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History

Release date Update Changes
October 31, 2026 v2026.10.31
  • Most action buttons now show a spinner while they work, and related buttons are disabled to prevent duplicate actions.
  • Windows that previously closed right away now wait for the action to succeed.
  • Using items, claiming daily rewards and repeating actions from result popups now show the result in the same window.
  • In windows with one main action, Space or Enter can run it. Coinflip can repeat your last action; destructive actions like releasing a pet or selling cannot be triggered this way, and your hotkeys still take priority.
August 26, 2026 v2026.08.26
  • The first “+X BC” lines in the work action message now shows the base BC for the action, no longer adding rank multiplication (which was also double-counted in multiplier row, making the full numbers not adding up correctly).
August 17, 2026 v2026.08.17.3
  • Every ascension (Prestige) now permanently increases how much you earn from Work, stacking on top of your rank bonus.
  • Early Prestige tiers give the biggest jump and later tiers add progressively smaller amounts (example multipliers: about 1.5× at tier 10, 2.2× at tier 100, ~4× at tier 1000).
August 14, 2026 v2026.08.14.2
  • Action buttons no longer get stuck red after a Amnesia-processed action when clicking fast, you won’t have to refresh the page or wait it out to fix it.
  • While an action is being sent, its button now dims briefly instead of turning red. For normal actions the red cooldown now appears a moment after you click rather than instantly.
August 13, 2026 v2026.08.13
  • Action buttons that have both a cooldown and an expiring boost now show each timer on its own line instead of inline.
August 8, 2026 v2026.08.08
  • Cooldown and boost-expiry timers now appear together on the right side of each action button instead of being split across two spots.
  • The “Show Title” toggle in the Action Sidebar settings has been removed.
August 7, 2026 v2026.08.07.3
  • If the Amnesiac perk triggers while a Noetic Pulsator is active, it is no longer wasted and the charge is preserved.
August 7, 2026 v2026.08.07
  • Instead of letting Works be infinitely spammable at high ascension, higher ascension now makes each Work land more charged, so each one starts with a bigger payout head-start.
  • After you do a Work, chat will show up to two lines: how much sooner the next Work will be ready, and how charged the next Work will start.
  • Read more here.
August 7, 2026 Reworking the Mint Bay Work Cooldown
  • The Mint bay’s Cooldown Destroyer has been one of the most powerful upgrades in the game for a short while. At high ascension it had drifted well past “powerful” and into “a little ridiculous”. So we’ve reworked (khem… nerfed.. cough) it. Here’s what it did before, what it does now, and what that means for you.

How it worked before

  • How it worked before
  • The Cooldown Destroyer shaved time off your Work cooldown. Every Work rolled for a chance to cut the wait, and the further you’d ascended, the more of those chances you got. And they stacked on top of each other.
  • In practice this snowballed hard. Around 500 ascension it was already very strong; past 1,000 it could carve so much off the cooldown that Work became almost always instant. Players at that level could fire off Works quickly enough to trip the game’s own command rate limit. The root problem was simple: nothing stopped the cut from erasing the entire cooldown, so how often you could Work had no real ceiling.

How it works now

  • How it works now
  • We’ve split the Work cooldown into two parts, each with its own job:
  • Getting ready again: how soon you can Work next. This now has a hard floor. No matter your ascension, your bay, or your luck, you can never Work more than once per minute. The rate-limit spam is gone for good.
  • Getting charged: how “full” each Work is, which is what actually drives your payout. This is where the Mint’s real power now lives.
  • Every Work still rolls, and higher ascension still rolls more often. But now a lucky roll does two things at once: it trims a little off your wait and it banks a head-start on your next Work’s payout. Rolls that don’t hit big still shave a bit off the wait. You’re never left with nothing.
  • So instead of high ascension letting you Work faster and faster forever, it now makes each Work land bigger and better-charged.

What this means for you

  • What this means for you
  • No more machine-gun Working. The fastest you can Work is once a minute. Full stop.
  • High ascension is still absolutely worth it. It just pays out through bigger, better-charged Works now rather than sheer speed.
  • After a Work, chat will tell you when the Mint helped: how much sooner your next Work is ready, and how charged it will start.
  • If you were leaning on spamming Work, lean into the payout side instead. A well-built, running Mint bay makes each Work count for a lot more.
  • These values are a starting point, and we’ll keep an eye on them as everyone settles in.
August 4, 2026 v2026.08.04
  • Added a new stat “BC Earned from Work” showing how many BC you earned from the Work action.
  • Stat counts only from this release onward (past work earnings before this release are not retro-counted).
  • Four new lifetime-work trophies were added:
    • 🧑‍🏭 Hard Worker (1T BC),
    • 🥱 Workaholic (10T BC),
    • 🤑 Loaded (100T BC),
    • 👴 Retired (1Q BC).
August 2, 2026 v2026.08.02
  • Active amplifiers or item work boosts now show as a “🚀 N.NN× from Boosts” line in both the action button’s multiplier tooltip and the console “Multipliers:” breakdown.
July 25, 2026 v2026.07.25
  • Tapping the boost countdown shown on an action button now executes that action on mobile, same as tapping anywhere else on the button.
July 24, 2026 v2026.07.24.2
  • Clicking an action (or watering a farm, claiming daily, using an item, etc.) right as its cooldown ends now just works™. If command is executed slightly too early for the server, client should automatically resend the same command soon after, when the real cooldown ends, basically invisible to the player.
  • Action buttons no longer get stuck showing a full cooldown after that near-miss; they clear correctly without needing a refresh or another action.
July 20, 2026 v2026.07.20.2
  • Action buttons now show the soonest-expiring boost on the right when it has under a day left.
  • New “Boost Expiry” setting lets you turn that indicator on or off.
  • New “Show Title” setting hides the action name on buttons for a more compact (even if weird) look.
July 20, 2026 v2026.07.20
  • Action cooldown bars should no longer snap back to full when a delayed action reply arrives during laggy connections.
  • Timers should stop drifting or jumping around if your connection is slow.
July 16, 2026 v2026.07.16
  • Item modals for any lootbox-style item now show the full loot table, including odds.
  • Every item-based loot source or drop link is now clickable so you can open those loot tables.
July 8, 2026 v2026.07.08
  • Fixed an exploit where spamming the Work hotkey right after a global cooldown reset (with the Mint bay’s Cooldown Destroyer upgrade) let players repeatedly work with no cooldown for small BC payouts.
June 18, 2026 v2026.06.18.2
  • A new Charge bar now appears on the Mint bay card, shown beside the existing Fuel bar when you have the Work Amplifier upgrade.
  • Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.
  • The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).
June 13, 2026 Mint Update
  • A new research node (Work Coupling) unlocks two new upgrades for the bay:
    • Work Amplifier: boosts your Work action based on bay setup and Ascension tier.
    • Cooldown Destroyer: cuts your Work action cooldown based on upgrade and some luck.
  • Both effects need Fuel actively burning in the bay.
June 13, 2026 Mint Overhaul

2. Fuel now powers your Work, not just passive BC

  • Fuel used to be turned straight into a small pile of BC, which was a poor trade for something so expensive to build. We have given fuel a much better job. Your Mint still earns BC on its own in the background, but now a fueled Mint makes your Work action pay more every time you do it.
  • The size of that bonus grows with how much you have built, and for the first time your character tier matters for Work too. Push your Mint harder and the bonus gets bigger. Let the fuel run dry and the bonus simply switches off until you top it up again.
  • There is a second perk. While your Mint is fueled and running, each Work action has a chance to cut your Work cooldown short, letting you act again sooner. Even when that lucky cut does not land, you still shave a little time off the wait, so a fueled Mint always helps your pace.

3. Two new Mint upgrades

  • To unlock these fuel perks you first research the new Work Coupling node, then buy one or both of two new Mint upgrades:
  • Work Amplifier raises how much a fueled Mint can boost your Work payout. Higher tiers mean a bigger ceiling.
  • Work Cooldown Destroyer raises the chance that a Work action cuts your cooldown short. Higher tiers mean a better chance.
  • Researching alone does not give you the boost. You need to buy the upgrades to feel the effect, so you can choose to lean into raw payout, faster actions, or both.
  • One thing worth knowing about the Work Amplifier: buying tiers raises the ceiling, but reaching the very top of that ceiling takes more than the upgrade. Your boost grows with how much you have built and how high your Ascension tier climbs, so the biggest multipliers are a long term goal you grow into, not something you can buy outright. That keeps the top end rewarding for players who keep building and ascending.
June 12, 2026 v2026.06.12
  • Colorblind mode is respected for the action bar state so disabled/red states use the consistent orange color for better visibility.
May 25, 2026 v2026.05.25
  • Action button improvements. (Shadybliss)
    • New settings for action buttons:
      • Action Quest Counts: adds a number to the button showing how many quest items are related with the particular action
      • Compact Multipliers: compacts multipliers to show the shorthand version (1,000 -> 1K)
    • Both settings default to enabled. If you want to opt-out, you can do that in Settings.
May 10, 2025 Game Update (05-10-2025)
  • Atlantic Obol, Hunter’s Blind, Daoic Seal, Subterran Crest: New rare items that apply a 2x Boost (8h) for their respective action on use
April 13, 2025 Game Update (04-13-2025)
  • Fixed a bug where the Amnesia perk would not update interface button progress
  • Survival Kit, Massive Driftnet have had crafting recipes altered to account for the aforementioned item replacements
April 5, 2025 Prestige Perks Revamp
  • Amnesiac: Increases chance of an action’s cooldown being ignored when run

Changelog / Prestige

  • Favoritism: Increases the chance for a Work Bonus to occur

Changelog / Other

  • Work earnings have been massively increased across the board
March 5, 2025 Spring Fling (Spring 2025)
  • Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours
March 2, 2025 Game Update (03-02-2025)
  • Significantly reduced amount of “You’re doing that too fast!” popups when attempting to run actions
February 27, 2025 Game Update (02-27-2025)
  • All Specials currently in-game are now discoverable through Loot Actions
    • Finding one earns you a Trophy, gets logged, and broadcasts a message to all players
December 27, 2024 Game Update (12-27-2024)
  • New method for calculating loot item drops has been implemented, resulting in a 9x+ speedup (!) measured for item drop calculations on benchmarks!
    • You might notice that Loot Actions, claiming Pet items and opening Crates feels more responsive
      • The new algorithm should resolve situations where players with extremely high multipliers could lock up the entire game for periods of time when they attempted to use Loot Actions
    • Item drop distribution for every Action has been altered with the new algorithm (due to changes in how calculations are performed, along some manual adjustments for consistency)
      • Some Items have had their base worth changed slightly
      • Some Items now drop from different Loot Action sources
December 5, 2024 The Quests Update: A Cold Start
  • Each Tool level now grants +0.10x multiplier (from +0.15x)
  • Random Personal Boost durations are now 5min for low, 15min for high boosts
  • Random Personal Boost hit rates have been increased significantly
November 5, 2024 A Pets Update
  • all actions minimum cooldown is now always 1/10 of the maximum cooldown
  • Personal Boosts are now not dependent on how many times an action is run, but rather the amount of charge an action has reached
    • running any action at maximum charge will provide the same item output and personal boost roll chances as spamming at minimum charge for the same duration
      • A “pity” boost is not longer given to players who have not run an action in several hours
August 19, 2024 The Fearsome Factions Update
  • Base work earning increased by ~2x
August 9, 2024 Game Update – Laying the Groundwork
  • Work: Earning rate changes
    • Slightly lowered maximum bonus (base earn is unchanged)
    • Each Faction level now grants 0.5% earning bonus (down from 1%)
June 11, 2022 v6.1.0
  • Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced
July 11, 2021 v5.9.4
  • Rarity decreased for some mining loot
July 9, 2021 v5.9.0
  • Rate limiter is now less aggressive
  • Decreased Uranium and other metals’ rarities
July 7, 2021 v5.8.6
  • Fix cooldowns triggering too often
July 1, 2021 v5.7.13
  • New dynamic ratelimit system written from scratch
  • DEV NOTE: This new system should address many of the concerns with long command ratelimits. It calculates the average time between multiple commands and meaning all commands should have a very short cooldown if not spammed.
  • Replace Pride Month event with permanent 2x work bonus if the Official Server has been joined
June 27, 2021 v5.7.11
  • Increase base explore rate and work earnings for lower ranks
  • Increase chances of work bonuses (raises)
June 26, 2021 v5.7.10 – Generators Update Phase 2
  • Mining loot table adjusted to drop more metals
  • Adjusted some mining recipes
June 25, 2021 v5.7.9
  • Updated bloot to now display loot from all commands
  • Cooldowns menu now uses circles and generator CD works properly.
June 24, 2021 v5.7.6 – Mining Update
  • Mining is now full-featured: mine to extract rare metals from deep inside the earth!
  • Item drop rate rebalance for all commands
June 23, 2021 v5.7.5
  • Diamond Pickaxe & Pickaxe no longer affects Rock drop rates
June 21, 2021 v5.7.0 – The Update of Updates
  • All cooldowns have been greatly reduced and cap out at 15min now.
  • Cooldown for gambling increased to 10sec, drastically reduced for all other cmds
  • Add fishing, mining, and hunting, which all scale with your current rank.
  • hunting, which all scale with your current rank.
  • All craft items are now findable via exploring
  • Higher ranks now have a built-in base multiplier for exploring to properly scale with increased rank.
  • Working now resets twice as fast.
  • Work bonuses have been made more common.
May 12, 2021 v5.3.6
  • Fixed issue with limiting explore for some users
May 11, 2021 v5.3.5
  • loot drop system now works on a 30sec/drop basis. Therefore you can find Extremely Rare items without having to wait at least 15 minutes. Exploring/mining at any amount of time will have the same efficiency as exploring every 30 seconds, so no need to spam pickaxe/excavators!
  • Pickaxe/Excavator have been massively buffed.
  • The way loot/explore works in Bcoins has been completely revamped!
  • Loot drop chances have been buffed (big increases for common/uncommon items)
  • Exploring now fully charges in 60 min for parity with "bwork"
May 3, 2021 v5.2.2
  • Users now have a maximum inventory worth, trying to explore or open crates when above this will disallow the action
April 30, 2021 v5.2.0
  • Prestige buffs: Prestige I now has 2x bank interest, Prestige III has 2x work earnings
  • Working now contributes directly to your prestige balance
April 26, 2021 v5.1.0
  • Fix ratelimiter – now bot should not say "Wait a second before running another command" as often, you can quickly input multiple commands
  • Cooldown menu now displays time until fully rested
  • Work buffs – now you will randomly receive bonuses from working
April 11, 2021 v4.9.14
  • Fix glitch with resetting explore time when too many of an item exists
March 15, 2021 v4.7.9
  • Slight pickaxe/excavator buff (~50% more materials)
March 14, 2021 v4.7.8
  • Pickaxes now have a 30 second cooldown like before
March 14, 2021 v4.7.6
  • Exploring has a min cooldown of 5 minutes if a pickaxe of any type is equipped
March 13, 2021 v4.7.5
  • Diamond Excavator – a MUCH stronger version of the normal pickaxe
  • Rocks gained from normal pickaxe slightly decreased
March 13, 2021 v4.7.2
  • Introducing the ⛏️ Pickaxe! Equipping a pickaxe will greatly boost the Rocks, Diamonds, Artifacts and Fossils you gain from exploring
March 13, 2021 v4.7.0
  • Espresso – 3x work BC
March 9, 2021 v4.5.3
  • New command "bcooldown"/"bcd" – shows your remaining cooldowns for all commands
February 4, 2021 v3.1.1
  • Work and explore will no longer reset sporadically
February 3, 2021 v3.1
  • Adjusted explore loot chances
January 29, 2021 Game Update (01-29-2021)
  • Explore loot table adjustments
January 28, 2021 Game Update (01-28-2021)
  • Loot table adjustments for explore
January 10, 2021 Game Update (01-10-2021)
  • New work/explore functions! Explore has a cooldown of 30 seconds, and is more interactive than the previous explore. Old "explore" function has been renamed to "work" and features somewhat lower income (this is more than made up by the "explore" function)
  • Nerfed naval fleets – 33% instead of 50% of unit price earned
December 19, 2020 Game Update (12-19-2020)
  • Exp now has a 50% floor minimum