Salvage is the Relay Network's own currency. The Refinery makes it from items, and almost every other part of the Network spends it.
Where Salvage comes from
- Refinery. The main source. Commit items, then claim the Salvage from its output buffer.
- Refunds. Fuel you withdraw from a Mint or Recovery Bay comes back as Salvage.
- Rewards. Some Achievements, quest level rewards and the daily Refined leaderboard draw pay Salvage.
What Salvage is spent on
| Spent on
|
Notes
|
| Modules
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Crafting new Modules and levelling them, on every Bay
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| Bays
|
From your third Bay onward
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| Mint fuel
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Optional; powers the Work boost
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| Recovery fuel
|
Required for Recovery to work at all
|
| Relay Research
|
Network-wide improvements, together with items
|
| Bay Upgrades
|
Per-Bay improvements, together with items
|
| Network Store
|
Relay items, a daily sale and DX Coolant
|
| Transmutation upgrades
|
Transmutation Speed and Queue upgrades. Recipes themselves cost only items
|
Tips
- Salvage income limits how fast the rest of the Network grows. Early on, put Salvage back into Refinery Modules and levels.
- Claim your Refinery before its buffer fills, or research Overflow Cutoff so a full buffer stops wasting items.
- Your stored Salvage has a very large cap. Salvage that would go over it stays unclaimed in the Refinery buffer.
History
| Release date |
Update |
Changes
|
| August 31, 2026
|
The Pyre: rites, relics, and a new season
|
- two repeating salvage reward tracks, starting early and scaling deep into the season.
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| July 25, 2026
|
v2026.07.25
|
- Cryo Gel / Salvage deposit popovers are simpler: fewer preset buttons, withdraw tucked behind a link, and the popover closes itself after a deposit.
|
| July 14, 2026
|
The Recovery Bay
|
- Fuel is Salvage. It draws from the same shared Salvage pool your other bays use, so a busy Recovery Bay is one more reason to keep the Refinery running.
- Over-clock: aggressive. Bigger, more frequent cuts, but it runs much hotter and burns much more Salvage.
|
| July 2, 2026
|
v2026.07.02
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- Withdrawing mint fuel no longer lets your Salvage go over the 25M cap.
|
| June 18, 2026
|
v2026.06.18.2
|
- Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.
- The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).
|
| June 17, 2026
|
v2026.06.17
|
- The Refinery now burns much more BC to produce Salvage. Salvage rates were retuned so salvage/min feels consistent, and Salvage values are now shown as whole numbers (no trailing decimals).
- Quest and leaderboard Salvage rewards were rescaled upward. Players have been back-paid the difference for quest milestones already earned so your quest progress/rewards reflect the new scale.
|
| May 21, 2026
|
Welcome to the Relay Network
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TL;DR
- Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.
The Mint, in plain terms
- Fueling the Mint with Salvage adds roughly a 30% BC bonus on top of baseline.
Salvage
- Salvage is the material the relay system runs on. It is not a market item and it does not live in your inventory. It has its own balance, shown on the Relay Network page and on a new Relay Network section of your Inventory page.
- Salvage funds, in priority order:
- The research tree (account-wide upgrades)
- Bay upgrades (per-bay upgrades)
- New module crafting
- Mint fuel (overflow use, optional bonus BC)
- You can earn Salvage four ways: the Refinery, daily and weekly Refined leaderboards, the new Relay Network Launch quest season, and a small passive trickle from specialized explore and mine pets (see below).
The Relay Network Launch season
- Salvage drops directly from quest rewards at every level 100, scaling from 5 up to 50 per claim.
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