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Draft:Gameplay reference tables/Actions, boosts and Daily Rewards

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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Action cooldowns and base rewards

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Proposed placement: Actions. Cooldowns and Work rewards exclude bonuses and cooldown reductions. Work's Rank, Tier, Equipment and Boost multipliers apply separately.

Action cooldowns and base rewards
Action Minimum Charge Time Full Charge Time Base Reward at Full Charge
Fish 30 seconds 5 minutes Item draws from its Loot Table
Hunt 42 seconds 7 minutes Item draws from its Loot Table
Explore 1 minute 10 minutes Item draws from its Loot Table
Mine 2 minutes 20 minutes Item draws from its Loot Table
Work 6 minutes 1 hour 500K BC

Work bonuses

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Proposed placement: Work. The largest bonus is checked first; later bonuses can occur only if all earlier checks miss. This example uses Rank 1 at Tier 0 without Favoritism or other boosts. Bonus BC is added to regular Work BC.

Work bonuses
Additional Bonus Base Check Chance Effective Chance Extra BC at Full Charge
100× 1% 1% 50M BC
20× 5% 4.95% 10M BC
10× 10% 9.405% 5M BC
5× 20% 16.929% 2.5M BC
No Bonus — 67.716% 0 BC

Personal boosts

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Proposed placement: Boosts. Random personal boosts have low and high forms. Item boosts are listed separately below.

Personal boosts
Boost Action Multiplier Duration
Mermaid's Blessing Fish 2×–3× 5 minutes
Poseidon's Blessing Fish 4×–5× 15 minutes
Elvish Spirit Hunt 2×–3× 5 minutes
Magical Spirit Hunt 4×–5× 15 minutes
Meteor Shower Explore 2×–3× 5 minutes
Odd Visitor Explore 4×–5× 15 minutes
Underworld Augury Mine 2×–3× 5 minutes
Demonic Augury Mine 4×–5× 15 minutes

Daily Reward ranges

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Proposed placement: Daily Reward. Claims have a 12-hour cooldown. The streak expires after 72 hours without a claim. Loyalist raises the maximum of each range, not its minimum.

Daily Reward ranges
Item Minimum Base Maximum Maximum with Loyalist
Fancy Crate 20 40 65
Exquisite Trunk 10 20 45
Lunar Shard 5 10 35

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