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| source = https://blog.bconomy.net/2026/04/01/release-v2026-04-01/
| source = https://blog.bconomy.net/2026/04/01/release-v2026-04-01/
| source-title = v2026.04.01
| source-title = v2026.04.01
| previous =  
| previous = v2026.03.30
| next =  
| next = v2026.04.04
}}
}}



Revision as of 23:42, 2 November 2026


v2026.04.01
Release date April 1, 2026
Changelog v2026.04.01
← Previous update
v2026.03.30
Next update →
v2026.04.04

v2026.04.01 was an update to Bconomy released on April 1, 2026.

Changelog

A new update for Bconomy has been released.

New Features

  • Building upgrade & purchase toggles. (TheDepartedOne)
    • All building modals (generators, farm plots, tools, stables) now have three new toggles: Recursive, Craft automatically, and Craft to max level. You’ll see them when you open an upgrade or purchase modal.
    • Flip Recursive to make crafting use recipe trees (craft intermediates automatically). Turn it off to craft only the exact item you click.
    • Craft automatically lets the upgrade/purchase button attempt to craft missing components for you before buying/upgrading.
    • Craft to max level sums the materials for all remaining levels and will try to upgrade as many levels as possible in one click.

Improvements

  • Inline craft buttons at every recipe level. (TheDepartedOne)
    • Recipe tree nodes now show a small “Craft N×” button at any depth. You can craft a required intermediate right from the tree.
    • When you only have some of what’s needed, the craft button shows a yellow partial-coverage style so it’s clearer what will be partially vs fully auto-crafted.