Guide:Actions and Tools: Difference between revisions
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[[File:Bconomy-guide-03-ready-action-bars.png|thumb|320px|alt=Ready action bars|Ready action bars. Each action has a separate bar. A check mark shows a ready Loot Action in this example; use the action to collect its output.]] | |||
'''Actions''' are the core way to earn: four Loot Actions (Fish, Hunt, Explore and Mine) find items, and Work pays BC directly. Each runs on its own timer, and tools make Loot Actions find more. | |||
Fish, Hunt, Explore, and Mine are Loot Actions. Each has its own item pool and timer. Work gives BC directly. Your first reliable source of materials is using these actions regularly; pets later complement them rather than replacing every reason to act. | Fish, Hunt, Explore, and Mine are Loot Actions. Each has its own item pool and timer. Work gives BC directly. Your first reliable source of materials is using these actions regularly; pets later complement them rather than replacing every reason to act. | ||
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== Upgrade your tools == | == Upgrade your tools == | ||
[[File:Bconomy-guide-04-tool-upgrade-ingredients.png|thumb|320px|alt=Tool upgrade ingredients|Tool upgrade ingredients. The Tools panel lists the current tool level and materials required for its next upgrade. Open a tool for the recipe and purchase controls.]] | |||
Each Loot Action has a tool. Normal upgrades add <strong>0.1</strong> to that tool's base multiplier per level, up to natural level 50. Open the tool to inspect its next recipe and the materials you are missing. Upgrade the action whose extra output would help your immediate goals, while keeping the other tools moving forward. | Each Loot Action has a tool. Normal upgrades add <strong>0.1</strong> to that tool's base multiplier per level, up to natural level 50. Open the tool to inspect its next recipe and the materials you are missing. Upgrade the action whose extra output would help your immediate goals, while keeping the other tools moving forward. | ||
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An action suddenly becoming ready can come from a [[Personal Boost]], an [[Amnesiac]] effect, a Pulsator, a Snowflake, or Recovery. Check the action's feedback in the <strong>Console</strong> and your active effects to see what triggered it. The same feedback may also appear in chat or popups, depending on your settings. | An action suddenly becoming ready can come from a [[Personal Boost]], an [[Amnesiac]] effect, a Pulsator, a Snowflake, or Recovery. Check the action's feedback in the <strong>Console</strong> and your active effects to see what triggered it. The same feedback may also appear in chat or popups, depending on your settings. | ||
<small> | <small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> | ||
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[[Category:Actions and progression]] | [[Category:Actions and progression]] | ||
Revision as of 13:47, 2 November 2026

Actions are the core way to earn: four Loot Actions (Fish, Hunt, Explore and Mine) find items, and Work pays BC directly. Each runs on its own timer, and tools make Loot Actions find more.
Fish, Hunt, Explore, and Mine are Loot Actions. Each has its own item pool and timer. Work gives BC directly. Your first reliable source of materials is using these actions regularly; pets later complement them rather than replacing every reason to act.
| Action | Typical purpose | Base ready time | Base full charge |
|---|---|---|---|
| Fish | Pet food and aquatic ingredients | 30 seconds | 5 minutes |
| Hunt | Food and hunting ingredients | 42 seconds | 7 minutes |
| Explore | Logs plants and crafting materials | 1 minute | 10 minutes |
| Mine | Ores minerals and industrial materials | 2 minutes | 20 minutes |
| Work | Spendable BC | 6 minutes | 1 hour |
These are base timings. Effects such as Recovery can change when an action becomes available. The ready state means you may use an action; a full bar means it has reached maximum charge. Loot yield scales with charge. You can play frequently or return for fuller bars without needing to click constantly.
Upgrade your tools

Each Loot Action has a tool. Normal upgrades add 0.1 to that tool's base multiplier per level, up to natural level 50. Open the tool to inspect its next recipe and the materials you are missing. Upgrade the action whose extra output would help your immediate goals, while keeping the other tools moving forward.
Forbidden Modifiers improve a natural level 50 tool beyond that limit. Their benefit has diminishing returns as more are applied to the same tool; do not assume each adds a fixed whole level forever.
Use the right source for the goal
Open an item to see its sources and uses. If a quest needs an action-found item, buying it or collecting it from a pet does not substitute for finding it through the required action. If you need materials for a purchase, those other sources can still be useful.
An action suddenly becoming ready can come from a Personal Boost, an Amnesiac effect, a Pulsator, a Snowflake, or Recovery. Check the action's feedback in the Console and your active effects to see what triggered it. The same feedback may also appear in chat or popups, depending on your settings.
Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.