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Template:Update history/cooling

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Release date Update Changes
August 13, 2026 v2026.08.13
  • Each overclockable bay now remembers its own coolant setting. Picking 3x coolant on the Mint bay no longer changes what the Refinery or Recovery bay will use.
  • Your current coolant setting is carried over to every bay, so nothing changes until you start setting them apart.
August 12, 2026 v2026.08.12.2
  • You can now craft Cryo Gel straight from the Cooling Bay coolant popover using the new “Craft” link above Withdraw.
July 25, 2026 v2026.07.25
  • Cryo Gel / Salvage deposit popovers are simpler: fewer preset buttons, withdraw tucked behind a link, and the popover closes itself after a deposit.
June 18, 2026 v2026.06.18
  • Adjusting any bay configuration that impacts the maximum amounts of added items (Refinery basket, Cooling bay Cryo Gel storage) automatically adjusts the current maximum and refunds over-supply if necessary.
June 9, 2026 v2026.06.09.2
  • Overclock surge now acts as extra cooling on top of whatever cooling your setup is already providing, no longer deficit based.
  • Surge stops exactly when the bay’s heat hits 50%. That means reserve energy is no longer silently wasted while the bay sits cold.
June 8, 2026 v2026.06.08.2
  • The Coolant popover now remembers your last-selected multiplier (1x–5x).
  • The Mode popover has a new checkbox that will automatically apply that many coolant units immediately when you set a bay to Overclocked.
June 1, 2026 v2026.06.01
  • The Cooling Bay no longer wastes Cryo Gel when nothing actually needs cooling. If every Mint/Refinery is cool or idle, the bay will stop consuming coolant.
May 31, 2026 v2026.05.31
  • Once you own a Mint and a Refinery bay, you can build a Cooling Bay as your 3rd bay.
  • Cooling Bays don’t produce BC or Salvage – their job is to provide cooling for your hot bays so they can hold full speed when covered.
  • The network panel shows total cooling output and how much is in use; each hot bay shows what it needs vs what it’s getting and a throughput effectiveness %.
  • Cooling is consumed from a per-bay coolant store. Use the Cooling Bay’s Coolant popover to Deposit Cryo Gel. If the store runs dry, cooling falls to a 10% cap and covered bays slowly heat up.
  • New items: Frostsac (Hunt loot) and Cryo Gel (crafted from 50 Frostsac + 30 Insulating Resin).
  • New research node Thermal Routing unlocks a per-bay cooling allocation control. When unlocked, the Cooling Bay card shows an Allocation split-bar popover so you can route more cooling to specific heat bays instead of splitting evenly.
  • Thermal Master now requires Thermal Routing first (so you may need the new node before you can re-unlock the node/title).
  • Cooling Output Efficiency upgrade: +3% cooling output per tier (up to +30%). You will see the real +X.XX% effect text in the upgrade rows and purchase views.
  • Surge Capacitor upgrade: banks spare cooling into a reserve and spends it to cool bays faster right after an overclock burst. The reserve bar shows the live projected reserve and a subtitle with the net throughput rate.
  • Coolant Buffer Expansion and Module Capacity Expansion now apply to Cooling Bays as well.