V2026.04.04: Difference between revisions
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{{Game update | {{Game update | ||
| name = v2026.04.04 | | name = v2026.04.04 | ||
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| source = https://blog.bconomy.net/2026/04/04/release-v2026-04-04/ | | source = https://blog.bconomy.net/2026/04/04/release-v2026-04-04/ | ||
| source-title = v2026.04.04 | | source-title = v2026.04.04 | ||
| previous = | | previous = v2026.04.01 | ||
| next = | | next = v2026.04.05 | ||
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Latest revision as of 16:38, 4 November 2026
| Release date | April 4, 2026 |
|---|---|
| Changelog | v2026.04.04 |
← Previous update v2026.04.01Next update → v2026.04.05 | |
v2026.04.04 was an update to Bconomy released on April 4, 2026.
Changelog
[edit | edit source]A new update for Bconomy has been released.
New Features
[edit | edit source]
- Auto-upgrade after purchase. (TheDepartedOne)
- New Auto-upgrade toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow).
- gameState dataFetch type. (TheDepartedOne)
- Third-party tools and API users can now request live game state without joining a session. A POST to
/api/datawith{ "type": "gameState" }(and a valid API key) returns the live fields: global action boosts, last global cooldown reset time, active boss status, ball pit status, and active giveaways (sorry – too lazy at this point to craft the response schema).Bug Fixes
[edit | edit source]
- Pet feeding now recalculates energy capacity during feed loops. (TheDepartedOne)
- If feeding food causes your pet to level up mid-feed, the code now notices the higher capacity and keeps feeding up to the new maximum. So if one big click would have leveled your pet and let it hold more energy, it will now accept that extra food instead of stopping early.