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#REDIRECT [[Guide:Factions and Vaults]]
'''Factions''' are Bconomy's player groups. You join or found one to share a Vault, boosts and a Boss damage bonus with other players. A Faction holds up to {{GameValue|factionMaxMembers|50}} members.
 
It unlocks at the {{GameValue|unlockRequirement|Recruit Rank}} rank. Factions are split by profile type: [[Profile Modes|Main and Ironman]] profiles can join, but only a Faction of their own type. Hardcore profiles cannot join one and use a [[#Hardcore: the solo Vault|solo Vault]] instead.
 
{| class="wikitable"
|-
! Unlocks
| {{GameValue|unlockRequirement|Recruit Rank}}
|-
! Takes in
| BC deposited into the Vault, Grand Hall items, optional [[Mint]] output
|-
! Produces
| Faction Boosts on [[Actions|Loot Actions]] for every member, Boss damage support
|-
! Affected by
| Member [[#Ranks and permissions|ranks]], Vault capacity, how much FP the Vault holds
|}
 
== Joining and recruitment ==
 
* Recruitment is off by default. A member of Sergeant rank or higher can switch it on, which lists the Faction in the Faction browser.
* While Recruitment is on, any eligible player can send a join request. A Sergeant or higher accepts or declines it, as long as the Faction would stay under its member limit.
* '''Open Recruitment''' lets eligible players join immediately with no request.
* A player can have at most {{GameValue|maxJoinReqPerUser|5}} pending requests at once. A Faction can hold at most {{GameValue|maxJoinReqPerFaction|15}}. Requests expire after 10 days if nobody answers them.
* Founding a Faction costs 1,000,000 BC.
 
== Ranks and permissions ==
 
Faction ranks are separate from your [[Ranks|progression rank]]. Each rank can do everything the ranks below it can.
 
{| class="wikitable"
! Rank !! What it adds
|-
| Private || Deposit BC into the Vault and add Grand Halls
|-
| Corporal || Change the active Faction Boosts
|-
| Sergeant || Manage Recruitment and join requests, and move Mint buffer BC into the Vault
|-
| Lieutenant || Promote members up to Sergeant, demote or kick members below Lieutenant, edit the About text and Message of the Day
|-
| Leader || Manage every member, promote up to Lieutenant, change the Faction name and tag, disband the Faction
|}
 
Every action in a Faction is recorded in its audit log. See [[Player Logs]].
 
== The Vault ==
 
The '''Vault''' is the Faction's shared storage. It holds '''Faction Points''' (FP), which pay for Faction Boosts.
 
* Any member can deposit BC. It becomes FP at a 1 to 1 rate.
* '''Deposits are one way.''' You cannot take BC back out of the Vault.
* The Vault starts with room for {{GameValue|vaultBaseSize|50,000,000}} FP. Each Grand Hall item you apply adds {{GameValue|vaultSizePerHall|1,000,000}} more. Grand Halls are crafted; see [[Crafting]].
* The Faction also has a small Mint buffer. With the Vault Routing [[Relay Research|Research]] node, some of a member's [[Mint]] output is sent into this buffer, and a Sergeant or higher can then move it into the Vault. See [[Mint#Routing BC to a Vault|Vault Routing]]. Grand Halls also enlarge the buffer.
 
== Faction Boosts ==
 
A '''Faction Boost''' is a multiplier on one Loot Action that applies to every member of the Faction. You can run a Boost on every Loot Action at once.
 
* Each Boost ranges from {{GameValue|factionBoostMin|1.25}}x to {{GameValue|factionBoostMax|5.00}}x, set in equal steps.
* Active Boosts constantly drain FP from the Vault. The drain grows steeply for larger multipliers, up to {{GameValue|factionMaxBoostCostPerHr|900,000,000,000}} FP per hour for a single Boost at its maximum.
* A Boost works only while the Vault still has FP. When the Vault runs empty the Boosts stop.
* After you change a Boost it cannot be changed again for 20 minutes.
* A moderate Boost that stays funded is usually worth more than a high one that empties the Vault quickly.
 
For personal multipliers, see [[Boosts]].
 
== Customization ==
 
* An '''About''' message is shown publicly to players browsing Factions.
* A '''Message of the Day''' is shown only to members.
* A '''Faction tag''' is 1 to 4 letters or digits, in capitals, and unique to your Faction. It shows next to the Faction name and in front of every member's name, for example [EPIC].
 
== Hardcore: the solo Vault ==
 
[[Profile Modes#Hardcore|Hardcore]] profiles cannot join a Faction. They have a personal '''solo Vault''' instead, with its own FP balance, capacity and boost controls.
 
* It starts with no capacity. You must add Grand Halls before you can deposit any FP.
* Boosts drain far less FP than in a Faction, and can be changed again after 2 minutes.
* [[Mint]] output can be routed into it with Vault Routing.
* Other players cannot pool value into it. Main and Ironman profiles use real Factions and never see it.
 
== Connections ==
 
* [[Bosses]]: Faction members online during the same Boss fight add to your damage.
* [[Mint]]: Vault Routing sends BC from the Mint into the Faction Vault.
* [[Profile Modes]]: decide which Factions you can join.
* [[Data API/Factions|Factions data feed]]: public Faction information.
 
{{Guide link|Factions and Vaults|Factions and Vaults}}
 
[[Category:Community and activities]]

Revision as of 15:04, 2 November 2026

Factions are Bconomy's player groups. You join or found one to share a Vault, boosts and a Boss damage bonus with other players. A Faction holds up to Missing game reference: factionMaxMembers members.

It unlocks at the Missing game reference: unlockRequirement rank. Factions are split by profile type: Main and Ironman profiles can join, but only a Faction of their own type. Hardcore profiles cannot join one and use a solo Vault instead.

Unlocks Missing game reference: unlockRequirement
Takes in BC deposited into the Vault, Grand Hall items, optional Mint output
Produces Faction Boosts on Loot Actions for every member, Boss damage support
Affected by Member ranks, Vault capacity, how much FP the Vault holds

Joining and recruitment

  • Recruitment is off by default. A member of Sergeant rank or higher can switch it on, which lists the Faction in the Faction browser.
  • While Recruitment is on, any eligible player can send a join request. A Sergeant or higher accepts or declines it, as long as the Faction would stay under its member limit.
  • Open Recruitment lets eligible players join immediately with no request.
  • A player can have at most Missing game reference: maxJoinReqPerUser pending requests at once. A Faction can hold at most Missing game reference: maxJoinReqPerFaction. Requests expire after 10 days if nobody answers them.
  • Founding a Faction costs 1,000,000 BC.

Ranks and permissions

Faction ranks are separate from your progression rank. Each rank can do everything the ranks below it can.

Rank What it adds
Private Deposit BC into the Vault and add Grand Halls
Corporal Change the active Faction Boosts
Sergeant Manage Recruitment and join requests, and move Mint buffer BC into the Vault
Lieutenant Promote members up to Sergeant, demote or kick members below Lieutenant, edit the About text and Message of the Day
Leader Manage every member, promote up to Lieutenant, change the Faction name and tag, disband the Faction

Every action in a Faction is recorded in its audit log. See Player Logs.

The Vault

The Vault is the Faction's shared storage. It holds Faction Points (FP), which pay for Faction Boosts.

  • Any member can deposit BC. It becomes FP at a 1 to 1 rate.
  • Deposits are one way. You cannot take BC back out of the Vault.
  • The Vault starts with room for Missing game reference: vaultBaseSize FP. Each Grand Hall item you apply adds Missing game reference: vaultSizePerHall more. Grand Halls are crafted; see Crafting.
  • The Faction also has a small Mint buffer. With the Vault Routing Research node, some of a member's Mint output is sent into this buffer, and a Sergeant or higher can then move it into the Vault. See Vault Routing. Grand Halls also enlarge the buffer.

Faction Boosts

A Faction Boost is a multiplier on one Loot Action that applies to every member of the Faction. You can run a Boost on every Loot Action at once.

  • Each Boost ranges from Missing game reference: factionBoostMinx to Missing game reference: factionBoostMaxx, set in equal steps.
  • Active Boosts constantly drain FP from the Vault. The drain grows steeply for larger multipliers, up to Missing game reference: factionMaxBoostCostPerHr FP per hour for a single Boost at its maximum.
  • A Boost works only while the Vault still has FP. When the Vault runs empty the Boosts stop.
  • After you change a Boost it cannot be changed again for 20 minutes.
  • A moderate Boost that stays funded is usually worth more than a high one that empties the Vault quickly.

For personal multipliers, see Boosts.

Customization

  • An About message is shown publicly to players browsing Factions.
  • A Message of the Day is shown only to members.
  • A Faction tag is 1 to 4 letters or digits, in capitals, and unique to your Faction. It shows next to the Faction name and in front of every member's name, for example [EPIC].

Hardcore: the solo Vault

Hardcore profiles cannot join a Faction. They have a personal solo Vault instead, with its own FP balance, capacity and boost controls.

  • It starts with no capacity. You must add Grand Halls before you can deposit any FP.
  • Boosts drain far less FP than in a Faction, and can be changed again after 2 minutes.
  • Mint output can be routed into it with Vault Routing.
  • Other players cannot pool value into it. Main and Ironman profiles use real Factions and never see it.

Connections

  • Bosses: Faction members online during the same Boss fight add to your damage.
  • Mint: Vault Routing sends BC from the Mint into the Faction Vault.
  • Profile Modes: decide which Factions you can join.
  • Factions data feed: public Faction information.