| Release date |
Update |
Changes
|
| August 4, 2022
|
v6.1.4
|
- Rob standardization: Robbery chances have been adjusted for fairness
- instant robbing and rob-locking will no longer be possible for high balance users, and gives a brief grace period to allow for high balances to be sorted out.
|
| May 25, 2022
|
v6.0.9.10
|
- Robbery system standardization: ALL users with balance under 700M now have a 2 hour idle time before they can be robbed again.
|
| May 18, 2022
|
v6.0.9.8
|
- Fixed issue with rob not consuming or displaying items
|
| May 17, 2022
|
v6.0.9.5
|
- Rob rule tweaks: Balance must not exceed 2x insurance or 75mil (whichever is greater) to obtain 4hr grace period for being uninsured, being robbed or attempted to be robbed incurs a 30min grace period. If you are above your 2x insurance or 75M limit then you are robbable 24/7 until you go below that limit.
- in normal person words: whatever it says on your balance about if youre robbable is accurate
|
| May 17, 2022
|
v6.0.9.4.2.0
|
- Robbery system has been restructured to be fully consistent with what is displayed on your balance
- You have safety from robberies if you are above your insurance, provided you have ran a command or hit a button in the last 4 hours, and your balance does not exceed 3 X your insurance or 20M (whichever is greater). Essentially this provides a ~4hr grace period for being above your insurance temporarily.
|
| May 13, 2022
|
v6.0.1
|
- Robbery system now grants a longer grace period and works as displayed
|
| May 12, 2022
|
The v6 Recovery Update
|
- The bot is now operational again and user data has been reset to pre-v6 update status. Items were successfully converted to the new database structure so robbing issues should be resolved. If any progress you made since v6 was erased I'm sorry – this is a one-man operation and with the impending slash command deadline, I wanted to get a working version of the bot out ASAP so we had enough time to make sure we would have a strong foundation to build off on, even if it meant some rough edges. This will hopefully be the last database rollback we have to do for a while. Thanks!
|
| November 4, 2021
|
v5.9.24
|
- Maximum rob cap raised to 10mil from 1mil
- Users with over 1,000,000,000 have a universal 30min rob protection (lowered from 4hr)
|
| August 2, 2021
|
v5.9.13
|
- Fixed rare exploit where robbing yourself is possible
- Fix <4hr robbable display
- Insurance now properly displays when passed in balance display
|
| August 2, 2021
|
v5.9.12
|
- Fix glitch with Prestige 4+ insurance not being calculated correctly, added description text to btiers to clarify
|
| July 18, 2021
|
v5.9.7
|
- Iron Shield and Diamond Shield now cost more to craft
|
| July 3, 2021
|
v5.7.17
|
- Radar no longer equippable/robscan removed – now is buse radar
|
| June 18, 2021
|
v5.6.4
|
- Increased base insurance for all users
|
| May 28, 2021
|
v5.5.9
|
- Base insurance raised to 90% of a user’s rank cost (from 75%)
|
| May 21, 2021
|
v5.4.8
|
- New item: Shield – 2.5x insurance for 2 days
|
| May 18, 2021
|
v5.4.3
|
- Raised min user insurance to 200k
|
| April 30, 2021
|
v5.2.0
|
- Balance menu now displays if you are vulnerable to robbing
- Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)
|
| April 17, 2021
|
v5.0.8
|
- Minimum insurance for all users raised to 150k
|
| April 2, 2021
|
v4.9.1
|
- Your rob immunity now updates when you run ANY command (not just balance anymore!)
|
| March 15, 2021
|
v4.8.1
|
- Rob radar now shows less users when used
|
| March 15, 2021
|
v4.7.9
|
- Shield raised to 5x insurance, slight craft cost adjustment
|
| March 13, 2021
|
v4.7.0
|
- Robbing Radar now allows you to view stats about another user regarding their robbing – how much you can steal, your fail rate, time until robbable, etc
- new command "brobscan"
- Diamond Shield – grants 2.5x insurance to users who equip
|
| March 12, 2021
|
v4.6.0
|
- Dagger, and Rusty Knife, when equipped, will allow for robberies to be completed easier (2%, 15% and 25% fail rate decrease, respectively)
- BC needed to rob someone will cap at 200k
- New Item: Robbing Radar
|
| March 5, 2021
|
v4.3.5
|
- rusty knife more common. Prices adjusted accordingly
|
| February 27, 2021
|
v4.2.0
|
- Users are now notified if they are robbed
- Failing to rob someone will invoke a 30 minute cooldown
- Cap for online shield raised from 2mil to 5mil
|
| February 20, 2021
|
v3.7.4
|
- Users with balances over 2mil+ cannot reset their rob shield by being active (4hr shield on successful rob still applies)
|
| February 16, 2021
|
v3.4.9
|
- No maximum rob amount (15% of target balance, no max)
|
| February 3, 2021
|
v3.1
|
- Adjusted rank protection for robbing/raiding
|
| January 27, 2021
|
Game Update (01-27-2021)
|
- Max rob is now 15% of total balance (capped at 100k) instead of 20k
|
| January 19, 2021
|
Game Update (01-19-2021)
|
- Minimum insurance set to 15k for all users
|
| January 18, 2021
|
Game Update (01-18-2021)
|
- Robbing users now resets their cooldown to 4 hours (no more chain robbing)
|
| January 7, 2021
|
Game Update (01-07-2021)
|
- Users can no longer be raided if they have been online in the last 4 hours
|
| January 3, 2021
|
Game Update (01-03-2021)
|
- Robbing/raiding has been revamped!
- Faction is no longer required to rob/raid
- 20k is the max you can steal per raid
- You can no longer take anything under the target's insurance value
- Maximum penalty per rob is 5k
- No more police – target will recieve any money that is stolen upon failure
|
| December 20, 2020
|
Game Update (12-20-2020)
|
- Removed user DM raid notifs
- If a user got raided then they will get a notif next time they check bal.
|