Draft:Gameplay reference tables/Museum/2
Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.
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Museum collectibles (Part 2 of 2)
Proposed placement: Museum. All 31 collectibles, using their current game artwork. Collectibles are a separate collection from inventory Items.
| Graphic | Collectible | Collection | Required per Set | Availability | Internal ID |
|---|---|---|---|---|---|
| Shell Fossil | Fossil Collection | 1 | Available | fossilShellFossil
| |
| Tooth Fossil | Fossil Collection | 1 | Available | fossilToothFossil
| |
| Claw Fossil | Fossil Collection | 1 | Available | fossilClawFossil
| |
| Leaf Fossil | Fossil Collection | 1 | Available | fossilLeafFossil
| |
| Tiny Bone Fossil | Fossil Collection | 1 | Available | fossilTinyBoneFossil
| |
| Ancient Skull | Fossil Collection | 1 | Available | fossilAncientSkull
|
Museum reward Tiers
Proposed placement: Museum. The five-collectible Halloween set is the concrete example. Provenance caps the paid reward Tier; completing more sets without raising the cap does not bypass it. Other collections scale their base reward by the required number of collectibles; historical collections are closed.
| Completion / Paid Tier | Minimum Provenance Level | BC per Set — Halloween Collection |
|---|---|---|
| 1 | 0 | 25,000,000 BC |
| 2 | 1 | 40,871,629 BC |
| 3 | 2 | 114,783,490 BC |
| 4 | 3 | 272,414,205 BC |
| 5 | 4 | 532,892,118 BC |
| 6 | 5 | 912,251,016 BC |
| 7 | 6 | 1,424,586,099 BC |
| 8 | 7 | 2,082,626,737 BC |
| 9 | 8 | 2,898,071,685 BC |
| 10 | 9 | 3,881,805,769 BC |
| 11 | 10 | 5,044,049,680 BC |
| 12 | 11 | 6,394,468,694 BC |
| 13 | 12 | 7,942,254,574 BC |
| 14 | 13 | 9,696,189,104 BC |
| 15 | 14 | 11,664,694,551 BC |
| 16 | 15 | 13,855,874,550 BC |
| 17 | 16 | 16,277,547,768 BC |
| 18 | 17 | 18,937,276,033 BC |
| 19 | 18 | 21,842,388,105 BC |
| 20 | 19 | 25,000,000,000 BC |
Museum discovery rules
Proposed placement: Museum. A collection must be open and eligible. These are conditional discovery rules, not an unconditional rate per Action or per charge. Relay claims also have an evaluation cooldown.
| Rule | Value |
|---|---|
| Eligible Sources | Work, Loot Actions, Farm Watering, Pet Feeding / Level Up, Relay Claims |
| Base Eligibility Check | 5% |
| Award Chance after Check | 10%, after the find timer is ready |
| Effective Base Chance when Ready | 0.5% per eligible attempt |
| Wait after a Find | Random duration from 0 to 30 minutes |
| Duplicate Protection | After one duplicate, the next find chooses a collectible needed for the next set |
| Feeding and Level Up | Award chance scales with Energy added relative to Pet capacity; separate 5-minute evaluation cooldown |