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Line 6: Line 6:
| [[v6.1.4]]
| [[v6.1.4]]
|
|
* -Rob standardization: Robbery chances have been adjusted for fairness
* Rob standardization: Robbery chances have been adjusted for fairness
* instant robbing and rob-locking will no longer be possible for high balance users, and gives a brief grace period to allow for high balances to be sorted out.
* instant robbing and rob-locking will no longer be possible for high balance users, and gives a brief grace period to allow for high balances to be sorted out.
|-
|-
Line 12: Line 12:
| [[v6.0.9.10]]
| [[v6.0.9.10]]
|
|
* -Robbery system standardization: ALL users with balance under 700M now have a 2 hour idle time before they can be robbed again.
* Robbery system standardization: ALL users with balance under 700M now have a 2 hour idle time before they can be robbed again.
|-
|-
| data-sort-value="2022-05-18" | May 18, 2022
| data-sort-value="2022-05-18" | May 18, 2022
| [[v6.0.9.8]]
| [[v6.0.9.8]]
|
|
* -Fixed issue with rob not consuming or displaying items
* Fixed issue with rob not consuming or displaying items
|-
|-
| data-sort-value="2022-05-17" | May 17, 2022
| data-sort-value="2022-05-17" | May 17, 2022
| [[v6.0.9.5]]
| [[v6.0.9.5]]
|
|
* -Rob rule tweaks: Balance must not exceed 2x insurance or 75mil (whichever is greater) to obtain 4hr grace period for being uninsured, being robbed or attempted to be robbed incurs a 30min grace period. If you are above your 2x insurance or 75M limit then you are robbable 24/7 until you go below that limit.
* Rob rule tweaks: Balance must not exceed 2x insurance or 75mil (whichever is greater) to obtain 4hr grace period for being uninsured, being robbed or attempted to be robbed incurs a 30min grace period. If you are above your 2x insurance or 75M limit then you are robbable 24/7 until you go below that limit.
* in normal person words: whatever it says on your balance about if youre robbable is accurate
* in normal person words: whatever it says on your balance about if youre robbable is accurate
|-
|-
Line 28: Line 28:
| [[v6.0.9.4.2.0]]
| [[v6.0.9.4.2.0]]
|
|
* -Robbery system has been restructured to be fully consistent with what is displayed on your balance
* Robbery system has been restructured to be fully consistent with what is displayed on your balance
* You have safety from robberies if you are above your insurance, provided you have ran a command or hit a button in the last 4 hours, and your balance does not exceed 3 X your insurance or 20M (whichever is greater). Essentially this provides a ~4hr grace period for being above your insurance temporarily.
* You have safety from robberies if you are above your insurance, provided you have ran a command or hit a button in the last 4 hours, and your balance does not exceed 3 X your insurance or 20M (whichever is greater). Essentially this provides a ~4hr grace period for being above your insurance temporarily.
|-
|-
Line 34: Line 34:
| [[v6.0.1]]
| [[v6.0.1]]
|
|
* –Robbery system now grants a longer grace period and works as displayed
* Robbery system now grants a longer grace period and works as displayed
|-
|-
| data-sort-value="2022-05-12" | May 12, 2022
| data-sort-value="2022-05-12" | May 12, 2022
Line 44: Line 44:
| [[v5.9.24]]
| [[v5.9.24]]
|
|
* -Maximum rob cap raised to 10mil from 1mil
* Maximum rob cap raised to 10mil from 1mil
* -Users with over 1,000,000,000 have a universal 30min rob protection (lowered from 4hr)
* Users with over 1,000,000,000 have a universal 30min rob protection (lowered from 4hr)
|-
|-
| data-sort-value="2021-08-02" | August 2, 2021
| data-sort-value="2021-08-02" | August 2, 2021
| [[v5.9.13]]
| [[v5.9.13]]
|
|
* -Fixed rare exploit where robbing yourself is possible
* Fixed rare exploit where robbing yourself is possible
* -Fix <4hr robbable display
* Fix <4hr robbable display
* -Insurance now properly displays when passed in balance display
* Insurance now properly displays when passed in balance display
|-
|-
| data-sort-value="2021-08-02" | August 2, 2021
| data-sort-value="2021-08-02" | August 2, 2021
| [[v5.9.12]]
| [[v5.9.12]]
|
|
* -Fix glitch with Prestige 4+ insurance not being calculated correctly, added description text to btiers to clarify
* Fix glitch with Prestige 4+ insurance not being calculated correctly, added description text to btiers to clarify
|-
|-
| data-sort-value="2021-07-18" | July 18, 2021
| data-sort-value="2021-07-18" | July 18, 2021
| [[v5.9.7]]
| [[v5.9.7]]
|
|
* -Iron Shield and Diamond Shield now cost more to craft
* Iron Shield and Diamond Shield now cost more to craft
|-
|-
| data-sort-value="2021-07-03" | July 3, 2021
| data-sort-value="2021-07-03" | July 3, 2021
| [[v5.7.17]]
| [[v5.7.17]]
|
|
* -Radar no longer equippable/robscan removed – now is buse radar
* Radar no longer equippable/robscan removed – now is buse radar
|-
|-
| data-sort-value="2021-06-18" | June 18, 2021
| data-sort-value="2021-06-18" | June 18, 2021
Line 92: Line 92:
| [[v5.2.0]]
| [[v5.2.0]]
|
|
* -Balance menu now displays if you are vulnerable to robbing
* Balance menu now displays if you are vulnerable to robbing
* -Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)
* Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)
|-
|-
| data-sort-value="2021-04-17" | April 17, 2021
| data-sort-value="2021-04-17" | April 17, 2021
| [[v5.0.8]]
| [[v5.0.8]]
|
|
* -Minimum insurance for all users raised to 150k
* Minimum insurance for all users raised to 150k
|-
|-
| data-sort-value="2021-04-02" | April 2, 2021
| data-sort-value="2021-04-02" | April 2, 2021
| [[v4.9.1]]
| [[v4.9.1]]
|
|
* -Your rob immunity now updates when you run ANY command (not just balance anymore!)
* Your rob immunity now updates when you run ANY command (not just balance anymore!)
|-
|-
| data-sort-value="2021-03-15" | March 15, 2021
| data-sort-value="2021-03-15" | March 15, 2021
Line 144: Line 144:
| [[v3.7.4]]
| [[v3.7.4]]
|
|
* -Users with balances over 2mil+ cannot reset their rob shield by being active (4hr shield on successful rob still applies)
* Users with balances over 2mil+ cannot reset their rob shield by being active (4hr shield on successful rob still applies)
|-
|-
| data-sort-value="2021-02-16" | February 16, 2021
| data-sort-value="2021-02-16" | February 16, 2021
| [[v3.4.9]]
| [[v3.4.9]]
|
|
* -No maximum rob amount (15% of target balance, no max)
* No maximum rob amount (15% of target balance, no max)
|-
|-
| data-sort-value="2021-02-03" | February 3, 2021
| data-sort-value="2021-02-03" | February 3, 2021
| [[v3.1]]
| [[v3.1]]
|
|
* -Adjusted rank protection for robbing/raiding
* Adjusted rank protection for robbing/raiding
|-
|-
| data-sort-value="2021-01-27" | January 27, 2021
| data-sort-value="2021-01-27" | January 27, 2021
| [[Game Update (01-27-2021)]]
| [[Game Update (01-27-2021)]]
|
|
* -Max rob is now 15% of total balance (capped at 100k) instead of 20k
* Max rob is now 15% of total balance (capped at 100k) instead of 20k
|-
|-
| data-sort-value="2021-01-19" | January 19, 2021
| data-sort-value="2021-01-19" | January 19, 2021
| [[Game Update (01-19-2021)]]
| [[Game Update (01-19-2021)]]
|
|
* -Minimum insurance set to 15k for all users
* Minimum insurance set to 15k for all users
|-
|-
| data-sort-value="2021-01-18" | January 18, 2021
| data-sort-value="2021-01-18" | January 18, 2021
| [[Game Update (01-18-2021)]]
| [[Game Update (01-18-2021)]]
|
|
* -Robbing users now resets their cooldown to 4 hours (no more chain robbing)
* Robbing users now resets their cooldown to 4 hours (no more chain robbing)
|-
|-
| data-sort-value="2021-01-07" | January 7, 2021
| data-sort-value="2021-01-07" | January 7, 2021
| [[Game Update (01-07-2021)]]
| [[Game Update (01-07-2021)]]
|
|
* -Users can no longer be raided if they have been online in the last 4 hours
* Users can no longer be raided if they have been online in the last 4 hours
|-
|-
| data-sort-value="2021-01-03" | January 3, 2021
| data-sort-value="2021-01-03" | January 3, 2021
| [[Game Update (01-03-2021)]]
| [[Game Update (01-03-2021)]]
|
|
* -Robbing/raiding has been revamped!
* Robbing/raiding has been revamped!
* Faction is no longer required to rob/raid
* Faction is no longer required to rob/raid
* 20k is the max you can steal per raid
* 20k is the max you can steal per raid
Line 189: Line 189:
| [[Game Update (12-20-2020)]]
| [[Game Update (12-20-2020)]]
|
|
* -Removed user DM raid notifs
* Removed user DM raid notifs
* -If a user got raided then they will get a notif next time they check bal.
* If a user got raided then they will get a notif next time they check bal.
|}
|}
<!-- bconomy:end history:Robbing -->
<!-- bconomy:end history:Robbing -->

Latest revision as of 13:32, 3 November 2026

Release date Update Changes
August 4, 2022 v6.1.4
  • Rob standardization: Robbery chances have been adjusted for fairness
  • instant robbing and rob-locking will no longer be possible for high balance users, and gives a brief grace period to allow for high balances to be sorted out.
May 25, 2022 v6.0.9.10
  • Robbery system standardization: ALL users with balance under 700M now have a 2 hour idle time before they can be robbed again.
May 18, 2022 v6.0.9.8
  • Fixed issue with rob not consuming or displaying items
May 17, 2022 v6.0.9.5
  • Rob rule tweaks: Balance must not exceed 2x insurance or 75mil (whichever is greater) to obtain 4hr grace period for being uninsured, being robbed or attempted to be robbed incurs a 30min grace period. If you are above your 2x insurance or 75M limit then you are robbable 24/7 until you go below that limit.
  • in normal person words: whatever it says on your balance about if youre robbable is accurate
May 17, 2022 v6.0.9.4.2.0
  • Robbery system has been restructured to be fully consistent with what is displayed on your balance
  • You have safety from robberies if you are above your insurance, provided you have ran a command or hit a button in the last 4 hours, and your balance does not exceed 3 X your insurance or 20M (whichever is greater). Essentially this provides a ~4hr grace period for being above your insurance temporarily.
May 13, 2022 v6.0.1
  • Robbery system now grants a longer grace period and works as displayed
May 12, 2022 The v6 Recovery Update
  • The bot is now operational again and user data has been reset to pre-v6 update status. Items were successfully converted to the new database structure so robbing issues should be resolved. If any progress you made since v6 was erased I'm sorry – this is a one-man operation and with the impending slash command deadline, I wanted to get a working version of the bot out ASAP so we had enough time to make sure we would have a strong foundation to build off on, even if it meant some rough edges. This will hopefully be the last database rollback we have to do for a while. Thanks!
November 4, 2021 v5.9.24
  • Maximum rob cap raised to 10mil from 1mil
  • Users with over 1,000,000,000 have a universal 30min rob protection (lowered from 4hr)
August 2, 2021 v5.9.13
  • Fixed rare exploit where robbing yourself is possible
  • Fix <4hr robbable display
  • Insurance now properly displays when passed in balance display
August 2, 2021 v5.9.12
  • Fix glitch with Prestige 4+ insurance not being calculated correctly, added description text to btiers to clarify
July 18, 2021 v5.9.7
  • Iron Shield and Diamond Shield now cost more to craft
July 3, 2021 v5.7.17
  • Radar no longer equippable/robscan removed – now is buse radar
June 18, 2021 v5.6.4
  • Increased base insurance for all users
May 28, 2021 v5.5.9
  • Base insurance raised to 90% of a user’s rank cost (from 75%)
May 21, 2021 v5.4.8
  • New item: Shield – 2.5x insurance for 2 days
May 18, 2021 v5.4.3
  • Raised min user insurance to 200k
April 30, 2021 v5.2.0
  • Balance menu now displays if you are vulnerable to robbing
  • Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)
April 17, 2021 v5.0.8
  • Minimum insurance for all users raised to 150k
April 2, 2021 v4.9.1
  • Your rob immunity now updates when you run ANY command (not just balance anymore!)
March 15, 2021 v4.8.1
  • Rob radar now shows less users when used
March 15, 2021 v4.7.9
  • Shield raised to 5x insurance, slight craft cost adjustment
March 13, 2021 v4.7.0
  • Robbing Radar now allows you to view stats about another user regarding their robbing – how much you can steal, your fail rate, time until robbable, etc
  • new command "brobscan"
  • Diamond Shield – grants 2.5x insurance to users who equip
March 12, 2021 v4.6.0
  • Dagger, and Rusty Knife, when equipped, will allow for robberies to be completed easier (2%, 15% and 25% fail rate decrease, respectively)
  • BC needed to rob someone will cap at 200k
  • New Item: Robbing Radar
March 5, 2021 v4.3.5
  • rusty knife more common. Prices adjusted accordingly
February 27, 2021 v4.2.0
  • Users are now notified if they are robbed
  • Failing to rob someone will invoke a 30 minute cooldown
  • Cap for online shield raised from 2mil to 5mil
February 20, 2021 v3.7.4
  • Users with balances over 2mil+ cannot reset their rob shield by being active (4hr shield on successful rob still applies)
February 16, 2021 v3.4.9
  • No maximum rob amount (15% of target balance, no max)
February 3, 2021 v3.1
  • Adjusted rank protection for robbing/raiding
January 27, 2021 Game Update (01-27-2021)
  • Max rob is now 15% of total balance (capped at 100k) instead of 20k
January 19, 2021 Game Update (01-19-2021)
  • Minimum insurance set to 15k for all users
January 18, 2021 Game Update (01-18-2021)
  • Robbing users now resets their cooldown to 4 hours (no more chain robbing)
January 7, 2021 Game Update (01-07-2021)
  • Users can no longer be raided if they have been online in the last 4 hours
January 3, 2021 Game Update (01-03-2021)
  • Robbing/raiding has been revamped!
  • Faction is no longer required to rob/raid
  • 20k is the max you can steal per raid
  • You can no longer take anything under the target's insurance value
  • Maximum penalty per rob is 5k
  • No more police – target will recieve any money that is stolen upon failure
December 20, 2020 Game Update (12-20-2020)
  • Removed user DM raid notifs
  • If a user got raided then they will get a notif next time they check bal.