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Farm

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The Farm is where you grow crops on plots. Crops are pet food, crafting materials and items you can sell, and a planted plot keeps producing its crop until you uproot it. It unlocks at Missing game reference: unlockRequirement (see Ranks).

Unlocks Missing game reference: unlockRequirement
Takes in Plots (bought with items), regular watering, optional fertilizer
Produces Crops, plus Weeds and Red Mushrooms from watering, plus occasional rare crops
Affected by Arbory, Vitality, Deluge, Overgrowth, Fecundity, Rainmaking Amulets

Plots

A plot is one growing space. You can own as many plots as you can afford. Each plot holds one crop at a time, starts at level 1 and can be upgraded (see Plot levels).

A planted plot produces one crop each time its grow time passes. The crops pile up on the plot, so you do not need to be online for it to keep working. They only reach your inventory when you harvest. A plot that is empty produces nothing.

Crops

Each crop has its own grow time, shown here at plot level 1 with no boosts.

Crop Grow time per crop
Exotic Bean 11 seconds
Blueberry 20 seconds
Soybean 35 seconds
Clover 35 seconds
Golden Wheat 70 seconds
Russet Potato 70 seconds
Strawberry 2.8 minutes
Kiwi 4 minutes
Mango 8 minutes
Melon 15 minutes
Coconut 3 hours
Pumpkin 30 hours

Slower crops are worth more each. Clover is a crafting material as well as a crop, so check recipes before selling a harvest.

Planting limits

You can only have a limited number of plots growing the same crop at once. Arbory raises that limit, so a bigger farm means mixing several crops until you have the perk levels to grow more of one. Planting into a plot that already holds a different crop replaces it, and the crops it had already grown are harvested first so nothing is lost.

Watering and harvesting

Watering and harvesting are separate actions.

  • Watering moves every planted plot forward by Missing game reference: waterReduce of growth and gives you Weeds and Red Mushrooms. It has a cooldown, which is 30 minutes before perks. Deluge shortens it.
  • Harvesting collects the crops that have finished growing. Watering alone does not harvest.
  • You can combine the two by turning on Harvest on Water in the Gameplay Settings, or by using the water command with its harvest option (see Commands).

The first time you water, the cooldown is already ready. The amount of Weeds and Red Mushrooms you receive grows with the number of planted plots, and Overgrowth raises it further.

Rainmaking Amulets

Rainmaking Amulets are Equipment that cover for missed waterings. If one or more full watering cooldowns passed since you last watered, each equipped amulet is used up to cover one of them, and the watering you do then gives the extra growth and extra Weeds and Red Mushrooms for each amulet used. Several amulets stack.

Crop survival

Your crops die if you leave the farm without watering for Missing game reference: cropsDieTime. Until you reset it, a dead farm cannot be planted, watered or harvested. Vitality extends that window.

Water and harvest before you log off. Resetting a dead farm (salvaging it) collects what grew up to the moment the crops perished and restarts the survival timer.

Rare crops

Harvesting can also turn up the pet boost items Fragrant Dogrose, Mystical Rowan and Legendary Aguaje. The more crop value you harvest, the more of them you find. Fertilizer does not add to this chance, because it is based on the unboosted harvest. Fecundity raises it.

Plot levels

Each plot level lowers that plot's grow time by Missing game reference: pctGrowTimePerLv% of the base time, and the highest level is Missing game reference: maxPlotUpgradeLv. A level Missing game reference: maxPlotUpgradeLv plot grows a crop in a quarter of the base time. Upgrades cost items and get more demanding with each level.

Buying plots

Use Buy Plot on the Farm page. Your first plot is free. After that, each plot costs items, and each purchase makes the next one more expensive and more complex. There is no limit to how many you can own.

The buy and upgrade dialogs have a Craft automatically option that crafts any missing items from your ingredients, following the full ingredient chain (see Crafting). When upgrading you can choose a target level, which needs enough materials to reach it in one go, or use Max to upgrade as far as your resources allow. A new plot can also be bought and upgraded in one step.

Fertilizers

Fertilizers are temporary boosts for one plot. A boosted plot multiplies the crops it produces while the boost lasts, instead of making them grow faster.

Fertilizer Crop multiplier Duration per item
Missing game reference: boostItem156 5 times 12 hours
Missing game reference: boostItem157 20 times 12 hours
Missing game reference: boostItem155 1,250 times 24 hours
  • Enriching Fertilizer is crafted from Manure (from feeding Pets), Old Bones and Seaweed. Experimental Fertilizer is crafted from Enriching Fertilizer plus Mysterious Sludge. Gilded Manure is a rare item.
  • A plot can only have one fertilizer type active. More of the same kind extends the time, while a different kind replaces the old one after you confirm.
  • You must have watered within the last hour to apply a fertilizer.

Mass boosting

Mass Boost applies a fertilizer to many plots at once. Filters let you target boosted, unboosted or soon-expiring plots, and you can pick specific plots. The amount you enter is how many items each eligible plot gets. Check the number of target plots before you spend a large stack.

How the Farm connects to other features