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Draft:Gameplay reference tables/Goals and remaining candidates: Difference between revisions

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<templatestyles src="Template:Item infobox/styles.css" />
''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.''
''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.''


[[Draft:Gameplay reference tables|Return to the draft index]]
[[Draft:Gameplay reference tables|Return to the draft index]]


=== Goal target types ===
=== Goal target types ===
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Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.
Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.
<div style="overflow-x:auto;max-width:100%;">
<div style="overflow-x:auto;max-width:100%;">
{| class="wikitable sortable mw-collapsible" style="width:100%;"
{| class="wikitable sortable mw-collapsible"
|+ Goal target types
|+ Goal target types
! Goal Type !! Example Target !! Costs Displayed !! Internal ID
! Goal Type !! Example Target !! Costs Displayed !! Internal ID
|-
|-
| Items
| Items
| 1,000 [[Bricks]]
| <abbr title="1,000">1K</abbr> [[Bricks]]
| Missing requested Items and optional raw ingredients
| Missing requested Items and optional raw ingredients
| <code>item</code>
| <code>item</code>
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</div>
</div>


The tables above cover the current progression ladders, public catalogs and repeatable gameplay systems. '''Surge Capacitor''' and '''Coolant Buffer Expansion''' are excluded from purchase tables because they are not currently purchasable.
[[Draft:Gameplay reference tables|Return to the draft index]]
 
Live encounters, player balances, Market listings, leaderboard standings, current personal Shop stock, random Quest sets and personal Goal totals are separate from base reference data. Their rules and catalogs are suitable for these tables; their changing player-specific results are not fixed reference rows.


[[Draft:Gameplay reference tables|Return to the draft index]]
The previews cover the current progression ladders, public catalogs and repeatable gameplay systems. Surge Capacitor and Coolant Buffer Expansion are excluded from purchase tables because they are not currently purchasable.

Latest revision as of 01:15, 6 November 2026

Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.

Return to the draft index

Goal target types

[edit source]

Proposed placement: Goals. Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.

Goal target types
Goal Type Example Target Costs Displayed Internal ID
Items 1K Bricks Missing requested Items and optional raw ingredients item
Farm 10 Plots at Level 15 Remaining Plot purchase and level recipes farm
Stables 10 Stables Remaining Stable purchase recipes stables
Relay Bay Unlock a Cooling Bay Remaining Bay path recipes and Salvage relayBay
Relay Modules 25 Recovery Modules at Level 15 Remaining module recipes, level recipes and Salvage relayModules

Return to the draft index

The previews cover the current progression ladders, public catalogs and repeatable gameplay systems. Surge Capacitor and Coolant Buffer Expansion are excluded from purchase tables because they are not currently purchasable.