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'''Specials''' are a separate class from ordinary [[Items]]. Each one is tracked individually and can carry its own attributes, such as an expiry date, a target action or a pet species. They are never found from [[Loot Actions]], they do not stack like Items, and in most cases they cannot be given to other players.
{{Items and trading sidebar}}
'''Specials''' are a separate class from ordinary [[Items]]. Each one is tracked individually and can carry its own attributes, such as an expiry date, a target action or a pet species. Some types can be found from [[Loot Actions]]. They do not stack like Items, although identical copies can be grouped on the interface, and in most cases they cannot be given to other players.


Specials do things beyond normal play: [[Amplifier]]s and Pulsators boost everyone online, while Modifiers lift [[Tools]] past their natural limit.
Specials can provide effects beyond normal play. [[Calibrated Amplifier|Calibrated Amplifiers]] and [[Arbitrary Amplifier|Arbitrary Amplifiers]] boost [[Actions]], while [[Noetic Pulsator|Noetic Pulsators]] reset Action cooldowns. [[Forbidden Modifier|Forbidden Modifiers]] raise [[Tools|Tool]] Multipliers beyond their natural limit.


== Where they come from ==
== Where they come from ==
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== Types ==
== Types ==


{| class="wikitable"
{{Specials table}}
|-
 
! Special
== Removed Specials ==
! What it does
 
|-
Former Specials include [[Overloaded Amplifier]], [[Mercurial Amplifier]] and [[Forged Banknote]]. See [[:Category:Removed specials]] for historical articles.
| Calibrated Amplifier
| Gives all online players a 2x boost to its one action for 20 minutes. Only one can be active per action, and after one is used, an hour must pass before another can be used for that action.
|-
| Arbitrary Amplifier
| Gives all online players a 2x boost to an action of your choice for 20 minutes. At most two Amplifiers can be active on an action, counting both kinds.
|-
| Noetic Pulsator
| Fully resets every Action cooldown for all players. A 5 minute cooldown applies before the next Pulsator.
|-
| Forbidden Modifier
| Permanently raises the multiplier of a Tool that has reached its natural top level. Each Modifier added to the same Tool gives a smaller gain.
|-
| Fairy Ring
| Adds one [[Farm]] plot permanently, without raising the cost of future plots.
|-
| XenoServer
| Adds one Module slot to a [[Relay Network]] Bay you choose. The material cost of building into the slot is waived. On the [[Mint]] the [[Salvage]] cost is waived too, and on other Bays only half the Salvage is covered.
|-
| Golden Lariat
| Lets one more Pet go on Adventures at once, without raising the cost of future Stable upgrades (see [[Pets]]).
|-
| Genesis Egg
| Creates a new Generation I Pet, a random base species unless the Special says otherwise. Skin chances are higher than normal and Pet storage limits are ignored.
|-
| Auralyzer
| Applies an Aura to a Pet you choose, random unless the Special says otherwise.
|-
| Skinulator
| Applies the specific skin named on the Special to a Pet you choose.
|}


== Using Specials ==
== Using Specials ==


* Several types can be used many at a time: [[Forbidden Modifiers]], Fairy Rings, Golden Lariats, [[Genesis Egg]]s and XenoServers (once you choose a Tool or Bay).
* Several types can be used many at a time: [[Forbidden Modifier|Forbidden Modifiers]], [[Fairy Ring|Fairy Rings]], [[Golden Lariat|Golden Lariats]], [[Genesis Egg|Genesis Eggs]] and [[XenoServer|XenoServers]] (once you choose a Tool or Bay).
* Copies that expire soonest are used first.
* Copies that expire soonest are used first.
* Check each Special's expiry and attributes before using it. Copies of the same type can differ.
* Check each Special's expiry and attributes before using it. Copies of the same type can differ.
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== Global and self-only ==
== Global and self-only ==


[[Amplifier]]s and Pulsators are global: using one affects every online player on your profile type. Main and Ironman have separate shared boost pools, so an effect from one does not reach the other.
[[Calibrated Amplifier|Calibrated Amplifiers]], [[Arbitrary Amplifier|Arbitrary Amplifiers]] and [[Noetic Pulsator|Noetic Pulsators]] have shared effects: using one affects every online player on your profile type. Main and Ironman have separate shared boost pools, so an effect from one does not reach the other.


Hardcore profiles receive no shared effects. Hardcore players can still get '''self-only''' copies of these Specials, which apply to their own profile alone. See [[Profile Modes]].
Hardcore profiles receive no shared effects. Hardcore players can still get '''self-only''' copies of these Specials, which apply to their own profile alone. See [[Profile Modes]].
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* They are separate from [[Items]] and cannot be sold on the [[Market]].
* They are separate from [[Items]] and cannot be sold on the [[Market]].
* Item Boosts and Specials both work on actions; see [[Boosts]].
* Item Boosts and Specials both work on actions; see [[Boosts]].
== Changelog ==
{{Update history/specials}}


{{Guide link|Specials and Global Events|Specials and Global Events}}
{{Guide link|Specials and Global Events|Specials and Global Events}}
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[[Category:Items and trading]]
[[Category:Items and trading]]
[[Category:Specials]]

Latest revision as of 22:56, 5 November 2026

Specials are a separate class from ordinary Items. Each one is tracked individually and can carry its own attributes, such as an expiry date, a target action or a pet species. Some types can be found from Loot Actions. They do not stack like Items, although identical copies can be grouped on the interface, and in most cases they cannot be given to other players.

Specials can provide effects beyond normal play. Calibrated Amplifiers and Arbitrary Amplifiers boost Actions, while Noetic Pulsators reset Action cooldowns. Forbidden Modifiers raise Tool Multipliers beyond their natural limit.

Where they come from

[edit | edit source]

Specials are mostly handed out by events and limited rewards: seasonal Quests rewards, Achievements, Bosses prizes, Burn leaderboard prizes and the Special Store. You do not need to be a late game player to get one, so watch the current events.

Types

[edit | edit source]
SpecialEffect
Arbitrary AmplifierWhen activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action.
AuralyzerA curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used.
Calibrated AmplifierWhen activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action.
Fairy RingYou can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs.
Forbidden ModifierEven smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool.
Genesis EggThis egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special.
Golden LariatA lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs.
Noetic PulsatorWhen activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used.
SkinulatorTrust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used.
XenoServerThis expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count.

Removed Specials

[edit | edit source]

Former Specials include Overloaded Amplifier, Mercurial Amplifier and Forged Banknote. See Category:Removed specials for historical articles.

Using Specials

[edit | edit source]

Global and self-only

[edit | edit source]

Calibrated Amplifiers, Arbitrary Amplifiers and Noetic Pulsators have shared effects: using one affects every online player on your profile type. Main and Ironman have separate shared boost pools, so an effect from one does not reach the other.

Hardcore profiles receive no shared effects. Hardcore players can still get self-only copies of these Specials, which apply to their own profile alone. See Profile Modes.

Players often organise a "party" where several Amplifiers and Pulsators are used together with Boss activity. Announce a Pulsator in chat first so others can use their ready actions.

Connections

[edit | edit source]

Changelog

[edit | edit source]
Release date Update Changes
August 3, 2026 v2026.08.03
  • Ghost “Special” rewards are fixed so the Specials count matches what you actually receive.
July 11, 2026 v2026.07.11
  • You can buy purchasable specials directly from that special’s own modal.
  • The special Buy input now supports buying multiple at once.
July 8, 2026 v2026.07.08
  • Specials can be added to any category, any position. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once.
  • The old per-device “pinned specials” list is replaced by category membership, so you’ll need to re-add any specials you had pinned.
July 7, 2026 v2026.07.07
  • The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead.
May 5, 2026 v2026.05.05
  • The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces.
  • Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off.
  • Inventory grouping: in the Specials section you can toggle Group (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants.
  • Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use.
  • New text command: you can now use Specials by type name with /special/use <type> [action]. Examples: If you call /special/use with no args you get a clickable list in chat that fills your chat box when clicked – handy!
December 12, 2025 Cold Front
  • New Supporter Pets have been rotated into the Special Store (Snowman)
September 2, 2025 Spooky Sights
  • New Supporter Pets have been rotated into the Special Store (Sauropod, T-Rex, Jack, Ghost)
May 10, 2025 Game Update (05-10-2025)
  • Specials that share common properties now stack on the interface
    • You can still view individual Specials owned by clicking on the stack
  • Specials can now be pinned like Items for quick access
    • This does not currently sync between clients due to technical limitations
April 13, 2025 Game Update (04-13-2025)
  • Items and Specials with cooldowns now show time until they can be used again, and use is prevented until cooldown elapses
January 16, 2025 Game Update (01-16-2025)
  • Specials that add additional plots, stables, generators etc. now unlock an additional unit for free without impacting future unlock costs
January 6, 2025 Sights and Sounds
  • New graphics have been introduced for all Specials, replacing previous placeholder icons
November 25, 2024 Game Update (11-25-2024)
  • Specials are a brand new asset class in the world of Bconomy!
    • each Special is represented as an individual entity internally
    • Specials are unstackable, as each can contain unique attributes
    • Specials currently can’t be sold or transferred to other users