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The '''Relay Network''' is Bconomy's infrastructure system. You build '''Bays''' full of '''Modules''' that keep working on their own: one makes BC, one turns items into Salvage, one cools the others down, and one cuts your action cooldowns. Almost everything in the Network is paid for with '''[[Salvage]]''', which the Network itself produces. | The '''Relay Network''' is Bconomy's infrastructure system. You build '''Bays''' full of '''Modules''' that keep working on their own: one makes BC, one turns items into Salvage, one cools the others down, and one cuts your action cooldowns. Almost everything in the Network is paid for with '''[[Salvage]]''', which the Network itself produces. | ||
It unlocks at the {{GameValue|unlockRequirement | It unlocks at the {{GameValue|relay.unlockRequirement}} rank. Players who have [[Ascended]] at least once have it unlocked already. | ||
[[File:Relay Network overview.png|thumb|center|720px|alt=Relay Network overview|How the Relay Network fits together. Items go into the Refinery and come out as Salvage. Salvage fuels the Mint and the Recovery Bay and pays for Research, Bay Upgrades, Modules and the Network Store. Cooling burns Cryo Gel and takes heat away from the other three Bays.]] | [[File:Relay Network overview.png|thumb|center|720px|alt=Relay Network overview|How the Relay Network fits together. Items go into the Refinery and come out as Salvage. Salvage fuels the Mint and the Recovery Bay and pays for Research, Bay Upgrades, Modules and the Network Store. Cooling burns Cryo Gel and takes heat away from the other three Bays.]] | ||
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== The idle rule == | == The idle rule == | ||
The whole Network runs at full speed for {{GameValue|relayIdleTime | The whole Network runs at full speed for {{GameValue|relay.relayIdleTime}} after your last Relay action. After that it stops producing until you come back. Time away past that window is not paid back later. | ||
Any Relay action restarts the window, such as claiming, depositing or changing a mode. The [[Hypervisor]] [[Prestige Perks|Prestige Perk]] extends the window. | Any Relay action restarts the window, such as claiming, depositing or changing a mode. The [[Hypervisor]] [[Prestige Perks|Prestige Perk]] extends the window. | ||
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* '''Gemeralds:''' late Recovery Modules and upgrades cost [[Gemeralds]], and [[Transmutation]] converts them. | * '''Gemeralds:''' late Recovery Modules and upgrades cost [[Gemeralds]], and [[Transmutation]] converts them. | ||
* '''Leaderboards:''' the daily and weekly Refined leaderboards reward top refiners with [[DX Coolant]], [[Salvage]] and [[XenoServer]]s. See [[Refinery#Top refiners]]. | * '''Leaderboards:''' the daily and weekly Refined leaderboards reward top refiners with [[DX Coolant]], [[Salvage]] and [[XenoServer]]s. See [[Refinery#Top refiners]]. | ||
== History == | |||
The earlier infrastructure system used Generators, previously called miners, to produce BC. Generators were introduced in game update [[v5.7.8 – The Long Awaited Generators Update Phase 1|v5.7.8]] on June 25, 2021, with upgrades arriving in game update [[v5.7.10 – Generators Update Phase 2|v5.7.10]] on June 26, 2021. Players could improve production, storage and heat management with upgrade Items. | |||
The Relay Network replaced Generators in [[Welcome to the Relay Network]] on May 21, 2026. Each old Generator could be exchanged for a [[Mint]] Module at the same level after purchasing a Mint Bay. Players also received a final payout for unclaimed Generator earnings, subject to the idle limit. The new system expanded infrastructure beyond BC production with [[Refinery|Refining]], [[Cooling]] and [[Recovery]] Bays. | |||
== Changelog == | |||
{{Update history/relay-network}} | |||
{{Guide link|Relay Network|Relay Network|Relay Heat and Cooling|Relay heat and cooling|Relay Research and Transmutation|Research and Transmutation}} | {{Guide link|Relay Network|Relay Network|Relay Heat and Cooling|Relay heat and cooling|Relay Research and Transmutation|Research and Transmutation}} | ||
Latest revision as of 01:41, 5 November 2026
The Relay Network is Bconomy's infrastructure system. You build Bays full of Modules that keep working on their own: one makes BC, one turns items into Salvage, one cools the others down, and one cuts your action cooldowns. Almost everything in the Network is paid for with Salvage, which the Network itself produces.
It unlocks at the Technocrat Rank rank. Players who have Ascended at least once have it unlocked already.

How the parts connect
[edit | edit source]The Network has four kinds of Bay. You can own one of each.
| Bay | Takes in | Produces | What the output is for |
|---|---|---|---|
| Refinery | Items you commit to it | Salvage | Fuel, Modules, Research, Upgrades and the Network Store. The Refinery is where the whole Network gets its currency. |
| Mint | Nothing required. Optional Salvage fuel | BC, plus a Work boost while fueled | BC goes to your balance, or partly to your Faction or personal Vault. Fuel powers the Work Amplifier and Work cooldown cuts. |
| Recovery | Salvage fuel (required) | Charge | Charge gives your Fish, Hunt, Explore and Mine actions a chance to cut their cooldowns, and can bank surplus quest finds. |
| Cooling | Cryo Gel | Cooling supply | Lowers heat on your Mint, Refinery and Recovery Bays once they pass half heat. |
Three things apply to every Bay that produces something (Mint, Refinery and Recovery):
- Heat. Running a Bay builds heat. A hot Bay slows down. Cooling Bays and DX Coolant bring heat back down.
- Operating mode. Each Bay runs Off, Underclocked, Normal or Overclocked. Higher modes produce more, make more heat and burn more fuel. See operating modes.
- Improvements. Relay Research improves the whole Network at once. Bay Upgrades improve one Bay. Both cost Salvage plus items.
The Salvage loop
[edit | edit source]Salvage is the thread that ties the Network together:
- The Refinery turns items into Salvage.
- Salvage is spent on more and better Modules, on Relay Research, Bay Upgrades and the Network Store.
- Salvage also fuels the Mint (for the Work boost) and the Recovery Bay (required for it to work at all).
- Better Modules make the Refinery produce more Salvage, and the loop grows.
If Salvage runs short, everything else in the Network stalls with it. A steady Refinery comes first. See Salvage for every source and use.
Bays and Modules
[edit | edit source]- Buying a Bay. Each Bay costs a basket of Relay items such as Relay Frames, Signal Matrices and Solar Panels. Each new Bay costs more than the last. From the third Bay on, it also costs Salvage. Missing ingredients can be crafted automatically during the purchase.
- Order. Bays unlock in a fixed order: Mint, Refinery, Cooling, then Recovery.
- Modules. A Bay does its work through Modules. You craft each Module from items and Salvage, and level it up from 1 to 15. Higher levels produce more and run cooler.
- Module limits. The Mint has no Module limit. Refinery, Cooling and Recovery Bays start with 5 Module slots, raised by the Module Capacity Expansion upgrade.
- XenoServer. The XenoServer Special installs a Module without its item cost. On a Mint it is completely free; on other Bays it also halves the Salvage cost.
- Pausing. Individual Modules can be paused without selling them.
The idle rule
[edit | edit source]The whole Network runs at full speed for 12 hours after your last Relay action. After that it stops producing until you come back. Time away past that window is not paid back later.
Any Relay action restarts the window, such as claiming, depositing or changing a mode. The Hypervisor Prestige Perk extends the window.
Where to start
[edit | edit source]- Buy your first Bay (the Mint) and a few Modules. It starts making BC straight away, with or without fuel.
- Buy the Refinery and commit cheap crafted items. Claim the Salvage regularly.
- Spend early Salvage on Refinery Modules and levels, so Salvage income grows.
- Research Bay Telemetry (exact numbers) and Overflow Cutoff (stops the Refinery wasting items when its buffer is full) early.
- Add Cooling once heat starts slowing your Bays, then Recovery when you play actively and want shorter cooldowns.
Related systems
[edit | edit source]- Work action: the Mint's Work Amplifier and Work cooldown cuts.
- Loot actions and quests: the Recovery Bay's cooldown cuts and Quest Bank.
- Factions and Vaults: the Mint can route part of its BC to your Faction or personal Vault.
- Gemeralds: late Recovery Modules and upgrades cost Gemeralds, and Transmutation converts them.
- Leaderboards: the daily and weekly Refined leaderboards reward top refiners with DX Coolant, Salvage and XenoServers. See Refinery#Top refiners.
History
[edit | edit source]The earlier infrastructure system used Generators, previously called miners, to produce BC. Generators were introduced in game update v5.7.8 on June 25, 2021, with upgrades arriving in game update v5.7.10 on June 26, 2021. Players could improve production, storage and heat management with upgrade Items.
The Relay Network replaced Generators in Welcome to the Relay Network on May 21, 2026. Each old Generator could be exchanged for a Mint Module at the same level after purchasing a Mint Bay. Players also received a final payout for unclaimed Generator earnings, subject to the idle limit. The new system expanded infrastructure beyond BC production with Refining, Cooling and Recovery Bays.
Changelog
[edit | edit source]| Release date | Update | Changes |
|---|---|---|
| October 31, 2026 | v2026.10.31 |
|
| August 28, 2026 | v2026.08.28 |
Improvements
Bug Fixes
|
| August 19, 2026 | v2026.08.19 |
|
| August 17, 2026 | v2026.08.17.2 |
|
| August 16, 2026 | v2026.08.16 |
|
| August 14, 2026 | v2026.08.14.2 |
|
| August 9, 2026 | v2026.08.09 |
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| August 3, 2026 | v2026.08.03 |
|
| July 29, 2026 | v2026.07.29 |
|
| July 20, 2026 | v2026.07.20.2 |
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| July 9, 2026 | v2026.07.09.2 |
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| July 7, 2026 | v2026.07.07 |
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| June 27, 2026 | v2026.06.27 – Update 2 |
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| June 22, 2026 | v2026.06.22 |
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| June 18, 2026 | v2026.06.18 |
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| June 14, 2026 | v2026.06.14 – Update 2 |
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| June 9, 2026 | v2026.06.09 |
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| June 4, 2026 | v2026.06.04 |
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| May 31, 2026 | v2026.05.31 |
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| May 25, 2026 | v2026.05.25 |
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| May 23, 2026 | v2026.05.23 |
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| May 22, 2026 | v2026.05.22.2 |
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| May 21, 2026 | Relay Network (Game Update) |
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| May 21, 2026 | Welcome to the Relay Network |
TL;DR
What happens to your generators
Bays, modules, families
Heat, Coolant, Overclock
Modules: crafting, leveling, pausing
Idle window
XenoServer
Trophies and leaderboards
DX Coolant in your daily reward
The Relay Network Launch season
|
| April 8, 2026 | Relay Preparations |
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| April 4, 2026 | v2026.04.04 |
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| April 13, 2025 | Game Update (04-13-2025) |
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| April 5, 2025 | Prestige Perks Revamp |
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| January 16, 2025 | Game Update (01-16-2025) |
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| December 24, 2024 | Game Update (12-24-2024) |
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| December 16, 2024 | The Boss Fight Update |
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| December 5, 2024 | The Quests Update: A Cold Start |
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| August 6, 2024 | 2024 Relaunch |
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| November 7, 2023 | v8.2.0 |
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| July 12, 2023 | Bconomy “Zero” – Update 4 |
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| May 20, 2022 | v6.0.9.9 |
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| May 15, 2022 | v6.0.8 |
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| June 28, 2021 | v5.7.12 |
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| June 26, 2021 | v5.7.10 – Generators Update Phase 2 |
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| June 25, 2021 | v5.7.9 |
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| June 25, 2021 | v5.7.8 – The Long Awaited Generators Update Phase 1 |
|