Jump to content

Guide:Relay Heat and Cooling: Difference between revisions

From Bconomy Wiki
No edit summary
Line 1: Line 1:
<small>[[New player guide|Guide index]] · [[Relay Network|Previous page]] · [[Recovery and Quest Banking|Next page]]</small>
<small>[[Guide:New Player Guide|Guide index]] · [[Guide:Relay Network|Previous page]] · [[Guide:Recovery and Quest Banking|Next page]]</small>


Heat belongs to each Bay. A hot Mint does not directly fill the Refinery's heat pool. Modules, their levels, and the operating mode affect heat; leveling modules can make their heat contribution easier to manage.
Heat belongs to each Bay. A hot Mint does not directly fill the Refinery's heat pool. Modules, their levels, and the operating mode affect heat; leveling modules can make their heat contribution easier to manage.
Line 46: Line 46:
Inspect the temperature, mode, and expected next session before consuming it. Coolant should support a productive plan, not hide an unsustainable setup indefinitely. Old advice that DX Coolant has no use or that overclocking is unavailable no longer describes the Relay Network.
Inspect the temperature, mode, and expected next session before consuming it. Coolant should support a productive plan, not hide an unsustainable setup indefinitely. Old advice that DX Coolant has no use or that overclocking is unavailable no longer describes the Relay Network.


<small>Screenshots on this page: [[Relay heat and cooling#figure_16|Figure 16]]</small>
<small>Screenshots on this page: [[Guide:Relay Heat and Cooling#figure_16|Figure 16]]</small>


<span id="figure_16"></span>
<span id="figure_16"></span>
Line 52: Line 52:


== Related pages ==
== Related pages ==
* [[Relay Network]]
* [[Guide:Relay Network|Relay Network]]
* [[Relay Research and Transmutation]]
* [[Guide:Relay Research and Transmutation|Relay Research and Transmutation]]


<small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small>
<small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small>
Line 59: Line 59:
[[Category:Guides]]
[[Category:Guides]]
[[Category:Relay Network]]
[[Category:Relay Network]]

Revision as of 21:50, 1 November 2026

Guide index · Previous page · Next page

Heat belongs to each Bay. A hot Mint does not directly fill the Refinery's heat pool. Modules, their levels, and the operating mode affect heat; leveling modules can make their heat contribution easier to manage.

Mode Output and heat Good starting use
Off No active production and heat dissipates Pause a Bay you do not need
Underclocked Lower output with lower heat Run more conservatively
Normal Baseline operation Compare upgrades and establish a routine
Overclocked More output with much higher heat Planned bursts with cooling available

Read heat as a production constraint

Heat reduces output along a curve. Bays can keep ticking at reduced efficiency instead of entering the old forced-shutdown loop. Normal and Underclocked settle below the upper Overclock zone. An Overclocked burst can leave a hot Bay producing poorly while it cools afterward.

More heat is not automatically better income. Compare the extra production with the throttling, fuel, and cooling needed to sustain it. Bay Telemetry Research exposes numbers such as heat rate, threshold timing, fuel duration, and mode comparisons.

Cooling uses Cryo Gel

Cooling Bays do not produce BC or Salvage. They supply cooling to other Bays once those Bays are hot enough to need it. Cryo Gel fuels that supply; empty fuel reduces its effectiveness. Stock and projected duration are more useful than simply owning a large Cooling Bay.

Initially, cooling is shared evenly among Bays drawing it. Thermal Routing lets you prioritize where it goes. Surge Capacitor stores unused cooling for the period after an Overclock burst. These are distinct from buying more Cooling modules.

DX Coolant is useful now

Apply DX Coolant to a Bay for an immediate heat reduction and a temporary reduction in heat generation. You may choose one to five units per activation; larger applications are more efficient than repeatedly spending single units.

Inspect the temperature, mode, and expected next session before consuming it. Coolant should support a productive plan, not hide an unsustainable setup indefinitely. Old advice that DX Coolant has no use or that overclocking is unavailable no longer describes the Relay Network.

Screenshots on this page: Figure 16

Choosing a Bay operating mode
Figure 16 Choosing a Bay operating mode. Open the mode selector on a Bay to compare its operating modes. Match output and heat to the cooling and resources your own Network can sustain.

Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.