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* [[Gemeralds]] feed [[Tools]] [[Augment|augment]]s, [[Relay Network]] progression and [[Transmutation]].
* [[Gemeralds]] feed [[Tools]] [[Augment|augment]]s, [[Relay Network]] progression and [[Transmutation]].
* Other gemerald sources are [[Rare Items]] and [[Minibosses]] (see [[Bosses]]).
* Other gemerald sources are [[Rare Items]] and [[Minibosses]] (see [[Bosses]]).
== Changelog ==
{{Update history/prospecting}}


{{Guide link|Prospecting and Valuable Items|Prospecting and Valuable Items|Gemerald Augments and Rare Ingredients|Gemerald Augments}}
{{Guide link|Prospecting and Valuable Items|Prospecting and Valuable Items|Gemerald Augments and Rare Ingredients|Gemerald Augments}}

Latest revision as of 00:09, 4 November 2026

Prospecting is a passive way for adventuring Pets to dig up gemeralds. It happens on its own while a Pet works its preferred Adventure, so there is nothing to click.

Familiarity

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Familiarity builds as a Pet adventures on its specialization (Mine, Explore or Hunt). It is shown on the Pet's items bar as "Familiarity: N%". It tends to rise but can also dip, and the more productive the Pet is, the faster it grows. Fish specialists never prospect, unless the Pet carries the Ravenous curse from the Pyre, which lets a Fish specialist prospect while working Fish.

Striking a vein

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When Familiarity reaches 100%, the items bar is replaced by a dig bar that fills over one work window. The Pet keeps finding its normal Items, and the energy it spends finding them advances the dig.

  • A Pet that goes idle or runs out of energy pauses its dig and resumes later.
  • Sending it to a different job cancels the dig and resets its Familiarity.

The payoff

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When the dig finishes the Pet brings back exactly one thing:

  • A Tiny Gem Bag most of the time.
  • A larger Small Gem Bag or a full Gem Bag if the Pet is strong. Higher level and higher Tier Pets get bigger bags more often.
  • Occasionally a lump of Coal instead. Coal is more likely to replace the bigger bags. Ravenous Pets never get Coal.

Open Gem Bags from your inventory to claim the Gemeralds inside. Familiarity then resets to a low value and the Pet starts toward the next vein.

Busy fleets

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When many of your Pets are prospecting at the same time, each builds Familiarity more slowly. Gem finds grow gently with the size of your fleet instead of without limit. A handful of Pets is barely affected.

Connections

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Changelog

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Release date Update Changes
July 28, 2026 v2026.07.28
  • Pet Familiarity (and an in-progress prospecting dig) no longer reset to 0% in the pets list after unrelated pet actions (rename, changing held items, buddy swap, attacking a boss). It never really did reset, it was only a UI issue, but now that issue is gone.
July 24, 2026 v2026.07.24
  • You can sort your pets by Familiarity (highest first).
July 18, 2026 The Gemerald Update
  • Your pets can now dig up gemeralds all on their own, with nothing extra to click. A pet that adventures on its specialization (Mine, Explore or Hunt) slowly builds Familiarity with its patch, shown right on its items bar. Fish specialists sit this one out, we are not aware of fish which can dig so deep into the ocean floor.
  • Once Familiarity fills up, the pet strikes a vein and starts digging. Its items bar turns into a dig bar that fills as the pet keeps working, and when it finishes the pet brings back exactly one thing:
  • Usually a Tiny Gem Bag.
  • Sometimes a Small or a full Gem Bag if the pet is strong.
  • Once in a while, something far better.
  • It is entirely passive, so a big stable of hard working pets becomes a slow, steady trickle of gemeralds over time. Busier fleets dig a touch slower, so the gems grow gently as your fleet grows rather than piling up without limit.