001,270,500 BC
|}
</div>
 
 
=== Refinery Module purchases ===
''Proposed placement: [[Relay Network]].''
No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Refinery Module purchases
! Module Number !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 2 [[Signal Matrix]]<br />1 [[Reinforced Frame]]<br />19 [[Circuit Shard]]<br />250 [[Quartz]]
| 0
| 3,327,200 BC
|-
| 2
| 2 [[Signal Matrix]]<br />1 [[Reinforced Frame]]<br />21 [[Circuit Shard]]<br />270 [[Quartz]]
| 69
| 3,355,200 BC
|-
| 3
| 3 [[Signal Matrix]]<br />1 [[Reinforced Frame]]<br />35 [[Circuit Shard]]<br />466 [[Quartz]]
| 248
| 4,177,800 BC
|-
| 4
| 6 [[Signal Matrix]]<br />2 [[Reinforced Frame]]<br />86 [[Circuit Shard]]<br />1,141 [[Quartz]]
| 545
| 8,609,000 BC
|-
| 5
| 14 [[Signal Matrix]]<br />3 [[Reinforced Frame]]<br />202 [[Circuit Shard]]<br />2,687 [[Quartz]]
| 961
| 17,047,800 BC
|-
| 6
| 29 [[Signal Matrix]]<br />6 [[Reinforced Frame]]<br />418 [[Circuit Shard]]<br />5,570 [[Quartz]]
| 1,496
| 34,918,200 BC
|-
| 7
| 53 [[Signal Matrix]]<br />11 [[Reinforced Frame]]<br />775 [[Circuit Shard]]<br />10,321 [[Quartz]]
| 2,150
| 64,052,800 BC
|-
| 8
| 89 [[Signal Matrix]]<br />18 [[Reinforced Frame]]<br />1,315 [[Circuit Shard]]<br />17,523 [[Quartz]]
| 2,923
| 106,916,400 BC
|-
| 9
| 141 [[Signal Matrix]]<br />28 [[Reinforced Frame]]<br />2,086 [[Circuit Shard]]<br />27,813 [[Quartz]]
| 3,814
| 168,486,400 BC
|-
| 10
| 212 [[Signal Matrix]]<br />41 [[Reinforced Frame]]<br />3,141 [[Circuit Shard]]<br />41,875 [[Quartz]]
| 4,825
| 251,376,200 BC
|-
| 11
| 306 [[Signal Matrix]]<br />60 [[Reinforced Frame]]<br />4,533 [[Circuit Shard]]<br />60,438 [[Quartz]]
| 5,954
| 364,336,800 BC
|-
| 12
| 427 [[Signal Matrix]]<br />83 [[Reinforced Frame]]<br />6,321 [[Circuit Shard]]<br />84,270 [[Quartz]]
| 7,202
| 506,994,600 BC
|-
| 13
| 578 [[Signal Matrix]]<br />112 [[Reinforced Frame]]<br />8,564 [[Circuit Shard]]<br />114,180 [[Quartz]]
| 8,570
| 685,764,400 BC
|-
| 14
| 764 [[Signal Matrix]]<br />148 [[Reinforced Frame]]<br />11,327 [[Circuit Shard]]<br />151,017 [[Quartz]]
| 10,056
| 906,479,800 BC
|-
| 15
| 990 [[Signal Matrix]]<br />192 [[Reinforced Frame]]<br />14,675 [[Circuit Shard]]<br />195,663 [[Quartz]]
| 11,660
| 1,174,994,200 BC
|-
| 16
| 1,260 [[Signal Matrix]]<br />244 [[Reinforced Frame]]<br />18,678 [[Circuit Shard]]<br />249,035 [[Quartz]]
| 13,384
| 1,494,789,800 BC
|-
| 17
| 1,579 [[Signal Matrix]]<br />306 [[Reinforced Frame]]<br />23,407 [[Circuit Shard]]<br />312,085 [[Quartz]]
| 15,227
| 1,873,649,200 BC
|-
| 18
| 1,952 [[Signal Matrix]]<br />378 [[Reinforced Frame]]<br />28,935 [[Circuit Shard]]<br />385,795 [[Quartz]]
| 17,188
| 2,315,710,600 BC
|-
| 19
| 2,384 [[Signal Matrix]]<br />462 [[Reinforced Frame]]<br />35,339 [[Circuit Shard]]<br />471,182 [[Quartz]]
| 19,269
| 2,828,843,600 BC
|-
| 20
| 2,881 [[Signal Matrix]]<br />558 [[Reinforced Frame]]<br />42,697 [[Circuit Shard]]<br />569,288 [[Quartz]]
| 21,468
| 3,417,855,400 BC
|-
| 21
| 3,447 [[Signal Matrix]]<br />667 [[Reinforced Frame]]<br />51,090 [[Circuit Shard]]<br />681,190 [[Quartz]]
| 23,786
| 4,088,251,400 BC
|-
| 22
| 4,088 [[Signal Matrix]]<br />791 [[Reinforced Frame]]<br />60,600 [[Circuit Shard]]<br />807,990 [[Quartz]]
| 26,224
| 4,848,585,200 BC
|-
| 23
| 4,811 [[Signal Matrix]]<br />931 [[Reinforced Frame]]<br />71,312 [[Circuit Shard]]<br />950,818 [[Quartz]]
| 28,780
| 5,706,205,000 BC
|-
| 24
| 5,620 [[Signal Matrix]]<br />1,088 [[Reinforced Frame]]<br />83,313 [[Circuit Shard]]<br />1,110,833 [[Quartz]]
| 31,454
| 6,666,713,400 BC
|-
| 25
| 6,523 [[Signal Matrix]]<br />1,262 [[Reinforced Frame]]<br />96,692 [[Circuit Shard]]<br />1,289,221 [[Quartz]]
| 34,248
| 7,736,278,000 BC
|}
</div>
 
 
=== Refinery Module levels ===
''Proposed placement: [[Relay Network]].''
The cost is for reaching this level on one module. Level 1 is included in the module purchase.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Refinery Module levels
! Level !! Upgrade Recipe !! Salvage !! Recipe Worth
|-
| 1
| Free
| 0
| 0 BC
|-
| 2
| 22,291 [[Rock]]<br />16,719 [[Coal]]<br />2,787 [[Iron]]
| 112
| 2,786,600 BC
|-
| 3
| 144,728 [[Rock]]<br />108,546 [[Coal]]<br />18,091 [[Iron]]
| 418
| 18,091,000 BC
|-
| 4
| 477,056 [[Rock]]<br />357,792 [[Coal]]<br />59,632 [[Iron]]
| 928
| 59,632,000 BC
|-
| 5
| 2,460 [[Steel Beam]]<br />87,830 [[Neodymium]]<br />3,514 [[Circuit Shard]]<br />46,843 [[Quartz]]
| 1,642
| 140,549,800 BC
|-
| 6
| 4,794 [[Steel Beam]]<br />171,186 [[Neodymium]]<br />6,848 [[Circuit Shard]]<br />91,299 [[Quartz]]
| 2,560
| 273,917,800 BC
|-
| 7
| 8,275 [[Steel Beam]]<br />295,535 [[Neodymium]]<br />11,822 [[Circuit Shard]]<br />157,619 [[Quartz]]
| 3,682
| 472,861,400 BC
|-
| 8
| 13,135 [[Steel Beam]]<br />469,079 [[Neodymium]]<br />18,764 [[Circuit Shard]]<br />250,175 [[Quartz]]
| 5,008
| 750,548,600 BC
|-
| 9
| 19,601 [[Steel Beam]]<br />700,014 [[Neodymium]]<br />28,001 [[Circuit Shard]]<br />373,341 [[Quartz]]
| 6,537
| 1,120,038,200 BC
|-
| 10
| 31,890 [[Titanium Ore]]<br />217 [[Reinforced Frame]]<br />159,447 [[Lithium]]<br />7 [[Nuclear Reactor]]
| 8,271
| 1,631,582,900 BC
|-
| 11
| 43,740 [[Titanium Ore]]<br />298 [[Reinforced Frame]]<br />218,698 [[Lithium]]<br />9 [[Nuclear Reactor]]
| 10,209
| 2,208,009,600 BC
|-
| 12
| 58,214 [[Titanium Ore]]<br />396 [[Reinforced Frame]]<br />291,066 [[Lithium]]<br />12 [[Nuclear Reactor]]
| 12,351
| 2,938,642,200 BC
|-
| 13
| 75,573 [[Titanium Ore]]<br />514 [[Reinforced Frame]]<br />377,865 [[Lithium]]<br />15 [[Nuclear Reactor]]
| 14,697
| 3,785,411,300 BC
|-
| 14
| 96,082 [[Titanium Ore]]<br />654 [[Reinforced Frame]]<br />480,406 [[Lithium]]<br />19 [[Nuclear Reactor]]
| 17,246
| 4,810,034,800 BC
|-
| 15
| 120,000 [[Titanium Ore]]<br />816 [[Reinforced Frame]]<br />600,000 [[Lithium]]<br />24 [[Nuclear Reactor]]
| 20,000
| 6,019,675,200 BC
|}
</div>
 
 
=== Cooling Module purchases ===
''Proposed placement: [[Relay Network]].''
No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Cooling Module purchases
! Module Number !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 150 [[Insulating Resin]]<br />2 [[Heavy Insulation]]<br />38 [[Conductive Algae]]
| 10,000
| 1,571,000 BC
|-
| 2
| 173 [[Insulating Resin]]<br />3 [[Heavy Insulation]]<br />44 [[Conductive Algae]]
| 10,851
| 1,992,500 BC
|-
| 3
| 401 [[Insulating Resin]]<br />5 [[Heavy Insulation]]<br />101 [[Conductive Algae]]
| 13,403
| 4,103,500 BC
|-
| 4
| 1,186 [[Insulating Resin]]<br />14 [[Heavy Insulation]]<br />297 [[Conductive Algae]]
| 17,656
| 11,913,000 BC
|-
| 5
| 2,985 [[Insulating Resin]]<br />35 [[Heavy Insulation]]<br />747 [[Conductive Algae]]
| 23,611
| 29,916,500 BC
|-
| 6
| 6,341 [[Insulating Resin]]<br />74 [[Heavy Insulation]]<br />1,586 [[Conductive Algae]]
| 31,267
| 63,451,000 BC
|-
| 7
| 11,868 [[Insulating Resin]]<br />139 [[Heavy Insulation]]<br />2,967 [[Conductive Algae]]
| 40,625
| 118,868,500 BC
|-
| 8
| 20,248 [[Insulating Resin]]<br />236 [[Heavy Insulation]]<br />5,062 [[Conductive Algae]]
| 51,684
| 202,506,000 BC
|-
| 9
| 32,222 [[Insulating Resin]]<br />376 [[Heavy Insulation]]<br />8,056 [[Conductive Algae]]
| 64,444
| 322,380,000 BC
|-
| 10
| 48,585 [[Insulating Resin]]<br />567 [[Heavy Insulation]]<br />12,147 [[Conductive Algae]]
| 78,906
| 486,106,500 BC
|-
| 11
| 70,184 [[Insulating Resin]]<br />818 [[Heavy Insulation]]<br />17,546 [[Conductive Algae]]
| 95,069
| 701,923,000 BC
|-
| 12
| 97,915 [[Insulating Resin]]<br />1,141 [[Heavy Insulation]]<br />24,479 [[Conductive Algae]]
| 112,934
| 979,215,500 BC
|-
| 13
| 132,720 [[Insulating Resin]]<br />1,547 [[Heavy Insulation]]<br />33,180 [[Conductive Algae]]
| 132,500
| 1,327,392,500 BC
|-
| 14
| 175,583 [[Insulating Resin]]<br />2,046 [[Heavy Insulation]]<br />43,896 [[Conductive Algae]]
| 153,767
| 1,755,929,000 BC
|-
| 15
| 227,533 [[Insulating Resin]]<br />2,651 [[Heavy Insulation]]<br />56,884 [[Conductive Algae]]
| 176,736
| 2,275,372,500 BC
|-
| 16
| 289,637 [[Insulating Resin]]<br />3,375 [[Heavy Insulation]]<br />72,410 [[Conductive Algae]]
| 201,406
| 2,896,530,500 BC
|-
| 17
| 363,002 [[Insulating Resin]]<br />4,230 [[Heavy Insulation]]<br />90,751 [[Conductive Algae]]
| 227,778
| 3,630,245,000 BC
|-
| 18
| 448,772 [[Insulating Resin]]<br />5,229 [[Heavy Insulation]]<br />112,193 [[Conductive Algae]]
| 255,851
| 4,487,871,500 BC
|-
| 19
| 548,127 [[Insulating Resin]]<br />6,386 [[Heavy Insulation]]<br />137,032 [[Conductive Algae]]
| 285,625
| 5,481,287,000 BC
|-
| 20
| 662,285 [[Insulating Resin]]<br />7,716 [[Heavy Insulation]]<br />165,572 [[Conductive Algae]]
| 317,101
| 6,622,874,000 BC
|-
| 21
| 792,494 [[Insulating Resin]]<br />9,233 [[Heavy Insulation]]<br />198,124 [[Conductive Algae]]
| 350,278
| 7,924,961,500 BC
|-
| 22
| 940,038 [[Insulating Resin]]<br />10,952 [[Heavy Insulation]]<br />235,010 [[Conductive Algae]]
| 385,156
| 9,400,412,000 BC
|-
| 23
| 1,106,234 [[Insulating Resin]]<br />12,889 [[Heavy Insulation]]<br />276,559 [[Conductive Algae]]
| 421,736
| 11,062,561,500 BC
|-
| 24
| 1,292,428 [[Insulating Resin]]<br />15,058 [[Heavy Insulation]]<br />323,107 [[Conductive Algae]]
| 460,017
| 12,924,431,000 BC
|-
| 25
| 1,500,000 [[Insulating Resin]]<br />17,476 [[Heavy Insulation]]<br />375,000 [[Conductive Algae]]
| 500,000
| 15,000,070,000 BC
|}
</div>
 
 
=== Cooling Module levels ===
''Proposed placement: [[Relay Network]].''
The cost is for reaching this level on one module. Level 1 is included in the module purchase.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Cooling Module levels
! Level !! Upgrade Recipe !! Salvage !! Recipe Worth
|-
| 1
| Free
| 0
| 0 BC
|-
| 2
| 22,291 [[Rock]]<br />209 [[Insulating Resin]]<br />4 [[Heavy Insulation]]
| 112
| 2,980,550 BC
|-
| 3
| 144,728 [[Rock]]<br />1,357 [[Insulating Resin]]<br />22 [[Heavy Insulation]]
| 418
| 18,329,400 BC
|-
| 4
| 477,056 [[Rock]]<br />4,473 [[Insulating Resin]]<br />70 [[Heavy Insulation]]
| 928
| 59,769,800 BC
|-
| 5
| 192 [[Heavy Insulation]]<br />2,928 [[Conductive Algae]]<br />3,514 [[Circuit Shard]]<br />46,843 [[Quartz]]
| 1,642
| 140,793,800 BC
|-
| 6
| 373 [[Heavy Insulation]]<br />5,707 [[Conductive Algae]]<br />6,848 [[Circuit Shard]]<br />91,299 [[Quartz]]
| 2,560
| 274,094,900 BC
|-
| 7
| 643 [[Heavy Insulation]]<br />9,852 [[Conductive Algae]]<br />11,822 [[Circuit Shard]]<br />157,619 [[Quartz]]
| 3,682
| 472,943,900 BC
|-
| 8
| 1,021 [[Heavy Insulation]]<br />15,636 [[Conductive Algae]]<br />18,764 [[Circuit Shard]]<br />250,175 [[Quartz]]
| 5,008
| 750,756,500 BC
|-
| 9
| 1,523 [[Heavy Insulation]]<br />23,334 [[Conductive Algae]]<br />28,001 [[Circuit Shard]]<br />373,341 [[Quartz]]
| 6,537
| 1,120,193,100 BC
|-
| 10
| 1,858 [[Heavy Insulation]]<br />217 [[Reinforced Frame]]<br />33,218 [[Conductive Algae]]<br />79,724 [[Insulating Resin]]
| 8,271
| 1,595,053,400 BC
|-
| 11
| 2,548 [[Heavy Insulation]]<br />298 [[Reinforced Frame]]<br />45,562 [[Conductive Algae]]<br />109,349 [[Insulating Resin]]
| 10,209
| 2,188,331,600 BC
|-
| 12
| 3,392 [[Heavy Insulation]]<br />396 [[Reinforced Frame]]<br />60,639 [[Conductive Algae]]<br />145,533 [[Insulating Resin]]
| 12,351
| 2,911,563,200 BC
|-
| 13
| 4,403 [[Heavy Insulation]]<br />514 [[Reinforced Frame]]<br />78,722 [[Conductive Algae]]<br />188,933 [[Insulating Resin]]
| 14,697
| 3,779,517,300 BC
|-
| 14
| 5,597 [[Heavy Insulation]]<br />654 [[Reinforced Frame]]<br />100,085 [[Conductive Algae]]<br />240,203 [[Insulating Resin]]
| 17,246
| 4,805,896,300 BC
|-
| 15
| 6,991 [[Heavy Insulation]]<br />816 [[Reinforced Frame]]<br />125,000 [[Conductive Algae]]<br />300,000 [[Insulating Resin]]
| 20,000
| 6,000,969,700 BC
|}
</div>
 
 
=== Recovery Module purchases ===
''Proposed placement: [[Relay Network]].''
No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Module purchases
! Module Number !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 6 [[Relay Frame]]<br />247 [[Nautical Compass]]<br />252 [[Ornate Necklace]]<br />231 [[Painted Totem]]<br />252 [[Ancient Fossil]]
| 22,500
| 86,300,900 BC
|-
| 2
| 7 [[Relay Frame]]<br />284 [[Nautical Compass]]<br />290 [[Ornate Necklace]]<br />265 [[Painted Totem]]<br />290 [[Ancient Fossil]]
| 24,423
| 99,825,750 BC
|-
| 3
| 16 [[Relay Frame]]<br />660 [[Nautical Compass]]<br />673 [[Ornate Necklace]]<br />616 [[Painted Totem]]<br />673 [[Ancient Fossil]]
| 30,191
| 230,303,800 BC
|-
| 4
| 45 [[Relay Frame]]<br />1,952 [[Nautical Compass]]<br />1,992 [[Ornate Necklace]]<br />1,823 [[Painted Totem]]<br />1,992 [[Ancient Fossil]]
| 39,805
| 667,482,050 BC
|-
| 5
| 112 [[Relay Frame]]<br />4,912 [[Nautical Compass]]<br />5,015 [[Ornate Necklace]]<br />4,588 [[Painted Totem]]<br />5,015 [[Ancient Fossil]]
| 53,264
| 1,672,516,600 BC
|-
| 6
| 238 [[Relay Frame]]<br />10,433 [[Nautical Compass]]<br />10,652 [[Ornate Necklace]]<br />9,746 [[Painted Totem]]<br />10,652 [[Ancient Fossil]]
| 70,569
| 3,553,163,750 BC
|-
| 7
| 445 [[Relay Frame]]<br />19,528 [[Nautical Compass]]<br />19,938 [[Ornate Necklace]]<br />18,242 [[Painted Totem]]<br />19,938 [[Ancient Fossil]]
| 91,719
| 6,647,795,200 BC
|-
| 8
| 759 [[Relay Frame]]<br />33,317 [[Nautical Compass]]<br />34,017 [[Ornate Necklace]]<br />31,123 [[Painted Totem]]<br />34,017 [[Ancient Fossil]]
| 116,714
| 11,340,630,900 BC
|-
| 9
| 755 [[Relay Frame]]<br />1,472 [[Reinforced Frame]]<br />26,510 [[Nautical Compass]]<br />27,067 [[Ornate Necklace]]<br />24,764 [[Painted Totem]]<br />27,067 [[Ancient Fossil]]<br />2,544 [[Fish Finder]]<br />2,463 [[Sharktooth Necklace]]<br />2,478 [[Downy Parka]]<br />2,375 [[Dowsing Rod]]
| 145,556
| 18,048,435,300 BC
|-
| 10
| 1,138 [[Relay Frame]]<br />2,219 [[Reinforced Frame]]<br />39,972 [[Nautical Compass]]<br />40,812 [[Ornate Necklace]]<br />37,339 [[Painted Totem]]<br />40,812 [[Ancient Fossil]]<br />3,836 [[Fish Finder]]<br />3,713 [[Sharktooth Necklace]]<br />3,736 [[Downy Parka]]<br />3,580 [[Dowsing Rod]]
| 178,242
| 27,209,188,750 BC
|-
| 11
| 1,644 [[Relay Frame]]<br />3,206 [[Reinforced Frame]]<br />57,742 [[Nautical Compass]]<br />58,955 [[Ornate Necklace]]<br />53,939 [[Painted Totem]]<br />58,955 [[Ancient Fossil]]<br />5,541 [[Fish Finder]]<br />5,364 [[Sharktooth Necklace]]<br />5,397 [[Downy Parka]]<br />5,172 [[Dowsing Rod]]
| 214,774
| 39,307,155,900 BC
|-
| 12
| 2,294 [[Relay Frame]]<br />4,472 [[Reinforced Frame]]<br />80,557 [[Nautical Compass]]<br />82,249 [[Ornate Necklace]]<br />75,251 [[Painted Totem]]<br />82,249 [[Ancient Fossil]]<br />7,731 [[Fish Finder]]<br />7,483 [[Sharktooth Necklace]]<br />7,529 [[Downy Parka]]<br />7,215 [[Dowsing Rod]]
| 255,152
| 54,838,822,050 BC
|-
| 13
| 1,865 [[Relay Frame]]<br />4,042 [[Reinforced Frame]]<br />18,801 [[Signal Matrix]]<br />72,795 [[Nautical Compass]]<br />74,323 [[Ornate Necklace]]<br />67,999 [[Painted Totem]]<br />74,323 [[Ancient Fossil]]<br />6,986 [[Fish Finder]]<br />6,762 [[Sharktooth Necklace]]<br />6,804 [[Downy Parka]]<br />6,520 [[Dowsing Rod]]<br />627 [[Scout Submarine]]<br />619 [[Knife Turret]]<br />746 [[Survival Kit]]<br />648 [[Mecha Canary]]
| 299,375
| 74,338,241,900 BC
|-
| 14
| 2,468 [[Relay Frame]]<br />5,347 [[Reinforced Frame]]<br />24,872 [[Signal Matrix]]<br />96,304 [[Nautical Compass]]<br />98,327 [[Ornate Necklace]]<br />89,960 [[Painted Totem]]<br />98,327 [[Ancient Fossil]]<br />9,242 [[Fish Finder]]<br />8,946 [[Sharktooth Necklace]]<br />9,001 [[Downy Parka]]<br />8,626 [[Dowsing Rod]]<br />829 [[Scout Submarine]]<br />818 [[Knife Turret]]<br />987 [[Survival Kit]]<br />857 [[Mecha Canary]]
| 347,444
| 98,339,538,800 BC
|-
| 15
| 3,198 [[Relay Frame]]<br />6,928 [[Reinforced Frame]]<br />32,231 [[Signal Matrix]]<br />124,798 [[Nautical Compass]]<br />127,419 [[Ornate Necklace]]<br />116,577 [[Painted Totem]]<br />127,419 [[Ancient Fossil]]<br />11,976 [[Fish Finder]]<br />11,592 [[Sharktooth Necklace]]<br />11,663 [[Downy Parka]]<br />11,178 [[Dowsing Rod]]<br />1,074 [[Scout Submarine]]<br />1,060 [[Knife Turret]]<br />1,279 [[Survival Kit]]<br />1,111 [[Mecha Canary]]
| 399,358
| 127,431,499,550 BC
|-
| 16
| 4,070 [[Relay Frame]]<br />8,819 [[Reinforced Frame]]<br />41,028 [[Signal Matrix]]<br />158,861 [[Nautical Compass]]<br />162,197 [[Ornate Necklace]]<br />148,396 [[Painted Totem]]<br />162,197 [[Ancient Fossil]]<br />15,245 [[Fish Finder]]<br />14,756 [[Sharktooth Necklace]]<br />14,847 [[Downy Parka]]<br />14,228 [[Dowsing Rod]]<br />1,368 [[Scout Submarine]]<br />1,350 [[Knife Turret]]<br />1,628 [[Survival Kit]]<br />1,414 [[Mecha Canary]]<br />3 [[Green Gemerald]]
| 455,117
| 162,965,101,800 BC
|-
| 17
| 5,101 [[Relay Frame]]<br />11,053 [[Reinforced Frame]]<br />51,421 [[Signal Matrix]]<br />199,100 [[Nautical Compass]]<br />203,281 [[Ornate Necklace]]<br />185,985 [[Painted Totem]]<br />203,281 [[Ancient Fossil]]<br />19,106 [[Fish Finder]]<br />18,494 [[Sharktooth Necklace]]<br />18,607 [[Downy Parka]]<br />17,832 [[Dowsing Rod]]<br />1,714 [[Scout Submarine]]<br />1,692 [[Knife Turret]]<br />2,041 [[Survival Kit]]<br />1,772 [[Mecha Canary]]<br />6 [[Green Gemerald]]
| 514,722
| 204,804,054,450 BC
|-
| 18
| 6,307 [[Relay Frame]]<br />13,665 [[Reinforced Frame]]<br />63,570 [[Signal Matrix]]<br />246,143 [[Nautical Compass]]<br />251,312 [[Ornate Necklace]]<br />229,929 [[Painted Totem]]<br />251,312 [[Ancient Fossil]]<br />23,620 [[Fish Finder]]<br />22,864 [[Sharktooth Necklace]]<br />23,004 [[Downy Parka]]<br />22,045 [[Dowsing Rod]]<br />2,119 [[Scout Submarine]]<br />2,091 [[Knife Turret]]<br />2,523 [[Survival Kit]]<br />2,190 [[Mecha Canary]]<br />9 [[Green Gemerald]]
| 578,173
| 253,585,570,950 BC
|-
| 19
| 7,703 [[Relay Frame]]<br />16,690 [[Reinforced Frame]]<br />77,644 [[Signal Matrix]]<br />300,638 [[Nautical Compass]]<br />306,952 [[Ornate Necklace]]<br />280,834 [[Painted Totem]]<br />306,952 [[Ancient Fossil]]<br />28,849 [[Fish Finder]]<br />27,925 [[Sharktooth Necklace]]<br />28,097 [[Downy Parka]]<br />26,926 [[Dowsing Rod]]<br />2,588 [[Scout Submarine]]<br />2,554 [[Knife Turret]]<br />3,081 [[Survival Kit]]<br />2,675 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />2 [[Amber Gemerald]]
| 645,469
| 310,224,360,700 BC
|-
| 20
| 9,307 [[Relay Frame]]<br />20,166 [[Reinforced Frame]]<br />93,815 [[Signal Matrix]]<br />363,251 [[Nautical Compass]]<br />370,880 [[Ornate Necklace]]<br />339,323 [[Painted Totem]]<br />370,880 [[Ancient Fossil]]<br />34,858 [[Fish Finder]]<br />33,741 [[Sharktooth Necklace]]<br />33,948 [[Downy Parka]]<br />32,534 [[Dowsing Rod]]<br />3,126 [[Scout Submarine]]<br />3,086 [[Knife Turret]]<br />3,722 [[Survival Kit]]<br />3,232 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />4 [[Amber Gemerald]]
| 716,610
| 375,146,395,100 BC
|-
| 21
| 11,136 [[Relay Frame]]<br />24,130 [[Reinforced Frame]]<br />112,259 [[Signal Matrix]]<br />434,669 [[Nautical Compass]]<br />443,797 [[Ornate Necklace]]<br />406,036 [[Painted Totem]]<br />443,797 [[Ancient Fossil]]<br />41,711 [[Fish Finder]]<br />40,375 [[Sharktooth Necklace]]<br />40,623 [[Downy Parka]]<br />38,930 [[Dowsing Rod]]<br />3,741 [[Scout Submarine]]<br />3,692 [[Knife Turret]]<br />4,454 [[Survival Kit]]<br />3,867 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />6 [[Amber Gemerald]]
| 791,597
| 449,057,163,200 BC
|-
| 22
| 13,210 [[Relay Frame]]<br />28,623 [[Reinforced Frame]]<br />133,159 [[Signal Matrix]]<br />515,594 [[Nautical Compass]]<br />526,422 [[Ornate Necklace]]<br />481,630 [[Painted Totem]]<br />526,422 [[Ancient Fossil]]<br />49,476 [[Fish Finder]]<br />47,892 [[Sharktooth Necklace]]<br />48,186 [[Downy Parka]]<br />46,178 [[Dowsing Rod]]<br />4,437 [[Scout Submarine]]<br />4,380 [[Knife Turret]]<br />5,283 [[Survival Kit]]<br />4,587 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />6 [[Amber Gemerald]]<br />1 [[Purple Gemerald]]
| 870,430
| 532,439,011,650 BC
|-
| 23
| 15,545 [[Relay Frame]]<br />33,683 [[Reinforced Frame]]<br />156,701 [[Signal Matrix]]<br />606,749 [[Nautical Compass]]<br />619,491 [[Ornate Necklace]]<br />566,781 [[Painted Totem]]<br />619,491 [[Ancient Fossil]]<br />58,223 [[Fish Finder]]<br />56,359 [[Sharktooth Necklace]]<br />56,704 [[Downy Parka]]<br />54,342 [[Dowsing Rod]]<br />5,222 [[Scout Submarine]]<br />5,154 [[Knife Turret]]<br />6,217 [[Survival Kit]]<br />5,398 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />6 [[Amber Gemerald]]<br />2 [[Purple Gemerald]]
| 953,108
| 626,258,162,150 BC
|-
| 24
| 18,161 [[Relay Frame]]<br />39,352 [[Reinforced Frame]]<br />183,076 [[Signal Matrix]]<br />708,874 [[Nautical Compass]]<br />723,760 [[Ornate Necklace]]<br />662,178 [[Painted Totem]]<br />723,760 [[Ancient Fossil]]<br />68,023 [[Fish Finder]]<br />65,845 [[Sharktooth Necklace]]<br />66,249 [[Downy Parka]]<br />63,488 [[Dowsing Rod]]<br />6,101 [[Scout Submarine]]<br />6,021 [[Knife Turret]]<br />7,264 [[Survival Kit]]<br />6,306 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />6 [[Amber Gemerald]]<br />2 [[Purple Gemerald]]<br />1 [[Red Gemerald]]
| 1,039,631
| 731,524,385,150 BC
|-
| 25
| 21,078 [[Relay Frame]]<br />45,673 [[Reinforced Frame]]<br />212,479 [[Signal Matrix]]<br />822,723 [[Nautical Compass]]<br />840,000 [[Ornate Necklace]]<br />768,527 [[Painted Totem]]<br />840,000 [[Ancient Fossil]]<br />78,948 [[Fish Finder]]<br />76,420 [[Sharktooth Necklace]]<br />76,888 [[Downy Parka]]<br />73,685 [[Dowsing Rod]]<br />7,080 [[Scout Submarine]]<br />6,988 [[Knife Turret]]<br />8,430 [[Survival Kit]]<br />7,319 [[Mecha Canary]]<br />9 [[Green Gemerald]]<br />6 [[Amber Gemerald]]<br />2 [[Purple Gemerald]]<br />1 [[Red Gemerald]]<br />50 [[Pluperfect Gemerald]]
| 1,130,000
| 885,262,312,000 BC
|}
</div>
 
 
=== Recovery Module levels ===
''Proposed placement: [[Relay Network]].''
The cost is for reaching this level on one module. Level 1 is included in the module purchase.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Module levels
! Level !! Upgrade Recipe !! Salvage !! Recipe Worth
|-
| 1
| Free
| 0
| 0 BC
|-
| 2
| 1 [[Relay Frame]]<br />32 [[Nautical Compass]]<br />32 [[Ornate Necklace]]<br />29 [[Painted Totem]]<br />32 [[Ancient Fossil]]
| 216
| 12,396,350 BC
|-
| 3
| 5 [[Relay Frame]]<br />202 [[Nautical Compass]]<br />207 [[Ornate Necklace]]<br />189 [[Painted Totem]]<br />207 [[Ancient Fossil]]
| 805
| 71,230,450 BC
|-
| 4
| 16 [[Relay Frame]]<br />666 [[Nautical Compass]]<br />680 [[Ornate Necklace]]<br />622 [[Painted Totem]]<br />680 [[Ancient Fossil]]
| 1,787
| 231,638,000 BC
|-
| 5
| 36 [[Relay Frame]]<br />1,569 [[Nautical Compass]]<br />1,602 [[Ornate Necklace]]<br />1,466 [[Painted Totem]]<br />1,602 [[Ancient Fossil]]
| 3,161
| 535,618,750 BC
|-
| 6
| 44 [[Relay Frame]]<br />85 [[Reinforced Frame]]<br />1,530 [[Nautical Compass]]<br />1,562 [[Ornate Necklace]]<br />1,429 [[Painted Totem]]<br />1,562 [[Ancient Fossil]]<br />147 [[Fish Finder]]<br />143 [[Sharktooth Necklace]]<br />143 [[Downy Parka]]<br />137 [[Dowsing Rod]]
| 4,928
| 1,044,761,500 BC
|-
| 7
| 76 [[Relay Frame]]<br />147 [[Reinforced Frame]]<br />2,640 [[Nautical Compass]]<br />2,696 [[Ornate Necklace]]<br />2,466 [[Painted Totem]]<br />2,696 [[Ancient Fossil]]<br />254 [[Fish Finder]]<br />246 [[Sharktooth Necklace]]<br />247 [[Downy Parka]]<br />237 [[Dowsing Rod]]
| 7,088
| 1,804,165,050 BC
|-
| 8
| 120 [[Relay Frame]]<br />233 [[Reinforced Frame]]<br />4,190 [[Nautical Compass]]<br />4,278 [[Ornate Necklace]]<br />3,914 [[Painted Totem]]<br />4,278 [[Ancient Fossil]]<br />403 [[Fish Finder]]<br />390 [[Sharktooth Necklace]]<br />392 [[Downy Parka]]<br />376 [[Dowsing Rod]]
| 9,640
| 2,858,671,200 BC
|-
| 9
| 178 [[Relay Frame]]<br />348 [[Reinforced Frame]]<br />6,253 [[Nautical Compass]]<br />6,385 [[Ornate Necklace]]<br />5,841 [[Painted Totem]]<br />6,385 [[Ancient Fossil]]<br />601 [[Fish Finder]]<br />581 [[Sharktooth Necklace]]<br />585 [[Downy Parka]]<br />561 [[Dowsing Rod]]
| 12,585
| 4,259,409,950 BC
|-
| 10
| 254 [[Relay Frame]]<br />495 [[Reinforced Frame]]<br />8,902 [[Nautical Compass]]<br />9,089 [[Ornate Necklace]]<br />8,316 [[Painted Totem]]<br />9,089 [[Ancient Fossil]]<br />855 [[Fish Finder]]<br />827 [[Sharktooth Necklace]]<br />832 [[Downy Parka]]<br />798 [[Dowsing Rod]]
| 15,922
| 6,065,326,300 BC
|-
| 11
| 209 [[Relay Frame]]<br />452 [[Reinforced Frame]]<br />2,103 [[Signal Matrix]]<br />8,140 [[Nautical Compass]]<br />8,311 [[Ornate Necklace]]<br />7,604 [[Painted Totem]]<br />8,311 [[Ancient Fossil]]<br />782 [[Fish Finder]]<br />757 [[Sharktooth Necklace]]<br />761 [[Downy Parka]]<br />729 [[Dowsing Rod]]<br />71 [[Scout Submarine]]<br />70 [[Knife Turret]]<br />84 [[Survival Kit]]<br />73 [[Mecha Canary]]<br />4 [[Green Gemerald]]
| 19,653
| 9,332,674,250 BC
|-
| 12
| 278 [[Relay Frame]]<br />602 [[Reinforced Frame]]<br />2,798 [[Signal Matrix]]<br />10,833 [[Nautical Compass]]<br />11,061 [[Ornate Necklace]]<br />10,120 [[Painted Totem]]<br />11,061 [[Ancient Fossil]]<br />1,040 [[Fish Finder]]<br />1,007 [[Sharktooth Necklace]]<br />1,013 [[Downy Parka]]<br />971 [[Dowsing Rod]]<br />94 [[Scout Submarine]]<br />93 [[Knife Turret]]<br />111 [[Survival Kit]]<br />97 [[Mecha Canary]]<br />3 [[Amber Gemerald]]
| 23,776
| 12,580,336,250 BC
|-
| 13
| 361 [[Relay Frame]]<br />781 [[Reinforced Frame]]<br />3,633 [[Signal Matrix]]<br />14,064 [[Nautical Compass]]<br />14,359 [[Ornate Necklace]]<br />13,138 [[Painted Totem]]<br />14,359 [[Ancient Fossil]]<br />1,350 [[Fish Finder]]<br />1,307 [[Sharktooth Necklace]]<br />1,315 [[Downy Parka]]<br />1,260 [[Dowsing Rod]]<br />122 [[Scout Submarine]]<br />120 [[Knife Turret]]<br />145 [[Survival Kit]]<br />126 [[Mecha Canary]]<br />2 [[Purple Gemerald]]
| 28,291
| 15,884,266,300 BC
|-
| 14
| 459 [[Relay Frame]]<br />993 [[Reinforced Frame]]<br />4,618 [[Signal Matrix]]<br />17,880 [[Nautical Compass]]<br />18,256 [[Ornate Necklace]]<br />16,703 [[Painted Totem]]<br />18,256 [[Ancient Fossil]]<br />1,716 [[Fish Finder]]<br />1,661 [[Sharktooth Necklace]]<br />1,671 [[Downy Parka]]<br />1,602 [[Dowsing Rod]]<br />154 [[Scout Submarine]]<br />152 [[Knife Turret]]<br />184 [[Survival Kit]]<br />160 [[Mecha Canary]]<br />1 [[Red Gemerald]]
| 33,199
| 19,273,732,600 BC
|-
| 15
| 573 [[Relay Frame]]<br />1,240 [[Reinforced Frame]]<br />5,768 [[Signal Matrix]]<br />22,332 [[Nautical Compass]]<br />22,800 [[Ornate Necklace]]<br />20,861 [[Painted Totem]]<br />22,800 [[Ancient Fossil]]<br />2,143 [[Fish Finder]]<br />2,075 [[Sharktooth Necklace]]<br />2,087 [[Downy Parka]]<br />2,000 [[Dowsing Rod]]<br />193 [[Scout Submarine]]<br />190 [[Knife Turret]]<br />229 [[Survival Kit]]<br />199 [[Mecha Canary]]<br />5 [[Pluperfect Gemerald]]
| 38,500
| 26,566,938,750 BC
|}
</div>
 
 
=== Local Heat Resistance ===
''Proposed placement: [[Relay Network]].''
Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Local Heat Resistance
! Tier !! Heat / Cooling !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| -3.00% / +2.00%
| 375,000 [[Insulating Resin]]<br />83,334 [[Conductive Algae]]
| 10,000
| 2,500,008,000 BC
|-
| 2
| -6.00% / +4.00%
| 389,918 [[Insulating Resin]]<br />86,649 [[Conductive Algae]]
| 10,398
| 2,599,460,000 BC
|-
| 3
| -9.00% / +6.00%
| 494,342 [[Insulating Resin]]<br />109,854 [[Conductive Algae]]
| 13,182
| 3,295,616,000 BC
|-
| 4
| -12.00% / +8.00%
| 777,778 [[Insulating Resin]]<br />172,840 [[Conductive Algae]]
| 20,741
| 5,185,192,000 BC
|-
| 5
| -15.00% / +10.00%
| 1,108,111 [[Insulating Resin]]<br />369,371 [[Conductive Algae]]
| 35,460
| 8,864,896,000 BC
|-
| 6
| -18.00% / +12.00%
| 1,866,427 [[Insulating Resin]]<br />622,143 [[Conductive Algae]]
| 59,726
| 14,931,424,000 BC
|-
| 7
| -21.00% / +14.00%
| 2,997,686 [[Insulating Resin]]<br />999,229 [[Conductive Algae]]
| 95,926
| 23,981,492,000 BC
|-
| 8
| -24.00% / +16.00%
| 4,576,475 [[Insulating Resin]]<br />1,525,492 [[Conductive Algae]]
| 146,447
| 36,611,804,000 BC
|-
| 9
| -27.00% / +18.00%
| 6,677,384 [[Insulating Resin]]<br />2,225,795 [[Conductive Algae]]
| 213,676
| 53,419,076,000 BC
|-
| 10
| -30.00% / +20.00%
| 7,500,000 [[Insulating Resin]]<br />3,750,000 [[Conductive Algae]]
| 300,000
| 75,000,000,000 BC
|}
</div>
 
 
=== Module Capacity Expansion ===
''Proposed placement: [[Relay Network]].''
Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Module Capacity Expansion
! Tier !! Module Slots !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| +4
| 100,000 [[Titanium Ore]]<br />544 [[Reinforced Frame]]
| 10,000
| 2,500,524,800 BC
|-
| 2
| +8
| 185,938 [[Titanium Ore]]<br />1,011 [[Reinforced Frame]]
| 18,594
| 4,648,501,200 BC
|-
| 3
| +12
| 787,500 [[Titanium Ore]]<br />4,282 [[Reinforced Frame]]
| 78,750
| 19,687,954,400 BC
|-
| 4
| +16
| 2,420,313 [[Titanium Ore]]<br />13,160 [[Reinforced Frame]]
| 242,031
| 60,508,567,000 BC
|-
| 5
| +20
| 3,733,334 [[Titanium Ore]]<br />45,673 [[Reinforced Frame]]
| 560,000
| 140,001,791,600 BC
|}
</div>
 
 
=== Overclock Cooldown Reducer ===
''Proposed placement: [[Relay Network]].''
Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Overclock Cooldown Reducer
! Tier !! Cooldown !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 9 min
| 280,000 [[Lithium]]<br />37,500 [[Circuit Shard]]
| 5,000
| 1,000,000,000 BC
|-
| 2
| 8 min
| 612,500 [[Lithium]]<br />82,032 [[Circuit Shard]]
| 7,813
| 2,187,506,000 BC
|-
| 3
| 7 min
| 1,150,000 [[Lithium]]<br />359,375 [[Circuit Shard]]
| 16,250
| 5,750,000,000 BC
|-
| 4
| 6 min
| 2,337,500 [[Lithium]]<br />730,469 [[Circuit Shard]]
| 30,313
| 11,687,502,000 BC
|-
| 5
| 5 min
| 2,400,000 [[Lithium]]<br />1,750,000 [[Circuit Shard]]
| 50,000
| 20,000,000,000 BC
|}
</div>
 
 
=== Mint Fuel Buffer Expansion ===
''Proposed placement: [[Relay Network]].''
Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Mint Fuel Buffer Expansion
! Tier !! Fuel Buffer Cap !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 2,000 Salvage
| 583,334 [[Quartz]]<br />82 [[Reinforced Frame]]
| 5,000
| 500,814,800 BC
|-
| 2
| 4,000 Salvage
| 792,182 [[Quartz]]<br />111 [[Reinforced Frame]]
| 8,642
| 679,460,400 BC
|-
| 3
| 8,000 Salvage
| 1,418,725 [[Quartz]]<br />199 [[Reinforced Frame]]
| 19,568
| 1,217,235,800 BC
|-
| 4
| 16,000 Salvage
| 2,462,963 [[Quartz]]<br />345 [[Reinforced Frame]]
| 37,778
| 2,112,301,800 BC
|-
| 5
| 32,000 Salvage
| 2,242,799 [[Quartz]]<br />1,098 [[Reinforced Frame]]
| 63,272
| 3,365,121,000 BC
|-
| 6
| 64,000 Salvage
| 3,316,873 [[Quartz]]<br />1,624 [[Reinforced Frame]]
| 96,049
| 4,976,984,600 BC
|-
| 7
| 128,000 Salvage
| 4,629,630 [[Quartz]]<br />2,266 [[Reinforced Frame]]
| 136,111
| 6,945,405,200 BC
|-
| 8
| 256,000 Salvage
| 6,181,070 [[Quartz]]<br />3,025 [[Reinforced Frame]]
| 183,457
| 9,272,222,000 BC
|-
| 9
| 512,000 Salvage
| 7,971,194 [[Quartz]]<br />3,901 [[Reinforced Frame]]
| 238,086
| 11,957,435,600 BC
|-
| 10
| 1,024,000 Salvage
| 5,000,000 [[Quartz]]<br />6,525 [[Reinforced Frame]]
| 300,000
| 15,000,780,000 BC
|}
</div>
 
 
=== Work Amplifier ===
''Proposed placement: [[Relay Network]].''
Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Work Amplifier
! Tier !! Work Boost !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| ×1.1
| 280,000 [[Titanium Ore]]<br />1,523 [[Reinforced Frame]]
| 30,000
| 7,001,101,600 BC
|-
| 2
| ×1.25
| 463,125 [[Titanium Ore]]<br />2,519 [[Reinforced Frame]]
| 45,156
| 11,579,819,800 BC
|-
| 3
| ×1.5
| 1,745,000 [[Titanium Ore]]<br />9,488 [[Reinforced Frame]]
| 151,250
| 43,625,329,600 BC
|-
| 4
| ×2
| 5,224,375 [[Titanium Ore]]<br />28,406 [[Reinforced Frame]]
| 439,219
| 130,609,940,200 BC
|-
| 5
| ×3
| 8,000,000 [[Titanium Ore]]<br />97,869 [[Reinforced Frame]]
| 1,000,000
| 300,000,664,800 BC
|}
</div>
 
 
=== Work Cooldown Destroyer ===
''Proposed placement: [[Relay Network]].''
Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Work Cooldown Destroyer
! Tier !! Cooldown-Cut Chance !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 2.0%
| 100,000 [[Titanium Ore]]<br />544 [[Reinforced Frame]]
| 10,000
| 2,500,524,800 BC
|-
| 2
| 4.0%
| 160,938 [[Titanium Ore]]<br />876 [[Reinforced Frame]]
| 17,656
| 4,025,209,200 BC
|-
| 3
| 8.0%
| 587,500 [[Titanium Ore]]<br />3,195 [[Reinforced Frame]]
| 71,250
| 14,688,744,000 BC
|-
| 4
| 16.0%
| 1,745,313 [[Titanium Ore]]<br />9,490 [[Reinforced Frame]]
| 216,719
| 43,633,703,000 BC
|-
| 5
| 25.0%
| 2,666,667 [[Titanium Ore]]<br />32,623 [[Reinforced Frame]]
| 500,000
| 100,000,226,600 BC
|}
</div>
 
 
=== Refinery Output Capacity ===
''Proposed placement: [[Relay Network]].''
Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Refinery Output Capacity
! Tier !! Base Output Buffer Cap !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 2,000 Salvage
| 583,334 [[Quartz]]<br />82 [[Reinforced Frame]]
| 5,000
| 500,814,800 BC
|-
| 2
| 4,000 Salvage
| 792,182 [[Quartz]]<br />111 [[Reinforced Frame]]
| 8,642
| 679,460,400 BC
|-
| 3
| 8,000 Salvage
| 1,418,725 [[Quartz]]<br />199 [[Reinforced Frame]]
| 19,568
| 1,217,235,800 BC
|-
| 4
| 16,000 Salvage
| 2,462,963 [[Quartz]]<br />345 [[Reinforced Frame]]
| 37,778
| 2,112,301,800 BC
|-
| 5
| 32,000 Salvage
| 2,242,799 [[Quartz]]<br />1,098 [[Reinforced Frame]]
| 63,272
| 3,365,121,000 BC
|-
| 6
| 64,000 Salvage
| 3,316,873 [[Quartz]]<br />1,624 [[Reinforced Frame]]
| 96,049
| 4,976,984,600 BC
|-
| 7
| 128,000 Salvage
| 4,629,630 [[Quartz]]<br />2,266 [[Reinforced Frame]]
| 136,111
| 6,945,405,200 BC
|-
| 8
| 256,000 Salvage
| 6,181,070 [[Quartz]]<br />3,025 [[Reinforced Frame]]
| 183,457
| 9,272,222,000 BC
|-
| 9
| 512,000 Salvage
| 7,971,194 [[Quartz]]<br />3,901 [[Reinforced Frame]]
| 238,086
| 11,957,435,600 BC
|-
| 10
| 1,024,000 Salvage
| 5,000,000 [[Quartz]]<br />6,525 [[Reinforced Frame]]
| 300,000
| 15,000,780,000 BC
|}
</div>
 
 
=== Refinery Overdrive ===
''Proposed placement: [[Relay Network]].''
Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Refinery Overdrive
! Tier !! Overdrive !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| ×2 BC / ×1.19 Salvage
| 5,833,334 [[Quartz]]<br />1,632 [[Reinforced Frame]]
| 20,000
| 6,501,574,800 BC
|-
| 2
| ×4 BC / ×1.41 Salvage
| 6,326,531 [[Quartz]]<br />1,770 [[Reinforced Frame]]
| 44,082
| 7,051,302,600 BC
|-
| 3
| ×8 BC / ×1.68 Salvage
| 9,778,912 [[Quartz]]<br />2,735 [[Reinforced Frame]]
| 116,327
| 10,897,559,200 BC
|-
| 4
| ×16 BC / ×2.00 Salvage
| 19,149,660 [[Quartz]]<br />5,355 [[Reinforced Frame]]
| 236,735
| 21,338,712,000 BC
|-
| 5
| ×32 BC / ×2.38 Salvage
| 21,370,263 [[Quartz]]<br />20,915 [[Reinforced Frame]]
| 405,306
| 51,289,025,800 BC
|-
| 6
| ×64 BC / ×2.83 Salvage
| 38,561,711 [[Quartz]]<br />37,740 [[Reinforced Frame]]
| 622,041
| 92,548,434,600 BC
|-
| 7
| ×128 BC / ×3.36 Salvage
| 64,207,969 [[Quartz]]<br />62,840 [[Reinforced Frame]]
| 886,939
| 154,100,109,400 BC
|-
| 8
| ×256 BC / ×4.00 Salvage
| 100,000,000 [[Quartz]]<br />97,869 [[Reinforced Frame]]
| 1,200,000
| 240,000,664,800 BC
|}
</div>
 
 
=== Refinery Deposit Category Slot ===
''Proposed placement: [[Relay Network]].''
Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Refinery Deposit Category Slot
! Tier !! Deposit Category Slots !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| +1 (4 total)
| 1,000,000 [[Quartz]]<br />50,000 [[Circuit Shard]]
| 5,000
| 1,000,000,000 BC
|-
| 2
| +2 (5 total)
| 2,187,500 [[Quartz]]<br />109,375 [[Circuit Shard]]
| 7,813
| 2,187,500,000 BC
|-
| 3
| +3 (6 total)
| 2,875,000 [[Quartz]]<br />215,625 [[Circuit Shard]]<br />3,879 [[Signal Matrix]]
| 16,250
| 5,750,247,000 BC
|-
| 4
| +4 (7 total)
| 5,843,750 [[Quartz]]<br />438,282 [[Circuit Shard]]<br />7,884 [[Signal Matrix]]
| 30,313
| 11,687,718,000 BC
|-
| 5
| +5 (8 total)
| 6,666,667 [[Quartz]]<br />500,000 [[Circuit Shard]]<br />20,237 [[Signal Matrix]]
| 50,000
| 20,000,541,200 BC
|}
</div>
 
 
=== Cooling Output Efficiency ===
''Proposed placement: [[Relay Network]].''
Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Cooling Output Efficiency
! Tier !! Cooling Output !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| +3.00%
| 40,000,000 [[Rock]]<br />375,000 [[Insulating Resin]]<br />5,826 [[Heavy Insulation]]
| 10,000
| 5,000,195,000 BC
|-
| 2
| +6.00%
| 44,444,445 [[Rock]]<br />416,667 [[Insulating Resin]]<br />6,473 [[Heavy Insulation]]
| 12,963
| 5,555,687,750 BC
|-
| 3
| +9.00%
| 57,777,778 [[Rock]]<br />541,667 [[Insulating Resin]]<br />8,415 [[Heavy Insulation]]
| 21,852
| 7,222,419,400 BC
|-
| 4
| +12.00%
| 80,000,000 [[Rock]]<br />750,000 [[Insulating Resin]]<br />11,651 [[Heavy Insulation]]
| 36,667
| 10,000,132,500 BC
|-
| 5
| +15.00%
| 18,879 [[Heavy Insulation]]<br />289,352 [[Conductive Algae]]<br />347,223 [[Circuit Shard]]<br />4,629,630 [[Quartz]]
| 57,407
| 13,889,128,500 BC
|-
| 6
| +18.00%
| 25,675 [[Heavy Insulation]]<br />393,519 [[Conductive Algae]]<br />472,223 [[Circuit Shard]]<br />6,296,297 [[Quartz]]
| 84,074
| 18,889,102,700 BC
|-
| 7
| +21.00%
| 33,981 [[Heavy Insulation]]<br />520,834 [[Conductive Algae]]<br />625,000 [[Circuit Shard]]<br />8,333,334 [[Quartz]]
| 116,667
| 25,000,115,900 BC
|-
| 8
| +24.00%
| 43,798 [[Heavy Insulation]]<br />671,297 [[Conductive Algae]]<br />805,556 [[Circuit Shard]]<br />10,740,741 [[Quartz]]
| 155,185
| 32,222,441,600 BC
|-
| 9
| +27.00%
| 55,125 [[Heavy Insulation]]<br />844,908 [[Conductive Algae]]<br />1,013,889 [[Circuit Shard]]<br />13,518,519 [[Quartz]]
| 199,630
| 40,555,806,900 BC
|-
| 10
| +30.00%
| 58,253 [[Heavy Insulation]]<br />6,797 [[Reinforced Frame]]<br />1,041,667 [[Conductive Algae]]<br />2,500,000 [[Insulating Resin]]
| 250,000
| 50,001,193,900 BC
|}
</div>
 
 
=== Recovery Cut Potency ===
''Proposed placement: [[Relay Network]].''
Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Cut Potency
! Tier !! Cut Chance Ceiling !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 5%
| 7,252 [[Signal Matrix]]<br />129,000 [[Ornate Necklace]]
| 13,500
| 10,750,436,000 BC
|-
| 2
| 10%
| 11,671 [[Signal Matrix]]<br />103,805 [[Ornate Necklace]]<br />9,444 [[Sharktooth Necklace]]
| 23,836
| 17,301,575,400 BC
|-
| 3
| 15%
| 42,602 [[Signal Matrix]]<br />378,938 [[Ornate Necklace]]<br />34,474 [[Sharktooth Necklace]]
| 96,188
| 63,156,796,400 BC
|-
| 4
| 20%
| 126,558 [[Signal Matrix]]<br />750,485 [[Ornate Necklace]]<br />68,276 [[Sharktooth Necklace]]<br />6,244 [[Knife Turret]]
| 292,570
| 187,627,195,600 BC
|-
| 5
| 40%
| 290,051 [[Signal Matrix]]<br />1,720,000 [[Ornate Necklace]]<br />156,478 [[Sharktooth Necklace]]<br />14,309 [[Knife Turret]]<br />5 [[Pluperfect Gemerald]]
| 675,000
| 433,754,796,300 BC
|}
</div>
 
 
=== Recovery Lockout Reducer ===
''Proposed placement: [[Relay Network]].''
Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Lockout Reducer
! Tier !! Lockout !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| -20%
| 215,000 [[Circuit Shard]]<br />47,210 [[Painted Totem]]
| 6,750
| 4,300,026,500 BC
|-
| 2
| -40%
| 470,313 [[Circuit Shard]]<br />51,636 [[Painted Totem]]<br />5,166 [[Downy Parka]]
| 10,547
| 9,406,338,900 BC
|-
| 3
| -55%
| 1,236,250 [[Circuit Shard]]<br />135,728 [[Painted Totem]]<br />13,579 [[Downy Parka]]
| 21,938
| 24,725,063,950 BC
|-
| 4
| -70%
| 2,512,813 [[Circuit Shard]]<br />183,921 [[Painted Totem]]<br />18,401 [[Downy Parka]]<br />2,018 [[Survival Kit]]
| 40,922
| 50,259,715,200 BC
|-
| 5
| -80%
| 4,300,000 [[Circuit Shard]]<br />314,731 [[Painted Totem]]<br />31,488 [[Downy Parka]]<br />3,453 [[Survival Kit]]<br />5 [[Pluperfect Gemerald]]
| 67,500
| 89,754,423,700 BC
|}
</div>
 
 
=== Recovery Focus Slots ===
''Proposed placement: [[Relay Network]].''
Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Focus Slots
! Tier !! Extra Cuts Reach !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| fish
| 1,439 [[Relay Frame]]<br />252,694 [[Nautical Compass]]
| 13,500
| 21,502,226,800 BC
|-
| 2
| fish, hunt
| 2,878 [[Relay Frame]]<br />252,694 [[Nautical Compass]]<br />24,249 [[Fish Finder]]
| 49,500
| 43,004,892,900 BC
|-
| 3
| fish, hunt, explore
| 7,194 [[Relay Frame]]<br />631,734 [[Nautical Compass]]<br />60,621 [[Fish Finder]]
| 157,500
| 107,505,405,300 BC
|-
| 4
| actions you pick
| 14,387 [[Relay Frame]]<br />842,312 [[Nautical Compass]]<br />80,828 [[Fish Finder]]<br />7,249 [[Scout Submarine]]<br />5 [[Pluperfect Gemerald]]
| 337,500
| 218,757,813,600 BC
|}
</div>
 
 
=== Recovery Quest Storage ===
''Proposed placement: [[Relay Network]].''
Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Quest Storage
! Tier !! Quest Banked !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 5%
| 4,676 [[Reinforced Frame]]<br />258,000 [[Ancient Fossil]]
| 67,500
| 21,500,099,200 BC
|-
| 2
| 10%
| 7,307 [[Reinforced Frame]]<br />201,563 [[Ancient Fossil]]<br />17,681 [[Dowsing Rod]]
| 80,156
| 33,595,354,400 BC
|-
| 3
| 20%
| 15,197 [[Reinforced Frame]]<br />419,250 [[Ancient Fossil]]<br />36,777 [[Dowsing Rod]]
| 118,125
| 69,875,712,400 BC
|-
| 4
| 40%
| 28,348 [[Reinforced Frame]]<br />521,375 [[Ancient Fossil]]<br />45,735 [[Dowsing Rod]]<br />4,543 [[Mecha Canary]]
| 181,406
| 130,347,618,600 BC
|-
| 5
| 80%
| 46,760 [[Reinforced Frame]]<br />860,000 [[Ancient Fossil]]<br />75,439 [[Dowsing Rod]]<br />7,493 [[Mecha Canary]]<br />5 [[Pluperfect Gemerald]]
| 270,000
| 218,753,549,000 BC
|}
</div>
 
 
=== Recovery Fuel Capacity ===
''Proposed placement: [[Relay Network]].''
Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery Fuel Capacity
! Tier !! Fuel Tank Cap !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| +2,000 Salvage
| 2,508,334 [[Quartz]]<br />351 [[Reinforced Frame]]
| 6,750
| 2,150,559,600 BC
|-
| 2
| +4,000 Salvage
| 3,406,379 [[Quartz]]<br />477 [[Reinforced Frame]]
| 11,667
| 2,921,125,800 BC
|-
| 3
| +8,000 Salvage
| 6,100,515 [[Quartz]]<br />853 [[Reinforced Frame]]
| 26,417
| 5,229,146,600 BC
|-
| 4
| +16,000 Salvage
| 10,590,741 [[Quartz]]<br />1,481 [[Reinforced Frame]]
| 51,000
| 9,078,299,800 BC
|-
| 5
| +32,000 Salvage
| 9,644,033 [[Quartz]]<br />4,720 [[Reinforced Frame]]
| 85,417
| 14,467,443,800 BC
|-
| 6
| +64,000 Salvage
| 14,262,552 [[Quartz]]<br />6,980 [[Reinforced Frame]]
| 129,667
| 21,395,147,200 BC
|-
| 7
| +128,000 Salvage
| 19,907,408 [[Quartz]]<br />9,742 [[Reinforced Frame]]
| 183,750
| 29,861,931,200 BC
|-
| 8
| +256,000 Salvage
| 26,578,601 [[Quartz]]<br />13,007 [[Reinforced Frame]]
| 247,667
| 39,869,635,000 BC
|-
| 9
| +512,000 Salvage
| 34,276,132 [[Quartz]]<br />16,773 [[Reinforced Frame]]
| 321,417
| 51,414,580,800 BC
|-
| 10
| +1,024,000 Salvage
| 21,500,000 [[Quartz]]<br />28,056 [[Reinforced Frame]]<br />5 [[Pluperfect Gemerald]]
| 405,000
| 68,250,595,200 BC
|}
</div>
 
 
=== Transmutation Speed ===
''Proposed placement: [[Relay Network]].''
Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Transmutation Speed
! Tier !! Rate Cap !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 20%
| 843 [[Signal Matrix]]
| 250,000
| 499,899,000 BC
|-
| 2
| 40%
| 2,530 [[Signal Matrix]]
| 500,000
| 1,500,290,000 BC
|-
| 3
| 60%
| 8,432 [[Signal Matrix]]
| 1,000,000
| 5,000,176,000 BC
|-
| 4
| 80%
| 25,295 [[Signal Matrix]]
| 2,000,000
| 14,999,935,000 BC
|-
| 5
| 100%
| 84,317 [[Signal Matrix]]
| 4,000,000
| 49,999,981,000 BC
|}
</div>
 
 
=== Transmutation Queue ===
''Proposed placement: [[Relay Network]].''
Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Transmutation Queue
! Tier !! Recipes Back-To-Back !! Recipe !! Salvage !! Recipe Worth
|-
| 1
| 2
| 16,863 [[Signal Matrix]]
| 50,000
| 9,999,759,000 BC
|-
| 2
| 4
| 18,049 [[Signal Matrix]]
| 78,125
| 10,703,057,000 BC
|-
| 3
| 6
| 30,278 [[Signal Matrix]]
| 162,500
| 17,954,854,000 BC
|-
| 4
| 8
| 72,313 [[Signal Matrix]]
| 303,125
| 42,881,609,000 BC
|-
| 5
| 10
| 168,634 [[Signal Matrix]]
| 500,000
| 99,999,962,000 BC
|}
</div>
 
 
=== Relay research ===
''Proposed placement: [[Relay Research]].''
All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Relay research
! Research !! Effect !! Prerequisites !! Recipe !! Salvage !! Internal ID
|-
| Thermal Reserve
| Raises a hot bay's minimum throughput by '''+10%''' (lifts the heat floor).
| None
| 200,000 [[Insulating Resin]]<br />17,000 [[Conductive Algae]]
| 5,000
| <code>thermalReserve</code>
|-
| Passive Dissipation
| All passive heat dissipation cools '''×1.5''' faster.
| Thermal Reserve
| 12,000 [[Reinforced Frame]]<br />400,000 [[Conductive Algae]]
| 50,000
| <code>passiveDissipation</code>
|-
| Thermal Buffer
| Over-mode heat generation rate '''−15%'''.
| Thermal Reserve
| 350,000 [[Insulating Resin]]<br />10,000 [[Reinforced Frame]]
| 50,000
| <code>thermalBuffer</code>
|-
| Interlock Harmony
| When at least one bay is in Over mode and at least one is in Under, all bays gain '''+0.575%/min''' passive dissipation.
| Passive Dissipation + Mint Baseline Trickle
| 280,000 [[Insulating Resin]]<br />300,000 [[Conductive Algae]]
| 50,000
| <code>interlockHarmony</code>
|-
| Mint Baseline Trickle
| '''+10%''' to Mint BC output.
| None
| 125,000 [[Circuit Shard]]
| 5,000
| <code>mintBaselineTrickle</code>
|-
| Refinery Raw Efficiency
| Refining '''Raw''' items drains the committed budget '''20% slower''' — same Salvage rate while running, but the basket lasts longer, so '''+25%''' Salvage per committed BC of Raw items.
| Capacity Foundations
| 6,600 [[Signal Matrix]]
| 30,000
| <code>refineryRawYield</code>
|-
| Refinery Crafted Efficiency
| Refining '''Crafted''' items drains the committed budget '''20% slower''' — same Salvage rate while running, but the basket lasts longer, so '''+25%''' Salvage per committed BC of Crafted items.
| Capacity Foundations
| 11,000 [[Signal Matrix]]
| 50,000
| <code>refineryCraftedYield</code>
|-
| Refinery Consumable Efficiency
| Refining '''Consumable''' items drains the committed budget '''20% slower''' — same Salvage rate while running, but the basket lasts longer, so '''+25%''' Salvage per committed BC of Consumable items.
| Capacity Foundations
| 15,400 [[Signal Matrix]]
| 70,000
| <code>refineryConsumableYield</code>
|-
| Batch Operations
| '''Bulk claim''' across all bays, '''bulk pause/resume''' across all modules in a bay, and '''bulk level-up''' across modules - all in one action each.
| None
| 400,000 [[Lithium]]
| 5,000
| <code>batchOperations</code>
|-
| Bay Telemetry
| Reveals '''numeric readouts''' for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals.
| None
| 1,667,000 [[Quartz]]
| 5,000
| <code>bayTelemetry</code>
|-
| Auto-Deposit
| Enables a dedicated Salvage basket for the Refinery. Configure '''up to 3 item slots'''; the Refinery auto-commits from the basket whenever its active run finishes.
| Batch Operations + Overflow Cutoff
| 11,000 [[Signal Matrix]]
| 50,000
| <code>autoDeposit</code>
|-
| Overflow Cutoff
| When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed.
| None
| 400,000 [[Lithium]]
| 5,000
| <code>overflowCutoff</code>
|-
| Capacity Foundations
| Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. '''Tier-1''' expansion purchases become available.
| None
| 67,000 [[Titanium Ore]]
| 5,000
| <code>capacityFoundations</code>
|-
| Refinery Output Scaling
| Unlocks additive level scaling for Refinery output buffer cap. '''+25%''' to Refinery committed input ceiling.
| Capacity Foundations
| 14,000 [[Reinforced Frame]]<br />80,000 [[Titanium Ore]]
| 50,000
| <code>refineryOutputScaling</code>
|-
| Mint Fuel Scaling
| Unlocks '''additive level scaling''' for Mint fuel buffer cap.
| Capacity Foundations
| 14,000 [[Reinforced Frame]]<br />80,000 [[Titanium Ore]]
| 50,000
| <code>mintFuelScaling</code>
|-
| Work Coupling
| While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier.
| Capacity Foundations
| 300,000 [[Circuit Shard]]<br />20,000 [[Reinforced Frame]]
| 80,000
| <code>mintWorkCoupling</code>
|-
| Mint Fuel Efficiency
| Mint fuel consumption rate '''−15%'''. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer.
| Capacity Foundations
| 13,000 [[Reinforced Frame]]<br />70,000 [[Titanium Ore]]
| 50,000
| <code>mintFuelEfficiency</code>
|-
| Recovery Targeting
| Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order.
| Recovery Bay<br />Bay Telemetry
| 250,000 [[Signal Matrix]]
| 200,000
| <code>recoveryTargeting</code>
|-
| Recovery Fuel Efficiency
| Recovery Bay salvage burn rate '''−15%'''. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong.
| Recovery Bay<br />Capacity Foundations
| 52,000 [[Reinforced Frame]]<br />580,000 [[Titanium Ore]]
| 100,000
| <code>recoveryFuelEfficiency</code>
|-
| Recovery Quest Banking
| Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage.
| Recovery Bay<br />Bay Telemetry
| 80,000 [[Reinforced Frame]]
| 200,000
| <code>recoveryQuestBanking</code>
|-
| Quest Bank Control
| Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own.
| Recovery Quest Banking
| 100,000 [[Reinforced Frame]]
| 250,000
| <code>recoveryBankControl</code>
|-
| Quest Bank Auto-focus
| Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins.
| Recovery Bay<br />Recovery Focus Slots
| 310,000 [[Signal Matrix]]
| 400,000
| <code>recoveryAutoFocus</code>
|-
| Cross-System Recovery
| Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay.
| Recovery Targeting<br />Recovery Total Module Levels ≥ 300
| 310,000 [[Signal Matrix]]
| 400,000
| <code>recoveryCrossSystem</code>
|-
| Grid Resonance
| '''+5%''' Mint output while fuel buffer is over '''50%''' full. '''+5%''' Refinery yield while less than '''50%''' of the committed budget has been consumed.
| Refinery Output Scaling + Mint Fuel Scaling
| 14,000 [[Reinforced Frame]]<br />80,000 [[Titanium Ore]]
| 50,000
| <code>gridResonance</code>
|-
| Thermal Routing
| Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays.
| Cooling Bay<br />Thermal Reserve<br />Bay Telemetry
| 420,000 [[Insulating Resin]]<br />450,000 [[Conductive Algae]]
| 75,000
| <code>thermalRouting</code>
|-
| Vault Routing
| Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault.
| Mint Bay<br />Mint Fuel Scaling<br />Bay Telemetry
| 420,000 [[Insulating Resin]]<br />450,000 [[Conductive Algae]]
| 75,000
| <code>mintFactionRouting</code>
|-
| Overdrive
| Unlocks an opt-in '''Overdrive''' mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier.
| Refinery Output Scaling
| 56,000 [[Reinforced Frame]]<br />320,000 [[Titanium Ore]]
| 200,000
| <code>overdrive</code>
|-
| Transmutation
| Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out.
| Refinery Output Scaling
| 50 [[Lunar Shard]]<br />1 [[Magic Token]]<br />20 [[Alien Technology]]
| 400,000
| <code>transmutation</code>
|-
| Transmutation Queue
| Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain.
| Transmutation
| 25 [[Lunar Shard]]<br />1 [[Magic Token]]<br />10 [[Alien Technology]]
| 200,000
| <code>transmutationQueue</code>
|-
| Thermal Master
| Unlocks the '''[[File:Noto Emoji 1f525.png|24px|link=|alt=🔥]] Thermal Master''' title.
| Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing
| 25,000,000 [[Insulating Resin]]
| 500,000
| <code>thermalMaster</code>
|-
| Economic Engineer
| Unlocks the '''[[File:Noto Emoji 1f4ca.png|24px|link=|alt=📊]] Economic Engineer''' title.
| Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing
| 170,000 [[Signal Matrix]]
| 500,000
| <code>economicEngineer</code>
|-
| Status Watchdog
| Unlocks the '''[[File:Noto Emoji 1f441.png|24px|link=|alt=👁️]] Status Watchdog''' title.
| Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus
| 1,000,000 [[Sonar Dish]]
| 500,000
| <code>statusWatchdog</code>
|-
| Relay Architect
| Unlocks the '''[[File:Noto Emoji 1f3d7.png|24px|link=|alt=🏗️]] Relay Architect''' title.
| Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue
| 55,000 [[Reinforced Frame]]
| 500,000
| <code>relayArchitect</code>
|-
| Auxiliary Overseer
| Unlocks the '''[[File:Noto Emoji 1f517.png|24px|link=|alt=🔗]] Auxiliary Overseer''' title.
| Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery
| 17,000 [[Relay Frame]]
| 500,000
| <code>auxiliaryOverseer</code>
|-
| Network Sovereign
| Unlocks the '''[[File:Game item 117.png|24px|link=|alt=📡]] Network Sovereign''' title. Requires all cosmetic titles researched, all bay families owned, and all bay upgrades at max tier.
| Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer<br />Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay<br />Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue
| Free
| 0
| <code>networkSovereign</code>
|-
| Stellar Ascendant
| Unlocks the '''[[File:Noto Emoji 1f30c.png|24px|link=|alt=🌌]] Stellar Ascendant''' title. Requires the Network Sovereign title, and every bay's module slots full with each module at max level. The uncapped Mint bay counts as full at 25 modules, matching the other bays.
| Network Sovereign<br />Maximum Modules at Maximum Level
| 83,333 [[DX Coolant]]<br />139,402 [[Relay Frame]]<br />1,388,888,888 [[Quartz]]<br />333,333,333 [[Lithium]]<br />55,555,555 [[Titanium Ore]]<br />104,166,666 [[Circuit Shard]]<br />208,333,333 [[Insulating Resin]]<br />69,444,444 [[Conductive Algae]]<br />453,095 [[Reinforced Frame]]<br />1,405,283 [[Signal Matrix]]<br />83,333,333 [[Frostsac]]<br />1,344,086 [[Cryo Gel]]
| 20,000,000
| <code>stellarAscendant</code>
|}
</div>
 
 
=== Relay operating modes ===
''Proposed placement: [[Relay Network]].''
Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Relay operating modes
! Mode !! Mint Output !! Refinery Output !! Recovery Roll Chance !! Recovery Fuel Burn !! Base Heat Factor
|-
| Off
| 0×
| 0×
| 0×
| 0×
| 0×
|-
| Underclocked
| 0.5×
| 0.5×
| 0.5×
| 0.5×
| 0.4×
|-
| Normal
| 1×
| 1×
| 1×
| 1×
| 1×
|-
| Overclocked
| 2×
| 2×
| 2×
| 4×
| 2.5× (Mint: 3.5×)
|}
</div>
 
 
=== Heat thresholds ===
''Proposed placement: [[Relay Heat]].''
Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Heat thresholds
! Threshold !! Heat
|-
| Cooling Engages
| 50%
|-
| Unstable
| 70%
|-
| Critical
| 100%
|-
| Heat Pool Cap
| 115%
|}
</div>
 
 
=== Refinery input categories ===
''Proposed placement: [[Relay Network]].''
Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Refinery input categories
! Category !! Base Budget Drain !! With Yield Research
|-
| Raw
| 5×
| 4×
|-
| Crafted
| 1×
| 0.8×
|-
| Consumable
| 3×
| 2.4×
|}
</div>
 
 
=== Recovery support rules ===
''Proposed placement: [[Relay Network]].''
Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Recovery support rules
! Attribute !! Base Value
|-
| Fuel per Level 15 Module, Normal
| 17.5 Salvage per minute
|-
| Fuel per Level 15 Module, Overclocked
| 70 Salvage per minute
|-
| Charge to Full
| 100 Salvage Burned
|-
| Cooldown Roll Lockout
| 30–60 seconds before reductions
|-
| Extra Beneficiary Thresholds
| 75, 150 and 300 Total Module Levels
|-
| Cross-System Cut Chance
| 6% per eligible target at full charge
|-
| Cross-System Cut Range
| 5%–18% of adjusted cooldown; up to 3 minutes
|-
| Cross-System Lockout
| 5–15 minutes per target
|}
</div>
 
 
=== Transmutation recipes ===
''Proposed placement: [[Transmutation]].''
Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
|+ Transmutation recipes
! Category !! Input !! Output !! Work per Batch !! Internal ID
|-
| Gemeralds (upscale)
| 4 [[Green Gemerald]]
| 1 [[Amber Gemerald]]
| 1,500,000,000
| <code>greenToAmber</code>
|-
| Gemeralds (upscale)
| 3 [[Amber Gemerald]]
| 1 [[Purple Gemerald]]
| 2,250,000,000
| <code>amberToPurple</code>
|-
| Gemeralds (upscale)
| 2 [[Purple Gemerald]]
| 1 [[Red Gemerald]]
| 2,500,000,000
| <code>purpleToRed</code>
|-
| Gemeralds (upscale)
| 1 [[Green Gemerald]]<br />1 [[Amber Gemerald]]<br />1 [[Purple Gemerald]]<br />1 [[Red Gemerald]]
| 1 [[Pluperfect Gemerald]]
| 3,250,000,000
| <code>quadToPluperfect</code>
|-
| Gemeralds (downscale)
| 2 [[Pluperfect Gemerald]]
| 1 [[Green Gemerald]]<br />1 [[Amber Gemerald]]<br />1 [[Purple Gemerald]]<br />1 [[Red Gemerald]]
| 4,000,000,000
| <code>pluperfectToQuad</code>
|-
| Gemeralds (downscale)
| 3 [[Red Gemerald]]
| 2 [[Purple Gemerald]]
| 4,500,000,000
| <code>redToPurple</code>
|-
| Gemeralds (downscale)
| 4 [[Purple Gemerald]]
| 3 [[Amber Gemerald]]
| 4,500,000,000
| <code>purpleToAmber</code>
|-
| Gemeralds (downscale)
| 1 [[Amber Gemerald]]
| 1 [[Green Gemerald]]
| 750,000,000
| <code>amberToGreen</code>
|-
| Personal boosts (upscale)
| 5 [[Massive Driftnet]]<br />1 [[Pluperfect Gemerald]]
| 1 [[Magic Conch]]
| 5,766,372,000
| <code>fishBoost120to240</code>
|-
| Personal boosts (upscale)
| 5 [[Mutagenic Sludge]]<br />1 [[Pluperfect Gemerald]]
| 1 [[Untamed Spirit]]
| 5,668,500,000
| <code>huntBoost120to240</code>
|-
| Personal boosts (upscale)
| 5 [[Cursed Charm]]<br />1 [[Pluperfect Gemerald]]
| 1 [[Seraphic Clasp]]
| 5,700,000,000
| <code>exploreBoost120to240</code>
|-
| Personal boosts (upscale)
| 5 [[Orbital Mining Laser]]<br />1 [[Pluperfect Gemerald]]
| 1 [[Condemned Skull]]
| 5,772,069,000
| <code>mineBoost120to240</code>
|-
| Personal boosts (upscale)
| 5 [[Magic Conch]]<br />5 [[Pluperfect Gemerald]]
| 1 [[Atlantic Obol]]
| 36,000,000,000
| <code>fishBoost240to480</code>
|-
| Personal boosts (upscale)
| 5 [[Untamed Spirit]]<br />5 [[Pluperfect Gemerald]]
| 1 [[Hunter's Blind]]
| 36,000,000,000
| <code>huntBoost240to480</code>
|-
| Personal boosts (upscale)
| 5 [[Seraphic Clasp]]<br />5 [[Pluperfect Gemerald]]
| 1 [[Daoic Seal]]
| 36,000,000,000
| <code>exploreBoost240to480</code>
|-
| Personal boosts (upscale)
| 5 [[Condemned Skull]]<br />5 [[Pluperfect Gemerald]]
| 1 [[Subterran Crest]]
| 36,000,000,000
| <code>mineBoost240to480</code>
|-
| Personal boosts (cross-action)
| 1 [[Mutagenic Sludge]]<br />1 [[Cursed Charm]]<br />1 [[Orbital Mining Laser]]
| 1 [[Massive Driftnet]]
| 1,221,388,200
| <code>fishBoost120CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Massive Driftnet]]<br />1 [[Cursed Charm]]<br />1 [[Orbital Mining Laser]]
| 1 [[Mutagenic Sludge]]
| 1,221,388,200
| <code>huntBoost120CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Massive Driftnet]]<br />1 [[Mutagenic Sludge]]<br />1 [[Orbital Mining Laser]]
| 1 [[Cursed Charm]]
| 1,221,388,200
| <code>exploreBoost120CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Massive Driftnet]]<br />1 [[Mutagenic Sludge]]<br />1 [[Cursed Charm]]
| 1 [[Orbital Mining Laser]]
| 1,221,388,200
| <code>mineBoost120CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Untamed Spirit]]<br />1 [[Seraphic Clasp]]<br />1 [[Condemned Skull]]
| 1 [[Magic Conch]]
| 7,800,000,000
| <code>fishBoost240CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Magic Conch]]<br />1 [[Seraphic Clasp]]<br />1 [[Condemned Skull]]
| 1 [[Untamed Spirit]]
| 7,800,000,000
| <code>huntBoost240CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Magic Conch]]<br />1 [[Untamed Spirit]]<br />1 [[Condemned Skull]]
| 1 [[Seraphic Clasp]]
| 7,800,000,000
| <code>exploreBoost240CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Magic Conch]]<br />1 [[Untamed Spirit]]<br />1 [[Seraphic Clasp]]
| 1 [[Condemned Skull]]
| 7,800,000,000
| <code>mineBoost240CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Hunter's Blind]]<br />1 [[Daoic Seal]]<br />1 [[Subterran Crest]]
| 1 [[Atlantic Obol]]
| 60,000,000,000
| <code>fishBoost480CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Atlantic Obol]]<br />1 [[Daoic Seal]]<br />1 [[Subterran Crest]]
| 1 [[Hunter's Blind]]
| 60,000,000,000
| <code>huntBoost480CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Atlantic Obol]]<br />1 [[Hunter's Blind]]<br />1 [[Subterran Crest]]
| 1 [[Daoic Seal]]
| 60,000,000,000
| <code>exploreBoost480CrossAction</code>
|-
| Personal boosts (cross-action)
| 1 [[Atlantic Obol]]<br />1 [[Hunter's Blind]]<br />1 [[Daoic Seal]]
| 1 [[Subterran Crest]]
| 60,000,000,000
| <code>mineBoost480CrossAction</code>
|-
| Pet boosts (upscale)
| 20 [[Fragrant Dogrose]]
| 1 [[Mystical Rowan]]
| 225,000,000
| <code>petDogroseToRowan</code>
|-
| Pet boosts (upscale)
| 20 [[Mystical Rowan]]
| 1 [[Legendary Aguaje]]
| 2,250,000,000
| <code>petRowanToAguaje</code>
|-
| Pet boosts (upscale)
| 5 [[Legendary Aguaje]]<br />5 [[Pluperfect Gemerald]]
| 1 [[Magic Token]]
| 18,000,000,000
| <code>petAguajeToMagictoken</code>
|-
| Farm boosts (upscale)
| 5 [[Enriching Fertilizer]]
| 1 [[Experimental Fertilizer]]
| 766,500,000
| <code>farmEnrichingToExperimental</code>
|-
| Farm boosts (upscale)
| 6 [[Experimental Fertilizer]]<br />6 [[Pluperfect Gemerald]]
| 1 [[Gilded Manure]]
| 18,016,500,000
| <code>farmExperimentalToGilded</code>
|}
</div>
 
 
[[Draft:Gameplay reference tables|Return to the draft index]] · [[Draft:Gameplay reference tables/Relay Network/2|Next preview]]

Latest revision as of 01:15, 6 November 2026

This preview has been merged into the complete Bay families table.

Open the unified gameplay-feature preview · Return to the Draft index