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'''Bosses''' are fights the whole server joins with weapons. Damage dealt earns rewards when the Boss falls, and Minibosses are smaller fights with their own rules.
#REDIRECT [[Guide:Bosses and Minibosses]]
 
== Join a main Boss fight ==
 
A Boss is a shared target associated with a Loot Action. Open the live Boss from Home or its announcement, choose a weapon and amount, and attack. Weapons are consumed. A small affordable hit is a reasonable early way to participate; expensive attacks should have a purpose beyond copying a late-game player.
 
Main Boss weakpoints increase damage from specified weapons. Eligible faction benefits and [[Buddy]] weapons can increase damage too. [[Faction]] participation for the current system counts online members while boosts are active; it does not require every member to make a token attack first.
 
== Know what damage earns ==
 
When the Boss is defeated, participating players receive a strong High [[Personal Boost]]. Bounty amounts depend on qualifying base weapon damage, subject to a cap; faction, [[Buddy]], and weakpoint bonuses do not simply multiply Bounties. A Special is allocated through contribution-weighted chance, and the killing blow grants a trophy.
 
Higher contribution improves your chance at weighted loot but does not guarantee it. An equipped Buddy weapon contributes damage under its own cooldown rules. Check its use and replacement cost. A fight's opening protection or overkill window can delay its final defeat even if displayed health has been exhausted.
 
== Compare weapons using current costs ==
 
<strong>Do not craft [[Crystal Sword]]s as a beginner.</strong> Each costs one [[Lunar Shard]] and one [[Imbued Sword]], spending a valuable rare before the weapon is even used. A small affordable [[Rusty Knife]] attack is enough to begin participating in a main Boss fight. Save large weapon batches for a deliberate later plan that compares ingredients, base damage, weakpoints and rewards. [[Knife Turret]]s also have a separate use as Hunt boosts; do not spend a useful boost as a weapon without comparing the cost.
 
== Minibosses have different rules ==
 
Minibosses are separate two-minute targets. They do not use faction, [[Buddy]], or normal weakpoint damage multipliers. Their displayed Weakpoint Weapon instead changes <strong>gem-weighted contribution</strong>: its damage counts 2x for rewards, while other weapons count 0.5x. It does not change the actual health damage.
 
On a kill, attackers receive gem bag rewards with extra rewards for top contributors and eligibility thresholds. Participants also receive a 3x boost for that action. Some Minibosses carry a bonus [[Gem Bag]], and a lucky reward can include [[Pluperfect Gemerald]]s. If the target flees, rewards are much smaller and there is no kill boost. Check the timer before spending a large batch.
 
<small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small>
 
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Revision as of 13:52, 2 November 2026