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Draft:Gameplay reference tables/Goals and remaining candidates

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Revision as of 00:49, 6 November 2026 by Wewert (talk | contribs)
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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Goal target types

Proposed placement: Goals. Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.

Goal target types
Goal Type Example Target Costs Displayed Internal ID
Items 1,000 Bricks Missing requested Items and optional raw ingredients item
Farm 10 Plots at Level 15 Remaining Plot purchase and level recipes farm
Stables 10 Stables Remaining Stable purchase recipes stables
Relay Bay Unlock a Cooling Bay Remaining Bay path recipes and Salvage relayBay
Relay Modules 25 Recovery Modules at Level 15 Remaining module recipes, level recipes and Salvage relayModules

The tables above cover the current progression ladders, public catalogs and repeatable gameplay systems. Surge Capacitor and Coolant Buffer Expansion are excluded from purchase tables because they are not currently purchasable.

Live encounters, player balances, Market listings, leaderboard standings, current personal Shop stock, random Quest sets and personal Goal totals are separate from base reference data. Their rules and catalogs are suitable for these tables; their changing player-specific results are not fixed reference rows.

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