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Transmutation: Difference between revisions

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Split day-example cells into lists
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* '''Transmutation Speed upgrade.''' Without it, you run at 5% of full speed. The tiers raise this to 20%, 40%, 60%, 80% and 100%.
* '''Transmutation Speed upgrade.''' Without it, you run at 5% of full speed. The tiers raise this to 20%, 40%, 60%, 80% and 100%.


At full speed every point gives 2 million BC of work per minute.
At full speed every point gives 2M BC of work per minute.


{| class="wikitable"
{| class="wikitable"
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! Refinery Modules !! No upgrade !! Tier 1 !! Tier 3 !! Tier 5
! Refinery Modules !! No upgrade !! Tier 1 !! Tier 3 !! Tier 5
|-
|-
| 5 at level 1 || 0.78 billion || 3.1 billion || 9.4 billion || 15.6 billion
| 5 at level 1 || 0.78B || 3.1B || 9.4B || 15.6B
|-
|-
| 5 at level 15 || 2.6 billion || 10.4 billion || 31.3 billion || 52.1 billion
| 5 at level 15 || 2.6B || 10.4B || 31.3B || 52.1B
|-
|-
| 15 at level 15 || 6.2 billion || 24.7 billion || 74.2 billion || 123.7 billion
| 15 at level 15 || 6.2B || 24.7B || 74.2B || 123.7B
|-
|-
| 25 at level 15 (the maximum) || 8.3 billion || 33.3 billion || 99.9 billion || 166.5 billion
| 25 at level 15 (the maximum) || 8.3B || 33.3B || 99.9B || 166.5B
|}
|}


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|-
|-
| 4 Green → 1 Amber Gemerald
| 4 Green → 1 Amber Gemerald
| 1.5 billion
| 1.5B
| 34 conversions:
| 34 conversions:
* 136 Green into 34 Amber
* 136 Green into 34 Amber
* 34 billion BC transmuted
* 34B BC transmuted
| 110 conversions:
| 110 conversions:
* 440 Green into 110 Amber
* 440 Green into 110 Amber
* 110 billion BC transmuted
* 110B BC transmuted
|-
|-
| 3 Red → 2 Purple Gemerald
| 3 Red → 2 Purple Gemerald
| 4.5 billion
| 4.5B
| 11 conversions:
| 11 conversions:
* 33 Red into 22 Purple
* 33 Red into 22 Purple
* 33 billion BC transmuted
* 33B BC transmuted
| 36 conversions:
| 36 conversions:
* 108 Red into 72 Purple
* 108 Red into 72 Purple
* 108 billion BC transmuted
* 108B BC transmuted
|-
|-
| 1 of each colour → 1 Pluperfect Gemerald
| 1 of each colour → 1 Pluperfect Gemerald
| 3.25 billion
| 3.25B
| 16 conversions:
| 16 conversions:
* 16 of each colour into 16 Pluperfect
* 16 of each colour into 16 Pluperfect
* 40 billion BC transmuted
* 40B BC transmuted
| 51 conversions:
| 51 conversions:
* 51 of each colour into 51 Pluperfect
* 51 of each colour into 51 Pluperfect
* 127.5 billion BC transmuted
* 127.5B BC transmuted
|-
|-
| 240 minute to 480 minute Personal Boost
| 240 minute to 480 minute Personal Boost
| 36 billion
| 36B
| 1 conversion:
| 1 conversion:
* 5 boosts and 5 Pluperfect into 1 boost
* 5 boosts and 5 Pluperfect into 1 boost
* 7 billion BC transmuted
* 7B BC transmuted
| 4 conversions:
| 4 conversions:
* 20 boosts and 20 Pluperfect into 4 boosts
* 20 boosts and 20 Pluperfect into 4 boosts
* 28 billion BC transmuted
* 28B BC transmuted
|}
|}



Revision as of 17:59, 2 November 2026

Transmutation converts items into other items through timed recipes. It runs inside your Refinery, and is unlocked by the Transmutation Research node.

How it works

  • Commit the input items for a recipe, wait for it to finish, then claim the output.
  • It needs an active Refinery Module. Speed grows with your Refinery Modules and the Transmutation Speed upgrade (see Speed).
  • Transmutation makes no heat and ignores the Refinery's operating mode.
  • Recipes cost only their input items, no Salvage. Conversions can lose value, so compare inputs and outputs before committing.

Speed

Transmutation works through a recipe at a steady pace, measured in BC of item worth per minute. Each conversion needs work equal to the worth of its inputs plus the worth of its outputs. Boost recipes need three times that. Outputs finish one at a time as the work completes, so a long batch can be claimed in parts.

Your pace is set by two things:

  • Refinery Modules. Each unpaused Module adds 1 point, plus 0.2 for every level, so a level 15 Module adds 4. Modules count strongest first, and each further Module counts 5% less than the one before it. Pausing Modules for Salvage also slows Transmutation.
  • Transmutation Speed upgrade. Without it, you run at 5% of full speed. The tiers raise this to 20%, 40%, 60%, 80% and 100%.

At full speed every point gives 2M BC of work per minute.

Work per day (24 hours)
Refinery Modules No upgrade Tier 1 Tier 3 Tier 5
5 at level 1 0.78B 3.1B 9.4B 15.6B
5 at level 15 2.6B 10.4B 31.3B 52.1B
15 at level 15 6.2B 24.7B 74.2B 123.7B
25 at level 15 (the maximum) 8.3B 33.3B 99.9B 166.5B

A day of nonstop Transmutation

How much you burn in a day depends on the recipe, since outputs count toward the work too. Your "BC transmuted" stat counts only the worth of the inputs used up. With Transmutation Speed at tier 5 and the Refinery running all day:

Recipe Work per conversion 5 Modules at level 15 25 Modules at level 15
4 Green → 1 Amber Gemerald 1.5B 34 conversions:
  • 136 Green into 34 Amber
  • 34B BC transmuted
110 conversions:
  • 440 Green into 110 Amber
  • 110B BC transmuted
3 Red → 2 Purple Gemerald 4.5B 11 conversions:
  • 33 Red into 22 Purple
  • 33B BC transmuted
36 conversions:
  • 108 Red into 72 Purple
  • 108B BC transmuted
1 of each colour → 1 Pluperfect Gemerald 3.25B 16 conversions:
  • 16 of each colour into 16 Pluperfect
  • 40B BC transmuted
51 conversions:
  • 51 of each colour into 51 Pluperfect
  • 127.5B BC transmuted
240 minute to 480 minute Personal Boost 36B 1 conversion:
  • 5 boosts and 5 Pluperfect into 1 boost
  • 7B BC transmuted
4 conversions:
  • 20 boosts and 20 Pluperfect into 4 boosts
  • 28B BC transmuted

Without the upgrade everything runs 20 times slower: one Green to Amber conversion takes almost 14 hours with 5 level 15 Modules.

Recipe groups

Group What it does
Gemeralds up and down Combine lower Gemeralds into higher ones (up to Pluperfect), or split them back down
Action boosts Upscale high-tier Personal Boost items, or convert between actions. Uses Pluperfect Gemeralds
Pet and farm boosts Upgrade pet and farm boost items

Boost recipes take three times as long as Gemerald recipes.

Queue

With the Transmutation Queue Research node and the matching upgrade, you can line up several recipes to run back to back. Later steps can use the output of earlier ones.