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Salvage

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Revision as of 00:09, 4 November 2026 by GameReferenceSync (talk | contribs) (Use Changelog headings and Update history navigation)
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Salvage is the Relay Network's own currency. The Refinery makes it from items, and almost every other part of the Network spends it.

Where Salvage comes from

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  • Refinery. The main source. Commit items, then claim the Salvage from its output buffer.
  • Refunds. Fuel you withdraw from a Mint or Recovery Bay comes back as Salvage.
  • Rewards. Some Achievements, quest level rewards and the daily Refined leaderboard draw pay Salvage.

What Salvage is spent on

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Spent on Notes
Modules Crafting new Modules and levelling them, on every Bay
Bays From your third Bay onward
Mint fuel Optional; powers the Work boost
Recovery fuel Required for Recovery to work at all
Relay Research Network-wide improvements, together with items
Bay Upgrades Per-Bay improvements, together with items
Network Store Relay items, a daily sale and DX Coolant
Transmutation upgrades Transmutation Speed and Queue upgrades. Recipes themselves cost only items
  • Salvage income limits how fast the rest of the Network grows. Early on, put Salvage back into Refinery Modules and levels.
  • Claim your Refinery before its buffer fills, or research Overflow Cutoff so a full buffer stops wasting items.
  • Your stored Salvage has a very large cap. Salvage that would go over it stays unclaimed in the Refinery buffer.

Changelog

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Release date Update Changes
August 31, 2026 The Pyre: rites, relics, and a new season
  • two repeating salvage reward tracks, starting early and scaling deep into the season.
July 25, 2026 v2026.07.25
  • Cryo Gel / Salvage deposit popovers are simpler: fewer preset buttons, withdraw tucked behind a link, and the popover closes itself after a deposit.
July 14, 2026 The Recovery Bay
  • Fuel is Salvage. It draws from the same shared Salvage pool your other bays use, so a busy Recovery Bay is one more reason to keep the Refinery running.
  • Over-clock: aggressive. Bigger, more frequent cuts, but it runs much hotter and burns much more Salvage.
July 2, 2026 v2026.07.02
  • Withdrawing mint fuel no longer lets your Salvage go over the 25M cap.
June 18, 2026 v2026.06.18.2
  • Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.
  • The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).
June 17, 2026 v2026.06.17
  • The Refinery now burns much more BC to produce Salvage. Salvage rates were retuned so salvage/min feels consistent, and Salvage values are now shown as whole numbers (no trailing decimals).
  • Quest and leaderboard Salvage rewards were rescaled upward. Players have been back-paid the difference for quest milestones already earned so your quest progress/rewards reflect the new scale.
May 21, 2026 Welcome to the Relay Network

TL;DR

  • Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.

The Mint, in plain terms

  • Fueling the Mint with Salvage adds roughly a 30% BC bonus on top of baseline.

Salvage

  • Salvage is the material the relay system runs on. It is not a market item and it does not live in your inventory. It has its own balance, shown on the Relay Network page and on a new Relay Network section of your Inventory page.
  • Salvage funds, in priority order:
  1. The research tree (account-wide upgrades)
  2. Bay upgrades (per-bay upgrades)
  3. New module crafting
  4. Mint fuel (overflow use, optional bonus BC)
  • You can earn Salvage four ways: the Refinery, daily and weekly Refined leaderboards, the new Relay Network Launch quest season, and a small passive trickle from specialized explore and mine pets (see below).

The Relay Network Launch season

  • Salvage drops directly from quest rewards at every level 100, scaling from 5 up to 50 per claim.