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[[File:Bconomy-guide-14-relay-families-and-shared-controls.png|thumb|320px|alt=Relay families and shared controls|Relay families and shared controls. The Network page brings Cooling, Mint, Refinery and Recovery together. Expand a family to manage its modules; Store and Research lead to separate systems.]]
<small>[[Guide:New Player Guide|Guide index]] · [[Guide:Prestige Perks|Previous page]] · [[Guide:Relay Heat and Cooling|Next page]]</small>
The '''Relay Network''' is Bconomy's infrastructure system: Bays of Modules that produce BC (Mint) or Salvage (Refinery) over time.


Unlock the Relay Network at [[Technocrat]]. It is the current infrastructure system, replacing old generator-only progression. <strong>Bays</strong> hold <strong>Modules</strong> of one family. You can own one Bay per family: Mint, Refinery, [[Cooling]], and Recovery. Buying modules and leveling them improves the associated system.
Unlock the [[Relay Network]] at [[Technocrat]]. It is the current infrastructure system, replacing old generator-only progression. <strong>Bays</strong> hold <strong>Modules</strong> of one family. You can own one Bay per family: [[Mint]], [[Refinery]], [[Cooling]], and [[Recovery]]. Buying modules and leveling them improves the associated system.


The base Network activity window is <strong>12 hours after your last action</strong>. [[Hypervisor]] extends it. Do not confuse this with a pet's food supply or the farm's watering deadline; they are separate clocks.
The base Network activity window is <strong>12 hours after your last action</strong>. [[Hypervisor]] extends it. Do not confuse this with a pet's food supply or the farm's watering deadline; they are separate clocks.
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== A useful way to begin ==
== A useful way to begin ==


Read the first Bay purchase preview and build a modest setup you can afford to develop. Add the complementary resources needed by your next family. Keep some items and BC for ordinary progression. Module quantity, module levels, local upgrades, and Research are competing investments, so compare the next affordable improvements.
Read the first Bay purchase preview and build a modest setup you can afford to develop. Add the complementary resources needed by your next family. Keep some items and BC for ordinary progression. Module quantity, module levels, local upgrades, and [[Research]] are competing investments, so compare the next affordable improvements.


== Mint produces BC ==
== Mint produces BC ==


[[File:Bconomy-guide-15-an-expanded-mint-bay.png|thumb|320px|alt=An expanded Mint Bay|An expanded Mint Bay. The Mint view exposes its heat, operating mode, output and management controls. Check the live costs and output before investing in modules or changing the operating mode.]]
[[Mint]] output depends on the costs invested in its modules and levels. Larger investment can increase income, but deeper module counts have slower repayment. Check the projected gain and cost rather than assuming the next module has the same return as the first.
Mint output depends on the costs invested in its modules and levels. Larger investment can increase income, but deeper module counts have slower repayment. Check the projected gain and cost rather than assuming the next module has the same return as the first.


Mint can burn Salvage to charge a <strong>Work Amplifier</strong>. That fuel improves Work through the amplifier; it does not directly add Mint BC. An unfueled Mint still produces its baseline BC. Later Research can route part of realized Mint income to a faction buffer or a solo [[Vault]].
Mint can burn [[Salvage]] to charge a <strong>[[Work Amplifier]]</strong>. That fuel improves [[Work]] through the amplifier; it does not directly add Mint BC. An unfueled Mint still produces its baseline BC. Later [[Research]] can route part of realized Mint income to a faction buffer or a solo [[Vault]].


== Refinery produces Salvage ==
== Refinery produces Salvage ==


Commit a basket of items to the Refinery. Module throughput determines how quickly Salvage is produced; the basket determines how long the run can last. Crafted, Raw, and Consumable inputs have different consumption treatment, so equal displayed base value does not necessarily buy equal running time.
Commit a basket of items to the [[Refinery]]. Module throughput determines how quickly [[Salvage]] is produced; the basket determines how long the run can last. Crafted, Raw, and Consumable inputs have different consumption treatment, so equal displayed base value does not necessarily buy equal running time.


Claim Salvage before the output buffer fills. Without <strong>Overflow Cutoff</strong>, inputs can keep burning while a full buffer discards excess output. Overflow Cutoff is a valuable protection when you cannot check often. Later, Auto-Deposit can keep runs supplied from a configured basket.
Claim Salvage before the output buffer fills. Without <strong>[[Overflow Cutoff]]</strong>, inputs can keep burning while a full buffer discards excess output. Overflow Cutoff is a valuable protection when you cannot check often. Later, Auto-Deposit can keep runs supplied from a configured basket.


Salvage is needed for Research, Bay Upgrades, fuel, and other Network purchases. Spend enough to improve production while keeping fuel and the next important unlock covered. It is easy to build a larger machine and then starve it of the resources that make it useful.
Salvage is needed for [[Research]], [[Bay Upgrades]], fuel, and other Network purchases. Spend enough to improve production while keeping fuel and the next important unlock covered. It is easy to build a larger machine and then starve it of the resources that make it useful.
 
<small>Screenshots on this page: [[Guide:Relay Network#figure_14|Figure 14]]  /  [[Guide:Relay Network#figure_15|Figure 15]]</small>
 
<span id="figure_14"></span>
[[File:Bconomy-guide-14-relay-families-and-shared-controls.png|thumb|center|680px|alt=Relay families and shared controls|Figure 14  Relay families and shared controls. The Network page brings Cooling, Mint, Refinery and Recovery together. Expand a family to manage its modules; Store and Research lead to separate systems.]]
 
<span id="figure_15"></span>
[[File:Bconomy-guide-15-an-expanded-mint-bay.png|thumb|center|680px|alt=An expanded Mint Bay|Figure 15  An expanded Mint Bay. The Mint view exposes its heat, operating mode, output and management controls. Check the live costs and output before investing in modules or changing the operating mode.]]
 
== Related pages ==
* [[Guide:Relay Heat and Cooling|Relay Heat and Cooling]]
* [[Guide:Recovery and Quest Banking|Recovery and Quest Banking]]
* [[Guide:Relay Research and Transmutation|Relay Research and Transmutation]]


<small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small>
<small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small>


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[[Category:Guides]]
 
[[Category:Relay Network]]
[[Category:Relay Network]]

Latest revision as of 15:06, 2 November 2026

Guide index · Previous page · Next page

Unlock the Relay Network at Technocrat. It is the current infrastructure system, replacing old generator-only progression. Bays hold Modules of one family. You can own one Bay per family: Mint, Refinery, Cooling, and Recovery. Buying modules and leveling them improves the associated system.

The base Network activity window is 12 hours after your last action. Hypervisor extends it. Do not confuse this with a pet's food supply or the farm's watering deadline; they are separate clocks.

A useful way to begin

[edit | edit source]

Read the first Bay purchase preview and build a modest setup you can afford to develop. Add the complementary resources needed by your next family. Keep some items and BC for ordinary progression. Module quantity, module levels, local upgrades, and Research are competing investments, so compare the next affordable improvements.

Mint produces BC

[edit | edit source]

Mint output depends on the costs invested in its modules and levels. Larger investment can increase income, but deeper module counts have slower repayment. Check the projected gain and cost rather than assuming the next module has the same return as the first.

Mint can burn Salvage to charge a Work Amplifier. That fuel improves Work through the amplifier; it does not directly add Mint BC. An unfueled Mint still produces its baseline BC. Later Research can route part of realized Mint income to a faction buffer or a solo Vault.

Refinery produces Salvage

[edit | edit source]

Commit a basket of items to the Refinery. Module throughput determines how quickly Salvage is produced; the basket determines how long the run can last. Crafted, Raw, and Consumable inputs have different consumption treatment, so equal displayed base value does not necessarily buy equal running time.

Claim Salvage before the output buffer fills. Without Overflow Cutoff, inputs can keep burning while a full buffer discards excess output. Overflow Cutoff is a valuable protection when you cannot check often. Later, Auto-Deposit can keep runs supplied from a configured basket.

Salvage is needed for Research, Bay Upgrades, fuel, and other Network purchases. Spend enough to improve production while keeping fuel and the next important unlock covered. It is easy to build a larger machine and then starve it of the resources that make it useful.

Screenshots on this page: Figure 14 / Figure 15

Relay families and shared controls
Figure 14 Relay families and shared controls. The Network page brings Cooling, Mint, Refinery and Recovery together. Expand a family to manage its modules; Store and Research lead to separate systems.

An expanded Mint Bay
Figure 15 An expanded Mint Bay. The Mint view exposes its heat, operating mode, output and management controls. Check the live costs and output before investing in modules or changing the operating mode.
[edit | edit source]

Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.