Draft:Gameplay reference tables/Specials: Difference between revisions
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''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.'' | ''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.'' | ||
[[Draft:Gameplay reference tables|Return to the draft index]] | [[Draft:Gameplay reference tables|Return to the draft index]] | ||
=== Special catalog === | === Special catalog === | ||
| Line 9: | Line 9: | ||
All ten current Specials. The existing Special infoboxes already synchronize this data; this is a proposed comparison table. Global effects remain separated by profile mode, with self-only copies applying only to their owner. | All ten current Specials. The existing Special infoboxes already synchronize this data; this is a proposed comparison table. Global effects remain separated by profile mode, with self-only copies applying only to their owner. | ||
<div style="overflow-x:auto;max-width:100%;"> | <div style="overflow-x:auto;max-width:100%;"> | ||
{| class="wikitable sortable mw-collapsible | {| class="wikitable sortable mw-collapsible" | ||
|+ Special catalog | |+ Special catalog | ||
! Special !! Description !! Cooldown !! Bulk Use? !! Attributes !! Cost !! Internal ID | |||
|- | |- | ||
| [[File:Game special baseGlobalActionBoost.webp| | | <span class="bc-item-inline-icon">[[File:Game special baseGlobalActionBoost.webp|20x20px|middle|link=|alt=]]</span>[[Calibrated Amplifier]] | ||
| When activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action. | | When activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action. | ||
| 1 hour | | 1 hour | ||
| Line 22: | Line 21: | ||
| <code>baseGlobalActionBoost</code> | | <code>baseGlobalActionBoost</code> | ||
|- | |- | ||
| [[File:Game special flexibleGlobalActionBoost.webp| | | <span class="bc-item-inline-icon">[[File:Game special flexibleGlobalActionBoost.webp|20x20px|middle|link=|alt=]]</span>[[Arbitrary Amplifier]] | ||
| When activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action. | | When activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action. | ||
| — | | — | ||
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| <code>flexibleGlobalActionBoost</code> | | <code>flexibleGlobalActionBoost</code> | ||
|- | |- | ||
| [[File:Game special globalActionCooldownResetter.webp| | | <span class="bc-item-inline-icon">[[File:Game special globalActionCooldownResetter.webp|20x20px|middle|link=|alt=]]</span>[[Noetic Pulsator]] | ||
| When activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used. | | When activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used. | ||
| 5 minutes | | 5 minutes | ||
| Line 40: | Line 37: | ||
| <code>globalActionCooldownResetter</code> | | <code>globalActionCooldownResetter</code> | ||
|- | |- | ||
| [[File:Game special toolExtraLevelUpgrade.webp| | | <span class="bc-item-inline-icon">[[File:Game special toolExtraLevelUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[Forbidden Modifier]] | ||
| Even smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool. | | Even smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool. | ||
| — | | — | ||
| Line 49: | Line 45: | ||
| <code>toolExtraLevelUpgrade</code> | | <code>toolExtraLevelUpgrade</code> | ||
|- | |- | ||
| [[File:Game special farmExtraPlotUpgrade.webp| | | <span class="bc-item-inline-icon">[[File:Game special farmExtraPlotUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[Fairy Ring]] | ||
| You can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs. | | You can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs. | ||
| — | | — | ||
| Line 58: | Line 53: | ||
| <code>farmExtraPlotUpgrade</code> | | <code>farmExtraPlotUpgrade</code> | ||
|- | |- | ||
| [[File:Game special relayNetworkExtraModuleUpgrade.webp| | | <span class="bc-item-inline-icon">[[File:Game special relayNetworkExtraModuleUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[XenoServer]] | ||
| This expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count. | | This expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count. | ||
| — | | — | ||
| Line 67: | Line 61: | ||
| <code>relayNetworkExtraModuleUpgrade</code> | | <code>relayNetworkExtraModuleUpgrade</code> | ||
|- | |- | ||
| [[File:Game special petsExtraAdventurerUpgrade.webp| | | <span class="bc-item-inline-icon">[[File:Game special petsExtraAdventurerUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[Golden Lariat]] | ||
| A lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs. | | A lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs. | ||
| — | | — | ||
| Line 76: | Line 69: | ||
| <code>petsExtraAdventurerUpgrade</code> | | <code>petsExtraAdventurerUpgrade</code> | ||
|- | |- | ||
| [[File:Game special newFirstGenerationPetCreator.png| | | <span class="bc-item-inline-icon">[[File:Game special newFirstGenerationPetCreator.png|20x20px|middle|link=|alt=]]</span>[[Genesis Egg]] | ||
| This egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special. | | This egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special. | ||
| — | | — | ||
| Line 85: | Line 77: | ||
| <code>newFirstGenerationPetCreator</code> | | <code>newFirstGenerationPetCreator</code> | ||
|- | |- | ||
| [[File:Game special petAuraChanger.webp| | | <span class="bc-item-inline-icon">[[File:Game special petAuraChanger.webp|20x20px|middle|link=|alt=]]</span>[[Auralyzer]] | ||
| A curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used. | | A curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used. | ||
| — | | — | ||
| Line 94: | Line 85: | ||
| <code>petAuraChanger</code> | | <code>petAuraChanger</code> | ||
|- | |- | ||
| [[File:Game special petSkinChanger.webp| | | <span class="bc-item-inline-icon">[[File:Game special petSkinChanger.webp|20x20px|middle|link=|alt=]]</span>[[Skinulator]] | ||
| Trust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used. | | Trust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used. | ||
| — | | — | ||
| Line 104: | Line 94: | ||
|} | |} | ||
</div> | </div> | ||
[[Draft:Gameplay reference tables|Return to the draft index]] | [[Draft:Gameplay reference tables|Return to the draft index]] | ||
Latest revision as of 01:15, 6 November 2026
Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.
Special catalog
[edit source]Proposed placement: Specials. All ten current Specials. The existing Special infoboxes already synchronize this data; this is a proposed comparison table. Global effects remain separated by profile mode, with self-only copies applying only to their owner.
| Special | Description | Cooldown | Bulk Use? | Attributes | Cost | Internal ID |
|---|---|---|---|---|---|---|
| Calibrated Amplifier | When activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action. | 1 hour | No | Action: Fish, Hunt, Explore, Mine, Work | Not Sold for SP | baseGlobalActionBoost
|
| Arbitrary Amplifier | When activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action. | — | No | — | 150 SP | flexibleGlobalActionBoost
|
| Noetic Pulsator | When activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used. | 5 minutes | No | — | 50 SP | globalActionCooldownResetter
|
| Forbidden Modifier | Even smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool. | — | Yes | — | Not Sold for SP | toolExtraLevelUpgrade
|
| Fairy Ring | You can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs. | — | Yes | — | Not Sold for SP | farmExtraPlotUpgrade
|
| XenoServer | This expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count. | — | Yes | — | Not Sold for SP | relayNetworkExtraModuleUpgrade
|
| Golden Lariat | A lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs. | — | Yes | — | Not Sold for SP | petsExtraAdventurerUpgrade
|
| Genesis Egg | This egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special. | — | Yes | Species: Poodle, Dog, Bat, Mustang, Pig, Eagle, Otter, Tiger, Peacock, Donkey, Gorilla, Ox, Junglefowl, Crocodile, Goose, Rat, Seal, Whale, Rabbit, Dove, Kangaroo, Snake, Turtle, Snail, Dolphin, Lizard, Scorpion, Owl, Cockroach, Dragon, Phoenix, Visitor, Invader, Sauropod, Tyrannosaurus, Jack, Ghost, Snowman, Raccoon, Goat Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White |
200 SP | newFirstGenerationPetCreator
|
| Auralyzer | A curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used. | — | No | Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White | Not Sold for SP | petAuraChanger
|
| Skinulator | Trust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used. | — | No | Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static | Not Sold for SP | petSkinChanger
|