Guide:Recovery and Quest Banking: Difference between revisions
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<small>[[Guide:New Player Guide|Guide index]] · [[Guide:Relay Heat and Cooling|Previous page]] · [[Guide:Relay Research and Transmutation|Next page]]</small> | <small>[[Guide:New Player Guide|Guide index]] · [[Guide:Relay Heat and Cooling|Previous page]] · [[Guide:Relay Research and Transmutation|Next page]]</small> | ||
Recovery is the [[Relay]] family that helps active play. It burns [[Salvage]] to build charge, then Loot Actions can trigger cooldown reductions. Module investment and charge improve the chance and size of a cut. There is a short lockout between successful triggers; this is not a guaranteed full refill after every action. | [[Recovery]] is the [[Relay]] family that helps active play. It burns [[Salvage]] to build charge, then [[Loot Actions]] can trigger cooldown reductions. Module investment and charge improve the chance and size of a cut. There is a short lockout between successful triggers; this is not a guaranteed full refill after every action. | ||
== Keep the basics working == | == Keep the basics working == | ||
Buy the Bay and modules, stock its [[Salvage]] fuel, choose a sensible mode, and keep enough fuel available for the session. An empty Recovery Bay does not provide the normal cuts and does not generate heat. A larger Bay without fuel is not the same upgrade as a larger fueled one. | Buy the Bay and modules, stock its [[Salvage]] fuel, choose a sensible mode, and keep enough fuel available for the session. An empty [[Recovery]] Bay does not provide the normal cuts and does not generate heat. A larger Bay without fuel is not the same upgrade as a larger fueled one. | ||
Read the recent cuts and charge display. More modules, higher levels, Cut Potency, Lockout Reducer, and fuel efficiency solve different limits. Upgrade the one that actually holds back your use. | Read the recent cuts and charge display. More modules, higher levels, Cut Potency, [[Lockout Reducer]], and fuel efficiency solve different limits. Upgrade the one that actually holds back your use. | ||
== Focus extra cut attempts == | == Focus extra cut attempts == | ||
Recovery first tries to benefit the Loot Action you just used. Deeper module investment can add attempts for other actions. <strong>Recovery Targeting</strong> Research and <strong> | [[Recovery]] first tries to benefit the [[Loot Action]] you just used. Deeper module investment can add attempts for other actions. <strong>Recovery Targeting</strong> [[Research]] and <strong>[[Focus Slots]]</strong> upgrades control those extra targets. Lower slot tiers add actions in a fixed order; at the top tier, you choose the targets yourself. | ||
== Preserve surplus quest finds == | == Preserve surplus quest finds == | ||
<strong>Recovery Quest Banking</strong> Research unlocks the Quest Storage upgrade. Buying actual storage is the next required step; Research alone does not create bank capacity. Eligible surplus action-found loot can then be saved toward future quests instead of being wasted once the current requirement is already met. | <strong>[[Recovery]] [[Quest Banking]]</strong> [[Research]] unlocks the Quest Storage upgrade. Buying actual storage is the next required step; Research alone does not create bank capacity. Eligible surplus action-found loot can then be saved toward future quests instead of being wasted once the current requirement is already met. | ||
<strong>Quest Bank Control</strong> adds flush and hoard control, including an on-demand flush. <strong>Quest Bank Auto-focus</strong> can steer extra Recovery targets toward the actions your current quests still need. Its completion threshold controls when an action drops out of focus. Check these controls after changing quest strategy. | <strong>Quest Bank Control</strong> adds flush and hoard control, including an on-demand flush. <strong>Quest Bank Auto-focus</strong> can steer extra Recovery targets toward the actions your current quests still need. Its completion threshold controls when an action drops out of focus. Check these controls after changing quest strategy. | ||
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== Advanced cross system effects == | == Advanced cross system effects == | ||
<strong>Cross-System Recovery</strong> is a deeper investment. It can trim [[Farm]] watering and Buddy-swap cooldowns and improve stacked loot cuts. It requires a developed Recovery Bay and sufficient active module levels for its effects. Treat it as a later goal rather than the first thing a new account must build. | <strong>[[Cross-System Recovery]]</strong> is a deeper investment. It can trim [[Farm]] watering and Buddy-swap cooldowns and improve stacked loot cuts. It requires a developed [[Recovery]] Bay and sufficient active module levels for its effects. Treat it as a later goal rather than the first thing a new account must build. | ||
<small>Screenshots on this page: [[Guide:Recovery and Quest Banking#figure_17|Figure 17]]</small> | <small>Screenshots on this page: [[Guide:Recovery and Quest Banking#figure_17|Figure 17]]</small> | ||
Latest revision as of 15:06, 2 November 2026
Guide index · Previous page · Next page
Recovery is the Relay family that helps active play. It burns Salvage to build charge, then Loot Actions can trigger cooldown reductions. Module investment and charge improve the chance and size of a cut. There is a short lockout between successful triggers; this is not a guaranteed full refill after every action.
Keep the basics working
[edit | edit source]Buy the Bay and modules, stock its Salvage fuel, choose a sensible mode, and keep enough fuel available for the session. An empty Recovery Bay does not provide the normal cuts and does not generate heat. A larger Bay without fuel is not the same upgrade as a larger fueled one.
Read the recent cuts and charge display. More modules, higher levels, Cut Potency, Lockout Reducer, and fuel efficiency solve different limits. Upgrade the one that actually holds back your use.
Focus extra cut attempts
[edit | edit source]Recovery first tries to benefit the Loot Action you just used. Deeper module investment can add attempts for other actions. Recovery Targeting Research and Focus Slots upgrades control those extra targets. Lower slot tiers add actions in a fixed order; at the top tier, you choose the targets yourself.
Preserve surplus quest finds
[edit | edit source]Recovery Quest Banking Research unlocks the Quest Storage upgrade. Buying actual storage is the next required step; Research alone does not create bank capacity. Eligible surplus action-found loot can then be saved toward future quests instead of being wasted once the current requirement is already met.
Quest Bank Control adds flush and hoard control, including an on-demand flush. Quest Bank Auto-focus can steer extra Recovery targets toward the actions your current quests still need. Its completion threshold controls when an action drops out of focus. Check these controls after changing quest strategy.
The Quest Bank stores progression credit, not a second inventory you can sell. It does not let you buy quest completion from the Market or count passive pet output as action loot.
Advanced cross system effects
[edit | edit source]Cross-System Recovery is a deeper investment. It can trim Farm watering and Buddy-swap cooldowns and improve stacked loot cuts. It requires a developed Recovery Bay and sufficient active module levels for its effects. Treat it as a later goal rather than the first thing a new account must build.
Screenshots on this page: Figure 17

Related pages
[edit | edit source]Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.