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Equipment

From Bconomy Wiki

Equipment is the set of Items you wear on your own account. An equippable Item only works while it is equipped, so owning one in your inventory does nothing until you use Equip on its card.

Slots

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You start with one equipment slot. The Hammerspace Prestige perk adds one slot per level, and the slot count is the total number of copies you can wear across all equipped Items.

Equipping more than fits automatically removes other equipped Items to make room, and they return to your inventory. You can never equip more copies of one Item than your slots allow. Check your loadout after changing it, especially before watering your Farm or gambling.

Equippable Items

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Item While equipped Consumed?
Rainmaking Amulet Makes up for missed Farm watering. If extra waterings could have happened since you last tended the Farm, the amulet adds that growth when you next water. One equipped amulet is used up for each extra watering it covers. Several amulets stack.
Auspicious Coin Prevents the loss when a Coinflip would lose your stake. Each time it saves you, it has a 10% chance of breaking.
Fun House Coin Works like the Auspicious Coin for Coinflip. Same 10% chance of breaking each time. It is bought with Fun House chips and is bound to your account, so it can never be traded or sold.

If you wear both coins, the Auspicious Coin is used first. Rainmaking Amulets and the Auspicious Coin are Rare Items.

Equipment and pet held items

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Equipment is separate from the Items a Pet holds. A weapon held by a Buddy is managed from that Pet's held Item controls, and Breeding Items are given to a Pet. These do not use your equipment slots, and equipping an amulet or coin does not affect any Pet.

Connections

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  • Slots grow with the Hammerspace perk (see Prestige).
  • Amulets depend on how often the Farm can be watered, which Farm perks change.
  • Coins only matter at Coinflip, where your wager limit also affects how much a saved loss is worth.

Changelog

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Release date Update Changes
July 11, 2026 v2026.07.11
  • Equippable items now have a full Equip amount input instead of a single Equip button.
  • The old “Max Inventory Buttons” setting has been removed. In its place each item’s Use / Craft / Equip preset config has a new “Value to use on item card” field that decides what a card button click sends by default (leave blank for 1). Holding Shift still sends max.
May 10, 2025 Game Update (05-10-2025)
  • A new mechanic allowing certain Items can be Equipped, where they can then be consumed by certain game actions (see below)
    • Number of Equip slots available can be increased by the Hammerspace Perk
April 5, 2025 Prestige Perks Revamp
  • Hammerspace: Increases number of items that can be equipped at once
November 7, 2023 v8.2.0
  • Action Tools replace the old “Equip” system, and although are more expensive to upgrade, they allow players to reach multipliers higher than ever before. Rather than focusing on temporary equips, Action Tools allow players to build up lasting power in a tangible manner. Tool boosts multiplicatively stack with Event boosts.
June 11, 2022 v6.1.0
  • Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced
May 18, 2022 v6.0.9.8
  • Fixed issue causing items to randomly unequip
July 25, 2021 v5.9.8
  • Fix Down Coat and Activewear not calculating boosts correctly
May 3, 2021 v5.2.3
  • Only certain items are now equippable
March 14, 2021 v4.7.8
  • Fix glitch where force unequipping would not destroy item
March 12, 2021 v4.6.0
  • Item equipping has finally been added! When an item is equipped it will allow you to use it actively.