Museum: Difference between revisions
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The '''Museum''' turns rare collectibles into repeatable hand-in sets. Collectibles are found rarely while you perform [[Actions]], and each collection asks for its own group of items. | The '''Museum''' turns rare collectibles into repeatable hand-in sets. Collectibles are found rarely while you perform [[Actions]], and each collection asks for its own group of items. | ||
It unlocks at the {{GameValue|unlockRequirement | It unlocks at the {{GameValue|museum.unlockRequirement}} rank. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Unlocks | ! Unlocks | ||
| {{GameValue|unlockRequirement | | {{GameValue|museum.unlockRequirement}} | ||
|- | |- | ||
! Takes in | ! Takes in | ||
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* [[Prestige]]: the Provenance perk raises the reward tier cap. | * [[Prestige]]: the Provenance perk raises the reward tier cap. | ||
* [[Trophies]]: each completion adds to a collection Trophy. | * [[Trophies]]: each completion adds to a collection Trophy. | ||
== Changelog == | |||
{{Update history/museum}} | |||
{{Guide link|Museum|Museum}} | {{Guide link|Museum|Museum}} | ||
{{Bconomy navbox}} | |||
[[Category:Community and activities]] | [[Category:Community and activities]] | ||
Latest revision as of 00:09, 4 November 2026
The Museum turns rare collectibles into repeatable hand-in sets. Collectibles are found rarely while you perform Actions, and each collection asks for its own group of items.
It unlocks at the Aristocrat Rank rank.
| Unlocks | Aristocrat Rank |
|---|---|
| Takes in | Collectibles found while performing actions |
| Produces | BC, and a Trophy for each completed set |
| Affected by | The Provenance Prestige perk, your active collection |
Collections
[edit | edit source]- Donate every item a collection asks for to complete it. You receive its reward and the set resets, so you can complete it again.
- Items you have not donated yet stay hidden until you start handing them in, so a collection reveals itself as you work through it.
- Some collections are permanent. Others are seasonal and have a limited run.
- Completions are announced to the whole server, and finding a collectible can trigger a global announcement.
Choosing your active collection
[edit | edit source]Press Set Active on a live collection to choose which collection your future collectibles come from. The selected one shows Active. Finding a collectible does not guarantee it is the one you are missing, so check what you still need.
Rewards and repeat completions
[edit | edit source]- Each completion pays BC and adds one to that collection's Trophy count. See Trophies.
- The base reward is 5,000,000 BC for every item the collection requires.
- Repeated completions of the same collection pay more each time, rising through a number of tiers up to 1,000 times the base reward.
- The Provenance Prestige perk raises the highest tier you can reach. Without it, you stay near the bottom tiers, so check your payout preview before assuming the maximum.
Sunset collections
[edit | edit source]A collection that is winding down shows a Sunset countdown. Until it reaches zero it works normally: its collectibles still drop, you can still set it active, and you can still donate.
After the countdown ends the collection is sunset:
- New collectibles stop dropping and it can no longer be set active.
- You can still hand in what you hold. One hand-in clears everything you have for that collection.
- Every complete set you own is paid out at its normal repeat reward and counts for its Trophy.
- Each leftover collectible that cannot form another full set pays 1,000,000,000 BC.
Check the confirmation before clearing a sunset collection. Old collectibles no longer have a way to drop, so do not value them as if they did.
Seasonal dates change between years. Use the Museum page's own countdown and the game's announcements, not a calendar.
Connections
[edit | edit source]- Actions: collectibles are found while performing them.
- Prestige: the Provenance perk raises the reward tier cap.
- Trophies: each completion adds to a collection Trophy.
Changelog
[edit | edit source]| Release date | Update | Changes |
|---|---|---|
| September 2, 2026 | v2026.09.02 |
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| July 16, 2026 | v2026.07.16 |
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| July 8, 2026 | v2026.07.08 |
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| July 7, 2026 | v2026.07.07 |
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| June 27, 2026 | v2026.06.27 – Update 2 |
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| June 24, 2026 | v2026.06.24.2 |
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| June 23, 2026 | v2026.06.23.2 |
New Features
Improvements
Bug Fixes
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| May 21, 2026 | Relay Network (Game Update) |
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| April 25, 2026 | v2026.04.25 |
New Features
Improvements
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| April 24, 2026 | v2026.04.24.3 |
New Features
Bug Fixes
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| April 10, 2026 | v2026.04.10 |
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| April 6, 2026 | v2026.04.06 |
New Features
Improvements
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| April 5, 2026 | v2026.04.05 |
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