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Recovery: Difference between revisions

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Reference article: Relay Network
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m Link game terms (first mention per section)
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== Fuel and charge ==
== Fuel and charge ==


Recovery needs fuel to do anything. Salvage in its tank burns into a charge meter. With an empty tank the Bay does nothing and makes no heat. Overclocked mode burns fuel four times as fast. There is nothing to claim from a Recovery Bay; its effect happens when you act.
Recovery needs fuel to do anything. [[Salvage]] in its tank burns into a charge meter. With an empty tank the Bay does nothing and makes no heat. Overclocked mode burns fuel four times as fast. There is nothing to claim from a Recovery Bay; its effect happens when you act.


== Cooldown cuts ==
== Cooldown cuts ==
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* The Recovery Cut Potency [[Bay Upgrades|upgrade]] raises the maximum chance of a cut.
* The Recovery Cut Potency [[Bay Upgrades|upgrade]] raises the maximum chance of a cut.
* After a cut lands, there is a short lockout before the next one can roll. The Lockout Reducer upgrade shortens it.
* After a cut lands, there is a short lockout before the next one can roll. The Lockout Reducer upgrade shortens it.
* With enough total Module levels, one roll can cut more than one action at once. The '''Recovery Targeting''' Research node and the Focus Slots upgrade let you choose which actions benefit.
* With enough total Module levels, one roll can cut more than one action at once. The '''Recovery Targeting''' [[Research]] node and the Focus Slots upgrade let you choose which actions benefit.


== Quest Bank ==
== Quest Bank ==


With the '''Quest Banking''' Research node, Recovery banks loot you find beyond your current quest's requirement and carries it into your next quest, instead of wasting it. '''Quest Bank Control''' adds settings for it, and '''Quest Bank Auto-focus''' steers cuts toward the loot your active quests still need. The Quest Storage upgrade raises how much can be banked.
With the '''Quest Banking''' [[Research]] node, Recovery banks loot you find beyond your current quest's requirement and carries it into your next quest, instead of wasting it. '''Quest Bank Control''' adds settings for it, and '''Quest Bank Auto-focus''' steers cuts toward the loot your active quests still need. The Quest Storage upgrade raises how much can be banked.


== Beyond Loot Actions ==
== Beyond Loot Actions ==


The '''Cross-System Recovery''' Research node, available once your Recovery Modules reach a high combined level, adds occasional cuts to your Farm watering and Buddy swap cooldowns.
The '''Cross-System Recovery''' [[Research]] node, available once your Recovery Modules reach a high combined level, adds occasional cuts to your [[Farm]] watering and [[Buddy]] swap cooldowns.


== Costs ==
== Costs ==


Late Recovery Modules, high Module levels and the top tier of every Recovery upgrade cost [[Gemeralds]], including Pluperfect Gemeralds. [[Transmutation]] can convert Gemeralds you have into the colours you need.
Late Recovery Modules, high Module levels and the top tier of every Recovery upgrade cost [[Gemeralds]], including [[Pluperfect Gemerald]]s. [[Transmutation]] can convert Gemeralds you have into the colours you need.


{{Guide link|Recovery and Quest Banking|Recovery and Quest Banking}}
{{Guide link|Recovery and Quest Banking|Recovery and Quest Banking}}


[[Category:Relay Network]]
[[Category:Relay Network]]

Revision as of 14:47, 2 November 2026

The Recovery Bay is the Relay Network Bay that helps active play. It burns Salvage to build charge, and that charge gives your Fish, Hunt, Explore and Mine actions a chance to cut their own cooldowns.

Takes in Salvage fuel (required)
Produces Charge, spent as cooldown cuts on Loot Actions
Also does Banks surplus quest finds (Quest Bank); with Research, cuts Farm watering and Buddy swap cooldowns
Affected by Heat and operating mode, Relay Research, Bay Upgrades

Fuel and charge

Recovery needs fuel to do anything. Salvage in its tank burns into a charge meter. With an empty tank the Bay does nothing and makes no heat. Overclocked mode burns fuel four times as fast. There is nothing to claim from a Recovery Bay; its effect happens when you act.

Cooldown cuts

Every time you use a Loot Action, Recovery rolls for a cut:

  • A fuller charge and more and higher-level Modules raise both the chance of a cut and its size.
  • A cut removes part of the action's cooldown. It is usually a small trim, sometimes a large one, and never a full reset.
  • The Recovery Cut Potency upgrade raises the maximum chance of a cut.
  • After a cut lands, there is a short lockout before the next one can roll. The Lockout Reducer upgrade shortens it.
  • With enough total Module levels, one roll can cut more than one action at once. The Recovery Targeting Research node and the Focus Slots upgrade let you choose which actions benefit.

Quest Bank

With the Quest Banking Research node, Recovery banks loot you find beyond your current quest's requirement and carries it into your next quest, instead of wasting it. Quest Bank Control adds settings for it, and Quest Bank Auto-focus steers cuts toward the loot your active quests still need. The Quest Storage upgrade raises how much can be banked.

Beyond Loot Actions

The Cross-System Recovery Research node, available once your Recovery Modules reach a high combined level, adds occasional cuts to your Farm watering and Buddy swap cooldowns.

Costs

Late Recovery Modules, high Module levels and the top tier of every Recovery upgrade cost Gemeralds, including Pluperfect Gemeralds. Transmutation can convert Gemeralds you have into the colours you need.