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| source = https://blog.bconomy.net/2026/05/22/release-v2026-05-22-2/
| source = https://blog.bconomy.net/2026/05/22/release-v2026-05-22-2/
| source-title = v2026.05.22.2
| source-title = v2026.05.22.2
| previous =  
| previous = Relay Network (Game Update)
| next =  
| next = v2026.05.23
}}
}}



Revision as of 23:42, 2 November 2026


v2026.05.22.2
Release date May 22, 2026
Changelog v2026.05.22.2
← Previous update
Relay Network (Game Update)
Next update →
v2026.05.23

v2026.05.22.2 was an update to Bconomy released on May 22, 2026.

Changelog

A new update for Bconomy has been released.

Changelog

  • XenoServer changes. (TheDepartedOne)
    • You can again use XenoServers directly via special item modal.
    • You can no longer use XenoServers to push a refinery bay past its module slot cap.
    • If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent.
  • Refinery changes. (TheDepartedOne)
    • The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running.
    • What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: Crafted items drain at 1×, Consumable items drain at 3x, Raw items at 5x. This affects the maximum committed basket duration.
    • The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category).
    • Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing.
    • The explicit Gear refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either Raw or Crafted.