Relay Heat: Difference between revisions
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'''Heat''' builds up in each [[Relay Network]] Bay while it runs, and a hot Bay produces less. Every producing Bay ([[Mint]], [[Refinery]] and [[Recovery]]) has its own heat. A hot Mint does not heat up your Refinery. | '''Heat''' builds up in each [[Relay Network]] Bay while it runs, and a hot Bay produces less. Every producing Bay ([[Mint]], [[Refinery]] and [[Recovery]]) has its own heat. A hot Mint does not heat up your Refinery. | ||
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! Effect | ! Effect | ||
|- | |- | ||
| Up to {{GameValue|relayHeatUnstablePct | | Up to {{GameValue|relay.heat.relayHeatUnstablePct}}% | ||
| Full speed | | Full speed | ||
|- | |- | ||
| {{GameValue|relayHeatUnstablePct | | {{GameValue|relay.heat.relayHeatUnstablePct}}% to {{GameValue|relay.heat.relayHeatCriticalPct}}% | ||
| Output eases down, to a fifth of normal at {{GameValue|relayHeatCriticalPct | | Output eases down, to a fifth of normal at {{GameValue|relay.heat.relayHeatCriticalPct}}% | ||
|- | |- | ||
| {{GameValue|relayHeatCriticalPct | | {{GameValue|relay.heat.relayHeatCriticalPct}}% to {{GameValue|relay.heat.relayHeatFullPct}}% | ||
| Only reachable while Overclocked. Output is capped low until the Bay cools back down | | Only reachable while Overclocked. Output is capped low until the Bay cools back down | ||
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'''Overclocking''' lasts {{GameValue|relayOverclockDuration | '''Overclocking''' lasts {{GameValue|relay.heat.relayOverclockDuration}}, then the Bay drops back to Normal. After that the Bay has a cooldown of {{GameValue|relay.heat.relayOverclockCooldown}} before it can Overclock again; the Overclock Cooldown Reducer [[Bay Upgrades|upgrade]] shortens it. Overclocked Bays also burn fuel faster. | ||
[[Cooling]] Bays only run Off or Normal and make no heat. | [[Cooling]] Bays only run Off or Normal and make no heat. | ||
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* '''Module levels.''' Each added Module adds a little less heat than the one before, and levelling a Module lowers the heat it makes. | * '''Module levels.''' Each added Module adds a little less heat than the one before, and levelling a Module lowers the heat it makes. | ||
* '''[[Cooling]] Bay.''' | * '''[[Cooling]] Bay.''' [[Burn]]s [[Cryo Gel]] and sends cooling supply to Bays above 50% heat. | ||
* '''[[DX Coolant]].''' Apply 1 to 5 units to a hot Bay: heat drops at once, and the Bay heats up much more slowly for a while afterwards. Larger applications are more efficient. It cannot be used on Cooling Bays or Bays that are Off, and only once per Overclock session. You can apply it in the same step as starting an Overclock. | * '''[[DX Coolant]].''' Apply 1 to 5 units to a hot Bay: heat drops at once, and the Bay heats up much more slowly for a while afterwards. Larger applications are more efficient. It cannot be used on Cooling Bays or Bays that are Off, and only once per Overclock session. You can apply it in the same step as starting an Overclock. | ||
* '''Local Heat Resistance''' [[Bay Upgrades|upgrade]]: less heat on one Bay, and cooling goes further on it. | * '''Local Heat Resistance''' [[Bay Upgrades|upgrade]]: less heat on one Bay, and cooling goes further on it. | ||
* '''Thermal [[Relay Research|Research]]''': nodes such as Thermal Reserve, Passive Dissipation and Thermal Buffer reduce heat across the whole Network. | * '''Thermal [[Relay Research|Research]]''': nodes such as Thermal Reserve, [[Passive Dissipation]] and Thermal Buffer reduce heat across the whole Network. | ||
== DX Coolant == | == DX Coolant == | ||
'''DX Coolant''' is a consumable item for instant heat control. Get it from the [[Network Store]], Exquisite | '''DX Coolant''' is a consumable item for instant heat control. Get it from the [[Network Store]], [[Exquisite Trunk]]s, some [[Achievements]] and the daily Refined leaderboard rewards. It is different from [[Cryo Gel]], which fuels [[Cooling]] Bays over time. | ||
== Changelog == | |||
{{Update history/relay-heat}} | |||
{{Guide link|Relay Heat and Cooling|Relay heat and cooling}} | {{Guide link|Relay Heat and Cooling|Relay heat and cooling}} | ||
{{Bconomy navbox}} | |||
[[Category:Relay Network]] | [[Category:Relay Network]] | ||
Latest revision as of 00:09, 4 November 2026
Heat builds up in each Relay Network Bay while it runs, and a hot Bay produces less. Every producing Bay (Mint, Refinery and Recovery) has its own heat. A hot Mint does not heat up your Refinery.
What heat does
[edit | edit source]Heat is shown as a percentage of the Bay's capacity:
| Heat | Effect |
|---|---|
| Up to 70% | Full speed |
| 70% to 100% | Output eases down, to a fifth of normal at 100% |
| 100% to 115% | Only reachable while Overclocked. Output is capped low until the Bay cools back down |
There is no forced shutdown. A Bay always keeps running, just slower when it is hot.
Operating modes
[edit | edit source]Each producing Bay runs in one mode at a time, shared by all its Modules:
| Mode | Output | Heat | Cools down on its own |
|---|---|---|---|
| Off | None | None | Fastest |
| Underclocked | Reduced | Low | Fast |
| Normal | Baseline | Baseline | Slowly |
| Overclocked | Boosted | Highest (the Mint heats up fastest) | Not at all |
Overclocking lasts 20 minutes, then the Bay drops back to Normal. After that the Bay has a cooldown of 10 minutes before it can Overclock again; the Overclock Cooldown Reducer upgrade shortens it. Overclocked Bays also burn fuel faster.
Cooling Bays only run Off or Normal and make no heat.
Keeping heat down
[edit | edit source]- Module levels. Each added Module adds a little less heat than the one before, and levelling a Module lowers the heat it makes.
- Cooling Bay. Burns Cryo Gel and sends cooling supply to Bays above 50% heat.
- DX Coolant. Apply 1 to 5 units to a hot Bay: heat drops at once, and the Bay heats up much more slowly for a while afterwards. Larger applications are more efficient. It cannot be used on Cooling Bays or Bays that are Off, and only once per Overclock session. You can apply it in the same step as starting an Overclock.
- Local Heat Resistance upgrade: less heat on one Bay, and cooling goes further on it.
- Thermal Research: nodes such as Thermal Reserve, Passive Dissipation and Thermal Buffer reduce heat across the whole Network.
DX Coolant
[edit | edit source]DX Coolant is a consumable item for instant heat control. Get it from the Network Store, Exquisite Trunks, some Achievements and the daily Refined leaderboard rewards. It is different from Cryo Gel, which fuels Cooling Bays over time.
Changelog
[edit | edit source]| Release date | Update | Changes |
|---|---|---|
| June 8, 2026 | v2026.06.08 |
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| May 27, 2026 | v2026.05.27 |
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| May 25, 2026 | v2026.05.25 |
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| May 25, 2026 | The Relay Heat Update |
No more shutdowns
Hot just means slower
Your heat can settle anywhere
Big bays are worth it
A new heat bar
Modes, quick recap
Research changes
One heads up
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| May 23, 2026 | v2026.05.23 |
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| May 21, 2026 | Welcome to the Relay Network |
TL;DR
Heat, Coolant, Overclock
The research tree
Bay upgrades
Modules: crafting, leveling, pausing
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