Draft:Gameplay reference tables/Goals and remaining candidates: Difference between revisions
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Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal. | Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal. | ||
<div style="overflow-x:auto;max-width:100%;"> | <div style="overflow-x:auto;max-width:100%;"> | ||
{| class="wikitable sortable mw-collapsible | {| class="wikitable sortable mw-collapsible" | ||
|+ Goal target types | |+ Goal target types | ||
! Goal Type !! Example Target !! Costs Displayed !! Internal ID | ! Goal Type !! Example Target !! Costs Displayed !! Internal ID | ||
|- | |- | ||
| Items | | Items | ||
| 1,000 [[Bricks]] | | <abbr title="1,000">1K</abbr> [[Bricks]] | ||
| Missing requested Items and optional raw ingredients | | Missing requested Items and optional raw ingredients | ||
| <code>item</code> | | <code>item</code> | ||
Revision as of 01:06, 6 November 2026
Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.
Goal target types
Proposed placement: Goals. Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.
| Goal Type | Example Target | Costs Displayed | Internal ID |
|---|---|---|---|
| Items | 1K Bricks | Missing requested Items and optional raw ingredients | item
|
| Farm | 10 Plots at Level 15 | Remaining Plot purchase and level recipes | farm
|
| Stables | 10 Stables | Remaining Stable purchase recipes | stables
|
| Relay Bay | Unlock a Cooling Bay | Remaining Bay path recipes and Salvage | relayBay
|
| Relay Modules | 25 Recovery Modules at Level 15 | Remaining module recipes, level recipes and Salvage | relayModules
|
The tables above cover the current progression ladders, public catalogs and repeatable gameplay systems. Surge Capacitor and Coolant Buffer Expansion are excluded from purchase tables because they are not currently purchasable.
Live encounters, player balances, Market listings, leaderboard standings, current personal Shop stock, random Quest sets and personal Goal totals are separate from base reference data. Their rules and catalogs are suitable for these tables; their changing player-specific results are not fixed reference rows.