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{{Pets and farming sidebar}} The '''Farm''' is where you grow crops on [[#Plots|plots]]. Crops are pet food, crafting materials and items you can sell, and a planted plot keeps producing its crop until you uproot it. It unlocks at {{GameValue|farm.unlockRequirement}} (see [[Ranks]]). {| class="wikitable" |- ! Unlocks | {{GameValue|farm.unlockRequirement}} |- ! Takes in | Plots (bought with items), regular watering, optional fertilizer |- ! Produces | Crops, plus Weeds and Red Mushrooms from watering, plus occasional rare crops |- ! Affected by | [[Arbory]], [[Vitality]], [[Deluge]], [[Overgrowth]], [[Fecundity]], [[Rainmaking Amulet]]s |} == Plots == A '''plot''' is one growing space. You can own as many plots as you can afford. Each plot holds one crop at a time, starts at level 1 and can be upgraded (see [[#Plot levels|Plot levels]]). A planted plot produces one crop each time its grow time passes. The crops pile up on the plot, so you do not need to be online for it to keep working. They only reach your inventory when you harvest. A plot that is empty produces nothing. == Crops == Each crop has its own grow time, shown here at plot level 1 with no boosts. {{Game table|crops}} Slower crops are worth more each. Clover is a crafting material as well as a crop, so check recipes before selling a harvest. === Planting limits === You can only have a limited number of plots growing the same crop at once. [[Arbory]] raises that limit, so a bigger farm means mixing several crops until you have the perk levels to grow more of one. Planting into a plot that already holds a different crop replaces it, and the crops it had already grown are harvested first so nothing is lost. == Watering and harvesting == Watering and harvesting are separate actions. * '''Watering''' moves every planted plot forward by {{GameValue|farm.waterReduce}} of growth and gives you Weeds and Red Mushrooms. It has a cooldown, which is 30 minutes before perks. [[Deluge]] shortens it. * '''Harvesting''' collects the crops that have finished growing. Watering alone does not harvest. * You can combine the two by turning on '''Harvest on Water''' in the Gameplay [[Settings]], or by using the water command with its harvest option (see [[Commands]]). The first time you water, the cooldown is already ready. The amount of Weeds and Red Mushrooms you receive grows with the number of planted plots, and [[Overgrowth]] raises it further. === Rainmaking Amulets === [[Rainmaking Amulet]]s are [[Equipment]] that cover for missed waterings. If one or more full watering cooldowns passed since you last watered, each equipped amulet is used up to cover one of them, and the watering you do then gives the extra growth and extra Weeds and Red Mushrooms for each amulet used. Several amulets stack. == Crop survival == Your crops die if you leave the farm without watering for {{GameValue|farm.cropsDieTime}}. Until you reset it, a dead farm cannot be planted, watered or harvested. [[Vitality]] extends that window. Water and harvest before you log off. Resetting a dead farm (salvaging it) collects what grew up to the moment the crops perished and restarts the survival timer. == Rare crops == Harvesting can also turn up the pet boost items [[Fragrant Dogrose]], [[Mystical Rowan]] and [[Legendary Aguaje]]. The more crop value you harvest, the more of them you find. Fertilizer does not add to this chance, because it is based on the unboosted harvest. [[Fecundity]] raises it. == Plot levels == Each plot level lowers that plot's grow time by {{GameValue|farm.plots.pctGrowTimePerLv}}% of the base time, and the highest level is {{GameValue|farm.plots.maxPlotUpgradeLv}}. A level {{GameValue|farm.plots.maxPlotUpgradeLv}} plot grows a crop in a quarter of the base time. Upgrades cost items and get more demanding with each level. == Buying plots == Use '''Buy Plot''' on the Farm page. Your first plot is free. After that, each plot costs items, and each purchase makes the next one more expensive and more complex. There is no limit to how many you can own. The buy and upgrade dialogs have a '''Craft automatically''' option that crafts any missing items from your ingredients, following the full ingredient chain (see [[Crafting]]). When upgrading you can choose a target level, which needs enough materials to reach it in one go, or use '''Max''' to upgrade as far as your resources allow. A new plot can also be bought and upgraded in one step. == Fertilizers == Fertilizers are temporary boosts for one plot. A boosted plot multiplies the crops it produces while the boost lasts, instead of making them grow faster. {{Game table|fertilizers}} * Enriching Fertilizer is crafted from [[Manure]] (from feeding [[Pets]]), Old Bones and Seaweed. Experimental Fertilizer is crafted from Enriching Fertilizer plus [[Mysterious Sludge]]. Gilded Manure is a [[Rare Items|rare item]]. * A plot can only have one fertilizer type active. More of the same kind extends the time, while a different kind replaces the old one after you confirm. * You must have watered within the last hour to apply a fertilizer. === Mass boosting === '''Mass Boost''' applies a fertilizer to many plots at once. Filters let you target boosted, unboosted or soon-expiring plots, and you can pick specific plots. The amount you enter is how many items each eligible plot gets. Check the number of target plots before you spend a large stack. == How the Farm connects to other features == * [[Pets]] eat crops, and feeding them gives [[Pet Leveling|XP]] and Manure, which becomes fertilizer. [[Craving]]s often ask for crops. * Crops, Weeds and Red Mushrooms are inputs to [[Crafting]]. Crops can also be sold on the [[Market]]. * Rare crops feed back into pets as boost items. * The perks that change the Farm are [[Arbory]], [[Vitality]], [[Deluge]], [[Overgrowth]], [[Fecundity]] and [[Fecality]] (more [[Manure]] from feeding). See [[Prestige]]. == Changelog == {{Update history/farm}} {{Guide link|Farm|Farm}} {{Bconomy navbox}} [[Category:Pets and farming]]
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