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Fun House

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Revision as of 13:48, 2 November 2026 by TheCarriedOne (talk | contribs) (Restructure: feature articles with definitions, navbox and updated links)

The Fun House is Bconomy's casino: house games, player-versus-player games and a Shop, all played with chips.

The Fun House unlocks at Missing game reference: unlockRequirement. It holds house games (Slots, Roulette, Dice and Blackjack), player games (Duels and Poker) and a Shop. Every game is played with chips, not BC directly.

Chips

Each chip costs Missing game reference: chipBcValue BC, and you can buy as many as you can afford. Chips stay on the profile that bought them and cannot be traded.

Cashing out loses value. Turning chips back into BC returns only Missing game reference: cashOutPct% of what they cost. Buy the chips you plan to play with, not a reserve.

The min bet is Missing game reference: minBet chips for everyone. Your max bet starts at Missing game reference: baseMaxBet chips, and each level of the Missing game reference: funhousePerkName Prestige Perk adds Missing game reference: maxBetPerPerkLevel chips. The same perk raises your Coinflip limit.

Your chip wallet has three parts

Part Where the chips come from Can be spent in the Shop
Buy-in Chips you bought, and chips from Achievement rewards No
PvP Chips won from other players in Duels and Poker No
Winnings Profit from Slots, Roulette, Dice and Blackjack Yes

Losses and cash-outs come out of the parts in a fixed order:

  • Slots, Roulette, Dice or Blackjack: winnings, then buy-in, then PvP.
  • Duels or Poker: PvP, then buy-in, then winnings.
  • Cashing out: winnings, then PvP, then buy-in.

When you hold no chips at all, every part resets to zero. Chips set aside in a hand, a poker stack or an open duel keep their part until that round is settled.

House games

Every payout below includes your bet back. A 2x payout on a 10,000 chip bet returns 20,000 chips, so you are 10,000 chips ahead.

Slots

Three reels spin. Some stops show ❌ and pay nothing. Rocks pay on any count:

Result Pays
One Rock anywhere on the line Missing game reference: slotsOneRockMultiplex your bet
Two Rocks Missing game reference: slotsTwoRockMultiplex your bet
Three Rocks Missing game reference: slotsThreeRockMultiplex your bet
Three of any other item More the rarer the item
Three Missing game reference: slotsJackpotItem (jackpot) Missing game reference: slotsJackpotMultiplex your bet

Roulette

Pockets run from 0 to 36. Only 0 is green; the rest are half red and half black. You can place several bets on one spin, one per spot, and their total must fit between the min and max bet.

Bet Pays
A single number Missing game reference: rouletteStraightMultiplex your bet
Red, black, odd, even, 1 to 18, 19 to 36 Missing game reference: rouletteEvenMoneyMultiplex your bet
A dozen (1 to 12, 13 to 24, 25 to 36) or a column Missing game reference: rouletteDozenMultiplex your bet

When the ball lands on 0, every bet loses except a bet on 0 itself. Only a single-number win with at least the min bet on that number counts toward your number wins.

Dice

Two six-sided dice are added for a total from 2 to 12. Pick one bet per roll.

Bet Wins when Pays
Exact total of 7 The dice add to 7 Missing game reference: diceSevenMultiplex your bet
Exact total of 2 or 12 The dice add to that total Missing game reference: diceSnakeEyesMultiplex your bet
Other exact totals The dice add to that total Shown on each bet button; rarer totals pay more
Low Total is Missing game reference: diceLowMax or less Missing game reference: diceLowMultiplex your bet
High Total is Missing game reference: diceHighMin or more Missing game reference: diceHighMultiplex your bet
Doubles Both dice show the same number Missing game reference: diceDoublesMultiplex your bet

A total of 7 loses both Low and High. Only rolls with at least the min bet count toward the dice Achievements. Snake Eyes and Boxcars needs exact-total wins on 2 and on 12. Seen Every Face needs an exact-total win with every pair of faces; 3 and 4 counts the same as 4 and 3, and Low, High or Doubles wins do not count.

Blackjack

Each hand is dealt from a fresh shoe of Missing game reference: blackjackDecks decks. Beat the dealer's total without going over 21. A win pays Missing game reference: blackjackWinMultiplex your bet and a tie returns your bet. The dealer draws until Missing game reference: blackjackDealerStand and stands on every Missing game reference: blackjackDealerStand, including a soft one (an ace counted as 11, such as ace and 6).

  • Blackjack (an ace with a 10 or face card as your first two cards) pays Missing game reference: blackjackNaturalRatio, rounded down to a whole chip. If the dealer shows an ace, 10 or face card, the dealer checks for blackjack first, and a dealer blackjack ends the hand. Two blackjacks tie.
  • Insurance is offered when the dealer shows an ace. It costs half your bet and pays Missing game reference: blackjackInsuranceRatio if the dealer has blackjack.
  • Double on your first two cards doubles the bet and deals exactly one more card.
  • Split turns two cards of the same rank (two kings, not a king and a queen) into two hands. You can split once per hand. Split aces get one card each, and 21 after a split is an ordinary win.
  • Surrender on your first two cards, after the dealer's check, returns half your bet.

Doubling, splitting and insurance can take you above the max bet as long as you have the chips. A hand you leave waits for you, even if the game is switched off.

Player games

Duels and Poker are played against other players. What you win goes to your PvP chips, which cannot be spent in the Shop. Main profiles only meet Main profiles, and Ironman only meets Ironman. Hardcore profiles cannot play them.

Duels

A duel is a 50 to 50 flip between two players. Post a challenge with a stake between the min and max bet; your stake is set aside at once. Whoever accepts puts up the same stake. The poster is heads, the accepter is tails.

The winner receives both stakes minus Missing game reference: duelRakePct%, which is burned. A challenge can be open to anyone, or aimed at one player by name or BcID. You can have one open challenge at a time. It expires after Missing game reference: duelExpiryMs if nobody accepts, and you can cancel it any time for a full refund.

The board lists challenges aimed at you first, then public ones. It hides stakes you cannot afford or that exceed your max bet. /funhouse/duelaccept with no duel ID accepts the top challenge on that list.

Poker

Texas Hold'em for up to Missing game reference: pokerMaxSeats players. You get two private cards; five shared cards come as the flop (three), the turn and the river. The best five-card hand wins the pot.

Pick a stake and sit down with a buy-in between Missing game reference: pokerMinBuyInBigBlinds and Missing game reference: pokerMaxBuyInBigBlinds big blinds:

Stake Blinds (chips) Buy-in (chips)
Low 10,000 / 20,000 800,000 to 2,000,000
Mid 100,000 / 200,000 8,000,000 to 20,000,000
High 1,000,000 / 2,000,000 80,000,000 to 200,000,000
  • You can sit at one table at a time. Joining mid-hand, you wait for the big blind to reach you, or choose to post a big blind and play the next hand.
  • You have Missing game reference: pokerActionMs to act. On timeout the table checks for you if that is free, otherwise folds. After Missing game reference: pokerMaxTimeouts timeouts in a row you are sat out; after Missing game reference: pokerSitOutKickMs sat out you are removed and your stack returns to your wallet.
  • Top up between hands, up to your stake's top buy-in. Leave any time; mid-hand your hand folds and the stack returns when the hand ends.
  • Spectate watches the busiest table at a stake, if at least Missing game reference: pokerMinSeatedToWatch players are seated. Private cards stay hidden until showdown.
  • The house rake is Missing game reference: pokerRakePct% of the pot, burned, capped at Missing game reference: pokerRakeCapBigBlinds big blinds. Hands that end before the flop pay no rake.

The Shop

The Shop only takes winnings, never bought chips or PvP chips.

Titles are bought once and kept. Each house game has a title, unlocked by reaching one achievement from that game (you do not need to claim it first):

Title Price (chips) Unlock
🎡 Spin Doctor 1,000,000,000 Reach Green and Mean
🍀 Four-Leaf Fortune 1,000,000,000 Reach So Close
🎩 Card Sharp 1,000,000,000 Reach Seen It All
🎲 Bone Roller 1,000,000,000 Reach Snake Eyes and Boxcars
👑 King of the Fun House 10,000,000,000 Own every other title

Owning every title earns the Beat the House achievement.

The Fun House Coin costs Missing game reference: shopCoinPrice chips. Equipped, it works like the Auspicious Coin in Coinflip: it prevents a lost flip, with a chance of being used up each time. It is bound to your account and can never be traded or sold.

Announcements, stats and trophies

  • Slots wins of Missing game reference: bigWinMultiplex your bet or more, Dice wins of Missing game reference: diceTopMultiplex, and Roulette spins netting Missing game reference: bigRoulettePayout chips or more appear as Player Activity. Your Player Activity settings choose chat, the footer, or both.
  • The House section at the bottom of the page shows today's and all-time totals for the house games. Taken is what players bet, Paid out is what came back (stakes included), and Net is the difference. It goes negative when players are ahead. Duels and Poker are not counted.
  • When the Daily and Weekly leaderboards reset, the player with the most Fun House profit earns a Trophy, and so does the player who lost the most. You only qualify for the top one if you finished ahead, and the bottom one if you finished behind.
  • Fun House play counts toward the Games Achievement category, and some of those rewards are chips.

Play within a budget

Every result is random, and no betting pattern changes the odds. Cashing out also returns less than the chips cost. Treat chips as spending on entertainment and titles, not as a way to grow BC. Keep upgrade money separate.

Based on the in-game Manual. Game mechanics may change; check the current in-game Manual and previews.