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| <!-- bconomy:begin history:Work -->
| | #REDIRECT [[Template:Update history/actions]] |
| {| class="wikitable" style="width:100%;"
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| ! Release date !! Update !! Changes
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| | data-sort-value="2026-08-26" | August 26, 2026
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| | [[v2026.08.26]]
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| * The first “+X BC” lines in the work action message now shows the base BC for the action, no longer adding rank multiplication (which was also double-counted in multiplier row, making the full numbers not adding up correctly).
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| | data-sort-value="2026-08-17" | August 17, 2026
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| | [[v2026.08.17.3]]
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| * Every ascension (Prestige) now permanently increases how much you earn from Work, stacking on top of your rank bonus.
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| * Early Prestige tiers give the biggest jump and later tiers add progressively smaller amounts (example multipliers: about 1.5× at tier 10, 2.2× at tier 100, ~4× at tier 1000).
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| | data-sort-value="2026-08-07" | August 7, 2026
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| | [[v2026.08.07]]
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| * Instead of letting Works be infinitely spammable at high ascension, higher ascension now makes each Work land more charged, so each one starts with a bigger payout head-start.
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| * After you do a Work, chat will show up to two lines: how much sooner the next Work will be ready, and how charged the next Work will start.
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| * Read more here.
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| | data-sort-value="2026-08-07" | August 7, 2026
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| | [[Reworking the Mint Bay Work Cooldown]]
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| * The Mint bay’s Cooldown Destroyer has been one of the most powerful upgrades in the game for a short while. At high ascension it had drifted well past “powerful” and into “a little ridiculous”. So we’ve reworked (khem… nerfed.. cough) it. Here’s what it did before, what it does now, and what that means for you.
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| '''How it worked before'''
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| * How it worked before
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| * The Cooldown Destroyer shaved time off your Work cooldown. Every Work rolled for a chance to cut the wait, and the further you’d ascended, the more of those chances you got. And they stacked on top of each other.
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| * In practice this snowballed hard. Around 500 ascension it was already very strong; past 1,000 it could carve so much off the cooldown that Work became almost always instant. Players at that level could fire off Works quickly enough to trip the game’s own command rate limit. The root problem was simple: nothing stopped the cut from erasing the entire cooldown, so how often you could Work had no real ceiling.
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| '''How it works now'''
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| * How it works now
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| * We’ve split the Work cooldown into two parts, each with its own job:
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| * Getting ready again: how soon you can Work next. This now has a hard floor. No matter your ascension, your bay, or your luck, you can never Work more than once per minute. The rate-limit spam is gone for good.
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| * Getting charged: how “full” each Work is, which is what actually drives your payout. This is where the Mint’s real power now lives.
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| * Every Work still rolls, and higher ascension still rolls more often. But now a lucky roll does two things at once: it trims a little off your wait and it banks a head-start on your next Work’s payout. Rolls that don’t hit big still shave a bit off the wait. You’re never left with nothing.
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| * So instead of high ascension letting you Work faster and faster forever, it now makes each Work land bigger and better-charged.
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| '''What this means for you'''
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| * What this means for you
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| * No more machine-gun Working. The fastest you can Work is once a minute. Full stop.
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| * High ascension is still absolutely worth it. It just pays out through bigger, better-charged Works now rather than sheer speed.
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| * After a Work, chat will tell you when the Mint helped: how much sooner your next Work is ready, and how charged it will start.
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| * If you were leaning on spamming Work, lean into the payout side instead. A well-built, running Mint bay makes each Work count for a lot more.
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| * These values are a starting point, and we’ll keep an eye on them as everyone settles in.
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| | data-sort-value="2026-08-04" | August 4, 2026
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| | [[v2026.08.04]]
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| * Added a new stat “BC Earned from Work” showing how many BC you earned from the Work action.
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| * Stat counts only from this release onward (past work earnings before this release are not retro-counted).
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| * Four new lifetime-work trophies were added:
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| ** 🧑🏭 Hard Worker (1T BC),
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| ** 🥱 Workaholic (10T BC),
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| ** 🤑 Loaded (100T BC),
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| ** 👴 Retired (1Q BC).
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| | data-sort-value="2026-08-02" | August 2, 2026
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| | [[v2026.08.02]]
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| * Active amplifiers or item work boosts now show as a “🚀 N.NN× from Boosts” line in both the action button’s multiplier tooltip and the console “Multipliers:” breakdown.
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| | data-sort-value="2026-07-08" | July 8, 2026
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| | [[v2026.07.08]]
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| * Fixed an exploit where spamming the Work hotkey right after a global cooldown reset (with the Mint bay’s Cooldown Destroyer upgrade) let players repeatedly work with no cooldown for small BC payouts.
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| | data-sort-value="2026-06-18" | June 18, 2026
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| | [[v2026.06.18.2]]
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| * A new Charge bar now appears on the Mint bay card, shown beside the existing Fuel bar when you have the Work Amplifier upgrade.
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| * Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.
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| * The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).
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| | data-sort-value="2026-06-13" | June 13, 2026
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| | [[Mint Update]]
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| * A new research node (Work Coupling) unlocks two new upgrades for the bay:
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| ** Work Amplifier: boosts your Work action based on bay setup and Ascension tier.
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| ** Cooldown Destroyer: cuts your Work action cooldown based on upgrade and some luck.
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| * Both effects need Fuel actively burning in the bay.
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| | data-sort-value="2026-06-13" | June 13, 2026
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| | [[Mint Overhaul]]
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| '''2. Fuel now powers your Work, not just passive BC'''
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| * Fuel used to be turned straight into a small pile of BC, which was a poor trade for something so expensive to build. We have given fuel a much better job. Your Mint still earns BC on its own in the background, but now a fueled Mint makes your Work action pay more every time you do it.
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| * The size of that bonus grows with how much you have built, and for the first time your character tier matters for Work too. Push your Mint harder and the bonus gets bigger. Let the fuel run dry and the bonus simply switches off until you top it up again.
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| * There is a second perk. While your Mint is fueled and running, each Work action has a chance to cut your Work cooldown short, letting you act again sooner. Even when that lucky cut does not land, you still shave a little time off the wait, so a fueled Mint always helps your pace.
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| '''3. Two new Mint upgrades'''
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| * To unlock these fuel perks you first research the new Work Coupling node, then buy one or both of two new Mint upgrades:
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| * Work Amplifier raises how much a fueled Mint can boost your Work payout. Higher tiers mean a bigger ceiling.
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| * Work Cooldown Destroyer raises the chance that a Work action cuts your cooldown short. Higher tiers mean a better chance.
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| * Researching alone does not give you the boost. You need to buy the upgrades to feel the effect, so you can choose to lean into raw payout, faster actions, or both.
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| * One thing worth knowing about the Work Amplifier: buying tiers raises the ceiling, but reaching the very top of that ceiling takes more than the upgrade. Your boost grows with how much you have built and how high your Ascension tier climbs, so the biggest multipliers are a long term goal you grow into, not something you can buy outright. That keeps the top end rewarding for players who keep building and ascending.
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| | data-sort-value="2025-04-05" | April 5, 2025
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| | [[Prestige Perks Revamp]]
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| '''Changelog / Prestige'''
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| * Favoritism: Increases the chance for a Work Bonus to occur
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| '''Changelog / Other'''
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| * Work earnings have been massively increased across the board
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| | data-sort-value="2024-08-19" | August 19, 2024
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| | [[The Fearsome Factions Update]]
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| * Base work earning increased by ~2x
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| | data-sort-value="2024-08-09" | August 9, 2024
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| | [[Game Update – Laying the Groundwork]]
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| * Work: Earning rate changes
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| ** Slightly lowered maximum bonus (base earn is unchanged)
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| ** Each Faction level now grants 0.5% earning bonus (down from 1%)
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| | data-sort-value="2021-07-01" | July 1, 2021
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| | [[v5.7.13]]
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| * Replace Pride Month event with permanent 2x work bonus if the Official Server has been joined
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| | data-sort-value="2021-06-27" | June 27, 2021
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| | [[v5.7.11]]
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| * Increase base explore rate and work earnings for lower ranks
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| * Increase chances of work bonuses (raises)
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| | data-sort-value="2021-06-21" | June 21, 2021
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| | [[v5.7.0 – The Update of Updates]]
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| * Working now resets twice as fast.
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| * Work bonuses have been made more common.
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| | data-sort-value="2021-04-30" | April 30, 2021
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| | [[v5.2.0]]
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| * Prestige buffs: Prestige I now has 2x bank interest, Prestige III has 2x work earnings
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| * Working now contributes directly to your prestige balance
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| | data-sort-value="2021-04-26" | April 26, 2021
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| | [[v5.1.0]]
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| * Work buffs – now you will randomly receive bonuses from working
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| | data-sort-value="2021-03-13" | March 13, 2021
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| | [[v4.7.0]]
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| * Espresso – 3x work BC
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| | data-sort-value="2021-02-04" | February 4, 2021
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| | [[v3.1.1]]
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| * Work and explore will no longer reset sporadically
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| | data-sort-value="2021-01-10" | January 10, 2021
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| | [[Game Update (01-10-2021)]]
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| * New work/explore functions! Explore has a cooldown of 30 seconds, and is more interactive than the previous explore. Old "explore" function has been renamed to "work" and features somewhat lower income (this is more than made up by the "explore" function)
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| |}
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| <!-- bconomy:end history:Work -->
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