| Release date |
Update |
Changes
|
| September 2, 2026
|
v2026.09.02
|
- A bulk set’s Use button greys out if you own none of the boosts.
- The Use button shows a countdown when the amplifiers in the set are on cooldown.
- On hardcore profiles the button now respects amplifier cooldowns.
- Calibrated Amplifier rows in the set editor no longer offer a 2x option.
|
| August 17, 2026
|
v2026.08.17.2
|
Improvements
- Bulk-using a saved boost set now tells you which item’s amount was too high instead of showing a bare, confusing number comparison.
Bug Fixes
- On hardcore and seasonal profiles, Amplifiers and Pulsators you own now appear under the pinned category consistently.
|
| August 16, 2026
|
v2026.08.16
|
- Amplifiers used through a bulk set are now properly consumed from your account. Previously they were not removed and could be reused indefinitely.
|
| August 14, 2026
|
v2026.08.14.2
|
- Calibrated Amplifier rows now show which action they target.
- This finally makes them includable in bulk sets!
|
| August 10, 2026
|
v2026.08.10
|
- Obscure Sigil no longer extends the duration of self-only Calibrated/Arbitrary Amplifier boosts on hardcore profiles.
|
| August 9, 2026
|
v2026.08.09
|
- Personal boosts (T4–T6): combine boosts + Pluperfect Gemeralds to make the next tier, or swap 3 boosts you don’t use into 1 boost you do (same tier).
|
| August 7, 2026
|
v2026.08.07.3
|
New Features
- Save named groups of boosts (either boost items or amplifiers) and use the whole set with one click from the Items sidebar.
- Each set has its own emoji and name; boosts inside are sorted automatically by tier and action. Manage sets in the item-categories modal.
- Editor has a Copy button that gives the chat command for the set so you can bind it to a hotkey.
- Using a set consumes everything at once. Amplifiers that are capped or on cooldown are skipped and you’ll be shown a report; if anything in the set is on cooldown you’ll be asked to confirm first.
- To be clear: you configure the bulk sets at the very bottom of Items -> Categories modal. Add items or specials (only one per section, can’t mix both) and save. You will see your bulk boosts in sidebar then, which you can toggle visibility on/off using the same bullseye icon that you already had before.
Bug Fixes
- If the Amnesiac perk triggers while a Noetic Pulsator is active, it is no longer wasted and the charge is preserved.
|
| July 30, 2026
|
v2026.07.30
|
- Hardcore and seasonal profiles no longer see the Noetic Pulsator or Arbitrary Amplifier in the Special Store since they can’t use them.
|
| July 29, 2026
|
v2026.07.29.3
|
- Self-only Calibrated Amplifiers, Arbitrary Amplifiers, and Noetic Pulsators can now be found and added to inventory categories without causing errors.
|
| July 11, 2026
|
v2026.07.11
|
- Home boosts list shows “Personal” instead of “Item” for personal item boosts.
- Item modals now show a green “Active for <time left>” line while a boost item or Gemerald augment is running.
|
| July 10, 2026
|
v2026.07.10
|
Improvements
- Active Gemerald augments now appear in the Home Boosts.
- The Boosts panel is now a collapsible tree. Each level shows a combined multiplier and the soonest expiry; you can collapse or expand levels.
- A view button by Help switches between the tree and a plain list and offers Expand all / Collapse all.
- When a boost row has more icons than fit, the strip scrolls horizontally.
Bug Fixes
- Arbitrary Amplifier action picker buttons stop resizing as cooldowns tick down.
|
| July 9, 2026
|
v2026.07.09.2
|
Improvements
- Combined boost multipliers on the Home page drop trailing decimals (e.g. “6×” instead of “6.00×”) and now follow your compact numbers setting.
Bug Fixes
- Very large stacked boost durations now show their true length (for example a ~150‑year reads as 150 years instead of an incorrect shorter value of 6 years or so).
|
| July 9, 2026
|
v2026.07.09
|
- The Arbitrary Amplifier special can be used on Work again.
|
| July 7, 2026
|
v2026.07.07
|
Improvements
- Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar.
Bug Fixes
- Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use.
|
| June 28, 2026
|
v2026.06.28
|
- Each boost category heading now shows the combined multiplier total (for example Fish (4×)) before the collapse chevron so you can see totals at a glance.
|
| June 27, 2026
|
v2026.06.27
|
- Boost item names show their tier (for example: Nautical Compass (T1), Massive Driftnet (T4)) in the item modal, inventory, bulk-boost dropdowns, item lists, and market listings.
- The active Boosts panel on Overview now shows tiers for personal and boss boosts (for example: Elvish Spirit (T1 Low); a maxed boss boost reads (T2 High)).
|
| May 5, 2026
|
v2026.05.05
|
- The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces.
- Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another.
- The Bulk Pet / Bulk Farm Boost dialog replaced the single dropdown with independent toggles (Pinned, Boosted, Expiring). Turn any toggle on and choose Yes/No – toggles combine together so you can do things like “pinned + unboosted” in one go.
- Text command support: compound filters work in commands, e.g. /bulkpetboost <item> 1 pinned,unboosted or /bulkpetboost <item> 1 unboosted,expiring:1h.
|
| April 8, 2026
|
Relay Preparations
|
- The game now counts how many times global boosts are used (this covers the global boost commands you already know).
- Historical uses have been backfilled from past logs, so overall stats/leaderboards that show boost usage will include past activity too.
|
| March 27, 2026
|
v2026.03.27
|
- Mass pet & farm boosting. (TheDepartedOne)
- You can now boost all your pets or farm plots in a single operation instead of boosting each one individually.
- In the pet management modal, click Bulk Boost to open the boosting UI. Same for farming – click Manage Farm and use the Bulk Boost button there.
- You can filter targets by: all active, unboosted only, or expiring within a custom duration. A preview panel shows how many items you’ll spend and what existing boosts would be replaced.
- There’s also a Replace existing boosts toggle if you want to overwrite lower-tier boosts with better ones.
|
| July 30, 2025
|
Game Update (07-30-2025)
|
- Genesis Egg and Auralyzer have been replaced by Arbitrary Amplifier and Noetic Pulsator in the Boss Special reward pool
|
| July 22, 2025
|
Game Update (07-22-2025)
|
- Arbitrary Amplifier has been removed from the Special reward pool
|
| March 2, 2025
|
Game Update (03-02-2025)
|
- Amplifier boost multiplier effect reduced to 2x (from 3x)
|
| February 27, 2025
|
Game Update (02-27-2025)
|
- Obscure Sigil can now be used to extend all non-global active Loot Action multipliers (namely Item and Personal Boosts), each by a random duration between 1-2 hours
|
| February 22, 2025
|
Game Update (02-22-2025)
|
Changelog / Specials
- Noetic Pulsator cooldown increased to 5 minutes (from 2 minutes)
Changelog / Other
- Fixed bug allowing 3 Amplifiers to be active at once
|
| February 20, 2025
|
Supporter Perks (Game Update)
|
- Noetic Pulsator global cooldown reduced to 2 minutes (from 5 minutes)
|
| December 6, 2024
|
Game Update (12-06-2024)
|
- Low Personal Boost now ranges from 2-3x (from 2-4x)
- High Personal Boost now ranges from 4-7x (from 5-10x)
- Readjusted Personal Boost hit rates for game pacing
- Amplifiers now initiate a 3x Global Action Boost (from 5x)
- Calibrated Amplifier use now incurs a global 1 hour cooldown before another Calibrated Amplifier of that Action type can be used
|
| December 5, 2024
|
The Quests Update: A Cold Start
|
- All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x)
- Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action
- Removed: Mercurial Amplifier
|
| November 25, 2024
|
Game Update (11-25-2024)
|
Changelog / Specials
- Calibrated, Arbitrary, and Mercurial Amplifiers
- These Specials broadcast a global Action Boost for all online players!
- Each Amplifier type has specific properties that affect the way it functions in-game
- Amplifier multipliers can stack if more than one is active at once for a certain Action
- Can be obtained from daily Burn leaderboard rewards (see below)
- Noetic Pulsator
- A Special that resets all Action cooldowns fully for all players when activated!
- A global cooldown of 5 minutes is incurred before another Pulsator can be used
- Can be obtained from daily Burn leaderboard rewards (see below)
Changelog / Actions
- Action Boosts (Global Random Events) have been removed
- Functionally replaced by Amplifier specials
- High Personal Boost activation probability has been decreased
Changelog / Prestige Perks
- Total Recall prestige perk has been removed
- Functionally replaced by Noetic Pulsator special
|
| November 9, 2024
|
Game Update (11-09-2024)
|
- “Total Recall” Perk cooldown scaling changes
- Base perk benefit allows activation every 1 hour (from 2.5h)
- Each level now reduces activation cooldown by 10 minutes
- Minimum cooldown for perk is now 10 minutes (from 30m)
|
| November 7, 2024
|
Game Update (11-07-2024)
|
- Chance to roll a personal boost raised noticeably for all loot-bearing actions
- Fixed rolling a new personal boost of same type overriding existing boosts
- Rolling a personal boost for an action now also fully resets that action’s cooldown
- Multiple of one booster item can now be activated, stacking effect duration
- Ex. Using 4 Fossils will activate the boost for 1 hour (15min X 4)
|
| November 5, 2024
|
A Pets Update
|
- Personal Boosts are now not dependent on how many times an action is run, but rather the amount of charge an action has reached
- running any action at maximum charge will provide the same item output and personal boost roll chances as spamming at minimum charge for the same duration
- This change seeks to more evenly distribute Personal Boosts
- A “pity” boost is not longer given to players who have not run an action in several hours
|
| August 21, 2024
|
Game Update (08-21-2024)
|
- Random effect base occurance rates increased
- Users who have been inactive for several hours also have a significantly elevated chance to get a random effect
- Global Event Boost frequency has been increased
- Global Event Boost multiplier now always ranges between 5x-20x
|
| August 19, 2024
|
The Fearsome Factions Update
|
Additions
- Random Effects: Buffs can randomly trigger whenever an Action is performed
- Effects provide multipliers to a random loot-bearing action
- Rarer effects last longer and provide more significant multipliers
- Random Effects have an equal chance of occurring when an action is run, regardless of charge %
Changes
- Highest tier of action boost items now require at least one Rare Item to craft
- Random Action Boosts (global) frequency significantly reduced
|
| August 9, 2024
|
Game Update – Laying the Groundwork
|
- Boost Items: Several items have been added or changed to grant action boosts on use
- These items grant temporary boosts to a specific type of loot-bearing action (Fish, Hunt, Explore, Mine)
- Boost items exist in different “tiers” by crafting difficulty – those that are more difficult to craft grant a longer lasting boost
- Only one of each item may be active at once, but boosts stack multiplicatively with Tools, Events, Perks and other active boost items
|
| July 11, 2023
|
Bconomy “Zero” – Update 5
|
- -Updates to random events and action boosts to be slightly less common, slightly lower rewards/multipliers
|
| July 11, 2023
|
Bconomy “Zero” – Update 3
|
- -New Events: Random Events and Action Boosts
- Random Events spawn randomly in chat and last for 15 minutes. Anyone who sends a message in chat from Discord or the Web Client in the meantime receives the rewards.
- Action Boosts replace the Finger Snaps and will cause for boosts from 3x (more common) to 20x (rarer). Like Finger Snaps, these stack with item boosts
|
| August 16, 2022
|
v6.1.6
|
- -Finger Snap rework
- The Prestige Perk for Finger Snap has been changed to add a personal boost on top of the currently active one, rather than affect boost rates beyond 10x.
|
| August 13, 2022
|
v6.1.5
|
- -Finger Snap changes
- Finger Snap multiplier is now further upgradeable by spending Runes. Users have 5x-10x multipler by default, and each level can now increase the minimum or maximum multiplier.
|
| August 4, 2022
|
v6.1.4
|
- -Finger Snap changes
- Finger Snap events now range from 10x-20x and pricing has been increased.
|
| July 11, 2022
|
v6.1.3.3
|
- -Finger Snap event pricing tweaks, now always 5x-10x
- This change should help balance out the finger snap perk to a good place.
|
| July 4, 2022
|
v6.1.2.3
|
- -Finger Snap changes: PP cost now depends on events of that type ran within 24h and is event-dependent to encourage more event diversity. Event boosts now also range from 2x-8x.
|
| June 30, 2022
|
v6.1.2.2
|
- -Finger Snap cost when attempting to start concurrent events increased
|
| June 28, 2022
|
v6.1.2.1
|
- Note: Sigils are not currently being given out from the Quests system due to a glitch. The item will be granted to all eligible users after the current campaign is completed. Thanks!
|
| June 18, 2022
|
v6.1.1
|
- -Sigil use changed (mystery until the end of the event!)
|
| June 11, 2022
|
v6.1.0
|
- -New Items: Obscure Sigil
|
| June 24, 2021
|
v5.7.6 – Mining Update
|
- cost increase and recipe changes to booster items
|
| June 21, 2021
|
v5.7.0 – The Update of Updates
|
- Add boosters and their diamond counterparts which can be equipped for boosts on activities.
|