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#REDIRECT [[Ranks and Ascension]]
{{Actions and progression sidebar}}
'''Ascension''' is how you start over from the bottom of the [[Ranks|rank]] ladder in exchange for a permanent step up. You can Ascend once you reach God rank. Each Ascension raises your account '''Tier''' by 1, sends your rank back to [[Peasant]] and gives you [[Prestige|Runes]].


{| class="wikitable"
|-
! Needs
| God rank, and BC for every Ascension after the first
|-
! Resets
| Your rank, back to Peasant
|-
! Gives
| {{GameValue|prestige.runesPerTier}} Runes, a bigger Work bonus and new feature unlocks
|-
! Affected by
| The Anointment [[Prestige]] perk
|}
== Tier ==
Your Tier counts how many times you have [[Ascended]]. Tier 0 is your first climb, before any Ascension. Tiers are written in Roman numerals.
== What resets and what is kept ==
Only your rank resets. Everything else is kept across Ascensions, including your inventory, [[Pets]], [[Farm]], [[Relay]], [[Tools]], [[Quest Level]], [[Prestige]] perks and the features you unlocked. The BC cost of the Ascension is paid from your balance, and whatever remains is yours.
== Cost ==
* Your first Ascension is free.
* Every Ascension after that costs BC, and the price rises with each Tier. Ascending to Tier 2 costs about 1.65 billion BC, and each Tier after that costs about 550 million BC more than the one before.
* The [[Anointment]] [[Prestige]] perk lowers this cost by up to 50% at its top level.
* The next climb is more expensive too: every rank costs more at a higher Tier. Rank prices are multiplied by 1 plus your Tier. See [[Ranks]].
You can pick a destination in the rank-up window by choosing a Tier and a rank. The game then works out how many rank-ups and Ascensions it takes and what they cost, so you can plan several climbs at once. It stops at the last one you can afford.
== What you gain ==
* '''Runes''': {{GameValue|prestige.runesPerTier}} [[Rune]]s for every Tier you reach. Runes buy [[Prestige]] perks, and the [[Pyre]] also spends them.
* '''A bigger Work bonus''': your Tier adds to your Work multiplier. The first Tiers add the most and later Tiers add less each time. See [[Actions#Work|Work]].
* '''Feature unlocks''': the [[Prestige]] page opens at Tier I, and the [[Fun House]] opens at Tier V. After you Ascend, every rank requirement counts as met, so you can unlock any rank-gated feature you had not unlocked yet. See [[Ranks#Feature unlocks|Ranks]].
== How Ascension connects to other features ==
* [[Ranks]]: God is the rank you must reach, and Ascension resets it.
* [[Prestige]]: Runes and perks are the main reward.
* [[Actions]]: your Tier raises Work pay.
* [[Achievements]]: your Tier counts toward Achievements.
* [[Pyre]]: Runes can be spent there.
== Changelog ==
{{Update history/ascension}}
{{Guide link|Ranks and Ascension|Ranks and Ascension|Prestige Perks|Prestige Perks}}
{{Bconomy navbox}}
[[Category:Getting started]]

Latest revision as of 23:58, 3 November 2026

Ascension is how you start over from the bottom of the rank ladder in exchange for a permanent step up. You can Ascend once you reach God rank. Each Ascension raises your account Tier by 1, sends your rank back to Peasant and gives you Runes.

Needs God rank, and BC for every Ascension after the first
Resets Your rank, back to Peasant
Gives 5 Runes, a bigger Work bonus and new feature unlocks
Affected by The Anointment Prestige perk

Your Tier counts how many times you have Ascended. Tier 0 is your first climb, before any Ascension. Tiers are written in Roman numerals.

What resets and what is kept

[edit | edit source]

Only your rank resets. Everything else is kept across Ascensions, including your inventory, Pets, Farm, Relay, Tools, Quest Level, Prestige perks and the features you unlocked. The BC cost of the Ascension is paid from your balance, and whatever remains is yours.

  • Your first Ascension is free.
  • Every Ascension after that costs BC, and the price rises with each Tier. Ascending to Tier 2 costs about 1.65 billion BC, and each Tier after that costs about 550 million BC more than the one before.
  • The Anointment Prestige perk lowers this cost by up to 50% at its top level.
  • The next climb is more expensive too: every rank costs more at a higher Tier. Rank prices are multiplied by 1 plus your Tier. See Ranks.

You can pick a destination in the rank-up window by choosing a Tier and a rank. The game then works out how many rank-ups and Ascensions it takes and what they cost, so you can plan several climbs at once. It stops at the last one you can afford.

What you gain

[edit | edit source]
  • Runes: 5 Runes for every Tier you reach. Runes buy Prestige perks, and the Pyre also spends them.
  • A bigger Work bonus: your Tier adds to your Work multiplier. The first Tiers add the most and later Tiers add less each time. See Work.
  • Feature unlocks: the Prestige page opens at Tier I, and the Fun House opens at Tier V. After you Ascend, every rank requirement counts as met, so you can unlock any rank-gated feature you had not unlocked yet. See Ranks.

How Ascension connects to other features

[edit | edit source]
  • Ranks: God is the rank you must reach, and Ascension resets it.
  • Prestige: Runes and perks are the main reward.
  • Actions: your Tier raises Work pay.
  • Achievements: your Tier counts toward Achievements.
  • Pyre: Runes can be spent there.

Changelog

[edit | edit source]
Release date Update Changes
September 10, 2026 v2026.09.10
  • Completing the free first ascension no longer triggers the incorrect “Not enough BC to rank up” error.
August 10, 2026 v2026.08.10
  • Subscribers see the ascension celebration (sound, confetti, and console output) again, it had been silently doing nothing.
  • Ascension broadcasts now stick around in chat after you reload, and ascending again always broadcasts fresh or updates the visible row.
  • Broadcasts stay within your own profile type so main, ironman and hardcore each see their own ascension messages.
July 6, 2025 The Specials and Quests Update
  • Ascension broadcasts no longer persist in Global chat logs
April 13, 2025 Game Update (04-13-2025)
  • Nepotism, Anointment
    • Perk benefit decreased to 2.5% per level (from 5%)
    • Maximum perk level increased to 20 (from 10)
April 5, 2025 Prestige Perks Revamp
  • Anointment: Decreases the cost of ascension
  • 5 Runes are now earned per Ascension
  • Each Ascension Tier no longer provides an innate Rare Item multiplier
    • This has been functionally replaced by the “Fortuity” perk
August 21, 2024 Game Update (08-21-2024)
  • Ascension PP cost scaling has been changed
August 19, 2024 The Fearsome Factions Update
  • Ascension Cost scaling has been changed to move in tandem with rank costs
November 7, 2023 v8.2.0
  • PP Changes PP is once again used first (instead of BC) whenever ranking up or ascending.
June 16, 2021 v5.6.2
  • New alias btp (suggested by (Discord user))
April 30, 2021 v5.2.0
  • New command "btopprestige", allows viewing users with highest Prestige
January 30, 2021 Game Update (01-30-2021)
  • Increase ascend costs