Factions: Difference between revisions
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# | '''Factions''' are Bconomy's player groups. You join or found one to share a Vault, boosts and a Boss damage bonus with other players. A Faction holds up to {{GameValue|factionMaxMembers|50}} members. | ||
It unlocks at the {{GameValue|unlockRequirement|Recruit Rank}} rank. Factions are split by profile type: [[Profile Modes|Main and Ironman]] profiles can join, but only a Faction of their own type. Hardcore profiles cannot join one and use a [[#Hardcore: the solo Vault|solo Vault]] instead. | |||
{| class="wikitable" | |||
|- | |||
! Unlocks | |||
| {{GameValue|unlockRequirement|Recruit Rank}} | |||
|- | |||
! Takes in | |||
| BC deposited into the Vault, Grand Hall items, optional [[Mint]] output | |||
|- | |||
! Produces | |||
| Faction Boosts on [[Actions|Loot Actions]] for every member, Boss damage support | |||
|- | |||
! Affected by | |||
| Member [[#Ranks and permissions|ranks]], Vault capacity, how much FP the Vault holds | |||
|} | |||
== Joining and recruitment == | |||
* Recruitment is off by default. A member of Sergeant rank or higher can switch it on, which lists the Faction in the Faction browser. | |||
* While Recruitment is on, any eligible player can send a join request. A Sergeant or higher accepts or declines it, as long as the Faction would stay under its member limit. | |||
* '''Open Recruitment''' lets eligible players join immediately with no request. | |||
* A player can have at most {{GameValue|maxJoinReqPerUser|5}} pending requests at once. A Faction can hold at most {{GameValue|maxJoinReqPerFaction|15}}. Requests expire after 10 days if nobody answers them. | |||
* Founding a Faction costs 1,000,000 BC. | |||
== Ranks and permissions == | |||
Faction ranks are separate from your [[Ranks|progression rank]]. Each rank can do everything the ranks below it can. | |||
{| class="wikitable" | |||
! Rank !! What it adds | |||
|- | |||
| Private || Deposit BC into the Vault and add Grand Halls | |||
|- | |||
| Corporal || Change the active Faction Boosts | |||
|- | |||
| Sergeant || Manage Recruitment and join requests, and move Mint buffer BC into the Vault | |||
|- | |||
| Lieutenant || Promote members up to Sergeant, demote or kick members below Lieutenant, edit the About text and Message of the Day | |||
|- | |||
| Leader || Manage every member, promote up to Lieutenant, change the Faction name and tag, disband the Faction | |||
|} | |||
Every action in a Faction is recorded in its audit log. See [[Player Logs]]. | |||
== The Vault == | |||
The '''Vault''' is the Faction's shared storage. It holds '''Faction Points''' (FP), which pay for Faction Boosts. | |||
* Any member can deposit BC. It becomes FP at a 1 to 1 rate. | |||
* '''Deposits are one way.''' You cannot take BC back out of the Vault. | |||
* The Vault starts with room for {{GameValue|vaultBaseSize|50,000,000}} FP. Each Grand Hall item you apply adds {{GameValue|vaultSizePerHall|1,000,000}} more. Grand Halls are crafted; see [[Crafting]]. | |||
* The Faction also has a small Mint buffer. With the Vault Routing [[Relay Research|Research]] node, some of a member's [[Mint]] output is sent into this buffer, and a Sergeant or higher can then move it into the Vault. See [[Mint#Routing BC to a Vault|Vault Routing]]. Grand Halls also enlarge the buffer. | |||
== Faction Boosts == | |||
A '''Faction Boost''' is a multiplier on one Loot Action that applies to every member of the Faction. You can run a Boost on every Loot Action at once. | |||
* Each Boost ranges from {{GameValue|factionBoostMin|1.25}}x to {{GameValue|factionBoostMax|5.00}}x, set in equal steps. | |||
* Active Boosts constantly drain FP from the Vault. The drain grows steeply for larger multipliers, up to {{GameValue|factionMaxBoostCostPerHr|900,000,000,000}} FP per hour for a single Boost at its maximum. | |||
* A Boost works only while the Vault still has FP. When the Vault runs empty the Boosts stop. | |||
* After you change a Boost it cannot be changed again for 20 minutes. | |||
* A moderate Boost that stays funded is usually worth more than a high one that empties the Vault quickly. | |||
For personal multipliers, see [[Boosts]]. | |||
== Customization == | |||
* An '''About''' message is shown publicly to players browsing Factions. | |||
* A '''Message of the Day''' is shown only to members. | |||
* A '''Faction tag''' is 1 to 4 letters or digits, in capitals, and unique to your Faction. It shows next to the Faction name and in front of every member's name, for example [EPIC]. | |||
== Hardcore: the solo Vault == | |||
[[Profile Modes#Hardcore|Hardcore]] profiles cannot join a Faction. They have a personal '''solo Vault''' instead, with its own FP balance, capacity and boost controls. | |||
* It starts with no capacity. You must add Grand Halls before you can deposit any FP. | |||
* Boosts drain far less FP than in a Faction, and can be changed again after 2 minutes. | |||
* [[Mint]] output can be routed into it with Vault Routing. | |||
* Other players cannot pool value into it. Main and Ironman profiles use real Factions and never see it. | |||
== Connections == | |||
* [[Bosses]]: Faction members online during the same Boss fight add to your damage. | |||
* [[Mint]]: Vault Routing sends BC from the Mint into the Faction Vault. | |||
* [[Profile Modes]]: decide which Factions you can join. | |||
* [[Data API/Factions|Factions data feed]]: public Faction information. | |||
{{Guide link|Factions and Vaults|Factions and Vaults}} | |||
[[Category:Community and activities]] | |||
Revision as of 15:04, 2 November 2026
Factions are Bconomy's player groups. You join or found one to share a Vault, boosts and a Boss damage bonus with other players. A Faction holds up to Missing game reference: factionMaxMembers members.
It unlocks at the Missing game reference: unlockRequirement rank. Factions are split by profile type: Main and Ironman profiles can join, but only a Faction of their own type. Hardcore profiles cannot join one and use a solo Vault instead.
| Unlocks | Missing game reference: unlockRequirement |
|---|---|
| Takes in | BC deposited into the Vault, Grand Hall items, optional Mint output |
| Produces | Faction Boosts on Loot Actions for every member, Boss damage support |
| Affected by | Member ranks, Vault capacity, how much FP the Vault holds |
Joining and recruitment
- Recruitment is off by default. A member of Sergeant rank or higher can switch it on, which lists the Faction in the Faction browser.
- While Recruitment is on, any eligible player can send a join request. A Sergeant or higher accepts or declines it, as long as the Faction would stay under its member limit.
- Open Recruitment lets eligible players join immediately with no request.
- A player can have at most Missing game reference: maxJoinReqPerUser pending requests at once. A Faction can hold at most Missing game reference: maxJoinReqPerFaction. Requests expire after 10 days if nobody answers them.
- Founding a Faction costs 1,000,000 BC.
Ranks and permissions
Faction ranks are separate from your progression rank. Each rank can do everything the ranks below it can.
| Rank | What it adds |
|---|---|
| Private | Deposit BC into the Vault and add Grand Halls |
| Corporal | Change the active Faction Boosts |
| Sergeant | Manage Recruitment and join requests, and move Mint buffer BC into the Vault |
| Lieutenant | Promote members up to Sergeant, demote or kick members below Lieutenant, edit the About text and Message of the Day |
| Leader | Manage every member, promote up to Lieutenant, change the Faction name and tag, disband the Faction |
Every action in a Faction is recorded in its audit log. See Player Logs.
The Vault
The Vault is the Faction's shared storage. It holds Faction Points (FP), which pay for Faction Boosts.
- Any member can deposit BC. It becomes FP at a 1 to 1 rate.
- Deposits are one way. You cannot take BC back out of the Vault.
- The Vault starts with room for Missing game reference: vaultBaseSize FP. Each Grand Hall item you apply adds Missing game reference: vaultSizePerHall more. Grand Halls are crafted; see Crafting.
- The Faction also has a small Mint buffer. With the Vault Routing Research node, some of a member's Mint output is sent into this buffer, and a Sergeant or higher can then move it into the Vault. See Vault Routing. Grand Halls also enlarge the buffer.
Faction Boosts
A Faction Boost is a multiplier on one Loot Action that applies to every member of the Faction. You can run a Boost on every Loot Action at once.
- Each Boost ranges from Missing game reference: factionBoostMinx to Missing game reference: factionBoostMaxx, set in equal steps.
- Active Boosts constantly drain FP from the Vault. The drain grows steeply for larger multipliers, up to Missing game reference: factionMaxBoostCostPerHr FP per hour for a single Boost at its maximum.
- A Boost works only while the Vault still has FP. When the Vault runs empty the Boosts stop.
- After you change a Boost it cannot be changed again for 20 minutes.
- A moderate Boost that stays funded is usually worth more than a high one that empties the Vault quickly.
For personal multipliers, see Boosts.
Customization
- An About message is shown publicly to players browsing Factions.
- A Message of the Day is shown only to members.
- A Faction tag is 1 to 4 letters or digits, in capitals, and unique to your Faction. It shows next to the Faction name and in front of every member's name, for example [EPIC].
Hardcore: the solo Vault
Hardcore profiles cannot join a Faction. They have a personal solo Vault instead, with its own FP balance, capacity and boost controls.
- It starts with no capacity. You must add Grand Halls before you can deposit any FP.
- Boosts drain far less FP than in a Faction, and can be changed again after 2 minutes.
- Mint output can be routed into it with Vault Routing.
- Other players cannot pool value into it. Main and Ironman profiles use real Factions and never see it.
Connections
- Bosses: Faction members online during the same Boss fight add to your damage.
- Mint: Vault Routing sends BC from the Mint into the Faction Vault.
- Profile Modes: decide which Factions you can join.
- Factions data feed: public Faction information.