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Draft:Gameplay reference tables/Museum/2

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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Museum collectibles (Part 2 of 2)

Proposed placement: Museum. All 31 collectibles, using their current game artwork. Collectibles are a separate collection from inventory Items.

Museum collectibles (Part 2 of 2)
Collectible Collection Required per Set Availability Internal ID
Shell Fossil Fossil Collection 1 Available fossilShellFossil
Tooth Fossil Fossil Collection 1 Available fossilToothFossil
Claw Fossil Fossil Collection 1 Available fossilClawFossil
Leaf Fossil Fossil Collection 1 Available fossilLeafFossil
Tiny Bone Fossil Fossil Collection 1 Available fossilTinyBoneFossil
Ancient Skull Fossil Collection 1 Available fossilAncientSkull


Museum reward Tiers

Proposed placement: Museum. The five-collectible Halloween set is the concrete example. Provenance caps the paid reward Tier; completing more sets without raising the cap does not bypass it. Other collections scale their base reward by the required number of collectibles; historical collections are closed.

Museum reward Tiers
Completion / Paid Tier Minimum Provenance Level BC per Set — Halloween Collection
1 0 25M BC
2 1 40.87M BC
3 2 114.78M BC
4 3 272.41M BC
5 4 532.89M BC
6 5 912.25M BC
7 6 1.42B BC
8 7 2.08B BC
9 8 2.9B BC
10 9 3.88B BC
11 10 5.04B BC
12 11 6.39B BC
13 12 7.94B BC
14 13 9.7B BC
15 14 11.66B BC
16 15 13.86B BC
17 16 16.28B BC
18 17 18.94B BC
19 18 21.84B BC
20 19 25B BC


Museum discovery rules

Proposed placement: Museum. A collection must be open and eligible. These are conditional discovery rules, not an unconditional rate per Action or per charge. Relay claims also have an evaluation cooldown.

Museum discovery rules
Rule Value
Eligible Sources Work, Loot Actions, Farm Watering, Pet Feeding / Level Up, Relay Claims
Base Eligibility Check 5%
Award Chance after Check 10%, after the find timer is ready
Effective Base Chance when Ready 0.5% per eligible attempt
Wait after a Find Random duration from 0 to 30 minutes
Duplicate Protection After one duplicate, the next find chooses a collectible needed for the next set
Feeding and Level Up Award chance scales with Energy added relative to Pet capacity; separate 5-minute evaluation cooldown


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