V2026.05.22.2: Difference between revisions
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| source = https://blog.bconomy.net/2026/05/22/release-v2026-05-22-2/ | | source = https://blog.bconomy.net/2026/05/22/release-v2026-05-22-2/ | ||
| source-title = v2026.05.22.2 | | source-title = v2026.05.22.2 | ||
| previous = | | previous = Relay Network (Game Update) | ||
| next = | | next = v2026.05.23 | ||
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Revision as of 23:42, 2 November 2026
| Release date | May 22, 2026 |
|---|---|
| Changelog | v2026.05.22.2 |
← Previous update Relay Network (Game Update)Next update → v2026.05.23 | |
v2026.05.22.2 was an update to Bconomy released on May 22, 2026.
Changelog
A new update for Bconomy has been released.
Changelog
- XenoServer changes. (TheDepartedOne)
- You can again use XenoServers directly via special item modal.
- You can no longer use XenoServers to push a refinery bay past its module slot cap.
- If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent.
- Refinery changes. (TheDepartedOne)
- The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running.
- What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: Crafted items drain at 1×, Consumable items drain at 3x, Raw items at 5x. This affects the maximum committed basket duration.
- The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category).
- Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing.
- The explicit Gear refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either Raw or Crafted.