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Template:Update history/breeding: Difference between revisions

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* -You can only incubate your own eggs now
* You can only incubate your own eggs now
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| data-sort-value="2021-02-09" | February 9, 2021
| data-sort-value="2021-02-09" | February 9, 2021

Latest revision as of 13:32, 3 November 2026

Release date Update Changes
October 31, 2026 v2026.10.31
  • Genesis Eggs
  • Select multiple eggs to hatch, send or abandon them together, using the same search and filters as the egg list.
October 14, 2026 v2026.10.14
  • Weekly Genesis Eggs
July 7, 2026 v2026.07.07
  • In Manage Pets → Breed, once a pair goes on breeding cooldown it automatically clears from the selection so you can pick a new pair without closing and reopening the menu.
June 28, 2026 v2026.06.28
  • Breeding now lives inside Manage Pets → Breed so you can filter, search and sort your pets and pick parents the same way as other bulk actions.
  • Pick a Boost for each parent right in the breed panel; choosing one for a parent auto-applies it to the other parent if that one is empty.
  • New times field lets you breed the same pair multiple times in one go (limited by breeding cooldown, egg/pet space, balance and boost items).
  • Hatch toggle can auto-hatch each egg as it’s made.
  • Live cost preview shows the total BC, boost items used, and the cooldown you’ll incur before you commit.
  • When hatching, special pets now tell you their aura and skin immediately.
June 12, 2026 v2026.06.12.2
  • Hatching an egg no longer opens a follow-up modal. You’ll see the usual toast/output and confetti like before, no extra popup.
April 24, 2026 v2026.04.24
  • When you scroll the eggs list, parent names now load together in one go instead of each egg asking the server separately. Scrolling the egg list feels smoother and is much less likely to trip request limits.
March 27, 2026 v2026.03.27
  • Breeding modal overhaul. (ShadyBliss)
    • The old two-dropdown parent selector is gone. There’s now a single unified parent picker that stays open while you select both parents.
    • You can search by pet name and filter with a Prioritize charm/sludge holders toggle to bring pets carrying breeding modifiers to the top.
    • Selected parents are shown as numbered slots (1. / 2.) and highlighted in the list with their Parent A / Parent B labels. Click a selected pet again to deselect it.
    • Held breeding items (Mutagenic Sludge, Cursed Charm) are now shown directly in the picker as bracketed labels so you can see them without digging through inventory.
July 22, 2025 Game Update (07-22-2025)
  • Genesis Egg, Auralyzer has been added to the Special reward pool
May 16, 2025 Another Pets Update
  • Pet breeding costs now reset daily (from weekly)
    • BC cost to breed Pets will remain, as it encourages collaboration with other players in collecting rare variants, as well as usage of Skin/Aura-boosting held items
  • Lineage: Interactively trace a Pet’s ancestry all the way back to its origins
    • You can now generate a sleek lineage tree for a Pet that traces its parentage all the way back to its ancestors
    • Trees are truncated initially for performance and readability if a Pet’s lineage is too complex, but can be expanded fully by hovering over unloaded nodes
May 10, 2025 Game Update (05-10-2025)
  • Genesis Egg: A new special that, upon use, creates a Generation I pet
    • Genesis Eggs have an elevated base skin probability (5x)
    • These Specials are now findable from Actions, and are also a Weekly Burn Reward
    • More methods to obtain these will be released in the future (e.g. KR Store)
April 29, 2025 Game Update (04-29-2025)

Changelog / Pets

  • Breeding two pets now costs BC
    • BC cost scales based on number of pets already bred during the week

Changelog / Prestige

  • Virility: Max perk level increased to 100 (from 32)
  • Zootechny (New Perk): Lower cost of breeding Pets
April 13, 2025 Game Update (04-13-2025)
  • Virility (New Perk): Skip wait time before a Pet can be bred again
    • Cooldown reduction is per-user: it does NOT apply to the pet itself
February 27, 2025 Game Update (02-27-2025)
  • Eggs dropped from Loot Action are now always of the type of that Action
    • For ex. getting an egg from Mine always yields a Mine Egg
  • A player’s first egg will now always be of Fish type
February 22, 2025 Game Update (02-22-2025)
  • Eggs from the wild now drop each type (Fish, Hunt, Explore, Mine) in equal proportions
November 5, 2024 A Pets Update
  • A new system has been introduced for Pet breeding, heritage and genetics
    • Pet breeding cooldowns now follow an exponential backoff pattern
      • First time breeding induces an 8 day cooldown, second induces a 16 day cooldown, third 32 day, so on and so forth
    • Pets now keep track of their Generation
      • A newly hatched Pet will inherit the highest Generation of its parents plus one
      • All Pets owned prior to this update have had their Generation set to I, and their parentage information has been cleared due to incompatibility between the old and new systems
      • Pets with lower Generation counts will be significantly rarer by virtue of the heritage system
      • A Pet’s Generation does not affect any gameplay functionality
    • Mutagenic Sludge (formerly Neurotoxic Chemicals)
    • or a Cursed Charm during breeding, the chance for a Skin or Aura mutation can be artificially increased significantly (but the item is consumed in the process)
    • Eggs are now considered separate entities from Pets in-game
      • An Egg’s inherited properties are determined when it is hatched, not when it is produced
      • Eggs can be freely transferred to other players before they are hatched
      • Wild Eggs can be found as a rare drop from loot-bearing actions
March 15, 2021 v4.8.0
  • "interesting" message now shows up if you try to breed with another player
March 5, 2021 v4.4.1
  • Eggs can now be transferred between users
February 21, 2021 v3.7.6
  • You can only incubate your own eggs now
February 9, 2021 v3.1.3
  • Made eggs easier to find (Ancient Fossil)