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Draft:Gameplay reference tables/Progression and access/1

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Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Ranks (Part 1 of 3)

Proposed placement: Ranks. Costs are for reaching each Rank at Ascension Tier 0 without Nepotism. Later climbs multiply these costs by the current Tier plus one; Nepotism then applies its discount. Unlock notes show eligibility, not an automatic unlock.

Ranks (Part 1 of 3)
Rank Name Base Cost Internal ID Notes
Peasant Starting Rank 1 —
Farmhand 20.74K BC 2 Farm
Mason 49.88K BC 3 —
Recruit 98.52K BC 4 Factions
Ensign 171.82K BC 5 —
Soldat 274.94K BC 6 —
Captain 413.16K BC 7 —
Admiral 591.74K BC 8 —
Warden 816.02K BC 9 —
Chanticleer 1.09M BC 10 Pets
Governor 1.42M BC 11 Market; Supply Depot
Viceroy 1.82M BC 12 —
Count 2.28M BC 13 —
Earl 2.81M BC 14 —
Duke 3.42M BC 15 —
Magistrate 4.12M BC 16 —
Colonel 4.9M BC 17 —
Commander 5.78M BC 18 —
Knight 6.76M BC 19 —
Dandy 7.84M BC 20 Coinflip
Aristocrat 9.04M BC 21 Museum
Kingpin 10.35M BC 22 —
Agent 11.79M BC 23 —
Baron 13.35M BC 24 —
Attache 15.04M BC 25 —


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