Jump to content

Draft:Gameplay reference tables/Progression and access/4: Difference between revisions

From Bconomy Wiki
No edit summary
 
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
<templatestyles src="Template:Item infobox/styles.css" />
''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.''
''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.''


Line 9: Line 10:
Each level costs 1 Rune. The table distinguishes absolute limits from additive bonuses. Numismatist lists Coinflip's BC limit and the corresponding Fun House chip limit separately. Fecality and Fecundity reduce the worth needed per bonus Item; they do not add a flat chance.
Each level costs 1 Rune. The table distinguishes absolute limits from additive bonuses. Numismatist lists Coinflip's BC limit and the corresponding Fun House chip limit separately. Fecality and Fecundity reduce the worth needed per bonus Item; they do not add a flat chance.
<div style="overflow-x:auto;max-width:100%;">
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible" style="width:100%;"
{| class="wikitable sortable mw-collapsible"
|+ Prestige Perks (Part 1 of 2)
|+ Prestige Perks (Part 1 of 2)
! Icon !! Perk !! Description !! Base Benefit !! Benefit per Level !! Maximum Benefit !! Maximum Level !! Profiles !! Internal ID
! Perk !! Description !! Base Benefit !! Benefit per Level !! Maximum Benefit !! Maximum Level !! Profiles !! Internal ID
|-
|-
| [[File:Noto Emoji 1f525.png|24px|link=|alt=🔥]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f525.png|20x20px|middle|link=|alt=]]</span>Pyrology
| Pyrology
| Increases Burn item return
| Increases Burn item return
| 5% Item Return
| 5% Item Return
Line 23: Line 23:
| <code>raiseBurnItemReturn</code>
| <code>raiseBurnItemReturn</code>
|-
|-
| [[File:Noto Emoji 1f91d.png|24px|link=|alt=🤝]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f91d.png|20x20px|middle|link=|alt=]]</span>Nepotism
| Nepotism
| Decreases the cost of ranking up
| Decreases the cost of ranking up
| 100% Rank Cost
| 100% Rank Cost
Line 33: Line 32:
| <code>lowerRankCost</code>
| <code>lowerRankCost</code>
|-
|-
| [[File:Noto Emoji 2650.png|24px|link=|alt=♐]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 2650.png|20x20px|middle|link=|alt=]]</span>Anointment
| Anointment
| Decreases the cost of ascension
| Decreases the cost of ascension
| 100% Ascension Cost
| 100% Ascension Cost
Line 43: Line 41:
| <code>lowerTierCost</code>
| <code>lowerTierCost</code>
|-
|-
| [[File:Game item 115.png|24px|link=|alt=🍀]]
| <span class="bc-item-inline-icon">[[File:Game item 115.png|20x20px|middle|link=|alt=]]</span>Fortuity
| Fortuity
| Increases Rare Item discovery multiplier
| Increases Rare Item discovery multiplier
| 1× Discovery
| 1× Discovery
Line 53: Line 50:
| <code>raiseRareItemMultiplier</code>
| <code>raiseRareItemMultiplier</code>
|-
|-
| [[File:Noto Emoji 1f607.png|24px|link=|alt=😇]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f607.png|20x20px|middle|link=|alt=]]</span>Favoritism
| Favoritism
| Increases the chance for a Work Bonus to occur
| Increases the chance for a Work Bonus to occur
| 1× Base Bonus Chances
| 1× Base Bonus Chances
Line 63: Line 59:
| <code>raiseWorkBonusChance</code>
| <code>raiseWorkBonusChance</code>
|-
|-
| [[File:Noto Emoji 2649.png|24px|link=|alt=♉]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 2649.png|20x20px|middle|link=|alt=]]</span>Asterism
| Asterism
| Increases max Tier a Pet can reincarnate into
| Increases max Tier a Pet can reincarnate into
| Tier 5
| Tier 5
Line 73: Line 68:
| <code>raisePetMaxTier</code>
| <code>raisePetMaxTier</code>
|-
|-
| [[File:Noto Emoji 2614.png|24px|link=|alt=☔]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 2614.png|20x20px|middle|link=|alt=]]</span>Deluge
| Deluge
| Lower cooldown between watering your farm
| Lower cooldown between watering your farm
| 30 minutes
| 30 minutes
Line 83: Line 77:
| <code>lowerWaterFarmCooldown</code>
| <code>lowerWaterFarmCooldown</code>
|-
|-
| [[File:Noto Emoji 1f38b.png|24px|link=|alt=🎋]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f38b.png|20x20px|middle|link=|alt=]]</span>Arbory
| Arbory
| Increases max number of one type of crop that can be planted at once
| Increases max number of one type of crop that can be planted at once
| 3 Plots per Crop
| 3 Plots per Crop
Line 93: Line 86:
| <code>raiseMaxSameItemPlanted</code>
| <code>raiseMaxSameItemPlanted</code>
|-
|-
| [[File:Noto Emoji 1f3aa.png|24px|link=|alt=🎪]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f3aa.png|20x20px|middle|link=|alt=]]</span>Menager
| Menager
| Increases Pet and Egg space (does NOT increase adventure slots)
| Increases Pet and Egg space (does NOT increase adventure slots)
| No Extra Spaces
| No Extra Spaces
| +10 Pet and Egg Spaces
| +10 Pet and Egg Spaces
| 2,000 Extra Pet and Egg Spaces
| <abbr title="2,000">2K</abbr> Extra Pet and Egg Spaces
| 200
| 200
| All Modes
| All Modes
| <code>raisePetSpace</code>
| <code>raisePetSpace</code>
|-
|-
| [[File:Noto Emoji 1f618.png|24px|link=|alt=😘]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f618.png|20x20px|middle|link=|alt=]]</span>Playboy
| Playboy
| Lower cooldown between swapping your Buddy
| Lower cooldown between swapping your Buddy
| 1 hour
| 1 hour
Line 113: Line 104:
| <code>lowerBuddySwapCooldown</code>
| <code>lowerBuddySwapCooldown</code>
|-
|-
| [[File:Game item 185.png|24px|link=|alt=🪙]]
| <span class="bc-item-inline-icon">[[File:Game item 185.png|20x20px|middle|link=|alt=]]</span>Numismatist
| Numismatist
| Increases your max bet in the Fun House and Coinflip
| Increases your max bet in the Fun House and Coinflip
| 1,000,000,000 BC / 1,000,000 chips
| <abbr title="1,000,000,000">1B</abbr> BC / <abbr title="1,000,000">1M</abbr> chips
| +1,000,000,000 BC / +1,000,000 chips
| +<abbr title="1,000,000,000">1B</abbr> BC / +<abbr title="1,000,000">1M</abbr> chips
| 20,000,000,000 BC / 20,000,000 chips
| <abbr title="20,000,000,000">20B</abbr> BC / <abbr title="20,000,000">20M</abbr> chips
| 19
| 19
| All Modes
| All Modes
| <code>raiseCoinflipLimit</code>
| <code>raiseCoinflipLimit</code>
|-
|-
| [[File:Noto Emoji 1f528.png|24px|link=|alt=🔨]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f528.png|20x20px|middle|link=|alt=]]</span>Hammerspace
| Hammerspace
| Increases number of items that can be equipped at once
| Increases number of items that can be equipped at once
| 1 Equipment Slot
| 1 Equipment Slot
Line 133: Line 122:
| <code>raiseEquipSlots</code>
| <code>raiseEquipSlots</code>
|-
|-
| [[File:Noto Emoji 1f916.png|24px|link=|alt=🤖]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f916.png|20x20px|middle|link=|alt=]]</span>Hypervisor
| Hypervisor
| Increases time the Relay Network can run before idling
| Increases time the Relay Network can run before idling
| 12 hours
| 12 hours
Line 143: Line 131:
| <code>raiseRelayIdleTime</code>
| <code>raiseRelayIdleTime</code>
|-
|-
| [[File:Noto Emoji 1f33c.png|24px|link=|alt=🌼]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f33c.png|20x20px|middle|link=|alt=]]</span>Vitality
| Vitality
| Increases time Farm can survive between watering
| Increases time Farm can survive between watering
| 12 hours
| 12 hours
Line 153: Line 140:
| <code>raiseFarmCropsDieTime</code>
| <code>raiseFarmCropsDieTime</code>
|-
|-
| [[File:Noto Emoji 1f9d1_200d_1f373.png|24px|link=|alt=🧑‍🍳]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f9d1_200d_1f373.png|20x20px|middle|link=|alt=]]</span>Gourmand
| Gourmand
| Increases XP multiplier from Pet's craving
| Increases XP multiplier from Pet's craving
| 5× Craving XP
| 5× Craving XP
Line 163: Line 149:
| <code>raisePetCravingXpMultiplier</code>
| <code>raisePetCravingXpMultiplier</code>
|-
|-
| [[File:Noto Emoji 1f635_200d_1f4ab.png|24px|link=|alt=😵‍💫]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f635_200d_1f4ab.png|20x20px|middle|link=|alt=]]</span>Amnesiac
| Amnesiac
| Increases chance of an action's cooldown being ignored when run
| Increases chance of an action's cooldown being ignored when run
| 0%
| 0%
Line 173: Line 158:
| <code>raiseChanceToIgnoreCooldownForAction</code>
| <code>raiseChanceToIgnoreCooldownForAction</code>
|-
|-
| [[File:Noto Emoji 1f922.png|24px|link=|alt=🤢]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f922.png|20x20px|middle|link=|alt=]]</span>Fecality
| Fecality
| Increases Manure output from feeding a Pet
| Increases Manure output from feeding a Pet
| 100% Feed Worth per Manure
| 100% Feed Worth per Manure
Line 183: Line 167:
| <code>raisePetFeedAdditionalItemOutput</code>
| <code>raisePetFeedAdditionalItemOutput</code>
|-
|-
| [[File:Noto Emoji 1fad2.png|24px|link=|alt=🫒]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1fad2.png|20x20px|middle|link=|alt=]]</span>Fecundity
| Fecundity
| Increases rare crop output from Farm
| Increases rare crop output from Farm
| 100% Harvest Worth per Rare Crop
| 100% Harvest Worth per Rare Crop
Line 193: Line 176:
| <code>raiseFarmHarvestAdditionalItemOutput</code>
| <code>raiseFarmHarvestAdditionalItemOutput</code>
|-
|-
| [[File:Noto Emoji 1f336.png|24px|link=|alt=🌶️]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f336.png|20x20px|middle|link=|alt=]]</span>Virility
| Virility
| Skip wait time for breeding a Pet
| Skip wait time for breeding a Pet
| Depends on Previous Breeds
| Depends on Previous Breeds
Line 203: Line 185:
| <code>lowerPetBreedCooldown</code>
| <code>lowerPetBreedCooldown</code>
|-
|-
| [[File:Noto Emoji 1f924.png|24px|link=|alt=🤤]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f924.png|20x20px|middle|link=|alt=]]</span>Gluttony
| Gluttony
| Increase Pet Energy Capacity
| Increase Pet Energy Capacity
| 1× Energy Capacity
| 1× Energy Capacity
Line 213: Line 194:
| <code>raisePetEnergyCapacity</code>
| <code>raisePetEnergyCapacity</code>
|-
|-
| [[File:Noto Emoji 1f9ec.png|24px|link=|alt=🧬]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f9ec.png|20x20px|middle|link=|alt=]]</span>Zootechny
| Zootechny
| Reduce Pet breed costs
| Reduce Pet breed costs
| 100% Breed Cost
| 100% Breed Cost
Line 223: Line 203:
| <code>lowerPetBreedCost</code>
| <code>lowerPetBreedCost</code>
|-
|-
| [[File:Game item 12.png|24px|link=|alt=💎]]
| <span class="bc-item-inline-icon">[[File:Game item 12.png|20x20px|middle|link=|alt=]]</span>Lapidist
| Lapidist
| Increase Tool Augmentation slots
| Increase Tool Augmentation slots
| 0 Augment Slots
| 0 Augment Slots
Line 233: Line 212:
| <code>raiseToolAugmentationSlots</code>
| <code>raiseToolAugmentationSlots</code>
|-
|-
| [[File:Game item 1.png|24px|link=|alt=🌾]]
| <span class="bc-item-inline-icon">[[File:Game item 1.png|20x20px|middle|link=|alt=]]</span>Overgrowth
| Overgrowth
| Increase Farm water byproducts
| Increase Farm water byproducts
| 1× Water Byproducts
| 1× Water Byproducts
Line 243: Line 221:
| <code>raiseFarmWaterByproducts</code>
| <code>raiseFarmWaterByproducts</code>
|-
|-
| [[File:Noto Emoji 1f4b9.png|24px|link=|alt=💹]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f4b9.png|20x20px|middle|link=|alt=]]</span>Mercantilist
| Mercantilist
| Increases maximum Market list price; removes all Market price limits at max level
| Increases maximum Market list price; removes all Market price limits at max level
| 2× Base Worth Listing Ceiling
| 2× Base Worth Listing Ceiling
| +1× Base Worth Ceiling
| +1× Base Worth Ceiling
| No Listing Ceiling
| No Listing Ceiling
| 1,000
| data-sort-value="1000" | <abbr title="1,000">1K</abbr>
| Main
| Main
| <code>raiseMarketAccessLevel</code>
| <code>raiseMarketAccessLevel</code>
|-
|-
| [[File:Noto Emoji 1f4b9.png|24px|link=|alt=💹]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f4b9.png|20x20px|middle|link=|alt=]]</span>Mercantilist
| Mercantilist
| Unlocks more Supplies in the Supply Depot
| Unlocks more Supplies in the Supply Depot
| 3 Items
| 3 Items
Line 263: Line 239:
| <code>raiseMarketAccessLevel</code>
| <code>raiseMarketAccessLevel</code>
|-
|-
| [[File:Noto Emoji 1f64f.png|24px|link=|alt=🙏]]
| <span class="bc-item-inline-icon">[[File:Noto Emoji 1f64f.png|20x20px|middle|link=|alt=]]</span>Loyalist
| Loyalist
| Increases max of each Item earned from Daily
| Increases max of each Item earned from Daily
| Base Daily Reward Ranges
| Base Daily Reward Ranges

Revision as of 01:06, 6 November 2026

Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

Return to the draft index · Previous preview · Next preview


Prestige Perks (Part 1 of 2)

Proposed placement: Prestige. Each level costs 1 Rune. The table distinguishes absolute limits from additive bonuses. Numismatist lists Coinflip's BC limit and the corresponding Fun House chip limit separately. Fecality and Fecundity reduce the worth needed per bonus Item; they do not add a flat chance.

Prestige Perks (Part 1 of 2)
Perk Description Base Benefit Benefit per Level Maximum Benefit Maximum Level Profiles Internal ID
Pyrology Increases Burn item return 5% Item Return +0.5 percentage points 30% Item Return 50 All Modes raiseBurnItemReturn
Nepotism Decreases the cost of ranking up 100% Rank Cost −2.5% of Base Cost 50% Rank Cost 20 All Modes lowerRankCost
Anointment Decreases the cost of ascension 100% Ascension Cost −2.5% of Base Cost 50% Ascension Cost 20 All Modes lowerTierCost
Fortuity Increases Rare Item discovery multiplier 1× Discovery +1× Discovery 30× Discovery 29 All Modes raiseRareItemMultiplier
Favoritism Increases the chance for a Work Bonus to occur 1× Base Bonus Chances +15% of Base Chances 2.95× Base Bonus Chances 13 All Modes raiseWorkBonusChance
Asterism Increases max Tier a Pet can reincarnate into Tier 5 +1 Tier Tier 20 15 All Modes raisePetMaxTier
Deluge Lower cooldown between watering your farm 30 minutes −5 minutes 10 minutes 4 All Modes lowerWaterFarmCooldown
Arbory Increases max number of one type of crop that can be planted at once 3 Plots per Crop +1 Plot per Crop 40 Plots per Crop 37 All Modes raiseMaxSameItemPlanted
Menager Increases Pet and Egg space (does NOT increase adventure slots) No Extra Spaces +10 Pet and Egg Spaces 2K Extra Pet and Egg Spaces 200 All Modes raisePetSpace
Playboy Lower cooldown between swapping your Buddy 1 hour −15 minutes 15 minutes 3 All Modes lowerBuddySwapCooldown
Numismatist Increases your max bet in the Fun House and Coinflip 1B BC / 1M chips +1B BC / +1M chips 20B BC / 20M chips 19 All Modes raiseCoinflipLimit
Hammerspace Increases number of items that can be equipped at once 1 Equipment Slot +1 Slot 75 Equipment Slots 74 All Modes raiseEquipSlots
Hypervisor Increases time the Relay Network can run before idling 12 hours +4 hours 96 hours 21 All Modes raiseRelayIdleTime
Vitality Increases time Farm can survive between watering 12 hours +4 hours 96 hours 21 All Modes raiseFarmCropsDieTime
Gourmand Increases XP multiplier from Pet's craving 5× Craving XP +1× Craving XP 30× Craving XP 25 All Modes raisePetCravingXpMultiplier
Amnesiac Increases chance of an action's cooldown being ignored when run 0% +1 percentage point 20% 20 All Modes raiseChanceToIgnoreCooldownForAction
Fecality Increases Manure output from feeding a Pet 100% Feed Worth per Manure −15% of Base Worth Threshold 25% Feed Worth per Manure 5 All Modes raisePetFeedAdditionalItemOutput
Fecundity Increases rare crop output from Farm 100% Harvest Worth per Rare Crop −15% of Base Worth Threshold 25% Harvest Worth per Rare Crop 5 All Modes raiseFarmHarvestAdditionalItemOutput
Virility Skip wait time for breeding a Pet Depends on Previous Breeds −1 day −100 days; minimum 0 100 All Modes lowerPetBreedCooldown
Gluttony Increase Pet Energy Capacity 1× Energy Capacity +5% of Base Capacity 1.5× Energy Capacity 10 All Modes raisePetEnergyCapacity
Zootechny Reduce Pet breed costs 100% Breed Cost −5% of Base Cost 5% Breed Cost 19 All Modes lowerPetBreedCost
Lapidist Increase Tool Augmentation slots 0 Augment Slots +1 Slot 4 Augment Slots 4 All Modes raiseToolAugmentationSlots
Overgrowth Increase Farm water byproducts 1× Water Byproducts +25% of Base Output 6× Water Byproducts 20 All Modes raiseFarmWaterByproducts
Mercantilist Increases maximum Market list price; removes all Market price limits at max level 2× Base Worth Listing Ceiling +1× Base Worth Ceiling No Listing Ceiling 1K Main raiseMarketAccessLevel
Mercantilist Unlocks more Supplies in the Supply Depot 3 Items +3 Items 147 Items 48 Ironman and Hardcore raiseMarketAccessLevel
Loyalist Increases max of each Item earned from Daily Base Daily Reward Ranges +1 to Each Maximum +25 to Each Maximum 25 All Modes raiseMaxDailyReward


Return to the draft index · Previous preview · Next preview