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Gameplay reference tables/Relay Network
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=== Relay research === ''Proposed placement: [[Relay Research]].'' All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs. <div style="overflow-x:auto;max-width:100%;"> {| class="wikitable sortable mw-collapsible mw-collapsed" |+ Relay research ! Research !! Effect !! Prerequisites !! Recipe !! Salvage !! Internal ID |- | Thermal Reserve | Raises a hot bay's minimum throughput by '''+10%''' (lifts the heat floor). | None | <abbr title="200,000">200K</abbr> [[Insulating Resin]]<br /><abbr title="17,000">17K</abbr> [[Conductive Algae]] | data-sort-value="5000" | <abbr title="5,000">5K</abbr> | <code>thermalReserve</code> |- | Passive Dissipation | All passive heat dissipation cools '''Γ1.5''' faster. | Thermal Reserve | <abbr title="12,000">12K</abbr> [[Reinforced Frame]]<br /><abbr title="400,000">400K</abbr> [[Conductive Algae]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>passiveDissipation</code> |- | Thermal Buffer | Over-mode heat generation rate '''β15%'''. | Thermal Reserve | <abbr title="350,000">350K</abbr> [[Insulating Resin]]<br /><abbr title="10,000">10K</abbr> [[Reinforced Frame]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>thermalBuffer</code> |- | Interlock Harmony | When at least one bay is in Over mode and at least one is in Under, all bays gain '''+0.575%/min''' passive dissipation. | Passive Dissipation + Mint Baseline Trickle | <abbr title="280,000">280K</abbr> [[Insulating Resin]]<br /><abbr title="300,000">300K</abbr> [[Conductive Algae]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>interlockHarmony</code> |- | Mint Baseline Trickle | '''+10%''' to Mint BC output. | None | <abbr title="125,000">125K</abbr> [[Circuit Shard]] | data-sort-value="5000" | <abbr title="5,000">5K</abbr> | <code>mintBaselineTrickle</code> |- | Refinery Raw Efficiency | Refining '''Raw''' items drains the committed budget '''20% slower''' β same Salvage rate while running, but the basket lasts longer, so '''+25%''' Salvage per committed BC of Raw items. | Capacity Foundations | <abbr title="6,600">6.6K</abbr> [[Signal Matrix]] | data-sort-value="30000" | <abbr title="30,000">30K</abbr> | <code>refineryRawYield</code> |- | Refinery Crafted Efficiency | Refining '''Crafted''' items drains the committed budget '''20% slower''' β same Salvage rate while running, but the basket lasts longer, so '''+25%''' Salvage per committed BC of Crafted items. | Capacity Foundations | <abbr title="11,000">11K</abbr> [[Signal Matrix]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>refineryCraftedYield</code> |- | Refinery Consumable Efficiency | Refining '''Consumable''' items drains the committed budget '''20% slower''' β same Salvage rate while running, but the basket lasts longer, so '''+25%''' Salvage per committed BC of Consumable items. | Capacity Foundations | <abbr title="15,400">15.4K</abbr> [[Signal Matrix]] | data-sort-value="70000" | <abbr title="70,000">70K</abbr> | <code>refineryConsumableYield</code> |- | Batch Operations | '''Bulk claim''' across all bays, '''bulk pause/resume''' across all modules in a bay, and '''bulk level-up''' across modules - all in one action each. | None | <abbr title="400,000">400K</abbr> [[Lithium]] | data-sort-value="5000" | <abbr title="5,000">5K</abbr> | <code>batchOperations</code> |- | Bay Telemetry | Reveals '''numeric readouts''' for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. | None | <abbr title="1,667,000">1.67M</abbr> [[Quartz]] | data-sort-value="5000" | <abbr title="5,000">5K</abbr> | <code>bayTelemetry</code> |- | Auto-Deposit | Enables a dedicated Salvage basket for the Refinery. Configure '''up to 3 item slots'''; the Refinery auto-commits from the basket whenever its active run finishes. | Batch Operations + Overflow Cutoff | <abbr title="11,000">11K</abbr> [[Signal Matrix]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>autoDeposit</code> |- | Overflow Cutoff | When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. | None | <abbr title="400,000">400K</abbr> [[Lithium]] | data-sort-value="5000" | <abbr title="5,000">5K</abbr> | <code>overflowCutoff</code> |- | Capacity Foundations | Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. '''Tier-1''' expansion purchases become available. | None | <abbr title="67,000">67K</abbr> [[Titanium Ore]] | data-sort-value="5000" | <abbr title="5,000">5K</abbr> | <code>capacityFoundations</code> |- | Refinery Output Scaling | Unlocks additive level scaling for Refinery output buffer cap. '''+25%''' to Refinery committed input ceiling. | Capacity Foundations | <abbr title="14,000">14K</abbr> [[Reinforced Frame]]<br /><abbr title="80,000">80K</abbr> [[Titanium Ore]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>refineryOutputScaling</code> |- | Mint Fuel Scaling | Unlocks '''additive level scaling''' for Mint fuel buffer cap. | Capacity Foundations | <abbr title="14,000">14K</abbr> [[Reinforced Frame]]<br /><abbr title="80,000">80K</abbr> [[Titanium Ore]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>mintFuelScaling</code> |- | Work Coupling | While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. | Capacity Foundations | <abbr title="300,000">300K</abbr> [[Circuit Shard]]<br /><abbr title="20,000">20K</abbr> [[Reinforced Frame]] | data-sort-value="80000" | <abbr title="80,000">80K</abbr> | <code>mintWorkCoupling</code> |- | Mint Fuel Efficiency | Mint fuel consumption rate '''β15%'''. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. | Capacity Foundations | <abbr title="13,000">13K</abbr> [[Reinforced Frame]]<br /><abbr title="70,000">70K</abbr> [[Titanium Ore]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>mintFuelEfficiency</code> |- | Recovery Targeting | Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. | Recovery Bay<br />Bay Telemetry | <abbr title="250,000">250K</abbr> [[Signal Matrix]] | data-sort-value="200000" | <abbr title="200,000">200K</abbr> | <code>recoveryTargeting</code> |- | Recovery Fuel Efficiency | Recovery Bay salvage burn rate '''β15%'''. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. | Recovery Bay<br />Capacity Foundations | <abbr title="52,000">52K</abbr> [[Reinforced Frame]]<br /><abbr title="580,000">580K</abbr> [[Titanium Ore]] | data-sort-value="100000" | <abbr title="100,000">100K</abbr> | <code>recoveryFuelEfficiency</code> |- | Recovery Quest Banking | Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. | Recovery Bay<br />Bay Telemetry | <abbr title="80,000">80K</abbr> [[Reinforced Frame]] | data-sort-value="200000" | <abbr title="200,000">200K</abbr> | <code>recoveryQuestBanking</code> |- | Quest Bank Control | Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. | Recovery Quest Banking | <abbr title="100,000">100K</abbr> [[Reinforced Frame]] | data-sort-value="250000" | <abbr title="250,000">250K</abbr> | <code>recoveryBankControl</code> |- | Quest Bank Auto-focus | Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. | Recovery Bay<br />Recovery Focus Slots | <abbr title="310,000">310K</abbr> [[Signal Matrix]] | data-sort-value="400000" | <abbr title="400,000">400K</abbr> | <code>recoveryAutoFocus</code> |- | Cross-System Recovery | Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. | Recovery Targeting<br />Recovery Total Module Levels β₯ 300 | <abbr title="310,000">310K</abbr> [[Signal Matrix]] | data-sort-value="400000" | <abbr title="400,000">400K</abbr> | <code>recoveryCrossSystem</code> |- | Grid Resonance | '''+5%''' Mint output while fuel buffer is over '''50%''' full. '''+5%''' Refinery yield while less than '''50%''' of the committed budget has been consumed. | Refinery Output Scaling + Mint Fuel Scaling | <abbr title="14,000">14K</abbr> [[Reinforced Frame]]<br /><abbr title="80,000">80K</abbr> [[Titanium Ore]] | data-sort-value="50000" | <abbr title="50,000">50K</abbr> | <code>gridResonance</code> |- | Thermal Routing | Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. | Cooling Bay<br />Thermal Reserve<br />Bay Telemetry | <abbr title="420,000">420K</abbr> [[Insulating Resin]]<br /><abbr title="450,000">450K</abbr> [[Conductive Algae]] | data-sort-value="75000" | <abbr title="75,000">75K</abbr> | <code>thermalRouting</code> |- | Vault Routing | Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. | Mint Bay<br />Mint Fuel Scaling<br />Bay Telemetry | <abbr title="420,000">420K</abbr> [[Insulating Resin]]<br /><abbr title="450,000">450K</abbr> [[Conductive Algae]] | data-sort-value="75000" | <abbr title="75,000">75K</abbr> | <code>mintFactionRouting</code> |- | Overdrive | Unlocks an opt-in '''Overdrive''' mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. | Refinery Output Scaling | <abbr title="56,000">56K</abbr> [[Reinforced Frame]]<br /><abbr title="320,000">320K</abbr> [[Titanium Ore]] | data-sort-value="200000" | <abbr title="200,000">200K</abbr> | <code>overdrive</code> |- | Transmutation | Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. | Refinery Output Scaling | 50 [[Lunar Shard]]<br />1 [[Magic Token]]<br />20 [[Alien Technology]] | data-sort-value="400000" | <abbr title="400,000">400K</abbr> | <code>transmutation</code> |- | Transmutation Queue | Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. | Transmutation | 25 [[Lunar Shard]]<br />1 [[Magic Token]]<br />10 [[Alien Technology]] | data-sort-value="200000" | <abbr title="200,000">200K</abbr> | <code>transmutationQueue</code> |- | Thermal Master | Unlocks the '''<span class="bc-item-inline-icon">[[File:Noto Emoji 1f525.png|20x20px|middle|link=|alt=]]</span> Thermal Master''' title. | Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing | <abbr title="25,000,000">25M</abbr> [[Insulating Resin]] | data-sort-value="500000" | <abbr title="500,000">500K</abbr> | <code>thermalMaster</code> |- | Economic Engineer | Unlocks the '''<span class="bc-item-inline-icon">[[File:Noto Emoji 1f4ca.png|20x20px|middle|link=|alt=]]</span> Economic Engineer''' title. | Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing | <abbr title="170,000">170K</abbr> [[Signal Matrix]] | data-sort-value="500000" | <abbr title="500,000">500K</abbr> | <code>economicEngineer</code> |- | Status Watchdog | Unlocks the '''<span class="bc-item-inline-icon">[[File:Noto Emoji 1f441.png|20x20px|middle|link=|alt=]]</span> Status Watchdog''' title. | Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus | <abbr title="1,000,000">1M</abbr> [[Sonar Dish]] | data-sort-value="500000" | <abbr title="500,000">500K</abbr> | <code>statusWatchdog</code> |- | Relay Architect | Unlocks the '''<span class="bc-item-inline-icon">[[File:Noto Emoji 1f3d7.png|20x20px|middle|link=|alt=]]</span> Relay Architect''' title. | Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue | <abbr title="55,000">55K</abbr> [[Reinforced Frame]] | data-sort-value="500000" | <abbr title="500,000">500K</abbr> | <code>relayArchitect</code> |- | Auxiliary Overseer | Unlocks the '''<span class="bc-item-inline-icon">[[File:Noto Emoji 1f517.png|20x20px|middle|link=|alt=]]</span> Auxiliary Overseer''' title. | Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery | <abbr title="17,000">17K</abbr> [[Relay Frame]] | data-sort-value="500000" | <abbr title="500,000">500K</abbr> | <code>auxiliaryOverseer</code> |- | Network Sovereign | Unlocks the '''<span class="bc-item-inline-icon">[[File:Game item 117.png|20x20px|middle|link=|alt=]]</span> Network Sovereign''' title. Requires all cosmetic titles researched, all bay families owned, and all bay upgrades at max tier. | Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer<br />Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay<br />Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue | Free | 0 | <code>networkSovereign</code> |- | Stellar Ascendant | Unlocks the '''<span class="bc-item-inline-icon">[[File:Noto Emoji 1f30c.png|20x20px|middle|link=|alt=]]</span> Stellar Ascendant''' title. Requires the Network Sovereign title, and every bay's module slots full with each module at max level. The uncapped Mint bay counts as full at 25 modules, matching the other bays. | Network Sovereign<br />Maximum Modules at Maximum Level | <abbr title="83,333">83.33K</abbr> [[DX Coolant]]<br /><abbr title="139,402">139.4K</abbr> [[Relay Frame]]<br /><abbr title="1,388,888,888">1.39B</abbr> [[Quartz]]<br /><abbr title="333,333,333">333.33M</abbr> [[Lithium]]<br /><abbr title="55,555,555">55.56M</abbr> [[Titanium Ore]]<br /><abbr title="104,166,666">104.17M</abbr> [[Circuit Shard]]<br /><abbr title="208,333,333">208.33M</abbr> [[Insulating Resin]]<br /><abbr title="69,444,444">69.44M</abbr> [[Conductive Algae]]<br /><abbr title="453,095">453.1K</abbr> [[Reinforced Frame]]<br /><abbr title="1,405,283">1.41M</abbr> [[Signal Matrix]]<br /><abbr title="83,333,333">83.33M</abbr> [[Frostsac]]<br /><abbr title="1,344,086">1.34M</abbr> [[Cryo Gel]] | data-sort-value="20000000" | <abbr title="20,000,000">20M</abbr> | <code>stellarAscendant</code> |} </div>
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