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[[Draft:Gameplay reference tables|Return to the draft index]]
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=== Boss catalog ===
=== Boss catalog ===
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=== Boss combat rules ===
=== Boss combat rules ===
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=== Miniboss catalog ===
=== Miniboss catalog ===
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=== Miniboss rewards ===
=== Miniboss rewards ===
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[[Draft:Gameplay reference tables|Return to the draft index]]
[[Draft:Gameplay reference tables|Return to the draft index]]

Latest revision as of 01:15, 6 November 2026

Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

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Boss catalog

[edit source]

Proposed placement: Bosses. All eight Boss types. Health and active weakpoints belong to an encounter and would not be published as fixed species stats.

Boss catalog
Boss Description Associated Action Internal ID
Frisbee Dog Nobody knows where it came from. Nobody knows why it's here. It just showed up one day, enormous, relentless, and extremely interested in your stuff. Explore wewert
The Kraken Ancient. Hungry. Deeply unimpressed by your fishing rod. It has capsized fleets and swallowed lighthouses, and it considers you a minor inconvenience at best. Fish kraken
Underworld Troll It lives in the deepest tunnels, hoards shiny things, and has very strong feelings about people digging near its collection. You are currently digging near its collection. Mine troll
Space Invader Arrived from parts unknown with no stated agenda and an alarming amount of health. Experts are baffled. Players are moderately annoyed. Explore invader
Trickster Elf Mischievous, fast, and irritatingly smug. It's been leading hunters on wild chases for centuries and seems to genuinely enjoy it. Hunt elf
Giant Bee Normal bee. Just very, very large. Wants you gone. Will not stop. Hunt bee
The Sharkfather An offer you can't refuse. The undisputed boss of the deep, respected by all, feared by most, and currently very interested in what you're doing in his waters. Fish fisherman
Magma Drake Coiled around a vein of the rarest ore in the deepest shaft, fast asleep for three hundred years. You just woke it up. Mine drake

Boss combat rules

[edit source]

Proposed placement: Bosses.

Boss combat rules
Attribute Base Value
Active Boss Loot Action Multiplier 0.9×
Weakpoint Damage 2×
New Weakpoint Interval 5 minutes
Overkill Window 5 minutes
Buddy Attack Cooldown 30 minutes
Buddy Attack Multiplier per Level +0.05×
Standard Loot per Attacker Up to 10M Items
Minimum Defeat Boost Duration 30 minutes

Miniboss catalog

[edit source]

Proposed placement: Minibosses. All four Miniboss types. Each encounter lasts 2 minutes. A Small Bag requires gem damage equal to at least 5% of encounter health; gem damage values weakpoint weapons at 2× and other weapons at 0.5×.

Miniboss catalog
Miniboss Description Associated Action Internal ID
The Nibbler A puffed-up little menace that fancies itself a monster. It deflates fast, so hit it while it's cross. Fish fish
Trash Bandit A masked scrounger that decided today it's a warrior. The delusion won't last long. Hunt hunt
The Straggler Something half-lost shambled out of the fog spoiling for a fight. It won't remember why for long. Explore explore
Gloombat A jittery cave-flapper that mistook you for a threat to its dark. All screech, short swoop. Mine mine

Miniboss rewards

[edit source]

Proposed placement: Minibosses.

Miniboss rewards
Result / Position Bags Notes
Defeated — 1st 3 Bags Small if threshold met; otherwise Tiny
Defeated — 2nd 2 Bags Small if threshold met; otherwise Tiny
Defeated — 3rd 1 Bag Small if threshold met; otherwise Tiny
Defeated — Other Damagers 1 Bag Each 10 Small Bags shared beyond the top three; Tiny after that or below threshold
Fled Up to 4 Tiny Bags Random distinct damagers; at most one each
Carried Gem Bag 1 Gem Bag 50% spawn chance; on defeat, one qualifying damager wins
Pluperfect Bonus 1–5 Pluperfect Gemeralds 75% chance on defeat; one random damager

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